New conquest cycle coming up!

Discussion in 'About EntropiaPlanets' started by NotAdmin, Oct 8, 2010.

  1. Shadowsong

    Shadowsong Born Again Noob

    Muchos gracias senor... the blood ees flowing :)
     
  2. Tass

    Tass Administrator

    And now that we do have the Conquest wiki page the winners will be recorded and displayed for eternity. So from now on heads roll also to claim a spot in history!
     
  3. safara

    safara Pamwe Chete

    Tally Ho!!!!!!!!!!
     
  4. eeeek!!

    I love the tribe pic's for this round, horror - but in a cute way :D
     
  5. Lykke TheNun

    Lykke TheNun In Loot We Trust

    hehe thank you :D
     
  6. Lykke TheNun

    Lykke TheNun In Loot We Trust

    UPDATE

    We just agreed to let the current conquest system run untill the 12th of December :)

    SO you will have to deal with Spiders, Ghosts and Witches a little longer :D
     
  7. safara

    safara Pamwe Chete

    Ghosts Rooooooollll

    Hmm, another month or so... I hope that is enough time for my plans for Spooky dominance come to fruition...
     
  8. narfi

    narfi Lost

    You have no substance!!! the witches will win!!!!
     
  9. Oh no my pretty......... :alcohol:

     
  10. Kay Jones

    Kay Jones who?

    haha. makes me introduce the all new LOLghost

    [​IMG]
    :nana:
     
    • Like Like x 1
  11. narfi

    narfi Lost

    There seems to be a small bug in the system, not sure if its just me and my connection or not. (I think i have observed it from others as well but hard to know)

    Sometimes when I click on an action (for example: Attack so and so) it will do that action multiple times even though I just clicked on it once.

    I have observed this both when recruiting troops, and when attacking people, and possibly when buying weapons/armor.

    It is easy for me to check if that's what happened when I attack someone, because I can look at my offense history and see 3-5 attacks on them all with the same timestamp. The first attack will have got the gold I was after, and the others are just wasted turns depleting both of our armies for no reason. :/

    A simple fix might be to have a 5-10 second delay required between any 2 actions. I know this could be slightly frustrating if say you open multiple tabs of opponents and want to attack them all at the same time and then spend your gold before someone notices you have it. But as long as everyone knows that's how it worked I think it would be a good fix.

    The reason I say i think i observed it from others is that in my defense history I have noticed multiple attacks on me with the same time stamp, but I cant say what their strategy or motive was, they may have intended to spend those turns on me.

    narfi
     
  12. I dont seem to have that problem, though I do do multiple attacks on the same person sometimes... But thats on purpose.
    I think if you set a delay it would mess the whole thing up :dunno: And make it impossible to rearrange you gold supplies without a huge risk.
     
  13. Kay Jones

    Kay Jones who?

    so thats what it was about :D
    dont have it either. maybe a browser issue? :headscratch:
     
  14. Have you stopped the notifications when attacked? Or have I clicked something I shouldn't have?

    If its been turned off I think its awesome :alcohol:
     

  15. Notifications turned off now?! would be great! :D
    To avoid those pesky mails I've keept an old Attack notification unread, to keep me from getting new notifications of that kind..or that's what I thought "fixed" it :nunchucks:
     
  16. safara

    safara Pamwe Chete

    Well, the way this is going, I would say it pretty much a draw between all 3 Tribes LOL
     
  17. narfi

    narfi Lost

    Yep, I think it would be near impossible for someone to grow a population at this stage of the game. Too many people have max offense and with no fee to troops for going under 250 anyone with even mid lvl training and 250 of the 500gold weapons can hold 2-3 people who have 250 500gold armor and high training down to a minimum population count.

    You might consider upping the attack cost to 3 turns and the unit production to 4per turn as well as decreasing the minimum population to 200. Those are mild changes, but would help balance it more I think. (not sure though of course, would be cool to see what others think)

    narfi
     
  18. NotAdmin

    NotAdmin Administrator

    Well, it was a close match, but eventually, we'll declare the Spider Tribe the winners of the Halloween cycle. They managed to end up with just a bit more resources than the other two tribes.

    So congratulations to:

    DarthKyber
    Dredge
    Ed Robles 3
    Hound
    khaos
    Kris - Digital Scryers
    Raven
    RAZER
    Shadowsong

    The new cycle has been started as per the moment this message appears. Some changes include the suggestions by Narfi, as well as changing the cycle time from 30 minutes to 60 minutes.
     
  19. Yaaay for the Spiders! :loveshower:

    This must have been a real close call..
     
  20. Gratz to the Spiders :)

    Im going to sit this next one out as I dont like any of the choices, so good luck all.
    I will wait with bated breath for the next round :alcohol:
     
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