We have made several improvements to address performance issues and are continuing to make the experience smoother. Additions Added combat text message on deflected damage on vehicles Changes Increased society member capacity from 200 to 300 members Grace period “Arrival Safe” is now a buff effect where you can see the time left. It has also changed the name to “Protected” Change the name for “Damage messages” to “Combat messages” in system channel where all info about combat will be shown Players will now get feedback when evading, dodging, jamming or attacks miss their avatar. Likewise these messages will be displayed when the target does so as well. These messages will be printed in the “Combat messages” system channel. Clarification for terminology: Miss is when there isn’t enough skill to hit the target Evade is when the target avoids damage from a melee attack Dodge is when the target avoids damage from a ranged attack Jamming is when the target avoids damage from a mindforce attack Deflect is when the target absorbs all damage due to armor The Efficiency on all existing ArMatrix weapons has been adjusted very slightly to make the progression more linear and even between the different weapon types. The TT value of all Component Widgets is now 10 PEC and the TT value of all Tech Gizmos is now 40 PEC. All blueprints using these components have been adjusted and generally cost less per attempt. All auction listed "Component Widget" and "Tech Gizmo" items have been purchased by MindArk official Bowerbird. The following skills now contribute towards increasing the health of avatars: Construction: Manufacture Weapons 1 Health per 3200 points Construction: Manufacture Armor 1 Health per 3200 points Construction: Manufacture Attachments 1 Health per 3200 points Construction: Texture Engineering 1 Health per 3200 points Construction: Manufacture Methodology 1 Health per 1600 points Construction: Industrialist 1 Health per 800 points Combat: Martial Arts 1 Health per 400 points Combat: Bravado 1 health per 2000 points Design: Make Textile 1 Health per 3200 points Design: Tailoring 1 Health per 1600 points Design: Coloring 1 Health per 3200 points Design: Glamor 1 Health per 800 points General: Intuition 1 Health per 1600 points General: Quickness 1 Health per 3200 Points Medical: Diagnosis 1 Health per 3200 points Medical: Medical Therapy 1 Health per 1600 points Medical: Doctor 1 Health per 800 points Mindforce: Concentration 1 Health per 3200 points Mindforce: Power Catalyst 1 Health per 2000 points Mindforce: Mindforce Harmony 1 Health per 1600 points Mindforce: Force Merge 1 Health per 800 points Science: Engineering 1 Health per 3200 points Science: Scientist 1 Health per 1600 points Fixed Issues Fixed the message received when trying to go in/out of space with a broken Space thruster (L) that it is broken and cannot be used. Corrected text on some Neurostim item descriptions. Known Issues There’s an issue causing chat channel disconnections when relogging MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved. Source
I think I’ve sold every single skill that now all of a sudden gives hp. This is a good thing of course. ;
Bahh ... forgot what health I had before. But it's not overwhelming now: I always wanted to have 250+ health. Finally it was simply too expensive and I gave up in 2014. And yes, Stormcoat still not repaired:
TBF this is what people have asked for for a while. I remember old Soc mate il said he just needed more HP. Similarly Rexdaemon asked that loot composition be less varied. So both have improved now. Good stuff. I'm defo finding the loot composition being less varied helps me to collect enough stuff to sell in reasonable quantities.
Construction: Particle Beamer Technology 10 Health per 1 point An extra 500 health point will be offered to the first colonist reaching 2 skill point ! We at Mindark know how to please our customers ! Go Go Dan, 1st player to reach 1000 health points ! btw, gz on 500+ !
Soon the mobs will be "adjusted"...and with the current randomness...it will be hard to tell anway. People are busy with trying to loot halloween boxes. I dont SEE this as content anymore..rather as desperately adjusting config files...because there is really no content anymore. I sold all my dodge(1500) & evade(4000)...really...there is no difference in doding and evading bots and atrox now...