And now that we do have the Conquest wiki page the winners will be recorded and displayed for eternity. So from now on heads roll also to claim a spot in history!
UPDATE We just agreed to let the current conquest system run untill the 12th of December :) SO you will have to deal with Spiders, Ghosts and Witches a little longer :D
Ghosts Rooooooollll Hmm, another month or so... I hope that is enough time for my plans for Spooky dominance come to fruition...
There seems to be a small bug in the system, not sure if its just me and my connection or not. (I think i have observed it from others as well but hard to know) Sometimes when I click on an action (for example: Attack so and so) it will do that action multiple times even though I just clicked on it once. I have observed this both when recruiting troops, and when attacking people, and possibly when buying weapons/armor. It is easy for me to check if that's what happened when I attack someone, because I can look at my offense history and see 3-5 attacks on them all with the same timestamp. The first attack will have got the gold I was after, and the others are just wasted turns depleting both of our armies for no reason. :/ A simple fix might be to have a 5-10 second delay required between any 2 actions. I know this could be slightly frustrating if say you open multiple tabs of opponents and want to attack them all at the same time and then spend your gold before someone notices you have it. But as long as everyone knows that's how it worked I think it would be a good fix. The reason I say i think i observed it from others is that in my defense history I have noticed multiple attacks on me with the same time stamp, but I cant say what their strategy or motive was, they may have intended to spend those turns on me. narfi
I dont seem to have that problem, though I do do multiple attacks on the same person sometimes... But thats on purpose. I think if you set a delay it would mess the whole thing up And make it impossible to rearrange you gold supplies without a huge risk.
Have you stopped the notifications when attacked? Or have I clicked something I shouldn't have? If its been turned off I think its awesome
Notifications turned off now?! would be great! :D To avoid those pesky mails I've keept an old Attack notification unread, to keep me from getting new notifications of that kind..or that's what I thought "fixed" it
Yep, I think it would be near impossible for someone to grow a population at this stage of the game. Too many people have max offense and with no fee to troops for going under 250 anyone with even mid lvl training and 250 of the 500gold weapons can hold 2-3 people who have 250 500gold armor and high training down to a minimum population count. You might consider upping the attack cost to 3 turns and the unit production to 4per turn as well as decreasing the minimum population to 200. Those are mild changes, but would help balance it more I think. (not sure though of course, would be cool to see what others think) narfi
Well, it was a close match, but eventually, we'll declare the Spider Tribe the winners of the Halloween cycle. They managed to end up with just a bit more resources than the other two tribes. So congratulations to: DarthKyber Dredge Ed Robles 3 Hound khaos Kris - Digital Scryers Raven RAZER Shadowsong The new cycle has been started as per the moment this message appears. Some changes include the suggestions by Narfi, as well as changing the cycle time from 30 minutes to 60 minutes.
Gratz to the Spiders :) Im going to sit this next one out as I dont like any of the choices, so good luck all. I will wait with bated breath for the next round