I posted an article up on my company Facebook page regarding the size of the virtual goods industry in 2010 and it was amazing, nearly twice what I had estimated it would be. Some key snippets: "$7,300,000,000: expected global revenue generated by the virtual goods industry in 2010. This is huge, considering the $60 billion generated in 2009 by the video game industry as a whole, and clearly shows that browser-based gaming is making great strides." "$2,100,000,000: The projected size of the US virtual goods market in 2011." "$635,000: New world record for the single largest purchase in an online game, in this case a virtual intergalactic resort in Planet Calypso." ... and just to keep things fun (and keep fun in perspective) "15,000,000: number of virtual hot dogs eaten by non-playable characters in LOLapps’ Ravenwood Fair (nom nom)." Check out the full article here: The Year In Virtual Goods By The Numbers :read: Also if youre keen on what your fellow Entropians are doing, check out my company Facebook page here: Virtual Reality Consumer Advocates | Facebook Dont forget to "Like" us! ;) We're launching a website in the near future which will serve to educate users on the types of virtual worlds they are involved in, and what that will mean to them in the coming years. We've been working on our first content pieces, and may even have a few pieces of immediate interest to a few fellow Entropians.