Hi, This is seriously one of the best space flight and fighter simulators I have come across other than the X-Superbox series of space simulator games. Evochron Mercenary > Steam: http://store.steampowered.com/app/71000/ About the Game Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system. In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay. Key Features: True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking. Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game. A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system. Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer. Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay. Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create. Specialized industries and economies provide realistically variable item availability and pricing. Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more. Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility. Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.
Oooo that does sound good! Thanks for posting. I wish people would post more discussion of stuff outside Entropia actually. The vids look cool too. Might have to take a looksie at that one... is there a demo? Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement. Have to go look that one up! Sounds interesting
hmmm the head track thing is an interesting idea... I guess my only concern is that if I turn my head away from the screen I am not looking direcly at it... might be a bit weird but I guess if they exagerate the movements it might not be so bad. Of course you might need to keep your head still! An interesting application might be control of your avatar emotes say in something like entropia. It could control something like where your head is or what direction it is pointing in or even maybe stuff like if you blink or smile. Certainly an interesting experiment.... I do wonder if social interaction in MMO's might really take off with some sort of technology like that. A sort of James cameron's avatar filming tech for every day gaming. hehe we could all put on balacalavas with spots on and have a camera track our various face points to pull correct expressions. I think they actually have that tech for the game design tools in Cryengine. The trouble might be is if evryone is just shouching and frowning with concentration haha I wonder what the future holds... and will it be like .hack haha Wistrel