Merry Mayhem is one of the largest hunting events on Planet Calypso, and plays out over the Christmas Holiday Season each year. It requires focused dedication and effort, not to mention the best gear and skills for a better chance at winning, but also comes with impressive prizes. Merry Mayhem was first introduced in 2007, and during its six year history, this event has gone through several changes, with the most reworked structure introduced for 2012. While some of the changes have been received quite well, this annual event continues to inspire discussion and suggestions for making it even better, especially when it comes to making it fair for all participants. The data that follows highlights the evolution of the Merry Mayhem event, with key points from each year’s offering that makes this event one of the most anticipated annual events in Entropia Universe. At the end of the 2012 Merry Mayhem details, I added a little story about my own experience with several photos that were taken during my team hunt in Category 4 with a couple of special friends. MERRY MAYHEM 2007 took place between December 21 18:00 UTC and January 1 00:00 UTC 1 point for every Exarosaur killed 3 points for every Atrox 10 points for every Mulaak’f put into an irreversible coma points were awarded regardless of maturity or location on Calypso 1st Prize Winner (Patrick Stormer Deluxe) received a land area on Amethera South of New Switzerland 2nd Prize Winner (Stoikow Stoikow Mudorow) received a complete set of Shadow Armor 3rd Prize Winner (Jenna Star Mercury) received a large amount of raw materials with a Trade Terminal value of 10,000 PED, for the new Make Up and Material Customization systems for health reasons, participants in the Merry Mayhem event could only spend a maximum of 6 hours logged into Entropia Universe during every 24 hour period for the duration of the event creatures killed by teams would not generate points Club Neverdie hunting domes were included MERRY MAYHEM 2008 took place between December 26th 18:00 UTC until December 31st 18:00 UTC created 4 separate categories based on specific qualification criteria qualification criteria related to participant’s highest professional (Hit) standing related to: — BLP Sniper/Pistoleer, Laser Sniper/Pistoleer, Swordsman, Knife Fighter, Brawler Category 1 (0-24), Category 2 (25-49), Category 3 (50-69), Category 4 (70+) Mobs — Cat 1 (Cornundacauda); Cat 2 (Feffoid); Cat 3 (Itumatrox); Cat 4 (Araneatrox) Points — Young (1), Mature (2), Old (3), Provider (4), Guardian (5), Dominant (6), Alpha (7), — Old Alpha (8), Prowler (9), Stalker (10) Cat 1 Prizes — 1st (full set Boar armor); 2nd (full set Bear armor); 3rd (full set Nemesis armor) Cat 2 Prizes — 1st (full set Tiger armor); 2nd (full set Boar armor); 3rd (full set Bear armor) Cat 3 Prizes — 1st (Land Area); 2nd (full set Angel armor); 3rd (full set Jaguar armor) Cat 4 Prizes — 1st (Land Area); 2nd (Land Area); 3rd (full set Shadow armor) 1st through 10th place in each category also received a Mayhem Harness during the 6 day event period, a participant could only compete for a total of 36 hours could only have a maximum of 12 hours online (logged-in) per 24 hour period no skill chipping allowed during the event period no event registration was necessary — hunting in correct category meant automatic registration — as long as you followed the rules – any breech of rules meant immediate disqualification Cat 1 Winners — (1) Angel Jane mms; (2) Monique The Hottie Hawkeye; (3) Lurch Molch Frosch Cat 2 Winners — (1) don waheed johansen; (2) Robert SylverIce Kinczel; — (3) Lisa Littlefeather Cheyenne Cat 3 Winners — (1) Andova Andie the Wise; (2) Cerb Hulk Beris; (3) Tzepelea Tzepu Geri Cat 4 Winners — (1) Neo The Famous Trader Sharp; (2) Warants Skalman Skalmansson; — (3) Jenna Star Mercury Top 200 in each category published MERRY MAYHEM 2009 this was the Merry Mayhem of the Second Golden Age (SGA) took place between December 26th 00:00 UTC until December 30th 23:59 UTC same competition structure as 2008 with 4 categories according to professional standing same point system as 2008 during the 5 day event period, a participant may only compete for a total of 30 hours 30 hours could be distributed over the period of the event but not exceed it not restricted to 6 or 12 hours of play in 24, but cautioned to play responsibly no skill chipping during the event period same registration criteria as 2008 support teams were allowed Mobs — Cat 1 (Cornundacauda); Cat 2 (Feffoid); Cat 3 (Itumatrox); Cat 4 (Chomper) the following armor awards were all SGA Edition Cat 1 Prizes — 1st (full set Jaguar armor); 2nd (full set Boar armor); 3rd (full set Vigilante armor) Cat 2 Prizes — 1st (full set Angel armor); 2nd (full set Martial armor); 3rd (full set Boar armor) Cat 3 Prizes — 1st (Land Area); 2nd (full set Shadow armor); 3rd (full set Martial armor) Cat 4 Prizes — 1st (Land Area); 2nd (full set Eon armor); 3rd (full set Angel armor) 1st through 10th place in each category also received a Mayhem Helmet and Diploma Cat 1 winners — 1st (Angel Jane mms); 2nd (UafUaf BauBau HaulesBaules); 3rd (danotti magic pandora) Cat 2 Winners — 1st (don waheed johansen); 2nd (Dexer Coult Hard); 3rd (Imre imi White) Cat 3 Winners — 1st (Doug Blond Wana); 2nd (Kamel Hmm Vafan); 3rd (Andova andie the Wise) Cat 4 Winners — 1st (Jill Lady Death Strike Valentine); 2nd (Phoenix Conquista De la Nova); — 3rd (Lodidodi directeur LFB Sytchev) new spawns were introduced with locations MERRY MAYHEM 2010 Dec 21st: skill chipping was no longer allowed for Mayhem participants — first year mission system was used and gotten from NPC Carl Tucker in Port Atlantis — kills at this time were not registered yet Dec 26th: Competition opened at 00:00 UTC - kills were registered — final category qualification happened on first kill — if you abandoned the mission at any time during the event, you lost all kill points — you could get the mission again, but kill points were reset Dec 30th: Competition ended at 23:59 UTC - kills are no longer registered — you could no longer get the Mayhem mission Jan 1st: skill chipping was allowed again Jan 8th: you could hand in the Merry Mayhem Mission to NPC Carl Tucker at Port Atlantis — at this time, you received your Mayhem Participation Diploma during the event period, a participant could only compete for a total of 30 hours the 30 hours could be distributed over the period of the event but not exceed it not restricted to 6 or 12 hours of play in 24, but cautioned to play responsibly same competition structure as 2008/2009 with 4 categories according to professional standing point system changed — Young/Mature (1); Old/Provider (2); Guardian/Dominant (3); — Alpha/Old Alpha (4); Prowler/Stalker (5) kill points were awarded to the player that inflicted the most damage to a killed creature Mobs — Cat 1 (Cornundacauda); Cat 2 (Feffoid); Cat 3 (Eviscerator); Cat 4 (Scipulor) Cat 1 Prizes — 1st (full set Boar armor); 2nd (full set Bear armor); 3rd (full set Vigilante armor) Cat 2 Prizes — 1st (full set Angel armor); 2nd (full set Jaguar armor); 3rd (full set Boar armor) Cat 3 Prizes — 1st (Land Area); 2nd (full set Shadow armor); 3rd (full set Angel armor) Cat 4 Prizes — 1st (Land Area); 2nd (full set Vain armor); 3rd (full set Eon armor) Cat 1 Winners — 1st (Angel Jane mms); 2nd (never say never); 3rd (crazy killer vonn) Cat 2 Winners — 1st (BIG KUKA KA3AX); 2nd (Vaqu Death Dealer); 3rd (sweraiszir raiszir sweden) Cat 3 Winners — 1st (Andova Andie the Wise); 2nd (Curly Xcite24 Orridge); 3rd (Johan zeta Deluxe) Cat 4 Winners — 1st (Darth Skippie Boobie); 2nd (Neo The Famous Trader Sharp); — 3rd (TRAIAN SENTENTZ STEFAN) 1st through 10th place in each category also received Mayhem Arm Guards MERRY MAYHEM 2011 Dec 21st: skill chipping was no longer allowed for Mayhem participants — mission system was used again and gotten from NPC Carl Tucker in Port Atlantis — kills at this time were not registered yet Dec 26th: Competition opened at 00:00 UTC - kills were registered — final category qualification happened on first kill — if you abandoned the mission at any time during the event, you lost all kill points — you could get the mission again, but kill points were reset Dec 30th: Competition ended 23:59 UTC - kills are no longer registered — you could no longer get the Mayhem mission Jan 1st: skill chipping was allowed again Jan 13th: you could hand in the Merry Mayhem Mission to NPC Carl Tucker at Port Atlantis — at this time, you received your Mayhem Participation Diploma during the event period, a participant could only compete for a total of 30 hours the 30 hours could be distributed over the period of the event but not exceed it not restricted to 6 or 12 hours of play in 24, but cautioned to play responsibly same competition structure as previous 3 years with 4 categories according to professional standing point system changed – Young/Outcast/Weak (1); Mature/Bandit/Watcher (1); — Old/Guard/Soldier (2); Provider/Raider/Strong (2); Guardian/Warrior/Ravager (3); —Dominant/Beserker/Devastator (3); Alpha/Hunter (4); Old Alpha/Warlord/Chaser (4); — Prowler/Champion/Majestic (5); Stalker/Clan Warlord/Queen (5) kill points were awarded to the player that inflicted the most damage to a killed creature Mobs — Cat 1 (Daikiba); Cat 2 (Feffoid); Cat 3 (Neconu); Cat 4 (Rextelum) Cat 1 Prizes — 1st (full set Jaguar armor); 2nd (full set Boar armor); 3rd (full set Bear armor) — 1st through 10th place also received Mayhem Thigh Guards — 11th through 14th place received a Calypso Land Deed — 15th place (item naming rights – knife) — 25th place (VAT-110) Cat 2 Prizes — 1st (full set Angel armor); 2nd (full set Tiger armor); 3rd (full set Jaguar armor) — 1st through 10th place also received Mayhem Thigh Guards — 11th through 14th place received a Calypso Land Deed — 15th place (item naming rights – sword) — 25th place (A-3 Justifier Mk.V) Cat 3 Prizes — 1st (2 x Traeskeron DNA Samples); 2nd (full set Vain armor); 3rd (full set Eon armor) — 1st through 10th place also received Mayhem Thigh Guards — 11th through 14th place received a Calypso Land Deed — 15th place (item naming rights – pistol) — 25th place (DOA Loudmouth) Cat 4 Prizes — 1st (2 x Rextelum DNA Samples); 2nd (full set Chronicle armor); ——- 3rd (full set Sentinel armor) — 1st through 10th place also received Mayhem Thigh Guards — 11th through 14th place received a Calypso Land Deed — 15th place (item naming rights – rifle) — 25th place (DOA Strikehammer) Cat 1 Winners — 1st (Angel Jane mms); 2nd (never say never); 3rd (kilbikas saunajumal kipsi); — 11th – 14th place CLD Winners in order: —— MrBunions Booger Brains, Adriaan aadt Dwaas, Kid Squirrel Immortal, Jessica Jazz Decipi — 15th Place (Vincent GodsFuree Hall); 25th Place (Toni hunter Finland) Cat 2 Winners — 1st (Shawn Thark Columbo); 2nd (Axis Dragon Lionheart); 3rd (roelie rambo kevin) — 11th – 14th place CLD Winners in order: ——- MrLyxfallan ThaSlayer Belsebub, Tiffin Tiff Deathblast, The Paladin Chosen, ———- Sunsout Tacotuesday Gunsout — 15th place (Sara Creator Conner); 25th Place (Edi koktasch Coelbe) Cat 3 Winners — 1st (Daniel Rejman Sahlin); 2nd (Grimyth Salty qq); 3rd (Miguel Garco Gracio) — 11th – 14th place CLD Winners in order: ——- Lisa Wiildone Smithon, Aadu dRifteR Asi, Byron Olrunamuck Zillous, Bob Boubounet NANOU — 15th Place (Brastem Sendaran Funkaros); 25th Place (Leo BlueMan Morosanu) Cat 4 Winners — 1st (Qing-jao Rei Fei-tzu); 2nd (Darth Skippie Boobie); 3rd (Czumbil Mczimi Imre) — 11th – 14th Place CLD Winners in order: ——- Raven Lunchbox Palehorse, Fatacuida Lorfat Lorfat, James MiniMe Bond, Alan Mo Malcolmson — 15th Place (Leonis Leo Nis); 25th Place (Jo De Laguibolle) temporary event spawns were introduced with coordinates several days before the competition Details of the 2012 Merry Mayhem It’s time once again for Planet Calypso’s annual winter hunting extravaganza - Merry Mayhem! This year’s event features an expanded prize pool with new prizes - including valuable Calypso Land Deeds - new creatures, and updated rules. Running for 23 days over the Christmas Holiday, Merry Mayhem is among the most exciting and popular events in all of Entropia Universe. So grab your best gear and join in the Mayhem! Event Dates Dec 14: Competition opens at 00:00 UTC. Jan 06: Competition ends 23:59 UTC. Jan 18: Competition winners will be announced. Jan 30: The missions can be turned in to Carl Tucker. Registration You can register for the event by accepting either one or both Merry Mayhem missions offered by the NPC Carl Tucker, located near the Port Atlantis Marina at the following map coordinates: 61421 x 75105, Eudoria. Registration opens on December 14 and will remain open until the event is finished. Note that there are two separate missions: one mission for the solo event and one mission for the team event. Do not abandon the Merry Mayhem missions! If you do abandon a Merry Mayhem mission, all event points accumulated up to that time will be lost and will be unable to be replaced. Categories The event offers several different competition categories to accommodate players of varying profession levels. Players will be sorted into one of the following four categories upon accepting the Mayhem missions. Category 1: Highest Professional Standing 0-24 Category 2: Highest Professional standing 25-49 Category 3: Highest Professional standing 50-69 Category 4: Highest Professional Standing 70 or higher Important Note If during the course of the event you gain enough skills to move into the next category, you will no longer be able to enter the team instance arenas using your old keys (solo participants will not be affected). To continue participating or assisting in a team instance in such a case, you will need to chip out enough combat skills to bring your highest profession level below the effective category criteria. Participation When you accept the solo Mayhem mission, you will automatically be placed in the appropriate category and you will receive a stack of keys, each of which entitles you to one hour of gameplay in one of the solo Merry Mayhem instances. The portals to the Merry Mayhem instances are located in Twin Peaks, just to the left of the main Service Center. You will receive 30 keys for the solo event and they will be flagged with your particular category. If you wish to also participate in one of the team categories or assist someone else there, you will need to register for the team Mayhem mission, also available from the NPC Carl Tucker. While the solo keys only allow you to enter the solo instance specified in the key’s name, the team keys allow you to access team instances of a level equal to that which you were assigned, along with all higher levels. Points toward the mission are gained by killing the special Merry Mayhem creatures found inside the instances. The Merry Mayhem prizes will be distributed based on the scoring ranks once the event is completed. Make sure to plan and spend your 30 instance hours wisely! Important Note Do not leave an instance once the 60 minute timer has started, or you may risk having problems reentering the instance, and risk losing hunting time in the Merry Mayhem event. Mayhem Creatures The Mayhem creatures assigned to each category are: Team Creatures Category 1 Team: Merry Mayhem Kerberos (T,1), Merry Mayhem Araneatrox (T,1) Category 2 Team: Merry Mayhem Kerberos (T,2), Merry Mayhem Araneatrox (T,2) Category 3 Team: Merry Mayhem Kerberos (T,3), Merry Mayhem Araneatrox (T,3) Category 4 Team: Merry Mayhem Kerberos (T,4), Merry Mayhem Araneatrox (T,4) Solo Creatures Category 1 Solo: Merry Mayhem Kerberos (S,1), Merry Mayhem Araneatrox (S,1) Category 2 Solo: Merry Mayhem Kerberos (S,2), Merry Mayhem Araneatrox (S,2) Category 3 Solo: Merry Mayhem Kerberos (S,3), Merry Mayhem Araneatrox (S,3) Category 4 Solo: Merry Mayhem Kerberos (S,4), Merry Mayhem Araneatrox (S,4) Points will be awarded to players based on the difficulty of creatures killed: 1 x Point – Merry Mayhem Kerberos (T,1), (T,2), (T,3), (T,4), (S,1), (S,2), (S,3), (S,4) 2 x Point – Merry Mayhem Araneatrox (T,1), (T,2), (T,3), (T,4), (S,1), (S,2), (S,3), (S,4) We strongly recommend that you adjust your graphics settings and set shader quality to high or very high in order to make sure the lighting in the instances works properly. Prizes Prizes will be awarded to the players that accumulate the highest points within each category. Prizes will be distributed as follows: Teams Category 1 Team 1. MM Shins + 2 x Tripudion DNA Sample + Hedoc Mayhem 2. MM Shins + 2 x Cornudos DNA Sample + Isis Project Zero-Three 3. MM Shins + 2 x Foul DNA Sample 4. MM Shins + Hedoc Mayhem 5. MM Shins + 4 x Neurobiotic Booster A5 10mg 6. 1 x CLD + 4 x Neurobiotic Booster A5 10mg 7. 1 x CLD + 3 x Neurobiotic Booster A5 10mg 8. 1 x CLD + 1 x Neurobiotic Booster A5 10mg 9. 1 x CLD + 1 x Neurobiotic Booster A5 10mg 10. Item Naming Rights – Sword 15. Hedoc Mayhem 20. 1 x CLD 25. 1 x Neurobiotic Booster – A5 10mg 50. 1 x Neurobiotic Booster – A5 10mg Category 2 Team 1. MM Shins + 2 x Snarg DNA Sample + Adjusted Hedoc Mayhem 2. MM Shins + 2 x Mermoth DNA Sample + CalyTrek CR Spirit MK.I 3. MM Shins + 2 x Equus DNA Sample 4. MM Shins + Hedoc Mayhem 5. MM Shins + 4 x Neurobiotic Booster A5 10mg 6. 1 x CLD + 4 x Neurobiotic Booster A5 10mg 7. 1 x CLD + 3 x Neurobiotic Booster A5 10mg 8. 1 x CLD + 2 x Neurobiotic Booster A5 10mg 9. 1 x CLD + 1 x Neurobiotic Booster A5 10mg 10. Item Naming Rights – BLP Pistol 15. Hedoc Mayhem 20. 1 x CLD 25. 1 x Neurobiotic Booster – A5 10mg 50. 1 x Neurobiotic Booster – A5 10mg Category 3 Team 1. MM Shins + 2 x Nexnecis DNA Sample + Improved Hedoc Mayhem 2. MM Shins + 2 x Gokibusagi DNA Sample + Omegaton M83 Predator 3. MM Shins + 2 x Mourner DNA Sample 4. MM Shins + Adjusted Hedoc Mayhem 5. MM Shins + 4 x Neurobiotic Booster A5 10mg 6. 1 x CLD + 4 x Neurobiotic Booster A5 10mg 7. 1 x CLD + 3 x Neurobiotic Booster A5 10mg 8. 1 x CLD + 2 x Neurobiotic Booster A5 10mg 9. 1 x CLD + 1 x Neurobiotic Booster A5 10mg 10. Item Naming Rights – BLP Rifle 15. Hedoc Mayhem 20. 1 x CLD 25. 1 x Neurobiotic Booster – A5 10mg 50. 1 x Neurobiotic Booster – A5 10mg Category 4 Team 1. MM Shins + 2 x Osseocollum DNA Sample + Modified Hedoc Mayhem 2. MM Shins + 2 x Scaboreas DNA Sample + DOA Slugstorm 3. MM Shins + 2 x Itumatrox DNA Sample 4. MM Shins + Adjusted Hedoc Mayhem 5. MM Shins + 4 x Neurobiotic Booster A5 10mg 6. 1 x CLD + 4 x Neurobiotic Booster A5 10mg 7. 1 x CLD + 3 x Neurobiotic Booster A5 10mg 8. 1 x CLD + 2 x Neurobiotic Booster A5 10mg 9. 1 x CLD + 1 x Neurobiotic Booster A5 10mg 10. Item Naming Rights – Teleporter 15. Hedoc Mayhem 20. 1 x CLD 25. 1 x Neurobiotic Booster – A5 10mg 50. 1 x Neurobiotic Booster – A5 10mg Solo Category 1 Solo 1. MM Shins + 1 x Tripudion DNA Sample + Hedoc Mayhem 2. MM Shins + 1 x Cornudos DNA Sample 3. MM Shins + 1 x Foul DNA Sample 4. MM Shins + Hedoc Mayhem 5. MM Shins + 4 x Neurobiotic Booster A5 5mg 6. 1 x CLD + 4 x Neurobiotic Booster A5 5mg 7. 1 x CLD + 3 x Neurobiotic Booster A5 5mg 8. 1 x CLD + 2 x Neurobiotic Booster A5 5mg 9. 1 x CLD + 1 x Neurobiotic Booster A5 5mg 10. Item Naming Rights – Knife 13. Isis Project Zero-Three 15. Hedoc Mayhem 25. 1 x CLD 50. 1 x Neurobiotic Booster – A5 5mg 75. 1 x Neurobiotic Booster – A5 5mg Category 2 Solo 1. MM Shins + 1 x Snarg DNA Sample + Adjusted Hedoc Mayhem 2. MM Shins + 1 x Mermoth DNA Sample 3. MM Shins + 1 x Equus DNA Sample 4. MM Shins + Hedoc Mayhem 5. MM Shins + 4 x Neurobiotic Booster A5 5mg 6. 1 x CLD + 4 x Neurobiotic Booster A5 5mg 7. 1 x CLD + 3 x Neurobiotic Booster A5 5mg 8. 1 x CLD + 2 x Neurobiotic Booster A5 5mg 9. 1 x CLD + 1 x Neurobiotic Booster A5 5mg 10. Item Naming Rights – Laser Pistol 13. CalyTrek CR Spirit MK.I 15. Hedoc Mayhem 25. 1 x CLD 50. 1 x Neurobiotic Booster – A5 5mg 75. 1 x Neurobiotic Booster – A5 5mg Category 3 Solo 1. MM Shins + 1 x Nexnecis DNA Sample + Improved Hedoc Mayhem 2. MM Shins + 1 x Gokibusagi DNA Sample 3. MM Shins + 1 x Mourner DNA Sample 4. MM Shins + Adjusted Hedoc Mayhem 5. MM Shins + 4 x Neurobiotic Booster A5 5mg 6. 1 x CLD + 4 x Neurobiotic Booster A5 5mg 7. 1 x CLD + 3 x Neurobiotic Booster A5 5mg 8. 1 x CLD + 2 x Neurobiotic Booster A5 5mg 9. 1 x CLD + 1 x Neurobiotic Booster A5 5mg 10. Item Naming Rights – Laser Rifle 13. Omegaton M83 Predator 15. Hedoc Mayhem 25. 1 x CLD 50. 1 x Neurobiotic Booster – A5 5mg 75. 1 x Neurobiotic Booster – A5 5mg Category 4 Solo 1. MM Shins + 1 x Osseocollum DNA Sample + Modified Hedoc Mayhem 2. MM Shins + 1 x Scaboreas DNA Sample 3. MM Shins + 1 x Itumatrox DNA Sample 4. MM Shins + Adjusted Hedoc Mayhem 5. MM Shins + 4 x Neurobiotic Booster A5 5mg 6. 1 x CLD + 4 x Neurobiotic Booster A5 5mg 7. 1 x CLD + 3 x Neurobiotic Booster A5 5mg 8. 1 x CLD + 2 x Neurobiotic Booster A5 5mg 9. 1 x CLD + 1 x Neurobiotic Booster A5 5mg 10. Item Naming Rights – Teleporter 13. DOA Slugstorm 15. Hedoc Mayhem 25. 1 x CLD 50. 1 x Neurobiotic Booster – A5 5mg 75. 1 x Neurobiotic Booster – A5 5mg **Prize Information** Neurobiotic Boosters Each Neurobiotic Booster A5 5mg consumable item increases skill gains in all professions by 50% after being consumed, and lasts for 5 hours of logged-in time. The timer is paused while the avatar who has consumed the booster item is logged out of Entropia Universe. Unconsumed booster items are non-tradable. Each Neurobiotic Booster A5 10mg consumable item increases skill gains in all professions by 50% after being consumed, and lasts for 10 hours of logged-in time. The timer is paused while the avatar who has consumed the booster item is logged out of Entropia Universe. Unconsumed booster items are non-tradable. Mayhem Hedocs Hedoc Mayhem (when maxed): Heal interval: 37.5-50.0 Uses per minute: 28 Decay: 0.05350 PED Skill requirement: 16-23 Average heal per sec: 20.4 Average heal per pec: 8.2 Adjusted Hedoc Mayhem (when maxed): Heal interval: 39.8-53.0 Uses per minute: 35 Decay: 0.05000 PED Skill requirement: 18-22 Average heal per sec: 27.0 Average heal per pec: 9.3 Improved Hedoc Mayhem (when maxed): Heal interval: 93.0-124.0 Uses per minute: 38 Decay: 0.08000 PED Skill requirement: 26-30 Average heal per sec: 68.7 Average heal per pec: 13.6 Modified Hedoc Mayhem (when maxed): Heal interval: 124.5-166.0 Uses per minute: 40 Decay: 0.08000 PED Skill requirement: 33-38 Average heal per sec: 96.8 Average heal per pec: 18.2 Best of luck to those participating in this year’s Merry Mayhem, and the Planet Calypso and MindArk staff wish each and every Entropia Universe participant a Happy and Healthy Holiday Season! 2012 Merry Mayhem Team Hunt with Lars Sebra and Magam I have never participated in Merry Mayhem, and I’m not participating in the current 2012 event, but with the reworking of the structure of this event with instances, I wanted to at least be able to experience it first-hand to see what it was like, and to also get photos. Lars Sebra from the Calypso Rescue Team (CRT), and Magam (Freelancer), two dear friends, accommodated me in a Cat 4 team hunt, even though I only qualified for Category 2. I guess you can join a team higher than your qualified category, but not lower, so good news for me. The following are photos taken as we navigated this experience. Descriptions are shown beneath each photo. Entrance to the MM instances were through labeled televators at Twin Peaks. After entering the Cat 4 Team instance, the doorway was a surprise purple. It was cool to find some Christmas decorations. It was WAY cool to find “Father Lootius” as the instance key distributor. Even though I entered a Cat 4 Team televator, I only qualified for a Cat 2 level. Nice to see that the keys are purple. I was then able to select the Cat 4 Team instance. Once inside the instance, we ended up at a cute cabin structure where revive and terminals are. A different view of the ramp leading to the hunting area. Merry Mayhem Kerberos Merry Mayhem Araneatrox Lars Sebra on a Level 93 Kerbie I believe. Lars Sebra and his Healer, Magam. Yes, Magam is dressed in beach wear and sporting a crown. He is “Mr. Arkadia” 2012 The following photos are of the Yulebot Boss Mob Yulebot photo artistry by MSM staff member Thomas Neuwirth. This was definitely a fun experience, and it’s been an interesting project to collect the details of the evolution of Merry Mayhem from its beginning. I’m sure that this won’t be the last time that changes will be made, because those who have participated in these events over the years have also participated in discussions at the Planet Calypso Forum offering opinions and suggestions. For further information about any of the Merry Mayhem events since 2007, go here. Good luck to those participating in this year’s Merry Mayhem. The results will be published here at MSM when available. Article banner created by Onciest