ted talk: superbetter

Discussion in 'Other games and gaming' started by Acronoid, Apr 30, 2016.

  1. https://www.ted.com/talks/jane_mcgo...n_give_you_10_extra_years_of_life?language=en

    It's quite interesting video about gaming and the impact it can have on depression and health.

    It does actually, in a way make me rethink my growing idea that games are a waste of time in my current life.
    I now that PE had a big impact on my mental health in a positive way; when I started playing it. I was going to a hard stretch at the time; and being in a mature on-line community in the open sandbox game that entropia was really did me good.

    It also thought me some lessons in starting a business and such. So in the end, what now feels like a waste of time; was not exactly a waste of time but a way to heal.
    Food for thought. And maybe something positive to say, instead of all negativity surrounding games in the media.

    But it probably doesn't mean I'm going to play EU again anytime soon; but who knows, I might delve into Dark Souls III next winter when the DLC has released.
     
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  2. will have to check out the video sometime when I have more time. As for the idea that mmos can have beneficial effects on mental health, hell yes, it can (can also cause depression under certain conditions)... There's some video talk show thing or news article that Eminem was in a long while back that talked about how people create or interact with fictional alternative worlds that they have 'control of' in order to gain a sense that they are in control of their own world when real life world is the exact opposite where things happen a lot that you are not in control of... It really makes a lot of sense if you think about it.

    One of my favorite quotes on the topic:
    https://en.wikipedia.org/wiki/Escapism
    Also, remember that stuff is out there like fitocracy...and habbit rpg... where you make real world goals like getting in to shape become a game that you keep points on.

    https://en.wikipedia.org/wiki/Gamification

    http://yukaichou.com/lifestyle-gamification/the-top-ten-gamified-productivity-apps/#.VyUmOfkrJaY
     
    Last edited: Apr 30, 2016
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  3. Jamira

    Jamira Samurai Girl

    Well, for me Project Entropia once was the way out of deep depressions. That's one of the reasons I'm still here. I owe MA a lot regarding this point. At least I was able to dispose the heavy psycho-drugs I consumed during 2005. I will never forget this.
    Unfortunately they decided to kick ass the open and active adult community constantly.

    So I won't regret my time in Project Entropia (vice versa!) as Jane McGonigal suggested. I regret my time in Entropia Universe a little bit. But not much. That's possible because I catched the right point (early 2014) for stop it and cash out.
     
    Last edited: May 1, 2016
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  4. Ya, the mature community, scamming was super rare and an alienated, immersive sc-fi feeling on top of it.

    RiP ! FUMA !
     
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  5. Mesh; thats a great idea; the habbit rpg I mean.
    I'm used to imagine things when doing boring tasks to motivate me to continue. And from this concept grew the idea of making a game out of all my todo's and stuff.
    Now I learn that something like this already has been written. Although I don't like the online aspect of it. Well, great minds think alike; and crazy ones too I see :D
     
  6. NotAdmin

    NotAdmin Administrator

    Sorry for the off-topic, but I felt compelled to reply.

    I love games, and probably am addicted to them to some extent. Pretty much have been since I was a kid.

    When I was a kid, I got a handheld game for xmas or a birthday or something. Can\t remember which one it was, but it was the equivalent of an endless runner, where you dodged objects while driving, or something. My dad and I would compete for high scores, and I often played while walking to school.

    My parents were/are quite anti-technology, so it took us forever to get our own computer. My aunt brought in a Mac every now and then and we'd play games for hours. Every so often I was allowed to borrow an old Atari, with Pong, Space invaders, etc. At some point, my friends got Comodore 64s, later on Amigas, MSXs and Spectrums, and I was totally hooked. It took until 1998 and a government subsidized incentive for us to get a PC. It was a 286, with a VGA screen, and a matrix printer. Made by Philips. It weighed a ton (literally).

    I promptly flunked my high school year, and really discovered a love for computer games. We would play the old adventures like Larry, Police Quest, etc. A group of us would tackle a game, and we'd update one another when we'd find a way past the next hurdle. It was slow, but tons of fun. We'd literally be stuck for weeks (this was before the internet). The whole experience greatly improved my English skills. I still got into tons of trouble with my English teacher, but that was primarily because I was lazy.

    A few years later, the group of friends I was a part of were pretty much the biggest distributors of games for miles around (we were basically couriering between BBS's). We literally touched hundreds of games in a year. At some point my mom threw a fit and screamed at me that playing games would never ever allow me to make a living.

    Fast-forward a few decades of games-filled quality time, and I now work for a game engine company, that is drastically changing the gaming industry as a whole (for the better).

    FUCK YOU MA! (pun intended)

    Games can be good or bad. They improved my English, and the earlier mentioned laziness means that I nowadays try to code my way around manual labour. Yes, some games are made like drugs. Be aware of this. Stay in control. You've got this.


    Amazing games are being made. VR is finally taking off for realsies (must be the President's doing!). It has been talked about since I was in college. I now work for a company that breathes VR. As gamers, we live in amazingly exciting times right now. I literally played text adventures where we'd type shit into a parser, and hoped it'd let us move to the next room. We're about to embark on a voyage where virtual reality and hardware will convince us that we are in the middle of a fucking battlefield, or climbing Mount Everest . Games have been used to battle depression, and even solve medical problems.

    Like everything, shit can go bad or right. The way if affects you, is up to one person only. YOU.

    We live in extremely interesting times as gamers. Enjoy it. Giggle with glee every single time a game or technology catches you off-guard. Stay away from the poison.
     
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  7. What is your take on the Sony Playstation VR?
     
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