Saw this on KickStarter, and it looks pretty interesting. They started their funding today, and already almost met the goal. The game will be set in the same environment as the old Planescape: Torment, which is viewed by many as a prime example of how to use great storytelling in an RPG. Here's some details listed on the KickStarter page: Torment is a single-player, isometric role-playing game. You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party. The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment. The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms. The game will be available in English, French, German, Italian, Polish, Russian, Spanish. The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.) Some of the aspects of the game I really liked reading: What does one life matter? The nature of your character is such that you attract others—powerful but fundamentally broken people who seek out your presence. They might hold some of your answers, and they may be some of your closest allies... or they might be among your most dangerous enemies. They need your help, and you can make them whole or exploit them for your mission, even if it means their ultimate doom. And: Reactivity, Choice, and Real Consequences You want your games to treat you like you’ve actually done something in that world. You want to see rewards equal to your actions, and you want to see the world’s reaction change based on what you’ve done. An RPG should offer you many ways to reach its many endings, and each should honestly reflect the choices you’ve made. Each ending should be equally valid and important. We’ll do that. The whole project description is on KickStarter: http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera They have 30 days left, and already raised 828k out of a desired 900k of funding, so I'm guessing it'll become reality soon enough :)
They got all the funds in just 6 hours, that's pretty amazing. Watched the video and it does sound interesting. Never played the original, but this looks pretty cool. Man, they got another few 1000 while I was tying this message
Torment took 6 hours to reach their goal and is still raking it in. They also broke the record for fastest campaign to reach of 1m USD in funding: http://www.edge-online.com/news/record-breaking-torment-kickstarter-reaches-target-in-six-hours/ The funding currently is at 1.6m USD, with more than 30.000 backers, and 29 days to go.
They closed their funding run with well over 4mio USD backed. This makes Torment the highest funded game ever on KickStarter.