Planet Calypso News: PLANET CALYPSO CONTENT RELEASE 2012.2

Discussion in 'Planet Calypso' started by EP-Newsbot, Mar 13, 2012.

Tags:
  1. PLANET CALYPSO CONTENT RELEASE 2012.2
    2012-03-13

    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
    SETTLEMENT UPDATE
    • The vast majority of the outposts on Eudoria have been redesigned using modern assets.
    • Forests have been thinned out around the Fort Troy, East Scylla Mountains region.
    BEACON MISSIONS
    • Beacon interiors have been enlarged and redesigned to improve playability.
    • Beacon robots have been renamed and rebalanced, they are now slightly tougher but not as many.
    • The number of storage container loot boxes in each Beacon has been increased to 21.
    • Storage container loot boxes are now randomly placed within the Beacon.
    • Real-time team member statistics display- damage, healing, kills, deaths, etc.
    • Timers have been adjusted in balance with the recent level design changes
    • Loot from unopened storage container loot boxes is now added to the storage container boxes in subsequent Beacon missions.
    • Each Beacon level now has its own unique end boss that guards a storage container loot box which holds a large part of the total loot for each Beacon mission.
    • Minimum number of players required to enter Beacon missions has been lowered from 4 to 2. Note that the recommended team size is a minimum of four players to complete Beacon missions effectively.
    • The number of checkpoints have been reduced in all Beacon missions.
    NEW ITEMS
    • Weapons
    • Armors
    • Blueprints
    • Iron Challenges for all Puny creatures - speak to Ingrid at the Port Atlantis swamp camp.
    • New Traeskeron mission - speak to Henry Johnson at Camp Poseidon.
    • New Rextelum mission - speak to Private Brian at Triton's Landing.
    MISC
    • The Longu and Molisk creatures have received graphical updates.
    FIXED ISSUES
    • The Daily Hunter mission has been fixed.
    • Exploring the area mission has been fixed.
    • The Volcanic Island mission has been fixed.
    • Kill the Aetherex on mountains mission has been fixed.
    • Finding water mission has been fixed.
    • Clear the area mission has been fixed.
    • Hunt Some mission has been fixed.
    • Kill'em all! mission has been fixed.
    • Fixed a bug with the shared loot feature on Hussk.
    • Flying land area objects near the Emerald Lakes mall have been landed.
    • Fixed a problem with the terrain under some houses at Lake Penzance.
    • Fixed the name of the quest object in the Feffoid Cave.
    KNOWN ISSUES
    • Breakable glass in the Beacon Missions can cause performance issues when it destructs.
    • It is not possible to purchase the more expensive items from the market traders.
    • Global/HoF messages and effects are currently disabled in beacons.

    Continue reading...
     
  2. Nor Alien

    Nor Alien Wisker Fish

    Not bad not bad!! :thumbup:
     
  3. Danoclese

    Danoclese I sense a "Disturbance" in the Force

    BEACONS FIXED!!!! (I hope....oh, please, please!!!!)
     
  4. The question really is - is beacon loot fixed?
     
  5. GeorgeSkywalker

    GeorgeSkywalker Explorer

    they said unopend box loot goes to the next beacon, that may help loot. Guess we are only going to find out by doing beacons ...
     
  6. Tass

    Tass Administrator

    And that's really... bizarre.

    Next beacon? What's that? If one team doesn't open a box the team doing the same beacon location after them will get more loot? Like that? Or is it the next beacon 'globally'? Or is it the next beacon the team leader initializes? Or is there a personal lootpool after all?!?!?

    And does that mean one can induce globals and potentially item drops by not looting on a couple of beacons in a row?

    Is it the same for creatures? Mining claims?

    Anyone up for a couple of training beacons on Jenny's Island?
     
  7. GeorgeSkywalker

    GeorgeSkywalker Explorer

    Good questions Tass. I've been wondering same but don't know.

    This is one of the reasons they don't say anything because when they do it raises more questions ...now they have to tell us how loot works :-)
     
  8. Tass

    Tass Administrator

    Word is that the training beacon hasn't changed.
     
  9. Source = http://www.planetcalypso.com/news/pages/2012/03/12/5170/index.xml

    PLANET CALYPSO CONTENT RELEASE 2012.2
    2012-03-13

    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
    SETTLEMENT UPDATE

    • The vast majority of the outposts on Eudoria have been redesigned using modern assets.
    • Forests have been thinned out around the Fort Troy, East Scylla Mountains region.
    BEACON MISSIONS

    • Beacon interiors have been enlarged and redesigned to improve playability.
    • Beacon robots have been renamed and rebalanced, they are now slightly tougher but not as many.
    • The number of storage container loot boxes in each Beacon has been increased to 21.
    • Storage container loot boxes are now randomly placed within the Beacon.
    • Real-time team member statistics display- damage, healing, kills, deaths, etc.
    • Timers have been adjusted in balance with the recent level design changes
    • Loot from unopened storage container loot boxes is now added to the storage container boxes in subsequent Beacon missions.
    • Each Beacon level now has its own unique end boss that guards a storage container loot box which holds a large part of the total loot for each Beacon mission.
    • Minimum number of players required to enter Beacon missions has been lowered from 4 to 2. Note that the recommended team size is a minimum of four players to complete Beacon missions effectively.
    • The number of checkpoints have been reduced in all Beacon missions.
    NEW ITEMS

    • Weapons
    • Armors
    • Blueprints
    • Iron Challenges for all Puny creatures - speak to Ingrid at the Port Atlantis swamp camp.
    • New Traeskeron mission - speak to Henry Johnson at Camp Poseidon.
    • New Rextelum mission - speak to Private Brian at Triton's Landing.
    MISC

    • The Longu and Molisk creatures have received graphical updates.
    FIXED ISSUES

    • The Daily Hunter mission has been fixed.
    • Exploring the area mission has been fixed.
    • The Volcanic Island mission has been fixed.
    • Kill the Aetherex on mountains mission has been fixed.
    • Finding water mission has been fixed.
    • Clear the area mission has been fixed.
    • Hunt Some mission has been fixed.
    • Kill'em all! mission has been fixed.
    • Fixed a bug with the shared loot feature on Hussk.
    • Flying land area objects near the Emerald Lakes mall have been landed.
    • Fixed a problem with the terrain under some houses at Lake Penzance.
    • Fixed the name of the quest object in the Feffoid Cave.
    KNOWN ISSUES

    • Breakable glass in the Beacon Missions can cause performance issues when it destructs.
    • It is not possible to purchase the more expensive items from the market traders.
    • Global/HoF messages and effects are currently disabled in beacons.
     
    • Like Like x 2
  10. New Traeskeron mission - speak to Henry Johnson at Camp Poseidon.
    ---------------------------------------------------------------------------
    this is bugged Henry Johnson doesnt speak to me

    Cant get the daily quest at feffoid cave
     
  11. GeorgeSkywalker

    GeorgeSkywalker Explorer

    I couldn't get it either. It's probably not a bug. You need to complete your existing traeskeron mission(s) before you can take it, otherwise you could do both at same time :-)
     
  12. finally planet calypso getting smart
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.