Why on earth do FPC keep messing about with spawns? Soon as I get used to a spawn location or manage to find one. The next vu they've messed it up by increasing maturity or moving it somewhere else. Why on earth do they keep doing this? it's pissing me off! Pre vu10 at least with had consistency. If we wanted hunted atrox go south ithica and no matter how many hunters there were there would be plenty of mobs for everyone. Now I find more green dots than mobs ! It's frustrating and very annoying ... Oh while i'm ranting on gotta through in why on earth can't they just use the same lighting they use indoors for the domes on cp? It's hardly rocket science and a year later guess what, i'm still waiting for lighting to be fixed for cp! FPC cut it out ! stop messing me around >
It wouldn't suprise me if FPC and MA have some discussions about mob placement. While there is always the financial underbelly of loot 'n mobs, I suspect that the herds migrate from time to time to assist with server load balance.
I wonder if Calypso is reaching its server population limit? I hadn't really thought that before but alphageeks post above got me thinking. A healthy planet needs enough people to have a strong economy, but few enough people that they aren't having to wait in line to get on the server. Sure the issues at PA are just because its new and everyone wants to go see, but that probably shows the healthy limit right there. Normally you would never have too many people on a server, but every once in a while is ok. Maybe new planets are more necessary than people think for the future of the game and more people participating. just my rambles, narfi Oh and yeah george, I hate not knowing where mobs are each time i log in either :/