Dev Notes #21 - Tiering & Enhancer System Changes In the upcoming Version Update 17.0, several changes and improvements have been made to item tiering and enhancers to make those systems easier to use and less expensive. Our main goals for these changes are to increase usage of those systems (mainly by decreasing cost) and to stimulate increased crafting activity through increased demand for enhancers. Additional improvements to these systems are planned for upcoming Version Updates. Tiering System Changes Increasing the Tier Level and salvaging ingredients are no longer skill dependent. 100% of the Trade Terminal value of the ingredients required to increase the Tier Level of an item is now always returned in the form of Shrapnel. A second decimal place has been added to item Tier Levels. After the Version Update, all existing items will have a 9 added in the second decimal place. For example, an item that currently has a Tier Level of 3.9 will have a Tier Level of 3.99 after the VU. It is no longer necessary to drag items from inventory to the Tier Upgrade interface. Items from your avatar's Inventory as well as from an open Storage Terminal will automatically be used in the Tier Upgrade UI. Items in storage containers, vehicle inventories etc. will however not be used. Possible to tier upgrade an item in the storage. Tier Upgrade Profession Given the change to the item tiering process described above, the Tier Upgrader profession will no longer have any purpose, and will be removed completely in early 2020. Any remaining Tier Upgrading skill points will then be converted to their corresponding Tier Upgrading Skill Implant value and compensated at a markup of 20000% given as PED. In the meantime, anyone wishing to convert their existing Tier Upgrading skill points to PED can list Tier Upgrading Skill Implants on the auction and a MindArk Official avatar will periodically (once per week) buy any implants listed for 20000% markup or lower. Enhancer System Changes Enhancers will now break break less often on limited items. 100% of the Trade Terminal value of enhancers will be returned in the form of Shrapnel when an enhancer breaks. Enhancers, as well as attachments, can now be added to equipped items for a more fluid gameplay. Source
So, when will the same be done for tailoring, colouring, taming, resource gathering, scanning, hairdressers, body sculptors, and every other occupation that has been killed off by poor decisions?
Calm down. 1 item per year (that is if they have enough time to do it without fucking up somewhere) I remain skeptical with the changes tho. It looks good on the paper In theory, this would motivate players to use them on good L items and their price can possibly rise due to more demands. The problem is, how many people actually use enhancers when hunting? Does returned loot also includes enhancers' decay/break? Players are already getting bad returns without using them For people who are competitive in events, this might be good news, but not exactly for enhancer crafters. With enhancers lasting a lot longer, demands may be even lower than before. So higher price + lower demands = we're back in square one This is a double-edged sword. On one hand, it becomes cheaper to tier up weapons / armors that use ingredients with low MU, since the full tt value of the cost is returned back and low MU differences don't matter as much anymore. On the other hand, it's a lot more expensive to tier something in which the material's MU is a lot higher than base tt value. In this case, this change kills whatever MU of whatever's left after tiering.
Feels like the removal of the skill barrier back in the days (took ages to skill from 1999 to 2000 and from 2999 to 3000...and so on) So, based on the comments from some "tier-people", basically all the extreme tierers of the past got raped. Also a typical win-win situation for the true fanboys. ;D
Sounded OK to me really. Like so many of MA's systems they break them themselves by being in fantasy land regarding the cost to the player for the value/fun the expenditure provides. They need to get real. For every new feature they need to work out the cost and then ask themselves how many cinema tickets it would buy, or how many much more fun games on steam. Wistrel
I spent about 12 USD on GOG last night. Got 7 games for that. I could of course have invested that in EU, and had a great 30 minutes of grinding.