Huge investor promises to revamp the dynamics of Entropia Universe loot returns.

Discussion in 'Wishlist' started by Viperstrike, Aug 11, 2012.

  1. Please note: This of course is fictional at this stage with the potential to become non-fictional.

    Past life regression of Jan W MK.I: Entropia Universe has always been the love of my life, a dream which I brought into reality but never truely understood the potential of what it could be for the player. I am a humble man, but only when it comes to my own ends, not that of the people who will help me achieve my own ends, the player.

    Huge investor promises to revamp the dynamics of Entropia Universe loot returns.

    01/04/2013.

    In breaking news today, it was reported that a large investor intends to take over MindArk AB, the creator of the widely known online game known as Entropia Universe, the designated pioneer of the real cash economy (RCE) concept and turn it into something special, something that it pretended to be but never was.

    Entropia Universe is stated by many critics to be an online casino where players from across the world can convert their real life savings from US dollars to game currency with real value called PED of which they can play and lose or win big amounts from activities including hunting, mining and crafting undertaken across the multiple planets available to play on.

    Here is what the huge investor, who wishes to be known as Jan.W MK.II said:

    Are you sick of being taken for a fool, playing a game that is not just a game, but one which involves real money? Are you unsure if you are really playing a game or if you are at the casino with the house against you and no real odds in your favour ?

    Then read on, my goal is to change all that and renew and redefine the Entropia Universe concept whilst bringing new life to the meaning and potential of real cash economies.

    The way I intend to do this is through transparancy, empowering the player by giving them the tools and knowledge they need to have the odds of enjoying Entropia Universe as a affordable game worth playing for the money spent potentially stack in their own favour.

    It is time for change, and today 01/04/13 will be the start of a new era!

    Entropia Universe will still be dynamic, however it will no longer be known as an online casino, even by the critics. There will be no less than an 80% return promised per activity undertaken in the Universe. The remaining 20% will be made up of profit of which portions shall be returned to the playerbase as gifts for their continued play and/or hard work.

    Let me explain further .... Jan W.MkII goes on to say:
    I will hereby give you a rough outline of how hunting will work in relation to loot returns.

    Here is a sample of how it will work - Hunting in Entropia Universe.

    Let us look at what we use first - Most weapons do 2.8 to 3.2 damage per pec spent, this variance will remain as it gives some weapons advantages and value over others to compete in the real cash environment at acquiring their wealth, or losses.

    As an average a weapon will do 3 damage per pec, meaning a mobs' health and regen has to be be specifically adjusted per tick to match a desired cost to kill average for each Lx mob.

    Mob: Mobile object, referring mostly to a monster or creature in a computer game
    Tick: A computer game developers term meaning per few seconds time has passed
    Lx: Level of mob in question

    In this example we will use an "Argonaut Gatherer" which has a mob level of 10 (L10)
    We intend to set the HP of this level 10 mob as such that it will cover the following loot return concept.

    In this example the L10 Argonaut Gatherer will have 300 HP, costing on average 100 PECs at 3 damage/PEC


    Loot return concept:

    80% of the cost to kill (80 PEC) will be returned as general loot, every mob will loot!

    If the cost to kill this "L10 Argonaut Gatherer" was to cost roughly 1 PED and 0 PEC to kill, then 80 PEC will be returned as the "common" loot. This maybe oils, wools, extractors, tiering components, crystals, etc.

    The remaining 20% (20 PEC)

    The remaining 20 PEC will have a designated 20% returned to the playerbase as gifts for their continued play and hard work (4 PEC), leaving 16 PEC profit to be split between MA AB and the planet partner.

    50% of this 16 PEC, 8 PEC will become MA AB profit of which will be used to pay our employees, investors and maintain the systems used to maintain the operation of the gaming platform.

    The other 50% of this 16 PEC, 8 PEC will partly become profits used to pay our investors (Planet land deed holders) along with paying the planet partner staff who produce the planet based content.
     
    Last edited: Aug 11, 2012
  2. The 4 PEC to be returned to the playerbase as gifts for continued play and their hard work
    Concept: L10 Argonaut Gatherer (1 Ped to kill on average at 3 DMG/PEC)
    • 1. Uncommon Loot,
    • 2. Rare Loot
    • 3. General Globals/HOF/ATHs.


    Out of that which is to be returned to the player, in this case 4 PEC per L10 Argonaut Gatherer Killed;

    4 counters with RNG (Random Number Generators) within a specific range will decide how the finance is to be returned as loot in the form of:

    1. Global & Uncommon Loot 50% counter (2PEC)
    (L)imited Items - weapons, armor, MF chips, faps etc
    Counter rule for "Uncommon Loot" (2PEC per kill)
    RNG between 2500 kills (50 PED) and 5000 kills (100 PED)

    2. HoF & Rare Loot 25% counter (1PEC)
    (L)imited Adjusted or Improved Items - weapons, armor, MF chips, faps etc
    Counter rule for "Rare Loot" (1PEC per kill)
    RNG between 25000 (250 PED) and 50000 (500 PED)

    3. HoF/ATH 25% counter (1PEC)
    Oils/Wools/Common - ie. made up primarily of common loot.
    Counter rule for "General Globals/HoFs/ATHs" (1 PEC per kill)
    RNG between 2500 (50 PED) and 250000 (5000 PED)

    A 4th and final counter would also be setup to drop "Extremely Rare" loot of a TT value of 0.01 PED (1PEC)

    4. Extremely rare loot - UnL Armor parts, UnL SIB weapons, etc
    Note: VALUE 1 PEC - ie. You need to repair it to use it
    Counter rule for "Extremely Rare Loot"
    RNG between 250000 and 500000

    There you have it, stay turned for Crafting and Mining updates in the near future!

    See you soon,
    Signed: Viper 01/04/13
     
  3. Hi,

    so basically you'd need to kill 50,000 of any mob to get something worthwhile?

    PE, a grinders heaven, forget all of those nasty Korean Grinders, EU will lead it to new horizons ...

    Have a good time!
     
  4. So 16% loss in everything i do? I dont like that.

    Considering depending on what i do i get 80-105% tt return.
    However in small batches i can get as little as 20% return...

    But 16% loss in everything we do is one hell of a drain. Overall it should be 3% is their profit, we get about 95-97% back, with a normal rate of 90-95% return.

    Mining, 16% loss is easily covered
    Hunting, you will lose every hunt.
    Crafting, if you pay markup, good luck getting it back with 16% loss always.
     
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