PLANET CALYPSO CONTENT RELEASE 2010|01 2010-02-18 ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!*** RESETTLEMENT UPDATE The winter season has finally ended! At last, the sun has broken through and the snow, fun as it was, is finally gone. Colonial Administration also has removed the Christmas trees. In a short and spectacular explosion, the old volcano at Cyclops erupted Wednesday at 10:20 UTC. The explosion did not cause much damage, except for the collapse of the old caldera and the subsequent collapse of the golf course. The geographical changes at Cyclops are not the only consequences of the eruption. A lot of fish appeared at the surface, including a new species, probably disturbed by the shockwave from the explosion propagating into the water. A preliminary analysis shows that there will probably be some time before the pods of fish return to the depth. Until then, authorities warn the population from swimming in the sea, as some of the species appearing at the surface are quite dangerous. The flora and fauna near Cyclops have also changed as a result. The newly emerged Proteron population has decreased because of the explosion. On the other hand, Hiryuu nests are reported in the area. In related news, Trilomites have been seen on Amethera. It is not known whether this is related to the Cyclops eruption. There are also reports that Feffoids, Maffoids and Muluk-Hir have returned; Imperial Zoological speculates that they had hibernated during the cold season. In order to make it easier for new colonists to settle on Calypso, Colonial Administration has set up a Preliminary Colonist Training Program. There is a Mission Broker in Port Atlantis and another one at the Swamp Camp that will guide colonists, new and old, through initial colonist training. NEW FEATURES Quest/Mission System Preview There is a mission broker in Port Atlantis that will initiate participants to five starter missions. This is a preview of the Quest/Mission System! We started by implementing five very simple missions, not only for us to learn the system, but also to serve as an introduction for newcomers to the Planet Calypso experience. In addition, it is also a platform for discussion about future development of the mission system. When you have completed the missions, please take the time to provide feedback using the survey found at the link to the left. At this moment, the GUI to the Quest/Mission System consists of dialogue windows that open when you interact with objects, the quest/mission log window that shows the state of quests/missions (available in the Action Library), and quest update markers at the top left of the screen that pops up as quests progresses. We aim to improve the GUI of the mission system. For instance, interactive objects will be more clearly marked and waypoints and objectives should be marked on the map and satnav. Geography Overhaul Weâ??ve made a significant overhaul to the Cyclops area between East Scylla Mountains and Fort Troy. Not only does this area look a lot better than before, it is also optimized better for performance. The Cyclops area is our reference work for future server area updates; this is the minimum level of quality we want in the future. Some Land Areas and Outback Lands on Amethera were also polished to various degrees. FIXED ISSUES Newcomer spawn - When first arriving to Calypso the new settlers spawn in the following order: 1. Port Atlantis 2. Cape Corinth 3. Fort Ithaca If the Port Atlantis server is full or down the newcomers will spawn at Cape Corinth, and so on. Added trilomite spawns at Amethera Deer Mall fee balancing. General Outback Land Area dressing up and bug fixing. Tweaked spawns at Swamp Camp and on the road to Port Atlantis. Fixed streaming audio at CND Control Room. General bug fixing. Estate Development Implementation from participant orders. Land Areas, Shops and Shopping Booths fixed For platform release notes, click on this link. http://www.planetcalypso.com/news/pages/2010/02/18/7564/index.xml
Entropia Universe Version Updates Version Update 10.8 18 Feb 2010 New Features Implemented Quest/mission system preview. See planetcalypso.com for details. Reimplemented Sit-on-chair system. Reimplemented Beauty system. Reimplemented underground explosion effect at mining. Enhancer Updates Fixed issue with Weapon Economy Enhancer. Fixed issue with skill modification heal enhancer. Items with attached enhancers are not allowed as tier ingredient or secondary item. Miscellaneous Updates Fixed issue with updating society info. Fixed issue with teleporting on CND. Fixed issue with coloring/texturing preview for furniture. Fixed issue with auto use tool (Auto Mode). Fixed issue with radar update at radar mode change. Fixed issue with teleporter too far away. Fixed issue with resetting market value graph. Fixed sound for Cornundacauda walk. Changed to only being able to decrease own health to 1 point minimum. Improved chat filter. Improved displayed ammo count number. Improved some graphic issues and animation graphics. Improved downhill running/walking. Automatic away from keyboard posture after 5 minutes of idle. Ukash supports additional currencies. Improved art for Ammo clips ( BLP ,Rocket,Laser). Improved look, interactivity and performance for various vegetation. GUI Related Updates Improved category location for enhancers in Auction and Inventory. Improved displayed numbers in ammo count. Fixed issue with armor platings statistics in Item Info. Fixed issue with switching between Item Infos with different amount of information. Improved long tool tips. Added automatic response if sending private message to other avatar that is away from keyboard. Additional Information Terrain pak files split to smaller files to improve patch download and installation. This increases the 10.8.0 patch size. We apologize for any inconveniences. For planet specific updates, check Planet Calypso's web site: http://www.planetcalypso.com/news/pages ... /index.xml Known Issue Gun turrets lack fire animation and muzzle flash http://planetroster.entropiauniverse.com/updates/
PLANET CALYPSO CONTENT RELEASE 2010|01 2010-02-18 ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!*** RESETTLEMENT UPDATE The winter season has finally ended! At last, the sun has broken through and the snow, fun as it was, is finally gone. Colonial Administration also has removed the Christmas trees. In a short and spectacular explosion, the old volcano at Cyclops erupted Wednesday at 10:20 UTC. The explosion did not cause much damage, except for the collapse of the old caldera and the subsequent collapse of the golf course. The geographical changes at Cyclops are not the only consequences of the eruption. A lot of fish appeared at the surface, including a new species, probably disturbed by the shockwave from the explosion propagating into the water. A preliminary analysis shows that there will probably be some time before the pods of fish return to the depth. Until then, authorities warn the population from swimming in the sea, as some of the species appearing at the surface are quite dangerous. The flora and fauna near Cyclops have also changed as a result. The newly emerged Proteron population has decreased because of the explosion. On the other hand, Hiryuu nests are reported in the area. In related news, Trilomites have been seen on Amethera. It is not known whether this is related to the Cyclops eruption. There are also reports that Feffoids, Maffoids and Muluk-Hir have returned; Imperial Zoological speculates that they had hibernated during the cold season. In order to make it easier for new colonists to settle on Calypso, Colonial Administration has set up a Preliminary Colonist Training Program. There is a Mission Broker in Port Atlantis and another one at the Swamp Camp that will guide colonists, new and old, through initial colonist training. NEW FEATURES Quest/Mission System Preview There is a mission broker in Port Atlantis that will initiate participants to five starter missions. This is a preview of the Quest/Mission System! We started by implementing five very simple missions, not only for us to learn the system, but also to serve as an introduction for newcomers to the Planet Calypso experience. In addition, it is also a platform for discussion about future development of the mission system. When you have completed the missions, please take the time to provide feedback using the survey found at the link to the left. At this moment, the GUI to the Quest/Mission System consists of dialogue windows that open when you interact with objects, the quest/mission log window that shows the state of quests/missions (available in the Action Library), and quest update markers at the top left of the screen that pops up as quests progresses. We aim to improve the GUI of the mission system. For instance, interactive objects will be more clearly marked and waypoints and objectives should be marked on the map and satnav. Geography Overhaul We’ve made a significant overhaul to the Cyclops area between East Scylla Mountains and Fort Troy. Not only does this area look a lot better than before, it is also optimized better for performance. The Cyclops area is our reference work for future server area updates; this is the minimum level of quality we want in the future. Some Land Areas and Outback Lands on Amethera were also polished to various degrees. FIXED ISSUES Newcomer spawn - When first arriving to Calypso the new settlers spawn in the following order: 1. Port Atlantis 2. Cape Corinth 3. Fort Ithaca If the Port Atlantis server is full or down the newcomers will spawn at Cape Corinth, and so on. Added trilomite spawns at Amethera Deer Mall fee balancing. General Outback Land Area dressing up and bug fixing. Tweaked spawns at Swamp Camp and on the road to Port Atlantis. Fixed streaming audio at CND Control Room. General bug fixing. Estate Development Implementation from participant orders. Land Areas, Shops and Shopping Booths fixed For platform release notes, click on this link. More...
Does any 1 know if there is an alternate download location for updates?? I am doing it currently the official way but it goes damn slow.. My connection allows me to download around 1.4MByte but i am going with a top speed of 50kbyte Hope u can help.. Ravv
Like the idea of the mission system, and everything looks much better now the snow's gone. I also found the trilomites but unfortunately they were in the middle of fauxangius's, some old alpha's, so I managed to get a few trilo's and some loot, but then I got wacked
I think you can switch to BitTorrent style downloading now - although I didn't get much of a speed from that last time. I'm havin ghorrible problems getting updates so just about to kill EU on our laptop, and try reloading from scratch. By the sounds of the last VU announcement it'll be about the same size anyway! LOL
Same here. It was faster to uninstall EU and reinstall it from the beginning. Definitely the fastest way ;)