Hi, this is why I wrote "... has nearly an RCE". 5 EUR/ month. Or 10 Silver (= 10 EUR) when paying with in game currency. Not this dramatic. The developer needs some bread, too, and I actually prefer to pay a tiny sub instead of getting robbed of my money all over the place, like MA does - right, even changing clothes or armor in EU will cost me money! Is there any guarantee in EU? What if the player I'm trading with is under suspect for whatever reason? What if his PED's/ items are considered illegal? We have to realize that MA doesn't give us any security, too. We have to realize that any trade in EU can yield us a ban, even if we're perfectly innocent. There's lot's of examples for this. MA is the police, the attorney, the judge and the hangman for EU. There's no way for us to claim/ appeal/ dispute anything in a formalized way. There's not even a position in their book keeping securing the money the participants have in game. Guess you're wrong here - this is different. "Selling gold/accounts in WoW for real money" is marked a bannable offense by the various EULA's etc. Blizzard doesn't say "Do as you like, but don't bother us with the results!" (as Wurm does), no. They say "If we catch you doing such, we'll hammer you with a lifetime ban!" And they do. So, back to topic - what would a perfect RCE game need? Maybe some kind of formalized mechanics to resolve real-money related disputes? Such should be possible - any actions are logged anyways, so a "clearing center" could be established. That could be appealed by any participant feeling scammed, and that would check these cases. There could be fines to ensure it's employees wages, taken from the losing party (partly, for sure). For sure, such would need a detailed "code of behavior" - so that any participant would clearly know what's right and what's wrong. Clear, detailed rules. Another thing very important would be kind of a "secure bank" to keep all the participants TT value, so that in any case these could be payed out. With priority to any other creditors of the game company. Would MA go haywire these days quite few of us would see a meager PEC of our money ... You see, just these few basic requirements for a real RCE are quite challenging. Since any game company has to decide how to best earn the money, it puts this kind of games into a bad disadvantage. They'll go the easy way, for sure - why try strange new ideas that need a lot of expenses, when we can fail this well with much cheaper alternatives? Have fun!