The next major Entropia Universe content release is scheduled for next Tuesday, 5th of November. Time for a little preview of content that definitely will be released and some highly speculative too: Entropia Universe It's a planet content release, so platform related features like the new social features probably will not be added with this Version Update. More in post #2 just below. Planet Calypso Looks like a lot of new content for Planet Calypso including Iron Challenge style Mining Missions. More in post #3 further below. ROCKtropia As of August 2008 NEVERDIE Studios have been working on a new New Player Experience with dedicated mobs and more. Will it be released in this update? @NEVERDIE Next Island Next Island development still seems to be frozen, so no new content to expect. Planet Arkadia Arkadia Studios have presented a short Sneak Peek video. And Mining challenges seem to make it in the release for Arkadia too? @Ozi More in post #6 further below. Planet Cyrene @Kris - Cyrene gave us an extensive preview. New creatures, location, and more, and everything dynamic. More in post #7 further below. Monria Given the fact that in May MindArk still considered Monria might be launched in June it now seems to be overdue. Recently the Monria team increased the frequency of previews, so how big is the chance it will launch next week? @Akoz More in post #8 further below. .
Entropia Universe Sneak Peek from Developer Notes #7: Sneak Peek - New Social Interface Since before the summer, members of MindArk's development team have been hard at work creating a completely new Social UI which is expected to be released later this year. The new Social UI will include a boatload of new and improved features, here are some of the highlights: Offline Messaging Custom chat channels with optional passwords, data feeds Tabbed chat interface with the ability to arrange or dock/undock individual tabs User-defined thresholds for global loot messages Completely redesigned Contacts List with custom user status settings (Away/Do Not Disturb/Invisible/etc.), user notes, and much more. Completely redesigned Society interface with new features such as message of the day (MOTD), Society alerts Looking for Group (LFG) functionality to facilitate the creation of teams. Custom Avatar thumbnail images that appear in other participants' Contacts Lists and chat channels Integration with Entropia Universe Auction in the form of detailed alerts relating to offers and orders. Calendar displaying upcoming events, EU system notifications, etc. Much, much more!! Below is a screenshot of a current prototype of the new unified Message Center: Notice the various types of information in the feed: auction alerts, private chat, personal notes. Also note the filter buttons along the top which allow quick filtering of various types of messages. Our design and development teams are working hard to make sure that the new Social UI will provide Entropians with a vastly more effective and user-friendly platform to communicate and connect with friends, society mates and other Entropia Universe participants. More preview screenshots will be shared as the exciting new Social UI approaches release.
Planet Calypso Changes to locations, this might include: creature spawns wave event spawns caves instances Map locations preview Creature danger map preview Green: Very Easy Blue: Easy Yellow: Medium Red: Hard Purple: Very Hard Iron Challenge style Mining missions large number of repeatable hunting missions rewarding a new token type with which one can to purchase untradable items from various traders dynamic creature camps, moving between various locations, hosting new/rare boss mobs, containing lootable chests Mutant Camp Concept Art Halloween gifts Scary
Planet Arkadia a little sneak peak video posted by Chris|Arkadia > Sneak Peak at Arkadia Mining Missions Find Lysterium deposits worth 500 points Find Aarkan deposits worth 500 points Looks like mining missions work about the same as the hunting missions, every size find is worth a set amount of points. IFN Camp - Bunkroom IFN Camp / Situation Room
Planet Cyrene Preview by @Kris - Cyrene Hey guys! Back again to talk about what's coming in the next Partner VU for Planet Cyrene. We'll jump right in with the newest Dynamic Upgrades. There has been some major movement by the Imperium, in a mad dash for resources they have employed a powerful space laser to destroy entire mountains and sent out robots to harvest what's left of them. This orbital strike had two unintended effects for the Imperium though; they have unleashed a new creature on Cyrene, and the residual effects from the orbital strike have made the mining robots go rogue! The new creatures that have been unlocked are the Vlanwing, a large, bat-like creature that once lived in the depths of Cyrene and are now terrorizing the craters that have disturbed their home. The other is the Protocore, these are the mining robots the Imperium sent out, they are equipped for more than just mining (rockets shoot out of their heads for example). The craters have some roughshod bases set up by the Turrelions, who have stepped in to solve the Imperiums problem (for a small fee of course). There are a couple new missions and new teleporters to discover. These craters are dense with Cyrene ores and enmatters and should make good mining spots, and with the new creatures should make good hunting spots as well. The 0x101 Supply Depot is also getting something special, statues. Since the time Cyrene has launched there have been some pretty outstanding players who have helped shape Cyrene into what it is today, and we'd like to show our appreciation. The players who have earned statues have done so with dedication to their type of play, or with information, or with being an all around great person to every player they meet. It looks like there could even be room for more statues there.... There are some other Dynamic Upgrades, but we'll let those go for now and talk about two big upcoming changes; the Hub and Imperium Key Cubes.The Hub is undergoing several changes, all of the trade terminal weapons have been re-balanced. This was done to make them "feel" different from each other, which we had wanted originally, and the other was to keep them more in line with the token weapons available. The Trade Terminal F.A.P. has also been rebalanced to correct an unintended exploit. The overall speed buff in Arenas and the Proving Grounds has been reduced by 20% (from 55% to 35% run speed increase) this has been done to have smoother over all game play in the Hub areas. The Proving Grounds have been improved a bit as well, you will now get healed to full health when you enter the Proving Grounds, and there are also many more spawn points just to help alleviate any possible camping. The Proving Grounds also now has its own Reward Token (Lime Green) which is the new token that will spawn in the token spawners and be awarded from kills. The entry fee for the Proving Grounds has been cut in half (from 10 sweat to 5 sweat) and now you're awarded 4 Reward Token (Lime Green) per kill. On top of all this, there are many cosmetic rewards from Reward Tokens that can be used in the Hub, and some that can be used outside the Hub. The last major thing we'll touch on for this VU Preview is the Imperium Key Cube. Overall we're very happy with it, using low level items that can be used by any player but wanted by many different level players. The biggest problem we had was that it just took SO MUCH materials per click, so we've changed it. The overall reduction is 90%, or 1/10th of everything, Here's a breakdown: Imperium Cube Component 1 (1 PED -> 10 PEC) 150 Crude Oil -> 15 Crude Oil 150 Lysterium Stone -> 15 Lysterium Stone Imperium Cube Component 2 (1 PED -> 10 PEC) 150 Zorn Star Ore -> 15 Zorn Star Ore 150 Yellow Crystal -> 15 Yellow Crystal Imperium Cube Component 3 (1 PED -> 10 PEC) 150 Zorn Star Ore -> 15 Zorn Star Ore 150 Lysterium Stone -> 15 Lysterium Stone Imperium Cube Component 4 (1 PED -> 10 PEC) 150 Yellow Crystal -> 15 Yellow Crystal 150 Crude Oil -> 15 Crude Oil Imperium Cube Component 5 (1 PED -> 10 PEC) 75 Zorn Star Ore -> 7 Zorn Star Ore 75 Yellow Crystal -> 7 Yellow Crystal 75 Lysterium Stone -> 8 Lysterium Stone 75 Crude Oil -> 8 Crude Oil Imperium Cube (5 PED -> 50 PEC) Imperium Key Cube (5.25 PED -> 52 PEC) 150 Imperium Token -> 15 Imperium Token This should make crafting the Imperium Key Cube much more manageable and let more clicks happen more frequently. The usage for the Imperium Key Cubes will also expand a bit, not only will they be used in the Stage 1 Epic Quest and the Summoner's Gambit mission in the Janus Arena, but it will also be used in some new combines and crafting coming this VU. There are other things coming this VU as well, new missions, new items, new areas, bug fixes and more! I hope this provided an insight of what's coming this Planet Cyrene VU and shows that we here at Planet Cyrene are working hard to bring you guys a good spot to call home in the Entropia Universe. Cheers, Kris
Monria Monria is the moon auctioned in April 2013 for 150k USD. Further information: Monria wiki page. Crater Lunar Habitats Apartment swimming pool Shopping area Yog-Sothoth Church of Chtulhu Cultist vs Player
Nice collection of information and photos to get an idea of what's coming in the next PP update. I'm on Arkadia right now, so will stay there to check everything out before I head to Cyrene and do some exploring - I haven't been there in a while. Now let's hope that all goes smoothly.
I'm not anywhere in EU atm, but I like the look of Monria. The transparent dome or covering looks believable if it's 6" thick plexiglass.
David | Arkadia posted a few pictures of some new stuff on www.arkadiaforum.com, which I added to the post in this thread.
Remark to the apartments at Monria: Only a few luxury apartments have such a swimmingpool. Most are "standard" apartments without a pool. I know this because I made them ;)