Entropia News: Compet Abilities no.1

Discussion in 'Entropia News' started by EP-Newsbot, Jul 15, 2016.

  1. ComPet: Behind The Game

    #12 Abilities no. 1


    It’s really important to pick a good set of abilities before taking your pet into battle. And in ComPet there are loads of abilities! Here’s a few of them to give you an idea of the huge range of moves in ComPet!


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    Bite

    Bite is the ‘pre-loaded’ ability that all new pets have. It only causes direct damage, which means it causes damage instantly (in the turn it is initiated in) and not over time. You never know exactly how much damage it will cause, only the range of possible damage.

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    Poison

    Poison causes damage to your opponent at the start of a certain number of their turns. Its long-lasting effects can be very useful when combined with other attacks!


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    Quick Attack

    This ability deals direct damage, but it also increases your initiative stat (a higher initiative means you have a higher chance to go first in the round.) This could be enough to ‘tip the scales’ in your favour!


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    Lesser Heal

    Healing your pet is vital if you’re getting low on Health. This particular ability only affects instant healing, but other abilities can heal your pet over a number of turns or remove debuffs!

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    Block

    “Block” reduces damage received from direct attacks for a certain number of turns. If your opponent is particularly dependent upon direct attacks, this can really reduce their attacking power!



    Please Note: All abilities have different levels. The higher the level of an ability, the higher the stats (eg. “Bite” level 1, “Bite” level 2 etc.).

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