To skill or not to skill, that is the question!

Discussion in 'Next Island community' started by Magyar, Jan 11, 2011.

  1. View attachment 720

    These days alot of noise is being made about the inconvenience of new players skilling up at the revive terminals. The basic insinuation is that it is wrong to do; that basically these players are cheating. I'm not certain they are.

    The benefits of being involved in a beta test classically include submission of bugs and the use of "sideways" thought patterns. Using these thought patterns to their logical conclusion ultimately ends up in breaking traditional rulesets, gaining advantage in ways that were not intended. This is indeed what is happening here. New players are gaining alot of skill points at the revive terminals. How much? In the neighborhood of 180 points of evade per night, at early levels! Yes it is unintended by the game.... but is it cheating, or is it simply illustrating a potentially large problem exists with the game before public release?

    Think about that. Then think about this:

    I wrote this not to justify cheating or abusing the system. I wrote this to give a picture of my girlfriends dead avatar some kind of story so that I could post it in an interesting way. After all, its an interesting picture!

    Now get your panties out of that bunch they just got in and say "Damn Magyar. You caught me being all uptight. I need to go get a beer and watch some television before I have an aneurysm."

    Take care. :p
     

    Attached Files:

  2. narfi

    narfi Lost

    It is a "bug" that has been around for a very long time and as far as I know was fixed at least as far back as the mutant invasion on Hadshame which had untureted revivals during vu9.

    Here are the three reasons I know not to participate in the revival evade skilling.

    1. Mobs only give a couple of skill gains before they are deactivated. Much like the "this mob is in a condition where it can not be sweated or damaged" when you are hitting it and it cant hit you because its stuck on some obsticale. Each mob has a hidden "that avatar can not gain skills from me untill it actually interacts with me again" which means after a couple of skill gains its pointless.

    2. 180 evade points at low levels is the equiveland of a 0.24ped skill implant, at 3000skill points that is the equivelant of 6 skill points. So the skill gains are truly negligible and not worth worrying about.

    3. It is damaging to the first impressions of people who first come to the game and are repeatedly killed by a swarm of mobs that have either been trained to the revival for that purpose, or just inadvertently agroed to the revival spot just by the presence of the afk skiller.

    In my opinion the negative impact out weighes the negligible skill gains that are gained by doing this.
    I know that it was very frustrating for me during my visit there when I saw someone (from your soc) repeatedly dying at a revival at a TP, so I killed all the mobs for them to help out. They were obviously afk and didnt offer any thanks or comment at all. I went out hunting in the area and ended up dying 10-15 minutes later and ended up back at the revival and there were 20 mobs i had to kill before I could tp back to the mob I was working on. By that time my cords to my mob had scrolled way past where i could check it out so I had to wonder around for a while to finish my kill. EXTREMELY FRUSTRATING

    As for the bug/not bug should it be reported thing.
    The developers know about skill gains they have known for years.
    NI devs have been informed about the need for more turrets rather publicly on this forum, and have known since before Christmas.

    In summery: IMO these players are not "exploiting" a bug. They are however hindering the game play of others, both new players and experienced. Which I believe is against the EULA, which is always up to (mis)interpretation.

    narfi
     
  3. The way i see it is very simple.

    If they found a way to gain skills for nothing, good for them. And i mean that, as long as they choose a distant revive that doesn't interfere with other players much.

    What i personally find unacceptable, is them choosing to do so in Serpentine and Enchanted Village, as those are the two places we know of that new players spawn. It's drawing a huge percentage of frustrated new players away from the game which is bad for all of us, and it's costing a not insignificant amount in ammo and decay for those that have made a habit of going there just to help new players that might be stuck, which is bad for some of us.
     
  4. To say I didnt want to have a discussion like this would be a lie. I wanted to present it in a semi lighthearted way though to avoid any sort of crazy talk. You know. The crazy talk that tends to happen on forums when people have beliefs instead of points of view.

    To be honest, the players are not hindering the game play of others. They arent luring these mobs to the TPs. The mobs spawn there and swarm anything that shows up. I teleport into places like Ajolite and Serpentine fully armored, not because players are there exploiting, but because they might not be. Then all the mobs are immediately on me, instead of being distracted by another target!!! My higher level of evade mitigates the damage mobs like Boars and Monkeys can do to me. New players however are not so lucky. Theyll keep dying there whether people are skilling or not. I have to perform rescues at places like the aforementioned Ajolite for lower end soc members there almost daily, and most of the time it turns out they are the only people there, having died while exploring elsewhere in the area.

    I actually decided one day to test this skill thing out for myself. Narfis right about the skill gains. This type of thing is only good for noobs, even at level 18 evade I didnt see a single gain in almost 1/2 hour of monitored testing. What I did note was that nobody else was at the teleporter, and all I needed to do to start the process was take my armor off and wait.

    In our quest for a villain it seems we are blaming the player who gets caught in the system, rather than the system itself. Spawns simply shouldnt be happening so close to teleporters/revives.
     
  5. Alot of people seem to be using this particular bug.

    [​IMG]
     
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