In 2007 an "internal" MindArk video became "public" on their ftp server... http://www.planetcalypsoforum.com/forums/showthread.php?77175-Advanced-Skill-System-(Internal) ...while 2012-09-20 started to offer some new possibilities, regarding the string-theory...
Never experienced any of this including '[INTERNAL] Miss due to client-miss', but it does explain a few things. I think this proves that whether you loot or not, get a global or not, how many misses or not, is preordained and has nothing to do with your skill level or the equipment you're using - or is that going too far.
The only string theory I have is ones that evolve misses and no loots.. So I developed a way to combat this. For every miss I get I take a sip of beer. For every no loots I get I take long pull of beer. After a 50 ped hunt I'm usually plastered enough that I don't care!! :D
reminds me of Mindark's awesome estate programming skillz... yep, that last shot was my shop from back when I owned a shop and they were bugged... I had well over a thousand blueprints in there that night... after posting the pic to prove that this was happening Mindark sent me an email asking me to remove em all, so I did manually. The other shop owners abusing that bug didn't get a similar email even though I reported em... I think some of those shop owners that abused that bug still have their shops overloaded today from back then. To me that little bug just proved that there is nothing technically stopping Mindark from allowing shop owners to have thousands of item points, except pure and simple greed.
OK am I being really thick here? I see they have a bug where they are showing a string id for both a mob name and an area name in the HOF. I can't see the connection to the mob ID shown against the mob in the game world though. Or anything significant about the first 3 numbers...
Am I understanding that if you put an item in the shop for max markup then somehow this meant the item shots went to its maximum for that shop?... how the heck?... actually I have an idea how this might have happened... bit of a fluke though if I'm right
Most likely both the 845* and 846* are item ids, because areas/continents/planets apparently are coded as "items":
The corns look slightly different from now... The area and mob IDs could be just to help MA determine whether someone filing a support request is telling the truth or not, don't see how it would effect the loot or skill gains.
It does nowhere say how or if it affects loot (yet). Its more about the skillgain numbers in the chat and the "internal miss duw to client" whcih now turned into "Failed" & "Miss". :p
Yep, your post seems to prove this, but why is item trade set to No when items are clearly on display. Also the maximum item points is over 65k which is a lot, or is that part of the bug as well.
Two different bugs I mentioned. Sorry for confision. One was item count nearly unlimited around a week before medusa head introduced. The other was markup page on shops only showing so many digits. First was very exploitable, and many exploited the hell out of it.
Reminds me of that time I found a Sabakuma in my inventory (a whole mob not just a skin - and yes this was before pets)
The "internal" skill system got now partly introduced as feature into the game...like 10 years later, for no special reason. Now we are only missing the mob ID x'D http://www.entropiaplanets.com/threads/entropia-universe-15-15-4-2-release-notes.21891/