New Features Added the Battle Simulator, a new globally-available time-trial competitive instance. (First leaderboard prizes to be awarded on Friday, March 10th at 15:00 UTC). For full details, please see the Battle Simulator web page. http://www.entropiauniverse.com/entropia-universe/battle-simulator/index.xml [or the wiki page or the post just below] Physically based rendering (PBR) has been implemented. There is now a message at the start of a Dynamic instances that says it has extra loot that can be claimed. Fixes The ‘Create’ button in the Support Center interface now opens the EntropiaUniverse.com support web page. Fixed an issue causing the shader cache not to work as intended in some situations. Fixed missing parts of space warp effects. Fixed an issue causing effects flickering, for example upon avatar death. Fixed an issue causing friend request messages not to be displayed. Fixed an issue causing deteriorated items to be shown as quest rewards. Fixed an issue causing equipped items to be unequipped regardless of what option is selected in the conflicting items dialog. Fixed an issue causing chat window focus to be lost upon completion of mindforce chip upload. Known Issues It is possible to fall and become stuck in some areas of the Battle Simulator instance, stick to the centre path and bridges. Temporary garments from the Battle Simulator avatar are sometimes still rendered after exiting the instance (relog to fix). Avatars will become stuck when entering the Battle Simulator while the crafting interface is active. After destroying the turret at beginning of third zone of the Battle Simulator, a red dot may remain visible on radar. It still counts as destroyed and the zone can be completed. MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved. Source ~~~~ Further info: http://www.entropiaplanets.com/wiki/15.12.0 http://www.entropiaplanets.com/wiki/Battle_Simulator
Train your Combat Skills — Defend Entropia Universe! The Entropia Universe Battle Simulator is a time-trial assault course. Exterminate all robot enemies and finish as fast as you can! Equal Playing Field Battle Simulator runs are performed using a premade avatar with standardized skills, weapons and armor. Ammo consumption and deterioration are disabled. Additionally, all buffs are paused while inside the Battle Simulator instance. How to Get Started The Battle Simulator can be accessed anywhere in Entropia Universe: Click the ‘Event List’ action from the Action Library. Select ‘Global Instances’ from the Event Areas listing on the left side. Double-click ‘Battle Simulator’ in the central window, then click the ‘Register’ button and ‘Confirm’ to authorize the entrance fee. Win Prizes! Loot Crate for Completion Completing the Battle Simulator course gives access to a special loot crate. Unclaimed loot from other participants’ uncompleted runs may also increase the total value of the loot crate. Completion times will be entered into the Battle Simulator weekly leaderboard, where participants compete for additional rewards (see the “Leaderboard” section below). Be on the lookout for the occasional message at the start of each run announcing extra bonus loot for completing the instance! Leaderboard Viewing the Leaderboard You can view the current leaderboard by pressing the ‘Scores’ button opposite the ‘Register’ button in the Event List interface (see above). Checking Times on the Leaderboard Only each participant’s best time is recorded on the leaderboard. To view a participant’s time, hover over the participant’s name or picture in the leaderboard. Prize Pool A portion of each Battle Simulator entry fee is added to the leaderboard prize pool; the current value of the prize pool can be viewed on the leaderboard display. Prizes are distributed using a dynamic payout structure: the more runs attempted, the more positions that will receive a prize and the larger the prize values. At the end of the week (midnight on Sundays, UTC) leaderboard prizes are delivered to the planet storage of each winner’s current avatar location, along with a confirmation message sent via the Message Center. A symbol directly under a participant’s ranking number indicates that the participant will receive a prize for their current leaderboard position. Hover over the symbol to see the current prize value. ‘Time until reward’ indicates the time remaining until leaderboard prizes are awarded. Note that the Battle Simulator will close one hour before this time. Participants currently in the Battle Simulator after closing will be permitted to finish their run. Notes Planet Partner revenue sharing is determined by the location of a participant’s avatar when entering the Battle Simulator instance. In cases where a Battle Simulator run is interrupted due to a technical issue or server disruption, the entrance fee will be refunded automatically. http://www.entropiaplanets.com/wiki/Battle_Simulator
Releases Battle Simulator...beeing aware of getting stuck and radar bugs. I wonder how they tested this time...not...
They already delayed too.... oddness. For those interested in that the rendering thing was, it is quite interesting (to me anyhow) https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/
With most of the textures beeing from 2001...an no love put into design and little lovley details anymore...glossy'n stuff wont make this anymore awesome... ;O Resting on their laurels by still counting on the nice water of CE2...and their ever returning event addicts...priceless.