Developer Notes #18 - Volatility Improvements Based on the data gathered from the volatility test conducted last month and discussed in Developer Notes #16 and #17, our balancing team has decided on a set of new permanent settings that will be implemented over the next several days. These changes will affect manufacturing and mining activity as follows: Manufacturing Overall volatility will be reduced, while the overall success rate will be increased by approximately 5 percentage points. Based on feedback, the range of Near Success outcomes will include larger outcomes than during last month’s test, to ensure that it is possible to recover a wider range of blueprint ingredients when a Near Success happens. Mining Overall volatility will be reduced, mainly by implementing a smoother distribution of the various claim sizes. In addition, the value of the smallest possible claims has been increased slightly. ***NOTE*** Please keep in mind that these are macro-level changes to the manufacturing and mining systems and thus the results or experiences for individual avatars and/or for small sample sizes may not be immediately noticeable. Also note that the overall (macro-level) expected return for these systems will be unaffected. Source
wasn't volatility reduced ~2yrs ago with loot 2.0? then so many people complained they increased it back closer to what it had been?
As if someone ever could ever confirm +-5% :'D Either shit loot or "eco gamer" ;D This is just blahhhhhhh