Divergence Online (Kickstarter announced for 1st 2013)

Discussion in 'Other games and gaming' started by Mihai, Jul 23, 2013.

  1. From Divergence: Online Dev Blog
    Divergence Kickstarter Campaign Announced For August 1st 2013!


    At long last we're finally ready to announce our new campaign's start date and details!

    There are a lot of things that are important to a lot of people, but in the end the feature that seemed the most important to the most people were player housing and player cities, and so that's what we devoted our energy to developing this time around.

    And not just any old kind of player housing and cities. People made it very clear to us that they know when they're being duped, and that none such half-assed measures would be tolerated such as the abysmal attempts of games like Age of Conan and even worse, Everquest 2.

    Nobody wants a home that exists in the exact same configuration with the exact same shapes and the exact same location as everyone else. They want to be able to point to the top of a hill and say, "See that? That's mine..."

    As you all can imagine, this is a big big job for even a "real" studio. SOE spent millions developing their system years ago with a team of dozens of highly paid professionals. What makes SGL think we can compete with something like that, when no other professional studio has been able to match it since?

    Because I believe a wanton amount of waste, inefficiency and plain-old-fashioned "not-give-a-damn" goes on in the game industry today. There should be nothing you're able to do in this little mmo that you can't do in Star Wars: Old Republic for an example; a multi-hundred-million-dollar "you must buy it because..Bioware... Shiny... Star Wars... more of...".

    My intention is to continually build and improve this franchise and this particular game until it's the best out there, and I think that once this campaign starts people will see "what is possible" and hopefully back it to greatness....
    More to read on their blog I hope you guys will like this game too :)


     
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  2. Only watching the first video gives already the motivation to support him!
    Something to keep a eye on for sure!
     
  3. They worked hard on this project :D
     
  4. I don't know... dissing others to make oneself look better - hm.
    Also seriously pissing on SOE? Much too late, everyone already has pissed all over them.
    Even themselves -.-

    But I'll eagerly await the KS campaign, cause I always had a thing for decoration :)
     
  5. NotAdmin

    NotAdmin Administrator

    That looks amazing. And I love they're not just trying to make a quick sale of plain copy/paste apartments like some "game developers".
     
  6. Yesterday I find out about the game ...was reading comments about "The Repopulation" on YouTube....I wished knew before about this game...anyway shared and KS is next week!!! Pew Pew Pew ....PK :D
     
  7. The indigogo campaign was a success already, almost know for sure the Kickstarter campaign will be a success also. Good to see people spread the word for him!
     
  8. I don't think this will be enough to do get the money needed as an kick-start project.
     
  9. Wistrel

    Wistrel Kick Ass Elf

    Hmm interesting description - I think that will be controversial and interesting... something here reminds me of SPONG. I like the music. Reminds me a little of Stargate Universe.

    -------

    The way it aims to accomplish this is:

    A virtually limitless-sized gaming world. The ocean is in itself, unending. There is no border and no edge. Continents are raised from the seafloor on demand providing an almost limitless supply of new territory just begging to be conquered by players.

    A non-linear world spreading out in all directions. Pick a direction and GO. Streamed to your client, the player can cross dozens of kilometers without seeing a single load screen.

    A Skill-Based progression system. No levels, just you and what you choose to do and get better at. Master a profession or round out your character with skills from several at once.

    Advance in ways other than combat. Be a career architect, a tailor, a dancer, a bio engineer or any number of non-combative professions in pursuit of the almighty-credit.






    The Pursuit of Gaming Truth

    Divergence does not placate the user. You won't be rewarded with thousands of meaningless achievements or exploitable special attacks. Our aim is to give the end-user REAL features, not just clever tricks of scenery, particles and way... way too much bloom. Divergence will never treat you like a child or lead you down a cleverly disguised pipe of an existence towards the same tired meaningless endgame.

    True Combat. True Physics.


    Keeping with it's mission goal of truth in gaming, Divergence's core gameplay is based on a real-world model.




    Under typical circumstances, there is no "TAB targetting and attacking". Where you point your weapon is where you fire ir, swing it, or focus your righteous indignation. You aren't "faked out" with a pretty particle system made to fool you into thinking you're actually firing, you ARE firing.


    Projectiles have mass and momentum. You have mass. All objects have mass and almost all objects can be destructible. What does this mean? Use you imagination.




    Real physics means real movement. There is no "jump on a flying mount and move from place to place in 3D." In Divergence (as you can already see in our Part 2 video) all movement, and subsequently flight, is REAL and at times hard to control. How's your piloting skill?

    he Divergence is a truly open gaming experience, and not for everyone.


    Divergence Means Hard-Core

    Open PVP & Lootable Bodies

    Open-PVP everywhere. No exceptions. If you don't like the way that alien is checking out your girl, put a bullet in his face. Just be prepapred to lose faction with the establishments bouncers who with enough ruckus may elect to toss your ass out.
    Lootable Corpses. You won't have an inventory full of thousands of ridiculous objects. All objects have a mass equivalent and slow you down based on your physical ability to carry loads. Don't carry your valuables on you!
    Limited Permanent-Death. The most controversial of the controversial. Cloning in Divergence is common but not guaranteed. You'll need clone insurance, a few clones in storage, to be within the sphere of a cloning beacon and a race which can actually clone in order to avoid starting over on your character after death. Death means something, and thus life means something. Dancers, don't despair. Most NPC and player towns have their own cloning spheres.

    Player housing and Cities

    There are almost no instanced areas in Divergence. The world is so massive with so much free space to roam around in that players can start a player city virtually anywhere on the planets surface. But be certain to build defenses!

    A Modifyable World

    Working in hand with our crafting system, there are a multitude of ways the player can affect the actual game world itself. Explosives blow holes in the terrain, sometimes exposing veigns of precious minerals beneath. Use a personal drill or drop a mining rig to drill down in your absense, or build up the terrain to a flat section perfect for putting that house on top of. If I were you, I wouldn't leave that equipment lying around too long though, privateers are all about. Better safe than sorry, put a turret near your rig! Bandits won't dare mess with your stuff if they could die and lose their own gear in the process. Unless of course, they have courage.
     
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