Developer Notes #7 Manufacturing Returns and Success Rates Several participants have recently expressed concern over manufacturing success rates in support cases and on various community forums. Our design team has investigated these issues and has determined that the manufacturing system is functioning as intended. Please keep in mind that many aspects of the Entropia Universe system are dynamic and that drawing conclusions about "success rates" or "TT return" based on relatively small sample sizes collected over short time periods can be very misleading or unnecessarily alarming. Once again, we would like to assure all participants that the manufacturing system is functioning properly and as designed. Sneak Peek - New Social Interface Since before the summer, members of MindArk's development team have been hard at work creating a completely new Social UI which is expected to be released later this year. The new Social UI will include a boatload of new and improved features, here are some of the highlights: Offline Messaging Custom chat channels with optional passwords, data feeds Tabbed chat interface with the ability to arrange or dock/undock individual tabs User-defined thresholds for global loot messages Completely redesigned Contacts List with custom user status settings (Away/Do Not Disturb/Invisible/etc.), user notes, and much more. Completely redesigned Society interface with new features such as message of the day (MOTD), Society alerts Looking for Group (LFG) functionality to facilitate the creation of teams. Custom Avatar thumbnail images that appear in other participants' Contacts Lists and chat channels Integration with Entropia Universe Auction in the form of detailed alerts relating to offers and orders. Calendar displaying upcoming events, EU system notifications, etc. Much, much more!! Below is a screenshot of a current prototype of the new unified Message Center: Notice the various types of information in the feed: auction alerts, private chat, personal notes. Also note the filter buttons along the top which allow quick filtering of various types of messages. Our design and development teams are working hard to make sure that the new Social UI will provide Entropians with a vastly more effective and user-friendly platform to communicate and connect with friends, society mates and other Entropia Universe participants. More preview screenshots will be shared as the exciting new Social UI approaches release. Infrastructure Upgrades The infrastructure upgrades discussed in the previous Developer Notes #6 continue moving forward, though several unforeseen issues have resulted in the 14.3 Version Update being delayed by several weeks. As our engineers and devs resolve those issues and a more firm date for VU14.3 becomes clear, we will update the community here on the Entropia Universe Buzz. Thanks for your patience! Source Further information: All developer notes: Developer Notes Entropia Universe Developer Notes #1 Entropia Universe Developer Notes #2 Entropia Universe Developer Notes #3 Entropia Universe Developer Notes #4 Entropia Universe Developer Notes #5 Entropia Universe Developer Notes #6 Entropia Universe Developer Notes #7 Category:Developer Notes
Social features indeed need an upgrade and this really looks like a big improvement. I hope it's more than a kind of in-game smartphone simulation.
Offline messaging was long overdue. Nice to see we'll be able to use that :) Next step: Add the ability to send items through mail with CoD options.
Well that doesn't seem a bad update at all - it actually had some content, I think Dave the cleaner must have found someone logged in and written it. This can't be an officially approved MindArk press release ;) Well I like the idea of passworded custom chat channels. I really hope this will be in the manner that I can set up a chat and it persists with the same credentials even when I'm not logged in . This would allow permanent inter-society communications which is something I've wanted to see for a long time. The icon/avatar idea is a good one too as well as annotations. I won't have to keep renaming people to something I can remember them by now. All in all really looking forward to the chat update. Its a shame it isn't coming this time though and that even the current update is delayed. I wonder if there will be any external way to see who is logged on or into <--> out of game messaging. Guess we will see. (maybe... one day... perhaps... after taming ;) ) Wistrel
I think most people know what a 'fanboy' I am. But this is a pretty Fed up way to handle the situation. I very much understand and even preach the importance of sample sizes and averages over time vs short term bad luck 'streaks'. But this was not what happened with crafting this last month, and to fix it on Friday(I think it was friday when success rate was returned to normal?) and then two days later come out with this statement that "the system is functioning properly" is a slap to our faces. Other than that... Looking forward to the new social improvements, the society interfaces have been severely lacking forever.
interesting.... I can't remember if I did any this month or not.. well if things have improved maybe I should.
Q: "How many players are usually online at the same time in your Entropia Universe ?" A: "Most users choose to stay invisible these days, which is a f*cking kinky feature we just added, to finally mess around with this f*cking chat system, which was nearly 100% bugfree...until now ! ,-) Thats why we cant give exact numbers on how many players are online at the same time, also because the chat is mostly f*cked now and as this would influence da f*ck!ng privacy of our valuable, already f*cked customers. Also we do not like to talk if we dont want to ! Dont you get that ?! So shut the f*ck up you f*ck!ng piece of c*nt sh!t f*cker"