Interesting tree graphic in this article : 'The Branches of Online Gaming'. I wonder how RCE games like Entropia atop this tree? Cracking the Mainstream: Why Social Gaming Is More Than Just a Fad Pennsif
Ha! This tree only grows in extremely calm environments, due to the 50m high upper branch, that is also extremely thin. We constantly face the conversation of value in Entropia, the amount many spend on gaming is while largely semi-quasi-reasonable (or at least justifiable.... somehow...) As well as those constantly falling by the wayside either for a time or permanently are not in some exclusive club. The vast majority of the target market of MMO players wont take the L out of play.