Test and review of Improved A-3 Justifier Mk.II One of my society mates approached me and told me that he needed to skill up on handgun skills, and he knew I was a bit short of Rifle skills too so he suggested a swap for some time my Improved Omegaton M2870 vs. his Improved A-3 Justifier Mk.II. Of course his carbine was a bit more expensive than the handgun, but trusting each other its no big thing. Description on the Entropedia is: Some of the famous Desert Rangers still disagree about their standard issue weapon and decided to make their own improvement of the Mk.II model. The converter was exchanged again, together with the whole cooling system. The changes make the weapon an even more efficient defensive weapon, as the Desert Rangers call it. Only a few of these weapons have found their way outside the Rangers ranks, and some of the more proud members of the Desert Rangers core consider it an offense if a non-Ranger carries this exceptional weapon. This rifle has an exceptionally high economy, aswell as a very high firepower, making it the weapon of choice for a profitable hunt. My equipment for the testing runs was: Crystal Palace: Gremlin + 5B / 8A (L) Vivo UR175 (L) Improved A-3 Justifier Mk.II equipped with 2x Hunnir Lasers, Jzar Scope A102 and A105 amp. Hogglos: Boar (L), Bear (L), Zombie (L), Aurora (L), Martial (L) (Whatever is below 110% - and giving a nice Christmas tree touch) mix with 5B / 8A (L) platings Vivo UR175 (L) Improved A-3 Justifier Mk.II equipped with 2x Hunnir Lasers, Jzar Scope A102 and A105 amp Initial information about Improved A-3 Justifier Mk.II: Class: Carbine Type: Laser Weight: 3.9 kg Stats Damage: 72 HP Range: 104.5 m Attacks: 60 /min Reload: 1.0 sec Dmg/sec: 72.0 HP Power: 7524.0 Economy Max. TT: 1000.00 PED Min. TT: 30.00 PED Ammo: 15 Decay: 0.252 PEC Total Uses: 384921 Cost: 15.252 PEC Cost/sec: 15.25 PEC/sec Dmg/PEC: 3.275 HP Well thats what Entropedia tells us about the nice little rifle, but now how do it work in action compared to the figures? Here goes with Improved A-3 Justifier Mk.II: I actually tried the gun earlier so I knew what it could do I know it has a *whole lot range* more than I am used to with my Improved Omegaton M2870 so I most likely selected the wrong place going on to Crystal Palace with it with ping pong mobs and every n00b of the planet trying to succeed in Dome 1 and Dome 2 With this said, I did a foolish thing :p and tried to make money on CP. Its just not doable and the reason would be everyone thinks they can do CP for fun and stand in the middle of a swarm constantly fapping while ping ponging mobs to other players. So I tried it there, and it sure as heck out does my Imp M2870 But since I couldnt really benefit from the carbines range, I went down to Hogglos instead. I had to gear to something impact protection, so bought myself a set of 7 armor parts of mixed Boar (L), Bear (L), Zombie (L), Aurora (L), Martial (L) parts and dressed myself up as some Christmas tree. I added what 5B and 8A (L) platings I had and ventured out on hogglo hunting, quite fast I realized that this carbine is excellent for Hogglos, I could almost drop them before they reached me, and I profited from them in most of the runs I had on them. I rarely fapped either, since the range really made a great advantage. I also tried Frescoquda, Furor and Estophyl with same or similar effect as the Hogglos I had them dead almost before reaching me, and with either a very little loss or profit. It proves me that if you take advantage of the RANGE of the gun which is a whole 104.5 meters, and has a good aim, the mobs will drop before reaching you in most cases, and will reduce fapping and therefore regenerating of the mobs. No I havent got a ATH yet, I wont ever have an ATH anyway but if I did have 140k ped just sitting in my storage some place I would buy myself an Improved A-3 Justifier Mk.II and use it right. Im still to go to other mobs like Scipulors and whatever fits me normally but its a nice little gun that will do well. Thing is its not a SIB weapon so you need pretty high skills, and mine aint high for Rifles either However I heard some place that I should add 2x Hunnir and 1x Jzar on the gun and I would hit more often, It still doesnt guarantee me 100% profit every run, but it do seem that I hit more often and generally improves the eco of this gun hehe. ------------------------------------------------------------------- Here are my rankings: Speed: Killspeed is very high due to high dmg/sec and fast reload plus very long range- therefore getting 95/100 Economical: I saved many peds on fap, armor, gun repair, making better turnover than ever - therefore getting 100/100 Coolness: Only thing real cool about the gun, is its fast reload, rather high dmg/sec and its rarity plus its sooooo nice range - therefore getting 90/100 Skills: The gun gives pretty decent skill gain it seems, not more green lines than NORMALLY but still gives me it seems more skillgain per green line than Im used to - therefore getting 85/100 Avalibility/Rarity: Not many guns in game, doesn't seem to drop anymore and is VERY expensive due to its reputation, not even an SGA has dropped - therefore getting only 1/100 which is lowest posible score. Hit score for this gun that I really wish I could keep 74.2/100 Sadly its almost impossible to own this gun unless you have your own bank - or have robbed a bank.. You have comments to this test - want me to do another on another item or anything - please return some feedback below :)
You should really reconsider the rarity/availability rating. The more rare it is,the less it should score in all fairness. A available gun should score max grade,a rare gun should score tops 30/100 I would say unless it goes under 140k peds in price I wouldnt say its worth the peds either
I borrowed imkII several sessions during my years in EU and I never liked it one bit. I dunno why but it just aint my style shooting something from 100+range and not getting hit, I find that extremely boring. I like to rush a mob and fight it at point blank with RJ or melee, but thats just me =) I wouldnt trade my RJ for an imkII if I couldnt resell it ofc. But sure, eco is great , dps ok, 92 with a204 isnt really alot these days with the regen of mobs but still nice for 100+ range. BLP ftw :D (probably why I never profit, but wtf I rather have fun losing the make peds bored..i work for money and play for fun)