I just recently quit playing wow and I'm currently looking a good productive alternative. I hope to see a bunch of friendly faces and enough competition to keep me busy.
Welcome to Entropia Universe, and welcome to the Entropia Planets forum :) The RCE of entropia makes the competition extremely fierce and the learning curve steep. I started this game 3 years ago as my first online game and haven't once considered looking for another since. I would recomend you find a good society to join who can help you learn the ropes, maybe look into the adopt a noobie foundation program here on these forums. Not sure how much you have researched yet, but I can try and give you a quick rundown of the basics. Yes you can download and play for free. No you will not get rich quick playing video games. The quickest and easiest way to get ingame currency is to deposit money. The other alternative is to gather sweat from animals and sell it to other players, or to walk in the wilderness looking for fruit and stones that you could also sell. Both of these activities are time consuming and tedious though it can be a fun challenge if you go at it with the mindset of trying to make your way in this big universe from nothing. Be careful, and research everything you do before you do it. You can waste alot of money fast if your not careful. The basic premise behind the way the economy works is that you will loose about 10% of what you spend on all activities. This is what you pay instead of a monthly subscription. This can be good and bad. Good in that you choose how much you spend, bad in that you can spend ALOT fast if your not careful. With careful planning it is still possible to make back that 10% you lost to the developers. You do this by selling your loot or mined resources, or crafted goods to other players for more than their base value. This is called markup, and it is what the economy revolves around. Suppose you spend 100ped hunting and get 90ped of loot back, you would need to sell it for an average of 111.11% to get back to your break even point. This isnt always a realistic ecpectation either, which is why you need to spend alot of time studying and preparing. There are lots of people hunting and playing for fun who dont mind selling their loot for less than it cost them in order to go back out and hunt again quickly, this drives the prices down to a point where most common activities are very hard to break even at. I don't want to sound negative because I am a true believer in this game, and think it is amazing and the challenge of playing in such fierce competition is what keeps me interested every day. Good luck and have fun :) narfi
Thanks, for the welcome love ^_^ I've been doing allot a research actually. In my past 3 days of playing the game I think I've done more reading than anything, which is necessary for this game. There is allot more I need to go back and re-read but I hope my 12 years of experience in mmo's help me out a bit. @narfi thanks for letting me know about the 10% rules. I noticed something yesterday that I entered a player managed zone and there was a 2% fee on everything I make. Is that part of the 10% of added on top?
Yeah I also beleive its an additional tax. But the advantage to some of these taxed areas is that you will find better markup resources or mobs with better markup loots. The 10% is an approximate that people have come to from studying the returns of people who do extensive logs it is definatly NOT what you will get every time though, it is just an average. There are 2 ways you could acheive this average which have caused the founding of two differing beliefs in the system. Possibility 1: You roll a 10 sided dice an infinate number of times and on average any one side will show up 10% of the time. Roll it once and it could be any of them, roll it 10 times and you will have some show up more than once and some not at all. This leads to the belief that to have a good consistant average you need to 'camp' or do a large volume of whatever activity you choose. (kill 1000s of mobs, or drop 1000s of bombs mining, etc..) Any one short run will have skewed results, but in the long run you will average 90% returns. Possibility 2: The game tracks your returns and and adjusts your current loot on past profits or losses always trying to adjust your total to the 90ish% average. This leads to the belief that it doesn't matter what you do, you can kill 1 thing here, drop 2 bombs there, craft a couple of things, then go somewhere else and do something different for a while etc... MA will adjust your loots to get you to that 90ish% mark. I personally haven't been able to decide which of these I think is true. But I tend to lean towards the 1st. I have decided long ago that once I have done the research for a given activity, I will do it to the end regardless of if loot is good or bad. Too many times I have got that good hit on my last mob killed or last bomb dropped on a run. Sure there are times ive had horrid runs where it was bad all the way through, so I am not sure what the best approach is, but thats what i have decided for myself. anyways, hope that clears stuff more than muddies it :P gl and have fun, narfi