How do we keep new players active longer?

Discussion in 'Next Island' started by Gravel, Jul 20, 2011.

  1. The question I am asking is: What do the individual planet owners need to do to keep the new players involved in the game for longer time periods. My feelings are that most new players are gone in two or three days; a few last a week; even fewer are still playing after a month; and very few stick around for a year. My first response is that the planet owners need to unite and pressure MindArk to make some critical changes. I know this is only a game but several things are just not realistic and need to be updated.
    Start with loot, IRL if you go deer hunting you don’t kill four or five deer before getting a pound of venison, while some guy on the next hill kills one deer and gets 500 pounds of venison and twenty hides. IRL every kill gets you something, maybe not as much as you expected, but you always get something, and that is the way it should be in game, more smaller loots, fewer gigantic globals.
    The coloring skill is totally outdated. It might have been acceptable when the game was in beta testing but no longer. I can take my ten year old grandson to Wal-Mart and buy a wooden stool, some paint and a paint brush. When we get home he can paint that stool and it will look ok, maybe not professional, but ok. And he can paint it any color, orange, black, white, etc. But in game only two or three players can paint in black and then only after millions of tries. We paint objects, we dye fabrics. The coloring skill needs to be completely revamped to include separate painting and dyeing skills that are realistic.
    MindArk has gone to great lengths to provide stunning, realistic graphics but so much of the rest of the game is still in its beta format. We need some realism to compliment the view.
     
  2. red

    red

    the loot swings and variance (between typical and the large "ATH" type of lottery win) have been a complaint amongst some players for years. it has, in fact, become wider. as far as I can see, this is intentional. although I think it's wrong, there are people who live for the "excitement" of scoring a global - although, to a great degree this is luck.

    I'm not sure what can be done with the colouring profession. that's just sort of the way it is. and, with enough pigment enhancers, just about anyone can use any colour.
     
  3. I would like to point out the flaw in your deer hunting analogy, it is possible that the dear you shot was in the early stages of disease, thus it was not visible but the meat, when tested, will show as being bad, basically no loot. Also when you factor in the cost of hunting, your not saving money. If you break down expenses and then divide that by amount of usable meat you get from one dear you'll end up somewhere around 7.25/pound, and that's not counting having it butchered. So as you can see, hunting isn't really an activity that returns more then it costs, unless you happen to get a record setting dear or it has an exceptionally fine hide that can be sold to someone willing to pay the 75$/square foot to have it tanned.
    Other then that, well ya it would be nice to have the loot more evenly spread out.
     
  4. New players need some incentive to stay. Retention for the time being is going to be up to the players in game until enough updates are done to NI. I keep a stash of noob armor and faps I loot and look to give it to players selling at least a few hundred sweat, fruit, or stones whenever I see them list it in the ingame chat.
     
  5. Our society has tried to keep a good base of newer players. We have sponsored many different events such as the last scavenger hunt. The player retention is impossibly low. most of us have moved away from NI. The Hunting, Crafting, and Mining has suffered to the point of a total loss most attempts. I cannot stay and in good faith tell the new players that "it will be ok". There are some serious problems that need to be fixed before I sponsor another Scavenger hunt. I cannot afford to purchase NI loot from new society members that has no value. If I cannot help The newer player advance, I cannot advance... and the society will stagnate and die off... My choice is easy, move on... mabey come back if it ever gets finished...
     
  6. I'm one of the new players :)

    I started in may and sunday (with sadness in my heart) I left NI and travelled to Calypso.

    I like to hunt/mine and then craft my loots. Not sp economic, but it's what I like :)

    But my problem was, that if I needed Iron ec. and couldn't mine it myself, I was stuck.

    On Calypso I can get on the auction almost everything I need, simply because there are a lot more players.

    So my problem is that there isn't enough players, to get the economic spinning, if you understand.

    And I realize that the badest thing is to leave, but I was at a point, where the fun was missing.

    But sure I will return some day
     
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