New Features Added a new Gardening System available to plot estate owners. Fruit growing capabilities “Omegaton Acorn” Gardening Box introduced Added a Logistics Mode for plots (move/rotate plot constructions) Added an action in the Action Library for taking screenshots. Added an option for windowed fullscreen mode. Added an option for “Sound in Background”. Changes and Improvements Field of View is now set to be the same in first and third person views. Double click to approach target has been improved for creatures. For other players it remains the same. Optimizations Less stuttering when loading objects and generating characters. Pre-caching of skeleton and animations. Animation system performance improvements. Improved Level of Detail handling. Improved caching of shaders. Fixes Additional fixes for icon rendering where icons could render incorrectly (red crosses, etc.) Improvements to Portals in apartments, malls and estates. Corrected item point issues for many estates. Improvements to the dissolve effect for consistent behavior across all screen surfaces. Fixed an issue that occasionally caused indoor lighting to appear black. Fixed an issue causing enemies and pets to sometimes get stuck in animations. Fast weapons now trigger animations and sounds properly. Known Issues Estate points do not visually update correctly in the information panel. MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved. Source
This sounds like the "Everything Wistrel Wanted" VU... Added an action in the Action Library for taking screenshots. Added an option for windowed fullscreen mode. Added an option for “Sound in Background”. Optimizations Less stuttering when loading objects and generating characters. Pre-caching of skeleton and animations. Animation system performance improvements. Improved Level of Detail handling. Improved caching of shaders. Additional fixes for icon rendering where icons could render incorrectly (red crosses, etc.) Improvements to the dissolve effect for consistent behavior across all screen surfaces. Fixed an issue that occasionally caused indoor lighting to appear black. The question is... what did they break horribly in order to do it? Wistrel