Entropia News: Compet-Abilities-no.4

Discussion in 'Entropia News' started by EP-Newsbot, Aug 4, 2016.

  1. ComPet: Behind The Game

    #15 Abilities no.4


    It’s really important to pick a good set of abilities before taking your pet into battle. And in ComPet there are loads of abilities! Here’s a few of them to give you an idea of the huge range of moves in ComPet!


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    Bash

    Foes affected by “Bash” will be stunned and unable to use most abilities for 2 turns. This leaves them disarmed! It also inflicts some direct damage.

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    Backstab

    If your opponent is ‘stunned’ or ‘asleep’ (see above) “Backstab” can cause a significant amount of direct damage! Attacking an unarmed opponent? Guess that’s why they call it “Backstab”!

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    Mana Bomb

    Keep your abilities in play by using “Mana Bomb” to top up your mana for 3 turns! Also inflicts an unknown amount of direct damage within a certain range.

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    Panic

    “Panic” is a bit of a double-edged sword. It clears all your incapacitating debuffs and inflicts direct damage on your opponent, but it also inflicts 2-4 direct damage on your pet. Is it worth paying the price? You decide!



    Please Note: All abilities have different ranks. The higher the rank of an ability, the higher the stats (eg. “Bite” rank 1, “Bite” rank 2 etc.).

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