ComPet Bulletin #9: Development update It’s been quite some time since the last ComPet bulletin, and a lot has happened since then. More and more systems and features are being locked in as we approach the start of the closed beta. The graphics and user interfaces have gone through several iterations and will soon be as intended for the final product. So this is where we are at now! Most placeholder icons and graphics have been replaced by the real deal. In this picture you can see the residence, the stables, and the gold mine, as well as a fearsome Atrox guarding the city. As you can see, the city view is the main user interface from which most other features are accessed, either by clicking the icons or the buildings themselves. All the buildings in the city will have their unique functions. The library, for example, lets you research new pet abilities (note: work in progress) The shops will let you buy currency and purchase items and pets with said currency. You can of course also buy stuff using the currency you have collected in-game. A battle pack is attached to a pet before arena battle. Battle packs are found in the packs shop. The winner of an arena pet battle receives a portion of the purchase price of the loser’s battle pack. Preparing for battle includes attaching a battle pack and carefully selecting which ability set-up you want to use in the match. The arena matches you up with an opponent for a standard pet battle. The raid function lets you attack another player’s city and try to take some of their resources. The forest lets you battle AI controlled pets and send your pets on quests. The player versus player pet battle, the very core of ComPet gameplay, has gone through multiple graphics revisions. Over 80 pet abilities have been designed and are being tested and balanced. Most icons, animations and backgrounds are finished. Just a few are still placeholders. All pictures are of actual gameplay from the ComPet mobile application. Right now we are working on the AI for pet battles versus computer controlled opponents, the quest system, as well as general balancing. Remember to get some ComPet deeds to secure your spot in the closed beta! Go to https://competgame.com/shop/ now and get your deeds. PLEASE NOTE: ComPet is still in development. As such, any features, systems, names or graphics mentioned or shown in this document may be subject to change. Source
Hmmmm............................................................... HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM.............................................. Do I believe them.....? I can't decide. While it is looking like a product I am aware that this is just a bunch of screenshots or possibly even static artwork albeit finalised. There are so many unknowns: Is it fun, does it work? is it bug free and supporting many devices? Will it actually be advertised so someone has a chance of even knowing it exists? The odds of this being an investment that pays still seem remarkably low.
Nah I think I'll stick out being a skeptic on this one... I'm keeping in mind those space courier missions and a land management system that consists only of leveled land.