Hey they added AMMO to the mob loots! Thats a GREAT idea, finally! The only thing bad would be that if I'm using Cellpacks and I get a bunch of BLP rounds! *THAT* would suck Snable bigtime. Let's hope they've set the computers to detect what gun the hunter is using the kill the mob, and that it gives him the right ammo! :Sniper: Just the other day I was stuck in the outback of Amethera and got caught short on ammo. It would've been great to loot some extra rounds and extend the hunt! Maybe next time... The Stingray things got me! :Beaten: Yirrk
Sadly the looted ammo just makes a mess of many stacks in your inventory, and does not match the weapon type you use. Even melee hunters will loot ammo. Duh! LOL Also it is hard to team hunt now with looted ammo being used up as you go, if set to leader takes all, by the end of the hunt when you go to split the loot, a lot of the ammo could have been accidentally used by the leader. Some ppl said coins in loot was unrealistic, but I think ammo also is not realistic in a loot. Nothing here needs to be realistic anyway, this is a game played for entertainment. MA seem to be on a downward spiral - wooden ships, blue jeans, polka dot curtains and now taking coins out of loots. All the best things and best people are vanishing from Calypso, leaving a confused and muddled game that makes no sense and no longer matches the story and history that many good players and previous MA programmers developed. Send the work-experience staff away please MA, bring back the gifted programmers who made Calypso, and rescue this game before it is too late.
Sadly I Have To Agree Sadly I have to agree. Now you have to sit there with a pencil and paper to figure up what your actual loot is to see if you are breaking even or getting ahead etc. This game seems to be going backword instead of progressing. The only good thing I can say is the yellow and blue bullets look better then the drab bottles of "oils" that you get. :Beer: :Beer: :Beer: