I hope to shed some light into the UnL-item Tier upgrade process introduced in VU10.6, as it is currently under speculation. Let me start with that I have received information from MindArk that there is currently a bug present which blocks the skill and profession associated with the action of upgrading UnL-items. It will be fixed in a mini-update next week. Please view the Tier Upgrade User Interface. When attempting to upgrade an unlimited item to the next major tier, a profession check is made against the Tier Upgrader profession. If the check is within the Success Rate percentage range the item is upgraded to the next major tier. The Secondary item (the copy of the upgraded item) is salvaged fully (meaning you get to keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is added to the TT value of the upgraded item and any excess is returned as residue. If the check is over the Success Rate percentage but within the Salvage Rate percentage range the item is not upgraded to the next major tier. The Secondary item is salvaged (you keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue. If the check is over the Salvage Rate percentage the item is not upgraded to the next major tier. The Secondary item and the rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue. More...
I hope to shed some light into the UnL-item Tier upgrade process introduced in VU10.6, as it is currently under speculation. Let me start with that I have received information from MindArk that there is currently a bug present which blocks the skill and profession associated with the action of upgrading UnL-items. It will be fixed in a mini-update next week. Please view the Tier Upgrade User Interface. When attempting to upgrade an unlimited item to the next major tier, a profession check is made against the Tier Upgrader profession. If the check is within the Success Rate percentage range the item is upgraded to the next major tier. The Secondary item (the copy of the upgraded item) is salvaged fully (meaning you get to keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is added to the TT value of the upgraded item and any excess is returned as residue. If the check is over the Success Rate percentage but within the Salvage Rate percentage range the item is not upgraded to the next major tier. The Secondary item is salvaged (you keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue. If the check is over the Salvage Rate percentage the item is not upgraded to the next major tier. The Secondary item and the rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue. posted by Marco at http://www.entropiagateway.com/2009/12/major-tier-upgrade-process/
damn, I had feeling it can not be as bad as it first seemed but I thought some other solution will come up later, like quests, you know... =) J.
So Let me get this straight, for example if you want to Upgrade your Adj Fap , you need to buy a second Adj fap, that you might loose if it fails. WHAT THE FUCK ARE YOU GUYS THINKING! Untill theirs a Offical Lending system that isnt even a remotely acceptable idea.
Marco hinted at some special items that will allow for other stuff. They have not yet been discovered yet, but my guess is they will solve the problem of the uber items not being upgradable.
how long till someone accidently makes an attempt when they are under skilled whatever to meet this check.
Well, i guess there is a chance to become an "uber tier upgrader" and have better chances to upgrade the item/to salvage the 2nd item. Why MA makes something so similar to the old armor upgrade scam is above me tho... /Edit: Now that all the gear has it's unique "fingerprint", it will be easier to track down a particular item.
Its still abit confusing with all the talks about "checks" but I guess I gotta be patient and wait for a more indepth explanation. Now my biggest issue with the system is the RANDOMLY decaying/used up enhancers making it impossible to calculate a eco rating if its worth using or not
They do seem to be introducing a complexity to the game, I can think of only one reason that would be done!
I'll stick with limiteds when I get back in as you can't upgrade those anyway; seems like this tier upgrading is another form of skill chipping to me...
You can upgrade (attach enhancers to) limited items, the difference to unlimited items is that with limiteds the sockets get opened up automatically when you reach tier 1.0, 2.0, 3.0 etc...