It’s time once again for Planet Calypso’s annual winter hunting extravaganza - Merry Mayhem! Running for 23 days over the Christmas and New Year holiday period, Merry Mayhem is among the most exciting and popular events in all of Entropia Universe, with tons of valuable prizes. So grab your best gear and join in the Mayhem! Dec 19, 15:00:00 UTC - The Santa's Little Helper NPCs in Nymphtown, Fort Zeus and Fort Ithaca become active and the event begins. Jan 11, 15:00:00 UTC - Event ends. Jan 26 - Event results announced. Santa's Little Helper event NPCs are located in Nymphtown, Fort Zeus and Fort Ithaca. Speak with one of these NPCs to activate the Merry Mayhem solo and team missions. When you accept the missions, you will automatically be placed in the appropriate categories and will receive a stack of instance gate keys, each of which provides one hour of hunting time in the associated Merry Mayhem instance. The Santas Little Helper NPC will provide you with 500 keys for the solo event and 500 keys for the team event which will be flagged with your assigned category. While the solo keys only allow you to enter the instance category specified in the item name, the team keys provide access to team instances above your assigned category as well. Event points are earned by killing special Merry Mayhem creatures found inside the instances. Once you have received the missions, speak to one of the Santa's Little Helper NPCs to gain access to the Merry Mayhem instances. The event offers several different competition categories to accommodate players of varying profession levels. Players will be sorted into one of the following five categories upon accepting the Mayhem missions. Category 1: Highest Professional Standing 0-24 Category 2: Highest Professional standing 25-49 Category 3: Highest Professional standing 50-69 Category 4: Highest Professional Standing 70-99 Category 5: Professional Standing 100+ Note: If during the course of the event you gain enough skills to move into the next category you will no longer be able to enter the team instance arenas using your allotted keys. Solo Category Creatures Category 1 Solo: Merry Mayhem Kerberos (S,1), Merry Mayhem Araneatrox (S,1), Yulebot (S,1) Category 2 Solo: Merry Mayhem Kerberos (S,2), Merry Mayhem Araneatrox (S,2), Yulebot (S,2) Category 3 Solo: Merry Mayhem Kerberos (S,3), Merry Mayhem Araneatrox (S,3), Yulebot (S,3) Category 4 Solo: Merry Mayhem Kerberos (S,4), Merry Mayhem Araneatrox (S,4), Yulebot (S,4) Category 5 Solo: Merry Mayhem Kerberos (S,5), Merry Mayhem Araneatrox (S,5), Yulebot (S,5) Team Category Creatures Category 1 Team: Merry Mayhem Kerberos (T,1), Merry Mayhem Araneatrox (T,1), Yulebot (T,1) Category 2 Team: Merry Mayhem Kerberos (T,2), Merry Mayhem Araneatrox (T,2), Yulebot (T,2) Category 3 Team: Merry Mayhem Kerberos (T,3), Merry Mayhem Araneatrox (T,3), Yulebot (T,3) Category 4 Team: Merry Mayhem Kerberos (T,4), Merry Mayhem Araneatrox (T,4), Yulebot (T,4) Category 5 Team: Merry Mayhem Kerberos (T,5), Merry Mayhem Araneatrox (T,5), Yulebot (T,5) Event points are earned based upon the type of creature killed: 1 Point - Merry Mayhem Kerberos 2 Points - Merry Mayhem Araneatrox 10 Points - Yulebot Final event scores will be calculated based on hourly point averages to derive each participant's 40-hour normalized event score. This scoring method removes the need for participants to track time spent in the instances (beyond meeting the 40-hour prize eligibility requirement, described below), removes the risk of participants being inadvertently disqualified from the event for time reasons, and allows all participants to hunt as much as desired in the Merry Mayhem instances without giving an unfair advantage to those who are able to hunt for many, many hours. Example Avatar A - Point total: 4000, Hours : 32, Hourly point average: 125, 30-hour normalized score: 3750 Avatar B - Point total: 8600, Hours: 72, Hourly point average: 119.44, 30-hour normalized score: 3583.33 In this example, Avatar A would place higher in the final results, even though Avatar B has more total points. Highest Single Loot Bonus - The participant who scores the highest single loot on each of the various Merry Mayhem creatures outlined above will receive a 25% boost to their final 40-hour normalized score! Prizes will be awarded to the participants that achieve the highest 40-hour normalized scores within each category. ***IMPORTANT*** A participant must complete at least 40 hours in the assigned Merry Mayhem instance in order to qualify for winning a prize. Category 1 Solo 1. MM Gloves + Hedoc Mayhem + Modified Melee Trauma Amplifier VIII 2. MM Gloves + Hedoc Mayhem + Improved Melee Trauma Amplifier VI 3. MM Gloves + Hedoc Mayhem + 2000 PED Universal Ammo 4. MM Gloves + Hedoc Mayhem + 1000 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 500 PED Universal Ammo 6. 500 PED Universal Ammo + Melee Trauma Amplifier VIII 7. 500 PED Universal Ammo + Melee Trauma Amplifier VII 8. 500 PED Universal Ammo + Melee Trauma Amplifier VI 9. 500 PED Universal Ammo + Melee Trauma Amplifier V 10. 500 PED Universal Ammo + Melee Trauma Amplifier IV 11. 500 PED Universal Ammo + Melee Trauma Amplifier III 12. 500 PED Universal Ammo + Melee Trauma Amplifier II 25. 500 PED Universal Ammo + Melee Trauma Amplifier I Category 2 Solo 1. MM Gloves + Adjusted Hedoc Mayhem + Modified Melee Trauma Amplifier VIII 2. MM Gloves + Adjusted Hedoc Mayhem + Improved Melee Trauma Amplifier VI 3. MM Gloves + Hedoc Mayhem + 3000 PED Universal Ammo 4. MM Gloves + Hedoc Mayhem + 1500 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 800 PED Universal Ammo 6. 800 PED Universal Ammo + Melee Trauma Amplifier VIII 7. 800 PED Universal Ammo + Melee Trauma Amplifier VII 8. 800 PED Universal Ammo + Melee Trauma Amplifier VI 9. 800 PED Universal Ammo + Melee Trauma Amplifier V 10. 800 PED Universal Ammo + Melee Trauma Amplifier IV 11. 800 PED Universal Ammo + Melee Trauma Amplifier III 12. 800 PED Universal Ammo + Melee Trauma Amplifier II 25. 800 PED Universal Ammo + Melee Trauma Amplifier I Category 3 Solo 1. MM Gloves + Improved Hedoc Mayhem + Omegaton Ranger Scope MK I 2. MM Gloves + Adjusted Hedoc Mayhem + Omegaton Laser Sight MK I 3. MM Gloves + Adjusted Hedoc Mayhem + 4000 PED Universal Ammo 4. MM Gloves + Hedoc Mayhem + 2000 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 1000 PED Universal Ammo 6. 1000 PED Universal Ammo + Melee Trauma Amplifier VIII 7. 1000 PED Universal Ammo + Melee Trauma Amplifier VII 8. 1000 PED Universal Ammo + Melee Trauma Amplifier VI 9. 1000 PED Universal Ammo + Melee Trauma Amplifier V 10. 1000 PED Universal Ammo + Melee Trauma Amplifier IV 11. 1000 PED Universal Ammo + Melee Trauma Amplifier III 12. 1000 PED Universal Ammo + Melee Trauma Amplifier II 25. 1000 PED Universal Ammo + Melee Trauma Amplifier I Category 4 Solo 1. MM Gloves + Improved Hedoc Mayhem + Omegaton Ranger Scope MK II 2. MM Gloves + Improved Hedoc Mayhem + Omegaton Laser Sight MK II 3. MM Gloves + Adjusted Hedoc Mayhem + 5000 PED Universal Ammo 4. MM Gloves + Hedoc Mayhem + 3000 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 1000 PED Universal Ammo 6. 1200 PED Universal Ammo + Melee Trauma Amplifier IX 7. 1200 PED Universal Ammo + Melee Trauma Amplifier VIII 8. 1200 PED Universal Ammo + Melee Trauma Amplifier VII 9. 1200 PED Universal Ammo + Melee Trauma Amplifier VI 10. 1200 PED Universal Ammo + Melee Trauma Amplifier V 11. 1200 PED Universal Ammo + Melee Trauma Amplifier IV 12. 1200 PED Universal Ammo + Melee Trauma Amplifier III 25. 1200 PED Universal Ammo + Melee Trauma Amplifier II Category 5 Solo 1. MM Gloves + Modified Hedoc Mayhem + Omegaton Ranger Scope MK II 2. MM Gloves + Modified Hedoc Mayhem + Omegaton Laser Sight MK II 3. MM Gloves + Improved Hedoc Mayhem + 5000 PED Universal Ammo 4. MM Gloves + Adjusted Hedoc Mayhem + 3000 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 1000 PED Universal Ammo 6. 1500 PED Universal Ammo + Melee Trauma Amplifier X 7. 1500 PED Universal Ammo + Melee Trauma Amplifier IX 8. 1500 PED Universal Ammo + Melee Trauma Amplifier VIII 9. 1500 PED Universal Ammo + Melee Trauma Amplifier VII 10. 1500 PED Universal Ammo + Melee Trauma Amplifier VI 11. 1500 PED Universal Ammo + Melee Trauma Amplifier V 12. 1500 PED Universal Ammo + Melee Trauma Amplifier IV 25. 1500 PED Universal Ammo + Melee Trauma Amplifier III All solo participants who reach the following point totals will automatically receive bonus prizes in the form of Universal Ammo, as follows: 500 Points - 50 PED Universal Ammo 2000 Points - 200 PED Universal Ammo 5000 Points - 500 PED Universal Ammo 7500 Points - 750 PED Universal Ammo 10000 Points - 1000 PED Universal Ammo Category 1 Team 1. MM Gloves + Hedoc Mayhem + Modified Melee Trauma Amplifier VIII 2. MM Gloves + Hedoc Mayhem + Improved Melee Trauma Amplifier VI 3. MM Gloves + Hedoc Mayhem + 2000 PED Universal Ammo 4. MM Gloves + Hedoc Mayhem + 1000 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 500 PED Universal Ammo 6. 500 PED Universal Ammo + Melee Trauma Amplifier VIII 7. 500 PED Universal Ammo + Melee Trauma Amplifier VII 8. 500 PED Universal Ammo + Melee Trauma Amplifier VI 9. 500 PED Universal Ammo + Melee Trauma Amplifier V 10. 500 PED Universal Ammo + Melee Trauma Amplifier IV Category 2 Team 1. MM Gloves + Adjusted Hedoc Mayhem + Modified Melee Trauma Amplifier VIII 2. MM Gloves + Adjusted Hedoc Mayhem + Improved Melee Trauma Amplifier VI 3. MM Gloves + Hedoc Mayhem + 3000 PED Universal Ammo 4. MM Gloves + Hedoc Mayhem + 1500 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 800 PED Universal Ammo 6. 800 PED Universal Ammo + Melee Trauma Amplifier VIII 7. 800 PED Universal Ammo + Melee Trauma Amplifier VII 8. 800 PED Universal Ammo + Melee Trauma Amplifier VI 9. 800 PED Universal Ammo + Melee Trauma Amplifier V 10. 800 PED Universal Ammo + Melee Trauma Amplifier IV Category 3 Team 1. MM Gloves + Improved Hedoc Mayhem + Omegaton Ranger Scope MK I 2. MM Gloves + Adjusted Hedoc Mayhem + Omegaton Laser Sight MK I 3. MM Gloves + Adjusted Hedoc Mayhem + 4000 PED Universal Ammo 4. MM Gloves + Hedoc Mayhem + 2000 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 1000 PED Universal Ammo 6. 1000 PED Universal Ammo + Melee Trauma Amplifier VIII 7. 1000 PED Universal Ammo + Melee Trauma Amplifier VII 8. 1000 PED Universal Ammo + Melee Trauma Amplifier VI 9. 1000 PED Universal Ammo + Melee Trauma Amplifier V 10. 1000 PED Universal Ammo + Melee Trauma Amplifier IV Category 4 Team 1. MM Gloves + Improved Hedoc Mayhem + Modified Melee Trauma Amplifier VIII 2. MM Gloves + Improved Hedoc Mayhem + Improved Melee Trauma Amplifier VI 3. MM Gloves + Adjusted Hedoc Mayhem + 5000 PED Universal Ammo 4. MM Gloves + Hedoc Mayhem + 3000 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 1000 PED Universal Ammo 6. 1200 PED Universal Ammo + Melee Trauma Amplifier IX 7. 1200 PED Universal Ammo + Melee Trauma Amplifier VIII 8. 1200 PED Universal Ammo + Melee Trauma Amplifier VII 9. 1200 PED Universal Ammo + Melee Trauma Amplifier VI 10. 1200 PED Universal Ammo + Melee Trauma Amplifier V Category 5 Team 1. MM Gloves + Modified Hedoc Mayhem + Modified Melee Trauma Amplifier VIII 2. MM Gloves + Modified Hedoc Mayhem + Improved Melee Trauma Amplifier VI 3. MM Gloves + Improved Hedoc Mayhem + 5000 PED Universal Ammo 4. MM Gloves + Adjusted Hedoc Mayhem + 3000 PED Universal Ammo 5. MM Gloves + Hedoc Mayhem + 1000 PED Universal Ammo 6. 1500 PED Universal Ammo + Melee Trauma Amplifier X 7. 1500 PED Universal Ammo + Melee Trauma Amplifier VIII 8. 1500 PED Universal Ammo + Melee Trauma Amplifier VII 9. 1500 PED Universal Ammo + Melee Trauma Amplifier VI 10. 1500 PED Universal Ammo + Melee Trauma Amplifier V Omegaton Ranger Scope MK I Increased Critical Hit Chance: 1% Omegaton Ranger Scope MK II Increased Critical Hit Chance: 2% Omegaton Laser Sight MK I Increased Critical Damage: 10% Omegaton Laser Sight MK II Increased Critical Damage: 20% Modified Melee Trauma Amplifier VIII 36 Electric Damage; 4.6356 economy Improved Melee Trauma Amplifier VI 28 Electric Damage; 4.5842 economy Adjusted Melee Trauma Amplifier II 28 Electric Damage; 4.5249 economy Melee Trauma Amplifier X 44 Electric Damage; 4.4994 economy Melee Trauma Amplifier IX 40 Electric Damage; 4.4994 economy Melee Trauma Amplifier VIII 36 Electric Damage; 4.4994 economy Melee Trauma Amplifier VII 32 Electric Damage; 4.4994 economy Melee Trauma Amplifier VI 28 Electric Damage; 4.4994 economy Melee Trauma Amplifier V 24 Electric Damage; 4.4994 economy Melee Trauma Amplifier IV 20 Electric Damage; 4.4994 economy Melee Trauma Amplifier III 16 Electric Damage; 4.4994 economy Melee Trauma Amplifier II 8 Electric Damage; 4.4994 economy Melee Trauma Amplifier I 4 Electric Damage; 4.4994 economy The solo category events are intended for solo hunters. Any attempt at abusing team mechanics or any other Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account. Do not abandon the Merry Mayhem missions! If you abandon one of the event missions for any reason, intentionally or accidentally, all points earned up to that point will be lost forever and will not be included in your final event score. Support cannot and will not restore points for abandoned missions, regardless of the situation. ***IMPORTANT*** A participant must complete at least 40 hours in the assigned Merry Mayhem instance in order to qualify for winning a prize. For the Highest Single Loot (HSL) score bonus, if the participant who achieves the HSL on one of the Merry Mayhem creatures does not meet the 30-hour prize eligibility requirement, the next highest loot for the creature in question will be considered. And so on, until a prize-eligible participant is awarded the HLS score bonus. Please check the Merry Mayhem 2014 event page during the event for additional info and updates. Happy Holdiays and Merry Mayhem! The Planet Calypso Team Q: Do I need to actually spend 40 hours inside the Merry Mayhem instances, or just use 40 of the instance keys that were provided? A: All Merry Mayhem event score and time calculations are based on actual time spent in the event instances, not on keys consumed. Q: If I experience a client crash, disconnection or other issue while in one of the Merry Mayhem instances, how will this affect my time calculation and/or final score? A: As explained above, all calculations are based on actual time connected to one of the event instances. In the case of a client crash or disconnection, time in the event instance will stop being counted within approximately 10 seconds of disconnection. Q: I was assigned to Category 1 Team. If I spend 10 hours in a Category 2 Team instance helping a friend, will those hours count against my Category 1 Team hourly point average? A: No. Time spent in team instances above your assigned category will not be counted when calculating your assigned category score. Q: Is it possible to win a prize in more than one category? A: No. Participants are assigned a particular category when accepting the Merry Mayhem mission(s). It is therefore not possible to earn points in any of the other categories. Source
Maybe I need to re-read but this seems to be implying I can do 32 hours to get a 30 hour normalized score however, even if I win, I wouldn't get a prize unless I did at least 40 hours... So why give an example that will not qualify for a prize?
ah they edited it http://www.planetcalypso.com/events/merry-mayhem-2014/index.xml Example Avatar A - Point total: 4000, Hours : 40, Hourly point average: 100, 40-hour normalized score: 4000 Avatar B - Point total: 6900, Hours: 72, Hourly point average: 95.83, 40-hour normalized score: 3833.33 In this example, Avatar A would place higher in the final results, even though Avatar B has more total points. Highest Single Loot Bonus - The participant who scores the highest single loot on each of the various Merry Mayhem creatures outlined above will receive a 25% boost to their final 40-hour normalized score! Prizes Prizes will be awarded to the participants that achieve the highest 40-hour normalized scores within each category. ***IMPORTANT*** A participant must complete at least 40 hours in the assigned Merry Mayhem instance in order to qualify for winning a prize.