VU14.1 Release Notes and Information

Discussion in 'Entropia News' started by EntropiaPlanets, Mar 13, 2013.

  1. One thread to collect all the Release Notes for VU 14.1 and Planet Content Releases.




    Entropia Universe



    Entropia Universe 14.1 Release Notes
    13 Mar 2013
    NEW FEATURES
    • A new on-screen mission tracker interface has been implemented, which is automatically displayed when a mission is tracked in the quest log.
    • A new option is available in the team interface to specify the share of loot that can be earned through healing members of the team.
    • The maximum TT value of make-up masks has been reduced to 30 PED. Existing masks with values above 30 PED have retained their current value.
    • The interface for turning in items to quest NPCs has been improved.
    • Hair, face and body selections in the avatar creation interface have been limited to basic options. More advanced options must be performed by hair stylists and body sculptors.
    • Helpful tooltips have been added to the avatar creation interface.
    • Mindforce Attack Chips can now gain tier levels.
    • Weapons no longer decay or consume ammunition when attacking a dead creature.
    • Weapons fired in PVP areas once again decay and consume ammunition.
    • The item information panel for armor parts now display the actual and maximum protection values, to reflect the lower protection offered by items below maximum condition.
    • The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.
    FIXES / IMPROVEMENTS
    • Various garment issues have been corrected.
    • Miss and evade messages now display correctly when attacking a creature.
    • The damage of area of effect weapons has been corrected to prevent exceeding a weapon’s maximum damage when damaging multiple targets.
    • The yellow mission target indicator has been made more visible to facilitate tracking of quest objectives.
    • An issue causing avatars to twitch in the avatar creation interface has been corrected.
    • Only creatures spawned on a land area will contribute points to events hosted on the land area.
    • When constructing items while using residue, residue from multiple stacks will be used to bring the constructed item to maximum condition.
    KNOWN ISSUES
    • Fog is not shown correctly in certain situations.
    • Some blueprint and blueprint book names are displaying incorrectly.
    MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.




    Wiki documented changes:


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    Attached Files:

    Last edited by a moderator: Mar 15, 2013
  2. Planet Calypso




    PLANET CALYPSO CONTENT RELEASE 2013.1


    2013-03-13
    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

    New Content
    • We’re introducing a new underground area known as “Walken’s Laboratory” to the Crystal Palace space station. The lab is sure to offer brave colonists new and exciting challenges with the possibility of great rewards for those who survive. This area and its associated creatures/missions are restricted to those who have completed stage four of the Aurli Iron Challenge.
    • Added a new mission chain and some side missions that are designed to lead new players from Camp Icarus to Nus Lull and Port Atlantis.
    • Added Iron Challenge mission chains for the following creatures: Drone, Harbinger, Legionnaire, Trooper and Warlock. You can find the mission brokers in Cape Corinth, Fort Troy, Zychion, Osere and Ashi.
    • Introducing lots of new items, including some with never-before seen properties.

    Art
    • Improved the looks of the following creatures: Aurli, Defender, Faucervix, Neconu and Warrior.

    Changes
    • Renamed the Thor family of mutants as well as their maturities.
    • Increased the collision radius for Molisks and Traeskerons.
    • Increased the attack range for Molisks, Tantillions and Traeskerons.
    • Lowered the movement speed of the Traeskeron Matriarch.
    • Increased the movement speed of all regular Traeskerons.
    • Removed the Merry Mayhem teleporters and holiday decorations from Twin Peaks.
    • Increased the maturities of some of the TskTsk spawning in northwestern Amethera.
    • Increased the maximum stack size of Daikiba trophies.
    • Teleportation into and within lootable PVP areas has been disabled.
    • Teleporting within non-lootable PVP areas has been disabled.
    • The radius of the vehicle-restricted zone near oil rigs has been increased to 50m.

    Bug Fixes
    • Fixed an issue that made it impossible to choose handgun skill as the reward for the mission “No One Likes Frogs”.
    • It is now possible to use attachments on the WoF Edition Plasma rifle.
    • Fixed several issues with Traeskeron skin, leather and leather texture items.
    • Removed the Akbal Drone spawn near Port Atlantis.
    • Optimized the lighting on Crystal Palace.
    • It is no longer possible to fly over the vehicle-restricted zones around the oil rigs.
    • Corrected various spelling errors.
    • Fixed an issue causing a terminal to disappear in Camp Caravan.

    Known Issues
    • Fort Medusa is missing various buildings including service centers.

    We strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.
     
    Last edited by a moderator: Mar 13, 2013
  3. ROCKtropia
     
    Last edited by a moderator: Mar 13, 2013
  4. Next Island
     
  5. Planet Arkadia


    Arkadian Sunrise - Planet Arkadia Update 2013.1

    [​IMG]

    In the most important version update since the launch of the game, Planet Arkadia today implements a number of long-awaited systems which will have a significant impact on the Arkadian experience. For this reason, today, 13/03/13, marks the beginning of a new chapter in the history of Planet Arkadia.​

    Accordingly, Arkadia Studios will now begin execution of the largest-scale marketing plan Entropia Universe has ever seen.​

    A new era has dawned. Arkadia is ready. Are you?​


    A brief snapshot of the in-game highlights of Arkadian Sunrise:​


    • Mining Amps!
    • Arkoin Brokers!
    • Desert Island Land Area for sale!
    • DNA!
    • Golden Instance Live!
    • Global Ad system!
    • Event areas incl PvP!
    • New Herman Weapons!


    ...and much more!!!​



    NEW CONTENT


    • Mining Amps- three new "Athena" Terra Amps are now available as follows:
      • Terra Amp I 'Athena' (L)
        • Max TT Value: 64 PED
        • Minimum skill requirement: 4
        • Decay: 0.40000 PED per use
        • Mining Skill Increase: 4%
      • Terra Amp IV 'Athena' (L)
        • Max TT Value: 134 PED
        • Minimum skill requirement: 10
        • Decay: 1.20000 PED per use
        • Mining Skill Increase: 4%
      • Terra Amp VI 'Athena' (L)
        • Max TT Value: 188 PED
        • Minimum skill requirement: 14
        • Decay: 2.60000 PED per use
        • Mining Skill Increase: 8%
    • Arkoin Brokers - the wait is over. Today a single Arkoin Broker has been placed near the brand new IFN Supply Depot Teleporter, to replace the brokers previously located in various buildings throughout the Supply Depot. The new single broker functions in a similar manner to a Trade Terminal, so that all Arkoin items can be purchased from one location. Happy shopping!
    • Golden Door - it is now possible to enter the Arkadian Golden Door, provided the brave colonist is in possession of an Arkadian Golden Key. Treasure Hunting with weapons!
    • Land For Sale - desert islands introduced! Through some recent land reclamation, the Arkadian Colonial Administration has made available two beautiful new private estates off the south-west coast of Sentosa. The first of these is currently for sale from the Arkoin Broker for 15,000,000 (Fifteen Million) Arkoins. Please see this announcement for more details.
    • DNA - it is now possible to acquire DNA parts for many Arkadian creatures. These DNA parts can be refined into DNA samples, which can in turn be used by a Land Area owner to spawn the relevant creature on the Land Area. This DNA includes some creatures that can currently only be found in instances.
    • Global Ads - the global advertising system has been implemented across Sentosa. Every ad screen doubles as a terminal for colonist convenience. Now budding entrepreneurs can more easily promote their businesses.
    • Event Areas - five new event areas have been added across Sentosa, including a PvP (player vs player) area, ready for colonists to explore and discover.
    • Herman Range Completion - The entire Herman Industries weapon range has received an upgrade including 20 new weapons and some renamed existing weapons, as previously announced here, where you can find more information.
    • TEN Edition - it is now possible to loot TEN Edition items, in celebration of the tenth anniversary of Entropia Universe.
    • Visual Enhancements- a number of upgrades have been made to the environment to improve playability as follows:
      • Firebases now have identifying signage above each main entrance.
      • Signs have been added to convenient roadside locations directing colonists to nearby Firebases and Digsites.
      • The No Vehicle Zone at Celeste Quarry has been approved after the trial period previously discussed here, and No Vehicles Allowed signage has been added near the boundaries of the area.
      • A map marker has been added for the area where new colonists arrive on Arkadia.
      • Map markers have been added for all Oratan wave spawn areas.
      • Various terrain and vegetation enhancements have been made across the continent
      • Firebase defences have been upgraded
      • Optimisation improvements have been made, which are expected to reduce lag at Celeste Harbour and Celeste Quarry.


    KNOWN ISSUES

    • Many of the clothing bugs that followed the recent avatar update have been ironed out. However, some still remain, and some will be smoothed out in the upcoming patch.
    • Inventory icons for ACA-AS Civilian Uniform Cap range and IFN Combat Uniform Cap range still don't work.



    Further information
    • Arkoin Broker Location by PigBenisHateraid:
     
    Last edited by a moderator: Mar 20, 2013
  6. Planet Cyrene


    Planet Cyrene March 13th 2013 VU Notes


    New Additions
    • Craggs Point West has been upgraded though the hard work of Cyrene players assisting Wilco and the Lieutenant.
    • In addition to opening a larger, more advanced, Craggs Point West, new quests have been unlocked there, speak to any of the Coordinators.
    • Many creature statistics have been adjusted to be more balanced.
    • Several new ranks of creatures have been spotted:
    • Zeladoth
    • Paneleon
    • Zyn'Dos
    • Empis Wasp
    • Two new Armor Sets have been added, A.R.C. Guardian, and A.R.C. Elite (L), as drops from appropriate level creatures.
    • New First Aid Packs (L) and Mining Tools (L) have been added as drops from appropriate creatures.
    • Ranked (unlimited) Weapons have been added to higher level creatures (level 30+)
    • 20 New blueprints have been added.
    • 10 New weapon blueprints
    • 4 new component blueprints
    • 6 new trade terminal component blueprints
    • These new components are Imperium Cubes, they are made to use very low level ores and enmatters (Oil, Lysterium Stone, Yellow Crystal, and Zorn Star Ore) and are designed to be combined with Imperium Tokens to make an Imperium Key Cube that will be used for many different things from to recipes to special quests! In the future they will be needed as dungeon entrance fees and other fun stuff.
    • Zora Winters is now at A.R.C. Head Quarters! Talk to her to start the epic quest line and gain the trust of the Zyn'Kimbro High Shaman!
    • The Hub now shows many more areas that are currently waiting to be unlocked.

    Fixes
    • Many blueprint recipes have been corrected.
    • All mining areas have had their size and density increased.
    • A.R.C. Camp Gamma hunting area has undergone some landscaping to help with frame rates.
    • Some loot drops have been improved (this is on going and will continue to be refined)
    • The P.I.G.V. Is now much easier to repair if it becomes destroyed.
    • All landing pads have had a size increase to accommodate Quad-Wings.
    • The spear lights and particle effects how appear the correct places.
    • The Hub windows should now all appear correctly.
    • The Imperium Officer XT now has the correct model again and is correctly identified as a laser weapon, not a BLP weapon that takes laser attachments.
    • The huts in the Zym'torga event area have been fixed and players should not become stuck in them.
    • In the Proving Ground, the random teleport in location that would not let other players directly into the open arena has been moved to a more suitable location.


    Known Issues
    • The Dragonfly Helicopter can attach but not fire weapons, this issue is being looked into.
    • The Spear destroyed model becomes invisible, this issue is being looked into.
    • In the HUB there is an issue where the stat over ride does not work correctly, this is currently being looked into.
    • Some male and female helmets are missing textures, this will be fixed as soon as possible.
    • The Map UI has occasional text glitches, this issue is being looked into.
    • Blueprint Books have incorrect names, this will be fixed as soon as possible.
    • The some of the display items in the Hub are under the incorrect token vendor, this will be fixed as soon as possible.
    • All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
    • Ravenous Swamplurkers disappear sometimes, this issue is still being looked into.
    • Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.


    As always, please give time for everything to get activated and added in, and thank you!
     
    Last edited by a moderator: Mar 13, 2013
  7. NEW FEATURES
    • A new on-screen mission tracker interface has been implemented, which is automatically displayed when a mission is tracked in the quest log.
    • A new option is available in the team interface to specify the share of loot that can be earned through healing members of the team.
    • The maximum TT value of make-up masks has been reduced to 30 PED. Existing masks with values above 30 PED have retained their current value.
    • The interface for turning in items to quest NPCs has been improved.
    • Hair, face and body selections in the avatar creation interface have been limited to basic options. More advanced options must be performed by hair stylists and body sculptors.
    • Helpful tooltips have been added to the avatar creation interface.
    • Mindforce Attack Chips can now gain tier levels.
    • Weapons no longer decay or consume ammunition when attacking a dead creature.
    • Weapons fired in PVP areas once again decay and consume ammunition.
    • The item information panel for armor parts now display the actual and maximum protection values, to reflect the lower protection offered by items below maximum condition.
    • The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.
    FIXES / IMPROVEMENTS
    • Various garment issues have been corrected.
    • Miss and evade messages now display correctly when attacking a creature.
    • The damage of area of effect weapons has been corrected to prevent exceeding a weapon’s maximum damage when damaging multiple targets.
    • The yellow mission target indicator has been made more visible to facilitate tracking of quest objectives.
    • An issue causing avatars to twitch in the avatar creation interface has been corrected.
    • Only creatures spawned on a land area will contribute points to events hosted on the land area.
    • When constructing items while using residue, residue from multiple stacks will be used to bring the constructed item to maximum condition.
    KNOWN ISSUES
    • Fog is not shown correctly in certain situations.
    • Some blueprint and blueprint book names are displaying incorrectly.
    MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

    Continue reading...
     
  8. narfi

    narfi Lost

    3% on ul sib items is a nice fix, so is being able to use multiple residue types :)
     
  9. AxeMurderer

    AxeMurderer Master Of Entropia

    So nothing from Rocktropia. Too bad it was nice listening to rock while killing zombies.
     
  10. NotAdmin

    NotAdmin Administrator

    I love how the new VU ensures that the Unlimited version of Limited items no longer are capped at 50% decay. I might actually work on shooting some of the value that was formerly locked into TT and convert it to actual PEDdage again :)

    (I own quite a few of the Unlimited versions of stuff like a Riker, powerfist, longsword, etc).
     
  11. narfi

    narfi Lost

    Hunt The Thing map is visable again, I just cant tp there.
    So either they intended it to be back this vu and the tps are bugged, or its just there waiting to be turned on when they are ready.

    Im not sure what else they have, there were a few things supposed to come, but they seldom do release notes, so we have to find them ourselves.
    (two i can think off right now are a new hoverboard mission and the oil rig at the docks being turned on)
     
  12. Neuromancer

    Neuromancer Brainstormers Official Brain Glue

    drone mission stage I 1200 points
    .78 skill points to .25 skill point over 40 skills The math makes my head ache
     
  13. Tass

    Tass Administrator

    Added to post #1: A list of wiki pages whose subject got tagged to have changed in VU 14.1. It's generated and updated automatically.

    The same list is available on the wiki page representing a VU, example: VU 14.1
     
  14. Xen

    Xen Beaten Member

    A couple complaints/suggestions:

    It would have been nice to have included the coords to the Supply Depot for those of us who haven't been there or couldn't remember where it was.

    When I arrived at the teleporter, some message popped up about "do not use teleporter if blah blah" I did not have time to read. Frustrating.
     
  15. Tass

    Tass Administrator

    Agreed, added the video by PigBenis showing the location to the post.
     
  16. EwoK

    EwoK Southern Fortress Engineering

    Might be worth posting this in the bug/feedback section of PAF if you have an account there...otherwise I'll post the link to your post here to the Devsin skype
     
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