A few weeks ago, I somehow found out that Ken Williams, former CEO of Sierra On-Line (and husband of Roberta Williams) wrote a book about his time at Sierra. The book's name is "Not all fairytales have happy endings", and you can find it at www.kensbook.com. A particular chapter somehow struck a note with me. It's regarding a game called Outpost, and Mr. Williams quotes wikipedia as to why this game was a mistake to release under the Sierra name: Now what does that remind me of? Hmmmm... Taming 2.0 was coming. It was going to be great. Right up until Kim admitted it only existed as an idea on a napkin. When taming 2.0 came, it was shit, rushed, incomplete, and useless. I wonder if Team Cyrene was promised mechs would be coming soon when the switch to CryEngine would be made. And only after were informed the had no idea how they could ever implement some of the features that Ed and Kris wanted. engineers
Biggest issue with taming as they never conceived of it from the perspective of the player. They never asked, "ok what else is out there? What would provide entertainment, usefulness or value for money?". No. All they did was come up with an expensive coin op that cost more than the value it returned. The value of pets is largely cosmetic/"fun" and as such the leveling/capture should have been priced as such. IIRC there is only one or a small number of pets with buffs that might have a (tiny) financial impact on the game as regards returns/expenditure/balancing and they cost so much it would never pay to bother anyhow. But indeed the wider point about bringing in stuff visually that has no purpose is a big let down for me, always has been. I don't want to find doors I cannot open.
After beeing 16+ years in here...I have seen it all...a dozen times... I wont waste my precious life and energy on this criminal institution anymore. Let the fanboys talk, how its all about the skills and...*puke*