The bigger the mob is, the bigger the gamble is?

Discussion in 'The Black Hole' started by Lykke TheNun, Dec 27, 2009.

  1. Lykke TheNun

    Lykke TheNun In Loot We Trust

  2. I believe what he means is that for higher health mobs, you need more peds in order to be able to have a normal variance.

    For example, shooting 200 peds on young snables and you generally get a nice fairly even run.

    However, 200 peds on dasps or laviathons and you only kill about 4-5 of them. A very risky move.

    Which is exactly what Seoul did. :sad:

    So yes, w/ bigger mobs, you have to be able to "risk" more peds.
     
  3. Nope, not how "we" the gamers want it to be, but it is what Mindark wants it to be. It is imposed. Greed is the primary motivator that drives them swedish peops.
     

  4. LOL, this has been pretty obvious for years man. Must be newbs who only get it now. I used to hunt big cornos in dome 18 and 20. The idea is to hunt with a few K peds hoping for a nice hof to keep you going or to switch to a mining marathon. But then that hof doesnt come and youre screwed.

    Nah, only Jenna Star mercury and the likes kill dasps for hours and take down herds of em. Even with dasps the loot can suck at times just ask Jenna. Killin 10 dasps in a row with no loots will piss anyone off.
     
  5. Naturally none of us want this scenario... but to be honest it is a moot point. We can get upset about how the cards are dealt, but in the end there is nothing we can do to change that. The important aspect is to make the best possible play with those cards. Accept that MA|FPC will always deal in the same fashion; realize only we can change how we play our cards.

    You are correct. I've done it. When I was foolishly trying to global on every mob I spent a day or two throwing PED away up there in the Dasp dome. 14 revives per Dasp to kill them. Until Hoos offered to mod-FAP me I was getting nowhere. (I eventually got a HoF).
     
  6. I rest my case:) Many stopped playing after CE2 VU. Many are quitting. Theres your example. And thats what peops can do to stop throwing their moneys at FPC, they have proven themselves unworthy. BTW I am sure they reccon on the games addictive powers to keep their existing accounts to milk for income.

    It is clear that clients of FPC cant do a thing about how the cards are dealt, heck the clients are even gutless to protest the dealer and demand another dealer at the table. Who can live with themselves knowing that they are helpless EU-addicts stuck in limbo and that they have traded reality for a corrupt false life without hope of recovery with a guise that it is fun? When in reality it is no fun at all. You know, hubby beats wife, but wife feels helpless and too achored to leave.:alcohol:
     
  7. Not sure I agree with that part. I don't think they are unworthy, but that is mainly because all I expect from MA|FPC is that I can log in when I want to play. Anything else is a direct result of my actions. I and I alone chose which activities I do ingame. No one else influences me. I am fairly certain through experience that I am not suited to hunt Dasps. Killing a mob and hunting it are two entirely different things. I don't need to experience that again to know it is a bad idea.

    I do however know which mobs are more likely to work for me so I stick to them and I do OK. I am not making a fortune, but again I never expected to. MA|FPC owes me nothing.
     

  8. Well, if you put it that way....I suppose some could say that FPC do hinder you in choices right? Hunting the size mob that your skills can handle is EU-logic actually. Also as you grow in skills you also grow in mob-size you can hunt right? At the time I grew to hit longus without much fapping and a pistol, O boy! Did I go berzerk on em.
     
  9. There are valid points there, yes. But as in real life, you are limited by your abilities as well. I am sure you would take a class in scuba diving before you actually did it right? To gain experience (aka skills).

    As you grow in skills you can grow in mob-size, very true. But do you have to? No. Just because you can do something does not mean you should do it. Of course MA|FPC is counting on the fact that 90% of the players will. For many it is fun and can provide a nice rush knowing they can now kill something that once killed them easily. I do it too... hunting outside my comfort zone. But I know going in that it is not a wise idea. If I get a great loot so be it, but I am above all prepared to lose my ass and I would certainly never blame MA|FPC for it.
     
  10. Very sobering and a very clear point. TBH I was one of the fools who thought it is just correct to move up. You have a carefull strattegy and workeable. Wish you were my advizor 3 Y ago.

    Then there is hitting a nice hof whilst hunting on the big ones LOL And then you just wanna keep going on the blind hunch theres another one around the proverbial corner LOL.

    I remember my old mentor Chlou Chlou Chlou, a french dude and great gamer who called me his best aprentice ever. I was still underskilled and green, yet he took me hunting Falanx. We stood very far apart team-chatting, then Ping-Pong the mobs to and fro. We killed a few but died and revived many more times over LOL. Was fun tho. What a waste of ammo.

    ye, I like your style rayne.
     
  11. I do appreciate the compliment, but I feel I am only competent enough to advise myself :)

    And what I do may not work for others... all I know it that it works for me. As long as it is not broke, I am not gonna fix it :thumbup:
     
  12. Yep, rogger that. Some gamers will be wise to take notes from u :evil:
     
  13. Just out of curiosity, did you read the OP of the post Lykke linked to, or are you just going on what the linked post itself is saying?
     
  14. yes, the bigger the mob, the bigger the gamble for regular mortals. highly skilled guys have good enough average return not to worry. =)

    this is not a secret, it has been common knowledge for hunters since... ages =)

    is this how we wish it to be? well... there is no other way I am afraid. the bigger gamblers we have ingame, the crazier the betting for those not highly skilled and equipped. the house will always gladly take everything you spend! the irony behind it is that when noob and using noob equipment in noob mobs, your costs are low. the minute you advance enough to carry bigger equipment, the bill will grow nicely. want to improve and have fun? here's the check =)


    J.
     
  15. This so much reminds me of the lottery booths on fairs having the sign "no blanks".

    That it takes more skills/equipment/risk/peds on tougher mobs is what I would expect really.

    Sure its demotivating if you kill your first Neconu or whatever and its a no looter, but that is a different chapter.

    Hunting is the same as crafting, everything below 100 "clicks/kills" or better even 1000 is statistically irrelevant and open to chance/luck.
     

  16. I did actually read the EF Link.
     
  17. OK, but did you read the thread that post belonged too?

    If so, you noticed that the main issue was someone killed two Leviathan and got a single blazar and a no-loot and decided to complain.

    Now, yes, killing big mobs and getting no-loots suck, but as you said, most folks know that the loot eventually evens out, as long as you don't stop after killing just two.

    So, basically we agree on this.
     
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