I'm starting a new thread because I don't think Viper is very active with the Neverwinter activities he started a year ago when they first released the game, and I don't want anyone to think that he's involved with said activities currently. Therefore, I will update any info about the game here that I think might be of interest because many in EU play this game and thoroughly enjoy it. There's a new module being released on August 14th called "Tyranny of Dragons" ... and there is a new character class being introduced that Obie and I are very interested in playing since we already have Control Wizards ... it's called the "Scourge Warlock" ... and this official trailer that was just released today (Aug 5th), continues to define the new module, as well as this new character class: (watch on HD and a larger screen for full effect) >
Just in case anyone is interested, the NW developers are doing another Live Stream event tomorrow (Aug 6th) where players are able to "play with the Devs" on the Neverwinter Preview Server ... I think this is a cool idea, and I like that players get to offer their input even before something is released. The details can be found here.
Nice, thanks MS9, I feel a tug-o-war occuring inside as to where to place focus on ESO < > NWO as far as that realm is concerned ArcheAge being the 3rd contender in a 3 way tug of war. I wonder if this will end up occuring .... Well it won't because I am aware of this as a possibility, and do intend spending more time enjoying gaming When intensely involved with gaming is when I go into somewhat 'silent/stealth mode' > It is funny as I let both NWO & ESO update #3 download overnight too; Yes yes, still stuck with 20Mbit/1Mbit service until they finish the ground works for the area I live in for the NBN 100Mbit/40Mbit fibre service. So downloading 6+ GB for updates requires a few hours until such time This looks awesome and gives me more reason to come back to catchup on modules 2 & 3 as well
All duties for today finished, lovely meal consumed and the dlc content is now good to go. I think I will pop in tonight to get my bearings once again as I do miss the awesome scenery in NWO. Note: Artwork, not an actual in game screenshot, those are many times better
Hi MS9, I think I have my head around most things again now Or do I ... Some of it is new to me so I will read a bit more up on those things. The swords of the coast minigame to increase companion specs is interesting, something I can do when working on other things Also I left 'Ghost Clan Legacy' guild as co-leader as most of the members are playing ESO or Archeage now. Lasermax will continue on to manage things there when he is not tied up in the other games I hve no idea what this boon thing is, that is totally new to me. Something to do with module 2+ I guess. Stoner is still active as my companion I will work on that and see what else is new, artifacts etc. Anyway here is the pics of where things are at. The crafting needs a lot of effort put into it and I managed to stockpile a few stacks of resources before I left the game before. FL request sent (again) lol sorry I cleaned all last login and got your ingame messages thanks. I will start a new archer class character tonight to get a grasp again on the combat system Crafting him some stuff for level 9 now Mug shots, no order: PS. There are heaps of people around and lots of instances of the main city too, is it always like this or is this due to module 4 being available soon ?
LOL damn, I turned off the on-demand content to speed up loading of assets/content. Another almost 6Gb heh, I might be back in after this lot downloads. 9pm now and 4am training session tomorrow so probably tomorrow. In the meantime, did Mac finish off his foundry quest ? I am looking forward to trying that one out. I thought this foundry quest was good "Tired of being a hero", one to add to the list to try out for later. EDIT: Let's try that one again. Damn that last version of it the guy playing through it drove me batty. Some people really just shouldn't stream their gaming lmao. Anyway this one is better: Part 1: > Part 2: > Part 3: >
Hi Viper ... if you left the other NW Guild, then you are more than welcome to join ours. I logged in long enough to accept your friend invitation again and to do invocations on all my characters. I'll send you other information via email. I don't think Mac has finished his Foundry quest yet, and hasn't been around too much lately, but I'm assuming that he splits his time between games the same as you do. I did the Sword Coast Adventure for the companions once, but haven't taken the time to really do much more with it. However, regarding companions ... at Level 60, all 5 "Active Companion" slots are open, and even the companions that aren't summoned will grant you additional bonuses ... the one summoned will give more of course as a result of the stats. With regard to "Boons" (great add-on skill bonuses) ... once a character reaches Level 60 and can travel to Sharandar and Dread Ring, they have campaigns that you work through in order to open up more challenging areas, the next being Icewind Dale (Module 3), but you need at least 3 accomplished Boons from either Sharandar or Dread Ring to be able to travel to Icewind Dale. It's easier to get the 3 Boons in Dread Ring faster, but there's an additional way to help get what you need. Be religious about doing your invocations, because you gain experience (which really helps while leveling a character), Astral Diamonds, and other things, but ... within every 24 hr period, you will receive an Ardent and Celestial Coin. Once you have 6 of the Celestial Coins, you can spend them and get the Campaign Chest of Treasures which gives you an option to get what you need to add to either the Sharandar or Dread Ring campaigns. I wish I had known this a lot sooner while I was skilling all my characters because I could have been stockpiling the items needed for when I reached Level 60 with them. You can't have any more than 7 Celestial Coins, but every 6th one I would get what you need for the campaigns. I think you can have up to 500 Ardent Coins, and you can spend them on power potions and other things. Artifacts are really cool enhancers to your game-play, and there's a specific spot on your game board where the active one goes, but you can carry 3 in your Character area. When you reach Level 60 with a second character, then you can take that one to Icewind Dale as well, because you need two characters at Level 60 in order to get the "Vault of the Nine" artifact quest, which is character specific. However, once you get the artifact, then all of your characters can pick up the same artifact at the Rewards Claim Agent in Protectors Enclave (and yes, the main city has definitely become increasingly populated and busy). For instance, Obie and I got our Control Wizard artifact, and that same artifact (Control Wizard one) is available to all of your other characters. Any other Level 60 characters that do the "Vault of the Nine" artifact quest and get their character-specific artifact, then all other characters will get that same artifact. Obie and I have now achieved Level 60 with all 5 of our characters, and all 5 have done the "Vault of the Nine" artifact quest so that all characters can get them. Each artifact (again) is character specific, so they are designed to work in tandem with the skills of the character, but the benefits are the same for each character using it. Obie takes the crafting thing more seriously than I do, and has his Alchemy at Level 19 I think, and closing in on Level 20. He's able to make a more advanced healing potion for Level 60, plus power potions, so it's a great benefit. I usually continue with my professions and then give the items to Obie so that he can craft more. I really have little interest in crafting, but we'll see where it goes. BTW ... we love playing our Archers (Hunter Ranger) ... it has some fun Encounters and At Wills ... like the Split Shot, Rapid Fire, and Split the Sky with a rain cloud of arrows falling on a group of mobs that you're in combat with. We really enjoy all of our characters, but I think we like our Control Wizards the most, followed by our Great Weapon Fighters, then perhaps the Trickster Rogues and then the Archers if we had to put them in any order. Obie also has the Guardian Fighter which he did a respec on recently and likes it more, and I have my Devoted Cleric (Healer) which was my first character, and I don't play her that much because I love being a damage dealer far more. Going to leave an email for you regarding the Guild stuff ... thanks for the other info and videos.
Hey MS9, Thanks much for all the info, that did fill in a lot of blanks for me I have most of the day off tomorrow, so I may be on in the morning and I am trying to rearrange the weekend a bit too to have some more time available ... Not sure how it will go as I have got the first round of founders packs for ArcheAge to hand out also. I will see how things go, though I am keen to get back into NWO to whatever level I can Aye, the time will need to be split, send my regards to the others in the meantime. LOL and the download is still going. So yes morning definitely, 4 hours till training time. Ciao for now, time.
Whee new ranger created, liking him already, sneaky and powerful! Evasive by nature as an unknown free radical in the realm of Neverwinter Thanks for invite Star, enjoy the additional guild bank space I had to spend those AD on something worthwile Don't stay up all night reorganising banks now lol And so ShadowSniper's adventure begins ... The hunt is on ... She is so going to get what's coming
I will be back in the morning when I get up to leave a proper reply Viper ... for now ... I nearly had heart failure ... ... you don't understand the word STOP. Glad to have you as part of the ID family, and all I can say is "Thank You" ... and ... you are one stubborn man for sure, and quite stealth ... unbelievable. Love your Archer ... Obie and I love playing ours a LOT ... and Obie switches to dual blade melee more often than not ... I usually stay full range bow because I like the encounters and at-wills, but I switch to melee and the dual blades when it would be most effective ... just tap the tab key and VOILA. Enjoy, I think you're going to have fun with that one as you skill.
Your most welcome, I hope the entire guild benefits from it. It was a win win for both of us My gameplay will be more challenging with less AD to spend and it will drive me to put a greater focus into crafting now also. Time to reenter the realm of Neverwinter, rest well. I might play a bit aorund with the foundry later too, it seems a lot has been added to its functionality. Maybe Mac might be interested in these too *smiles* Walk-through from the producer. Part 1 to 3. > > > For those who do not know who the villain posted above is; >
You guys may be very interested in this link: http://nw-forum.perfectworld.com/forumdisplay.php?1151-The-Foundry
have fun playing with the foundry. I did that at little while the few months I played but never did much with it. My one silly foundry based roughly on the map of zelda I game was kinda time consuming to put together but I learned a lot about the foundry then... that was before they did the update with the fairy stuff... would probably be funner now with more options. If you do the foundries study the forums, and your interactions between things in the timeline or whatever it's called because once you start making things really interactive it can get very complex... last time I was trying it real if/then logic didn't exist and I doubt it still does, but you can still get pretty complex with pretending it exists if you loop some of the dialogue texts in the right ways. Also, water planes can be fun, but also a hassle... I had a maze of water planes on one foundry I was working on with some of them turned at various angles... it gets hard to understand them all from the diagram/radar thingy since that's overhead view only... so you get good x/y locations, but z is a lot more complex on that stuff, especially if you use the large 1000x1000 planes and a lot of them like I was. You can access the 'outside' of some maps that lead outdoors by rotating it the right way and using stuff like water planes or bridges placed in the right places at the right angles to gain access to the outside of the map, which gives you some otherworldly type of oddball feeling potential as you are technically on the outside of 3d maps that only have textures on the inside side of the vertex planes.... which makes for some really oddball looking stuff sometimes, but that can be really interesting to fiddle with if you are inclined to do it. The one boss level that has that wide opening that looks like a mouth leading outside was probably the easiest to get the outside planes created doing that stuff... also if you connect stuff like low ceiling dungeon rooms with huge high roof stuff you can sort of do likewise where the two rooms meet with stairs and things like that but you have to really test it a lot to get the holes leading through the walls to the outside of the maps the right height for characters to fit through height and widthwise... based on some of the flying castle things I've seen in entropia that sort of doing stuff outside of the maps seems like something you folks might be interested in trying out from time to time. I can't remember the zelda map name or if it's still in there since I haven't played in a long time, but if so it's something like the adventers of adlez or something stupid like that as a name if you do some search on it... One thing that was really interesting with that map that I discovered is that you can put teleporters in the air, so that you take damage from falling... that was one part of the maze in that maps conception... and you can use various fx like flames and smoke to help hide the teleports on that type of thing, but if you do be careful since some of the fx are solid instead of non-solid so you can like stand on top of some of the fog, etc. Also some big items that I used for walls like bridges turned sideways or upside down are only solid in one direction, so you need to do a lot of work with invisible walls to get it all right, and those are also somewhat hard to work with in the editor since they are invisible in the 3d mode, so it's hunt and peck guessing at exactly where the edges of them are that you are trying to fill up holes in walls, etc. Lots of fun potential in there though for oddball stuff... I was going to try doing some elemental maps where you hopped and jumped from cloud to cloud, but quit the game before I got too much in to it... I may need to go back in to it someday. If you get too deep in to the foundry, remember, that the other games by the same company uses a similar foundry type thing - Star Trek online.
Cool, sounds good. Thanks for the link OzTwo and the heads up Mesh :) I have been playing around a bit with the Divinity (OS) game designer, but it still has some bugs in it so have put that on hold for the time being. So far the Divinity one has blown me away with what you can do with it, but it is a challenge to get started in. (Complex and lacks instructions) Anyway I will have play with the Neverwinter Foundry down the track depending how ArcheAge pans out once it goes live in September or there abouts. So many are G'd for ArcheAge after the last Beta weekend, it was absolutely unreal. Actually unreal is not the right word to describe it, it was EPIC The next one I am looking forward to as well - Blood & Bounty Beta weekend 3. These weekends are more as a tieing up of loose ends before live and testing out the their monitoring tools as well to capture botters etc. They are pretty full on as far as that side of life goes with quite an advanced system in place to detect potential cheaters and suspend their accounts. Unfortunately quite a few legit players got caught on BWE2 *grins* but it was funny too in some respects and to be expected. Anyway, thanks again for the info guys, I will see how time pans out for NWO Foundry. For now, it is just cruising and having some fun with the others in guild as time permits. Take Care, Viper/DCB
Thanks for all the info and "heads up" about the Foundry, very much appreciated. Mac (long-time friend and someone who was a member of my EU society (JSA) and now a member of our NW Guild) introduced us to a few of the Foundry quests that he tried and liked. We really had fun as a team. With one of them, the whole thing, or at least part of it was an upside down environment that played with your brain a bit, but it was a fun experience. I've given thought to playing around with the Foundry because (of course) I love storytelling, but when it comes to the mechanics of it, I think it would be a challenge for me never having an experience like that anywhere else, but ... I would eventually like to give it a try, and if I do, I'll let you know. Mac started working on one, but not sure how far he's gotten at this point, so we'll have to wait and see how he does. He said he was having fun, but indeed confirmed that it could get tricky. I think before starting on anything like this, it's a good idea to read up on everything that is available, especially the contributions of those who have actually experienced it and created Foundry quests. Thanks again for the information. To Viper ... yes, the entire Guild will benefit from your WAY too generous contributions to the Guild bank repository slots. After connecting with you in the game last night just to add you to the Guild, I spent the time re-organizing everything after your spontaneous surprise, so thank you VERY much my friend. As I mentioned to you in NW last night, as well as elsewhere ... as far as Obie and I are concerned, your time in the game is absolutely when you're motivated to do so, and there are no requirements whatsoever with frequency or any responsibilities. Just enjoy yourself and have fun, and we'll connect when we can connect ... you have a home there with us. Maybe we can even hog-tie Callie to get her to at least create a character and join our Guild for when she feels like playing something different ... we have OddBunny too, even though he doesn't play that often, but we have him as part of our NW family now, and it's good to have some of the old gang back together again.
Thanks Star, I will probably get those founders packs out for ArcheAge this morning and then likely be back on NWO for a while ;) I will also ask Calli if she would like to join in too with NWO. I know she is heavily tied in with others from GW2 now with BMW in ESO and also to soon be involved with ArcheAge *grins* I think we need to teach her better timeslicing/multitasking techniques *laugh*
Hey Star, I caught up with the dev stream about the changes coming to heroic encounters in Module # 4. Quite interesting > http://www.twitch.tv/perfectworld_community/b/551231802 This ... "The Tryanny of Dragons campaign is the first campaign where people begin while they are still leveling up for the game. Players can begin that campaign at level 26 when you’re going through Neverdeath. It reveals, over time as you’re leveling up, the story behind the Tyranny of Dragons and what the new sect of the Cult of the Dragon is up to. Not to give too many spoilers away, but Severin has convinced some of the Cult to work with live dragons rather than just dracoliches. This is why you’ll see a lot more live dragons in your adventures." And this ... "The Heroic Encounters will be instance-specific and will start at different times. We will allow instance hopping as well." .... woot! Seems like the right time to start a new character *grins* I got shadow to 10, slow and steady lol. I will stop progressng him at level 25, though I doubt I will get to that level before module # 4 is released.
Yay all done, 3pm, early finish Incoming to NWO ... soonish. Added: Lookies at what I found Star, yes indeed, its time to play the role of villain, muhahahaha! Added: I still need to do the villain one, though I wandered into the tower district and picked up a local foundry. Damn it was funny. I had forgotten how good some of these are and how creative people are at making these in NWO. I won't ruin it for you ... My adventure started off wandering around and behind each building near the entry to the Tower District leading up to the tavern, when I stumbled across one of those 'lost relics' from a running treasure hunt (random timer zone event). Anyway I picked it up just to see where I would end up on the event list and headed to the tavern. There were a few players hanging around, though not too many. I started to do the bar drinks quest and came across the orc dancer and orc brutes looking on *grins* Then whola, 1st on the treasure hunt! lol. Once I completed the drinks quest I ran over to the foundry quest npc at the bar and picked up the local area foundry quests of which I started one caled: "Tower District Travails", I highly recommended for a laugh I attached some screenies from the journey; reviewed the foundry quest and tipped the creator some AD for such a funny storyline, it well deserved in that respect Now off to eat dinner, the chef has made an awesome meal tonight or so he claims, something new to try involving mushrooms lol. Catchup in the morning or later tonight if your awake by then Have fun.
Well now, looks like you had a great time with character(s) in your adventures last night ... glad to see that you are enjoying yourself. Obie and I have to do more Foundry quests, so recommendations are always welcome. What I like about that feature of the game is that it changes things up from the ordinary, and you definitely get to experience the creativity of the community. Thanks for the additional info regarding Module 4. What Obie and I like about having our Level 60 characters at Icewind Dale (Module 3), is the spontaneous Heroic Encounters, they are SO fun, and far more of a challenge than anything else we've done with the Level 60 characters, except for the larger dungeon quests that really call upon strategy, skill and lots of teamwork. Oh, and ... there are always rewards. Except for a couple of them I think, they generally cannot be done solo, and it's always good to see players converging on any number of Heroic Encounters that are all different. The waves of mobs that come at you are not always from the same direction, and they don't necessarily pop up at the definer of where the Heroic Encounter is at. Then of course, there's always the final Boss. If you haven't worked the Sharandar and Dread Ring campaigns to get the 3 Boons that will get you into Icewind Dale (Module 3), then we should do that, because we could team on quests. It's far more of a challenge, but the more reputation you gain, you open other areas (cities) like Dwarven Valley where Obie and I already have our Wizards ... fun, fun, fun ... and I really like that every area is different and not a copy/paste situation. We'll catch up eventually ... our time difference makes it a bit difficult, but I'll keep looking out for your notes of when you'll be in the game. Obie and I are checking the Guild Roster now when we're in the game to see if you're around. We played a bit yesterday, but you weren't in the game ... probably because it was in the wee hours of the morning for you. BTW ... Obie spent time preparing for a special thing we wanted to do for you, but only when you're ready to take the adventure. We'll get back with you on that.
Good Morning Aye, lots of fun to be had in the foundry in NWO, it has grown quite large since my last visit. I should be on NWO in an hour or there abouts. It is 8am now and finishing up the morning routine. Now you have my interest perked, though really it is not necessary to do something for me Thanks ... uh ... not sure how to respond. Send my regards to obie and the others and see you soon-ish.