I've got no doubt the development team has alot on their plate, but Im going to propose a little bit more. As the pioneers here have no doubt heard Next Island is attempting to position itself as a new player friendly area, appealing to individuals who may be more familiar with social networking platforms. This is a good move for EU if successful. How can we ensure its success, though? First we have to consider what the average social networking person does when they logon to facebook or a site like it. At its essence these users take advantage of free services facebook et, al offer. They update their profiles, tell people what theyre doing, socialize, and collect connections. The platform needs to support these sorts of elements within it in order to be successful. Next Island Profile Your Next Island profile is basically your avatar. Anyone looking at an avatar should be able to bring up a stats window which should be fully integrated into social networking platforms. This stats window not only displays the current items (HOF, Quest completed) but also displays professions, websites, has a mail interface that may or may not contact social networking platforms and interact with them, etc. What are people doing and how often? Right now theres only a few basic professions. Sweater, Hunter, Trader, Crafter, Land Owner, Healer. Everything else falls under a subset of these professions. Only 1 of these does not cost money, and its not fun. There should be more outlets for social activity that are free or are paid through sponsoring land or facility owners. Surfing competitions, music performances, trained pet shows, dance competitions, virtual bars, the comedy club having comic events you can only participate in by actually being inside the club, etc. Code should be written to accommodate these events and their scheduling. Players should be able to actually craft and play musical instruments ingame. In Ultima 6 we could do this. In Asheron's Call 2 and Lord of the Rings Online we still can. Why not in Entropia Universe? Music can be a low cost activity to start, and free to play a basic ad-lib tune via notes available on the keyboard. Songs could also be uploaded to the instrument at a cost, to bring additional revenue in. This is just one example. What social activities are there? I think I touched on this above. It probably should have gone here in large part. How can you collect and display connections? I touched on this on the first part. Its late, excuse me. :-) What do you folks think? Let's use this thread to provide some development feedback to the folks behind the scenes. Stow arguments for more blueprints. We already know this. Think outside the box here. Propose some ideas and give ways they can actually be developed and help the game grow. I feel these ideas would largely benefit Next Island and the platform at large because it diversifies free activities without generating cash flow from these activities from the service provider. Tips from users may still apply, though! Diversification at the lowest economic level in terms of activity can do nothing but help improve satisfaction, adding to a stable non combatant population. Curious members of this population that may otherwise have not stuck around due to the singularity and lack of appeal of sweating, or the high initial cost vs enjoyment of starting off as a hunter may find themselves more interested in depositing small amounts over longer periods of time.
I couldn't agree more. I just hope that PP's will be able to convince MA to introduce systems that will not bring immediate income, but help retain and entertain the playerbase so that there will be 1) more influx of players 2) more money in the long run. The achievements are one part of that, even if as usual PC is the only one to have content on a new system just as it's being introduced, so i have some hopes for that matter - you're even supposed to be able to check another avatar's achievements by rightclicking on it, even though last time i tried all i got was an error message.