I was curious if using a recently maxed SIB weapon would gain you more skills per ped than an SIB weapon you have maxed longer ago. Test weapons: (both used without enhancers for the test) ArcSpark (L)s = 47.84 dmg/sec @ 2.896 dmg/pec (counted at 100% markup since tt is all I believe matters for skill gains) Firefly (unlimited) = 46.91 dmg/sec @ 2.886 dmg/pec ArcSpark Run: Blades starting tt = 630.72 Blades ending tt = 21.84 Total Cycled = 608.88 Defense decay = 7.50 Knifefighter Levels Hit Starting = 52.31 Dmg Starting = 52.30 Hit ending = 52.34 Dmg ending = 52.32 Hit gained = 0.03 or 3% of a lvl Dmg gained = 0.02 or 2% of a lvl Skills gained from the run: Skill name | Skill Catagory | Inc. Skill Value | Inc. TT Value | Inc. Net Value Shortblades Combat 3.7895508 1.7388306 19.387207 4.4086914 Anatomy Medical 1.4697266 0.6039429 5.7075195 0.6074219 Melee Combat Combat 3.7597656 0.59643555 16.497559 10.374756 Melee Damage Assessment Combat 2.9799805 0.37496948 4.9609375 1.652832 Wounding Combat 1.6298828 0.28424072 2.9589844 0.53149414 Bravado General 5.32959 0.2593994 6.3033447 3.7277832 Coolness General 3.3300781 0.23345184 3.9267578 1.7833252 Martial Arts Combat 2.7797852 0.19239807 4.2213135 2.3563232 Light Melee Weapons Combat 2.709961 0.18045807 3.109253 1.4450684 Serendipity General 1.3295898 0.17901611 1.78479 0.26385498 Combat Reflexes Combat 1.0 0.15731812 1.7431641 0.3890381 Combat Sense Combat 3.0297852 0.14744568 2.0081787 0.7016907 Courage General 1.3203125 0.1320343 1.7099609 0.54870605 Dexterity General 0.8803711 0.07532501 0.7955322 0.1510315 Evade Defense 0.84033203 0.07409668 2.0319824 1.2729492 Perception General 1.0698242 0.057182312 0.6907959 0.1928711 Inflict Melee Damage Combat 1.3100586 0.05186844 0.92993164 0.44805908 Athletics General 0.15039062 0.016189575 0.27856445 0.12927246 Avoidance Defense 0.4501953 0.011245728 0.2206726 0.11428833 Total TT value of skills gained = 5.38ped 113.17ped cycled to gain 1ped of skills (608.88/5.38) will do firefly next and do my best to match the amount cycled.
Firefly Run: Blades starting tt = 1043.18 Blades ending tt = 409.80 Total Cycled = 633.38 Defense decay = 9.60 (worse connection so took more hits) Knifefighter Levels Hit Starting = 52.34 Dmg Starting = 52.32 Hit ending = 52.37 Dmg ending = 52.35 Hit gained = 0.03 or 3% of a lvl Dmg gained = 0.03 or 3% of a lvl Skills gained from the run: Skill name | Skill Catagory | Inc. Skill Value | Inc. TT Value | Inc. Net Value Shortblades Combat 4.180176 1.8953857 21.132812 4.805664 Anatomy Medical 1.8300781 0.7567749 7.151367 0.76116943 Melee Damage Assessment Combat 2.8500977 0.36312866 4.804077 1.6005249 Melee Combat Combat 2.090332 0.32966614 9.118652 5.734619 Bravado General 5.8203125 0.28329468 6.8841553 4.071167 Wounding Combat 1.4799805 0.25975037 2.7041016 0.48565674 Martial Arts Combat 3.6601562 0.25595856 5.6156006 3.1346436 Light Melee Weapons Combat 3.4699707 0.22910309 3.9475098 1.8346558 Inflict Melee Damage Combat 4.6899414 0.18777847 3.3669434 1.6219788 Serendipity General 1.2304688 0.16642761 1.6594238 0.24526978 Coolness General 1.8598633 0.13031769 2.1916504 0.99542236 Combat Reflexes Combat 0.8100586 0.12792969 1.4172363 0.3163147 Combat Sense Combat 2.4902344 0.12117767 1.6503906 0.57666016 Evade Defense 0.90966797 0.08053589 2.208252 1.3835449 Courage General 0.69970703 0.070129395 0.9082031 0.29144287 Athletics General 0.4399414 0.04751587 0.8178711 0.37963867 Dexterity General 0.5097656 0.043785095 0.46228027 0.087768555 Avoidance Defense 0.7597656 0.018972397 0.37228394 0.1927948 Perception General 0.33007812 0.017677307 0.2133789 0.05960083 Alertness General 0.4099121 0.011062622 0.23291016 0.12670898 Total TT value of skills gained = 5.40ped 117.29ped cycled to gain 1ped of skills (633.38/5.40)
ArcSpark 113.17ped cycled to gain 1ped of skills (608.88/5.38) Firefly 117.29ped cycled to gain 1ped of skills (633.38/5.40) So at lvl 52.x the ArcSpark gives very marginally (3.64%) more skills than the Firefly. The margin is small enough that it could be influinced by other factors (such as connection speed, time of day, servers, etc...) I dont have the time or access to enough L arcsparks to do anything more conclusive. Ill do one more run for this, and that is testing the firefly tier 7 in the same amount of time as it took to do the enhanced run and compare gains. The firefly run I did was 633.38ped, so x 1.7 = 1076.75 (closest the repair terminal will allow is 1085.66 so will try to stop just short of broken)
Firefly tier 7 Run: Blades starting tt = 1494.46 Blades ending tt = 412.85 Total Cycled = 1081.61 Defense decay = 8.68 Knifefighter Levels Hit Starting = 52.37 Dmg Starting = 52.35 Hit ending = 52.42 Dmg ending = 52.39 Hit gained = 0.05 or 5% of a lvl Dmg gained = 0.04 or 4% of a lvl Skills gained from the run: Skill name | Skill Catagory | Inc. Skill Value | Inc. TT Value | Inc. Net Value Shortblades Combat 7.120117 3.1746216 35.395996 8.049072 Anatomy Medical 2.4101562 1.0050049 9.49707 1.0108032 Melee Damage Assessment Combat 6.1000977 0.79219055 10.480835 3.4918823 Melee Combat Combat 4.8999023 0.7675781 21.230957 13.3515625 Wounding Combat 3.5600586 0.63124084 6.571289 1.1803284 Courage General 3.2001953 0.32147217 4.162842 1.3359375 Martial Arts Combat 4.3898926 0.31088257 6.820801 3.807373 Coolness General 4.3100586 0.30184174 5.0771484 2.305725 Bravado General 5.669922 0.2764206 6.717041 3.97229 Combat Reflexes Combat 1.5102539 0.23965454 2.6555176 0.59262085 Combat Sense Combat 4.620117 0.22497559 3.064209 1.0706177 Serendipity General 1.5898438 0.21643066 2.1577148 0.31896973 Light Melee Weapons Combat 3.2700195 0.21391296 3.685669 1.7129517 Inflict Melee Damage Combat 4.550049 0.1853981 3.3240967 1.6014099 Dexterity General 1.3701172 0.11805725 1.2467041 0.23667908 Perception General 0.7602539 0.040756226 0.49243164 0.13748169 Evade Defense 0.39013672 0.034606934 0.94873047 0.5944824 Athletics General 0.2397461 0.025970459 0.44677734 0.20751953 Avoidance Defense 0.76000977 0.018943787 0.37176514 0.19252014 Alertness General 0.44018555 0.011886597 0.2503662 0.13616943 First Aid Medical 0.3701172 0.006494522 0.13980103 0.0770874 Total TT value of skills gained = 8.92ped 121.26ped cycled to gain 1ped of skills (1081.61/8.92)
PED cycled to gain 1ped tt worth of skills: ArcSpark tier 0: 113.17 Firefly tier 0: 117.29 (3.64% more expensive than ArcSpark) Firefly tier 7: 121.26 (7.15% more expensive than ArcSpark) TT of skills gained for same time spent: (unenhanced ArcSpark and Firefly have same dps, and Firefly tier 7 cycled 1.7x as much as those runs, so same theoretical time for all three runs) (bad math here since the tier 0 firefly cycled a little more ped than the others) Firefly tier 7: 8.92ped ArcSpark tier 0: 5.38ped Firefly tier 0: 5.40ped Conclusion: If I am focused on pure skilling speed, then pure dps is what matters. If I am focused on cheapest skills gained per ped cycled, then the highest lvl maxed weapon may be more important. If I have my skill goals reached (maxed target weapon) then I should focus on eco hunting and markup and not worry about skill gains. Since I am trying to max the UL arcspark, looks like I will keep grinding with the tiered Firefly :) Once I am within range of being able to max the UL arcspark with skill enhancers I may do a couple more runs for this thread. Till then though gl all and happy skilling :) narfi