If shadow armor (M) and (F) is considdered, how about mabe also Uber weaponry and Mod Faps too:) Brilliand cos it creates the initiative for Mentors to take their Job more seriously. And please O please! Be generous and give your Deciples gear adequite for their skill-levels. Scan them frequently to know. Show by example too;) Perhaps the Mentor, at completion of 10 decipleships, gets a choice out of 3 Ubah items:) A window pops up:) You may choose only one:)
You should be required to have double the skill level +1 that it takes to graduate as a disciple (in any of the professions). Make sure all professions are represented like coloring and tailoring and hair. (If they aren't already) You should have a gold card. This is to verify that you are who you say you are and not someone's second or third account who chipped just enough skill to farm newbs. Also, you should have someone on your friends list for at least 3 days before being able to invite as a disciple. They must also have you on friends list for the same amount of time. (No hiding from disciples this way.) This would keep noobs from farming newbs. New players should be able to take a mentor for the first 24 hours of in-game time, regardless of skills, as long as they haven't chipped. You should be able to kick a mentor anytime within the first 30 days of becoming a disciple. If you kick your mentor you cannot take another one. Popup message when accepting a mentor: "Are you sure you want to accept ___________ (insert full avatar name) as your mentor? You will only be granted one chance to have a mentor. If you later remove this person as your mentor, you will not be able to take another one. After acceptance the players do not count against each others friends list limit. This would keep newbs from farming mentors. Get rid of the useless mentor gifts - only keep the ones with decent markup and maybe add something like paintings and clothes for the low value stuff - at least it's somewhat useable. Award good mentors publicly with special items (jacket, hat whatever.) Graduate five disciples, you get the hat. 10 gets the boots, 25 the jacket. 50 gets the whip and chair. :) 100 gets free something in game, maybe free passage to CP forever. Just examples. Do away with mentoring skill level. The official and unofficial guides should explain the mentor system right after teaching people how to move. Guides cannot be mentors (sucks, but eliminates conflict of interest with new arrivals.)
Her are the points I posted in the original thread: The basics of the old disciple system was fine. It just needs a lil tweaking. Fact is, if anything other than a "basic" item is given too often as a mentor reward, that will encourage more mentoring, but also encourage more farming. Better items more often isn't the answer. Disciples should be able to "kick" their mentor at any time. Graduating should be 1000 points in any skill. Specific quests (gather all TPs, 100 points in hunting, mining and crafting, etc.) can earn "bonus points" that improves the chances for a better mentor gift. The mentor/disciple contract & quests should be easy to read and accessible at any time. A hotkey located in the upper right which is removed after they graduate, or finish with all current disciples. You can become a disciple at any time until you reach 800 points. (never hurts to have instruction late in life.) Mentoring should not be allowed until you achieve 3500 points in any skill. A prize for both. Even if it's just a zero TT pioneer harness mentor edition or basic filters bp for the disciple, it will be appreciated. No new players will expect a DOA for graduating. Their gifts do not need to be big, just semi-maybe useful for a n00b. After all, they spent the time to actually learn about this Universe and have proven they may become a very good customer.
Being able to kick your mentor all the time will for sure have a negative effect when implemented w/o a "return all items my mentor gave me" option - 2 out of 3 disciples are just trying to get stuff for free...
Ye I have to partly agree with Wizzszz on this one. Then again which ubah worries bout noob gear given to a student? I meant being generous not loaning noob gear but giving. Removes the stress factor.
I was not talking bout lending stuff - and i dont like it when peoiple try to rip me off, not even when it's only a pixie harness or something... and thats exactly what mentoring is like 90% ofd the times they either try to rip you off or they log on twice and are gone forever.
Then features should be implemented to avoid and impede exactly that. Remember also to specify to your student whether the gear is a loan or a keepsake gift. I had a friend/student not mentor or soc related. But I baught him a full predator, weapon, fap, sword, armor-plates, etc. I didnt mind cos I had enough ped at the time and found it frustrating that the dude couldnt proparly assists with medium mobs on training hunts and tp-runs. No doubt many in-game are opertunistic but I find the trick is to distract them from the profit factor through concetrating on skilling and fun:) Once upon a time in PA, I ran into a orange clad newb. We started chatting and he asked help. I made him deciple and bought him an opalo, fap 5 and a full pixie. Took him little north across water and across PA Mall. Did the whole explaining thingy, how to target mobs, making fast-buttons and generally answering all the usual stupid questions. Spent about a full 2 hours with him. He logged off and on sporadically and had a terrible attention span. Just before he logged off for the last time, I was going to take him to the sweat camp, to get him started, might have already can’t remember. Nevertheless, I had him on FL and could keep track and to my knowledge he never logged on again. I wasn’t bummed out cos of the stuff, more the waste of efford that got me tbh.
I disagree. Besides, you know the rules. All trades are final. If you hand something over, especially to a n00b, and they toss you so they don't have to return it, they are doing you a favor anyway. There's plenty of ways to help n00bs without handing them free stuff.
Hi John, nice to see ya again:) I am inclined to agree, free stuff is purelly part of the matter. Yet spawns from nececity due to noobs usually not depositing in the first few weeks. TP-runs being the deal. getting em started after spending some time sweating at swamp.