Merry Mayhem 2011 (Planet Calypso)

Discussion in 'Planet Calypso' started by ChelaBias, Dec 7, 2011.

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  1. Source = http://www.planetcalypso.com/news/pages/2011/12/07/8747/index.xml

    [h=2]Merry Mayhem 2011[/h]

    [h=2]2011-12-07[/h] Itâ??s time once again for Planet Calypsoâ??s annual winter hunting extravaganza - Merry Mayhem! This yearâ??s event features an expanded prize pool with new prizes - including valuable Calypso Land Deeds - new creatures, and updated rules. Running over five days between Christmas and New Yearâ??s, Merry Mayhem is among the most exciting and popular events in all of Entropia Universe. So grab your best gear and join in the Mayhem!

    Event Dates

    • Dec. 21: Skill chipping is no longer allowed for Mayhem participants. The Mayhem Mission becomes available from the NPC Carl Tucker in Port Atlantis.
    • Dec. 26: Competition opens at 00:00 UTC. Kills are registered. Final category qualification happens upon first kill.
    • Dec. 30: Competition ends 23:59 UTC. Kills are no longer registered. You may no longer get the Mayhem mission.
    • Jan. 1: Skill chipping is allowed again.
    • Jan. 13: Merry Mayhem Mission can be turned in to Carl Tucker. Once the mission is turned in, participant receives a Mayhem Participation Diploma. Winners and prize announcement, including the top 100 list for all categories, with points and time.
    Competition Structure Registration - The mission system will be used to track the Merry Mayhem event. The Mayhem mission is available from the NPC Carl Tucker, located in Port Atlantis. This mission will track kill points and each participantâ??s category. The mission will be available starting on Dec. 21, but event kills will not register before Dec. 26.

    Donâ??t forget to get the mission! Participants can register for the Mayhem mission up until the 29th Dec 18:00 UTC.

    Do not abandon the mission! If a participant abandons the Mayhem mission, all event points accumulated up to that time will be forfeited. Participants can then receive the mission a new, and restart the event with zero event points.

    Categories - Merry Mayhem offers four categories to accommodate participants of varying profession levels. Category qualification will be based upon a participant's highest Professional Standing from the following qualification list:

    • BLP Sniper (Hit)
    • BLP Pistoleer (Hit)
    • Laser Sniper (Hit)
    • Laser Pistoleer (Hit)
    • Swordsman (Hit)
    • Knife Fighter (Hit)
    • Brawler (Hit)
    Each participant's highest professional standing from the qualification list will determine which of the following event categories the participant will compete within:

    • Category 1: Highest Professional Standing 0-24
    • Category 2: Highest Professional standing 25-49
    • Category 3: Highest Professional standing 50-69
    • Category 4: Highest Professional Standing 70 or higher
    Participants will initially be sorted into one of these four categories upon registration for the Mayhem mission. The final category qualification will happen when the participant first kills an event mob once the event starts on Dec. 26.

    If a participantâ??s highest professional standing increases after accepting the Mayhem mission (but before the event start time) and would place the participant into a higher category, the participant will compete in the higher category for the Mayhem event.

    Participants will remain in the category for which they qualified at the start of the event on Dec. 26, even if skill gains result in promotion to a higher professional standing.

    The Mayhem creatures assigned to each category are:

    • Category 1: Daikiba
    • Category 2: Feffoid
    • Category 3: Neconu
    • Category 4: Rextelum
    Extra Spawns Temporary event spawns will be introduced for Merry Mayhem; coordinates for those spawns will be provided several days before the event begins.
    Scoring Points will be awarded to event participants based upon the maturity of creatures killed:

    • Young/Outcast/Weak - 1 point
    • Mature/Bandit/Watcher - 1 points
    • Old/Guard/Soldier - 2 points
    • Provider/Raider/Strong - 2 points
    • Guardian/Warrior/Ravager â?? 3 points
    • Dominant/Beserker/Devastator - 3 points
    • Alpha/Hunter/Hunter â?? 4 points
    • Old Alpha/Warlord/Chaser - 4 points
    • Prowler/Champion/Majestic - 5 points
    • Stalker/Clan Warlord/Queen - 5 points
    Prizes will be awarded to the participants that accumulate the highest points within each category. Prizes will be distributed as follows:
    Category 1
    1. Merry Mayhem Thigh Guards + Full set of Jaguar Armor
    2. Merry Mayhem Thigh Guards + Full set of Boar Armor
    3. Merry Mayhem Thigh Guards + Full set of Bear Armor
    4. Merry Mayhem Thigh Guards
    5. Merry Mayhem Thigh Guards
    6. Merry Mayhem Thigh Guards
    7. Merry Mayhem Thigh Guards
    8. Merry Mayhem Thigh Guards
    9. Merry Mayhem Thigh Guards
    10. Merry Mayhem Thigh Guards
    11. 1 Calypso Land Deed
    12. 1 Calypso Land Deed
    13. 1 Calypso Land Deed
    14. 1 Calypso Land Deed
    15. Item Naming Rights - Knife
    25. VAT-110
    Category 2
    1. Merry Mayhem Thigh Guards + Full set of Angel Armor
    2. Merry Mayhem Thigh Guards + Full set of Tiger Armor
    3. Merry Mayhem Thigh Guards + Full set of Jaguar Armor
    4. Merry Mayhem Thigh Guards
    5. Merry Mayhem Thigh Guards
    6. Merry Mayhem Thigh Guards
    7. Merry Mayhem Thigh Guards
    8. Merry Mayhem Thigh Guards
    9. Merry Mayhem Thigh Guards
    10. Merry Mayhem Thigh Guards
    11. 1 Calypso Land Deed
    12. 1 Calypso Land Deed
    13. 1 Calypso Land Deed
    14. 1 Calypso Land Deed
    15. Item Naming Rights - Sword
    25. A-3 Justifier Mk.V
    Category 3
    1. Merry Mayhem Thigh Guards + 2 x Traeskeron DNA Samples
    2. Merry Mayhem Thigh Guards + Full set of Vain Armor
    3. Merry Mayhem Thigh Guards + Full set of Eon Armor
    4. Merry Mayhem Thigh Guards
    5. Merry Mayhem Thigh Guards
    6. Merry Mayhem Thigh Guards
    7. Merry Mayhem Thigh Guards
    8. Merry Mayhem Thigh Guards
    9. Merry Mayhem Thigh Guards
    10. Merry Mayhem Thigh Guards
    11. 1 Calypso Land Deed
    12. 1 Calypso Land Deed
    13. 1 Calypso Land Deed
    14. 1 Calypso Land Deed
    15. Item Naming Rights - Pistol
    25. DOA Loudmouth
    Category 4
    1. Merry Mayhem Thigh Guards + 2 x Rextelum DNA Samples
    2. Merry Mayhem Thigh Guards + Full set of Chronicle Armor
    3. Merry Mayhem Thigh Guards + Full set of Sentinel Armor
    4. Merry Mayhem Thigh Guards
    5. Merry Mayhem Thigh Guards
    6. Merry Mayhem Thigh Guards
    7. Merry Mayhem Thigh Guards
    8. Merry Mayhem Thigh Guards
    9. Merry Mayhem Thigh Guards
    10. Merry Mayhem Thigh Guards
    11. 1 Calypso Land Deed
    12. 1 Calypso Land Deed
    13. 1 Calypso Land Deed
    14. 1 Calypso Land Deed
    15. Item Naming Rights - Rifle
    25. DOA Strikehammer

    Prize Notes:
    For armor prizes, winners will receive armor parts that match their avatar gender.

    Item Naming Rights - these prizes allow the winner to choose the name of a new item soon to be released on Planet Calypso. Winners will be contacted by the Calypso development team for the desired item name.

    All Merry Mayhem participants get a Merry Mayhem Participation Diploma when the mission is handed in to Carl Tucker, at any point after Jan 13th. Additionally, each participant finishing in the top 15 in one of the four categories will receive a special Merry Mayhem Diploma.
    Rules

    • All participants MUST register for the Mayhem mission by visiting the NPC Carl Tucker in Port Atlantis. Kills of event mobs by participants who have not registered for the Mayhem mission, or who have abandoned the Mayhem mission will not be counted.
    • During the five day event period, a participant may compete for no more than a total of 30 hours. Participants may allocate these 30 hours however they wish during the event period, as long as the total playing time does not exceed 30 hours in total.
    • Please note that online session time is counted from the moment a participant submits their login and password information, up until the end of the 20 second logout countdown (even if the â??Exit Nowâ?? button is pressed when logging out).
    • Skill chipping (in or out) is not allowed between Dec. 21 12:00 UTC and Dec. 31 12:00 UTC for participants in the Mayhem event.
    • Kill points are awarded to the participant that inflicts the most damage to a killed creature.
    • Participantsâ?? final event category is established once the event starts on Dec. 26.
    • Once the event is in progress, all participants remain in the designated event category, regardless of any professional standing advancement that may occur while participating in the event.
    • MindArk will monitor the competition closely to ensure a fair event for all participants. Any violation of the event rules stated here will result in immediate disqualification.
    • Play responsibly. MindArk strongly recommends that participant's take regular breaks and get an extended rest period after long sessions online.
    • Event Manager decisions are final.
     
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  2. Source = http://www.planetcalypso.com/news/pages/2011/12/20/1082/index.xml

    [h=2]Merry Mayhem Event Update[/h]

    Mayhem Spawns
    The following temporary spawns have added and are now active for the delight of Mayhem hunters.
    Category 1 - Daikiba
    East of Port Atlantis (62913 x 55204) - Low Maturity
    South of Cape Corinth (62345 x 87517) - Low-Mid Maturity
    East of Odysseus (56100 x 64235) - Mid-High Maturity
    Land Area 6 (31355 x 33821) - Mid-High Maturity

    Category 2 - Feffoid
    East of Twin Peaks (80429 x 78192) - Mid Maturity
    Outback Land Area 66 (39002 x 42252) - Mid Maturity
    South of Fort Zeus (88107 x 91624) - Mid-High Maturity
    Fort Ithica (68525 x 87252) - Mid-High Maturity
    Category 3 - Neconu
    East of Chug’s Hideout (68406 x 75633) - Mid Maturity
    Northeast of Fort Victoria (56155 x 61075) - Mid-High Maturity
    Land Area 18 (36130 x 30616) - Mid-High Maturity
    Memorial Island (21601 x 30654) - Mid-High Maturity
    Akmuul Island (29364 x 26812) - High Maturity
    Category 4 - Rextelum
    Northwest of Triton (39909 x 59782) - Mid Maturity
    North of Triton (39385 x 60738) - Mid Maturity
    South of Minopolis (86467 x 83278) - Mid-Maturity
    Land Area 5 (21884 x 39127) - Mid-High Maturity
    Sofaris Crater (21932 x 53507) - Mid-High Maturity
    South of Echidna (76809 x 87502) - High Maturity

    Rule Clarifications
    Online Time
    Total time spent online is counted from each participant's mission start time (see below) until the end of the event. In all cases, the event end time is defined as Dec. 30, 23:59 UTC. Any participant who exceeds a total of 30 hours of logged-in time during the period between their mission start time and the mission end time will be disqualified.
    Definition of mission start time

    • If you accept the Mayhem Mission at any point before Dec. 26, 00:00 UTC, your mission start time is defined as Dec. 26 at 00:00 UTC.
    • If you accept the Mayhem Mission at any point after Dec. 26 00:00 UTC, your mission start time is defined as the moment when you accepted the mission.
    • If you abandon the Mayhem Mission and later re-accept the Mayhem Mission at any point after Dec. 26 00:00 UTC, your mission start time is defined as the moment when you re-accepted the mission.
    Category 1 - Daikiba
    The Merry Mayhem mission will only count kills made on Daikiba, not on Shinkiba.
     
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