This thread is supposed to bundle all release notes at one place: Entropia Universe / Platform Planet Calypso ROCKtropia Next Island Planet Arkadia Planet Cyrene Monria
Entropia Universe Monria Moon Released Mindark has worked closely with the team behind Monria to implement their vision for the moon estate.Monria stands out as the first Cthulhu Mythos inspired Sci-Fi Horror MMORPG. To check out Monria, visit monria.com where you can register an account and download the game. Quests Monria new arrivals will spawn on Thule where they can try out the Calypso beginner’s tutorial. Speak to Mr. Yoshida to start the tutorial quest chain. All new Monria arrivals will receive a Monria shirt which will flag them to travel to Monria after completing the Thule tutorial quest. The Thule tutorial quest can be skipped by speaking to Mr. Yoshida or Lieutenant Smith Four hunting Iron missions, one for each unique Monria creature, are available at the Main Crater outpost. New crafting missions: speak with NPC Tobie in the Monria Hub. New arrival mission chain. speak with NPC Hank Powers near the teleporter in the Monria Hub. Quests that will be enabled after next week’s patch: Find the missing chapters Mining Challenges Entropia Universe Platform Fixed Issues Loading time for client has been improved. Issues with the 32-bit lighting has been fixed. Auction orders will now buyout items with the buyout markup set to 100% Fixed an issue where the last attempt of a limited blueprint failed It should not be possible to get lower than 5% strength on AEOT anymore Client freeze when equipping or opening an inventory with a tool with attachments is fixed Hitboxes for many planet partner creatures have been fixed Known Issues Collision detection on some terrain models is missing causing avatars to become stuck in some situations. Press T when stuck to revive at the nearest revival terminal. Monria shops are labelled with wrong numbers. This will be corrected in the patch and shop deeds will then be delivered to the moon manager. Monria Hub teleporter room area incorrectly displays “String 0”. Some quest dialogue locations are reversed. The quest givers on Thule appear to be sending Monria players to Calypso before sending them to Monria. Sort columns in the auction interface are not functioning. MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved. Source
Planet Calypso PLANET CALYPSO CONTENT RELEASE 2013.3 2013-11-05 ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!*** Cape Corinth The Cape Corinth area has received a major graphics and content overhaul, this is the first stage in a long term project to improve all areas on Eudoria. The following list is a summary of what has been done. Terrain and textures have been redesigned in order to create a more diverse and immersive landscape. Performance has been significantly improved. Resources have been redistributed to follow geological formations, adding more realism to the mining profession. New creature spawners have been added, including some intense grinding areas for many popular creatures. Added a lot of new points of interest, including a Maffoid Village . The various estate villages have been redesigned with lots more character to them. New wave spawner - The Warchief’s Sanctuary New wave spawner - Typhon’s Reach Re-designed wave spawner - Hadesheim Assault Corinth cities and outposts have been completely redesigned. New participants can now begin their life on Calypso in the Half Moon Bay outpost. Lots of wonderful new music created especially to fit Corinth’s new aesthetics. Missions Daily Missions - Five new daily mission groups, three for hunting and one each for crafting and mining. You can pick up a random mission from each group once every 16 hours from Daily Mission Terminals found in Cape Corinth, Port Atlantis and Twin Peaks. Daily Tokens - These new tokens can be obtained by completing the new daily missions, and can be used to purchase non-tradable items from the Daily Token Trader NPCs located in various cities. Combat Tokens - In addition to being offered as rewards for completing regular missions these new tokens are meant to replace the old Mission Token items, and can also be found as loot on certain shared-loot and boss creatures. The old Mission Tokens can be converted into the new Calypso Combat Tokens by interacting with the Mission Token Converter NPC in Cape Corinth. New Iron Challenge Mission Chain - Oculus . Mission NPC: Servion at 32974, 37913 New Iron Challenge Mission Chain - Gokibusagi. Mission NPC: Professor Elon Surs at 68308, 79038 New Iron Challenge Mission Chain - Hispidus. Mission NPC: Gerard at 74216, 85845 New Iron Challenge Mission Chain - Maffoid. Mission NPC: Josh Erland at 61740, 88037 New Iron Challenge Mission Chain - Feffox. Mission NPC: Major Joseph Edwards at 75565, 92635. Large Feffox herds have been reported in northeastern Eudoria. New Mining Challenges - Mineral Resources: Lysterium, Belkar, Blausariam, Iron, Zinc, Narcanisum, Frigulite, Cumbriz ,Copper, Caldorite, Pyrite. Visit a Mining Guild representative in Port Atlantis, Cape Corinth or Twin Peaks to register for these rewarding new missions. Changes The Aurli bosses in the cave on Crystal Palace no longer spawn automatically when a server is restarted. Increased the view distance of the oil rig. Missions that formerly awarded mission tokens now award Combat Tokens. The Wanted: Bloodclaw (Daily) mission now offers 6 combat tokens as reward. Updated the attack animations for the Kingfisher and Allophyl creatures. Updated the graphics of the following creature classes: Combibo, Cornundacauda, Cornundos, Jamraider, Kingfisher, Sabakuma, Snablesnot Female, Snablesnot Male, Turp Removed the former Mission Token trader NPCs from Fort Victoria, Ringhorne and Chug’s Hideout. Increased the maximum stack size of Berycled and Caudatergus trophies. Iron Daikiba Challenge - Daikiba Cubs now have a 50% chance of increasing the mission point counter by one point. Iron Challenge: Harbinger. Mission Broker Colonel Sam Garcon has been moved to 60470, 85213 Iron Challenge: Eviscerator and Longtooth. Mission Broker Fritz Feldgast has been moved to 61719, 88012 Removed the Atrax Stalker spawn from the field north of Camp Icarus. Bug Fixes Fixed several broken exploration achievements in the Corinth area. Fixed the land area controls on Vermillion Fields. Fixed an issue that caused doors in Cyclops Depths to open and close improperly. Iron Challenge: Mind Reaver Stage VI - Skill rewards are now accurately reflected in dialogue choices. RX OpTac x1 Thigh Guards (F) now have the correct protection values. Known Issues Several previously discovered teleporters may not appear in the map locations list. These teleporters will need to be rediscovered in order to use them. We strive to ensure a smooth and problem-free patch. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. Source
Planet Arkadia Planet Arkadia Update 2013.3 (5th November 2013) The following are changes that come with Planet Arkadia Update 2013.3. This information is provided to the extent that the IFN and ACA are at liberty to discuss at this time. Log in today and check things out for yourself, to discover how the changes affect you! NEW CONTENT Mutated Mobs will no longer spawn in the wild IFN Science Division, with help from volunteer colonists and squads from the IFN Commandos have managed to successfully cull the recent spate of Mutated Mobs. As a consequence, Mutated Mobs will now only be available with the spawning of Mutated DNA on one of the private Land Areas. New IFN Base In support of current and future operations, the IFN Engineering Corps have established a new regional IFN base near the site of the old Valiant Firebase. This replaces the previous Firebase, and so the existing Valiant Firebase TP has been moved accordingly. Major upgrades to both the base structure as well as colony support facilities have been made, along with ample landing facilities. All colonists are advised to make themselves familiar with the new base in case of emergency. Oil Rig Operational! The IFN Engineering Corps have finally managed to get the Arkadian Oil Rig working. It is now operational and pumping out a steady supply. New Land Areas Available! ACA surveyors have finished their planning and land allocation fieldwork. As a result, the remaining deeds for Land Area ownership have been made available and are currently held by the Arkoin Broker at the IFN Supply Depot. If you want to own your own private piece of Arkadia, now you have your chance! Viceroy Armour Bill has altered the patterning of his customised and highly sought after Viceroy Armour. From now on, he will no longer be providing the special "SkullCandy" edition to people that speak to him after today. Instead, he will be offering standard Viceroy; it has the same stats, just not the blue skull on the shoulder plate. If you have already spoken to him regarding getting a set of the SkullCandy version, he has agreed to supply it to those people that still have the mission active. Bill has further agreed to accept unwanted sets of the Skullcandy version in trade for its TT value (full set only). In addition, you may trade in either the full set or separate pieces of the standard Viceroy in exchange for its TT value. After doing so, you may once again take Bills mission in order to get a new set or new individual pieces if you wish to search for better tiering rates. Mining Missions The ACA and IFN have organised a number of Mining missions in order to issue some challenge to the illustrious Miners of Arkadia. To begin with, a variety of Ores and Treasures have been initialised. Subsequent updates will add further Ores/Treasures/Enmatters. These missions will be available from the Quarry Managers Office. New Wave Spawns Five (5) new wave spawns have been detected in and around the Celeste area. These spawns seem particularly suited to our less experienced colonists and as such may be utilised for lower level training and skilling. However, even low level creatures can be a handful in large numbers, so watch your back and carry plenty of ammunition! The locations of the Wave Spawns have been added to your map. Smuggler Activity increase The IFN have expressed concern at rising levels of Smuggler activity. Items were recently stolen from an IFN storage and investigations are underway. The IFN reminds all colonists that the Smugglers are dangerous and are to be considered a threat to the stability of the colony. ********************************* Additional Information Bug Fixes The development team have bought a fresh can of bug spray, a new swatter and a rolled-up newspaper. As a consequence, several annoying bugs have been fixed. Among these was the bug affecting the correct display of Riptor Leather Texture. Known Issues Some armours still have a glitch causing the right eye to melt and droop down to the ground. We are hopeful of a resolution to this issue soon. The new Valiant Firebase has some graphical issues with how it loads. A number of changes and improvements have already been made with the upcoming mini-patch due Tuesday next week (12th November). Some armour parts and shops are experiencing item visibility issues. Source
Planet Cyrene New Additions - Planet Cyrene - New Dynamic Upgrades - Imperium Orbital Strikes - The Imperium has razed many of the large mountains on Cyrene with an orbital laser to harvest massive amounts of minerals for an unknown project. - This has significantly changed the landscape of Cyrene and released a new creature from the depths, the Vlanwing, a bat like creature and one of the first mammals on Cyrene. - The robots that the Imperium sent out, Protocores, to harvest the new craters have become unstable due to an electrical discharge remaining from the orbital strikes, and have turned hostile. - The Turrelions have stepped in and offered to solve this problem for the Imperium and have set up bases and teleporters near all the major craters (which need to be discovered). - Garvers - The Empis Wasps that inhabit this area have swelled in population. Something is definitely buzzing about in this area... - 0x101 Supply Depot - Five noteworthy players have been immortalized with statues: - Agis, a master hunter who has hunted and documented his hunts of Cyrene creatures. - non, who goes above and beyond to help many new players and offer suggestions. - Remy, who has discovered many blueprints on Cyrene and has helped with feedback to improve Cyrene. -Thanatos, has found, pointed out, offered suggestions on how to fix many bugs that were not made public. - TunerS, who has compiled and shared all the data he has gathered about Cyrene from combines to creature loot. - Each of these players has helped not only in shaping Cyrene, but helped other players who have come to call it home. - Puny Beach - Aside from being a great place to hunt Puny creatures, there are now many simple missions available to help new players get started on Cyrene from the following: - Miner Salazar - Weaponmaster Aron - Weaponmaster Rob - Medical Tech Godfrey - Fashion Adviser Robuck - John Fhartly - New Creatures - Vlanwing, a fearsome creature from the depths of Cyrene. - Protocore, renegade mining robots that have turned on their masters. - Acidic Jellyworms, mutated by toxic environments. - New armor sets: -I.S.O.R. (Imperium Orbital Strike Reconnaissance), a mix of Zekkonian and Imperium technology. - A.R.C. Hazard, a combination of A.R.C. and Zekkonian design. - Improved B.E. Armor, a combine of B.E. Armor and other materials into a new and improved armor set. - New Blueprints: - New Plastic Components using many basic ingredients. - New First Aid Packs designed by the Ozpyn Corporation. - New Tools: - The Imperium Refiner is finally available from the Trade Terminal. - New Detectonators along with New Mining Amps. - New First Aid Packs (aside from those crafted ones) for levels 30+. - New Quest Reward - In addition to the BLP Pistol from the Stage Two Epic Chain ( Ozpyn BLP S1X4) there is now a Laser Rifle (Ozpyn Replical HK S1X4). - New Clothing rewards from the Proving Ground and Arenas that can be worn outside of the Hub. - New Quests - 20,000 Kill Point Challenge is now available for the following creatures: - Tide Claw - Dire Weed - Crystal Pede - Weekly Kill Point Missions for the following new creatures: - Vlanwing - Protocore - Daily Kill Point Missions for a wide variety of players from the Faction Ambassadors just south of Puny Beach: - Meet the Tahnok... - Meet the Zyn'Kimbro... - Meet the Turrelions... - The Turrelion Tailor at Base Camp Gamma has more missions for players who have finished "The Ultimate 'n00b' Challenge" - Test of Faith - Stage 1 - Pants - Test of Faith - Stage 2 - Jacket - Test of Faith - Stage 3 - Boots - Test of Faith - Stage 4 - Goggles - Test of Faith - Stage 5 - Coat - In Following Stage Two Epic Missions are now fixed and available: - Stage 3: The Zeladoth Pandemic (part 2) - Stage 4: Right Outta the sky - Stage 5: Cleansing the Sea - Stage 6: Into the Tamangon Fires - Stage 7: Yes, All the Skulls... - Stage 8: Stalking the Stalkers - Stage 9: We Need a Bigger Boat - Stage 10: Bevis and the Gang - The culmination of the Stage Two Epic is also available: - Stage 11: Stage 11: The Senator Speaks! - Stage 12: The Empis Queen New Additions - The Hub - Many new clothing items (shirts, pants, boots, jackets, coats) have arrived and are available to buy from vendors with your Reward Tokens (White, Green, Blue, Purple, Orange, Red, Lime Green). - The Proving Grounds items to engage in PvP have changed: now to enter it takes 5 Vibrant Sweat, and per kill you awarded 4 Reward Token (Lime Green) used for special clothing that can be worn either inside or outside of the Hub. Changes - Planet Cyrene - All creature hit boxes should work correctly. - The Following Quests have been rejiggered to work more smoothly and stop certain exploits: - Craft an Ozpyn Filter! - Craft an Enkidd Dire S1 (L)! - Craft a Pattern Shirt Series 1 (L,C)! - Craft an Ozpyn Cold Protector (L)! - Craft an Imperium Key Cube! - Mine Up Zorn Star Ore! - Mine Up Yellow Crystals! - Mine Up Kaisenite Stone! - Mine Up Blue Crystal! - Mine Up Iridium Ore! - Hail Lazidol, The Great Sea Beast! - Getting Battle Ready - Summoner's Gambit - The following items have had their materials and over all PED value reduced: - Imperium Cube Component 1 (1 PED -> 10 PEC) - 150 Crude Oil -> 15 Crude Oil - 150 Lysterium Stone -> 15 Lysterium Stone - Imperium Cube Component 2 (1 PED -> 10 PEC) - 150 Zorn Star Ore -> 15 Zorn Star Ore - 150 Yellow Crystal -> 15 Yellow Crystal - Imperium Cube Component 3 (1 PED -> 10 PEC) - 150 Zorn Star Ore -> 15 Zorn Star Ore - 150 Lysterium Stone -> 15 Lysterium Stone - Imperium Cube Component 4 (1 PED -> 10 PEC) - 150 Yellow Crystal -> 15 Yellow Crystal - 150 Crude Oil -> 15 Crude Oil - Imperium Cube Component 5 (1 PED -> 10 PEC) - 75 Zorn Star Ore -> 7 Zorn Star Ore - 75 Yellow Crystal -> 7 Yellow Crystal - 75 Lysterium Stone -> 8 Lysterium Stone - 75 Crude Oil -> 8 Crude Oil - Imperium Key Cube (5.25 PED -> 52 PEC) - 150 Imperium Token -> 15 Imperium Token - Imperium Cube (5 PED -> 50 PEC) - Crystal Pede Hide (50 PEC -> 5 PEC) - Crystal Pede Leather (150 PEC -> 15 PEC) - Crystal Pede Leather Texture (50 PEC -> 5 PEC - Jellyworm Hide (75 PEC -> 7.5 PEC) - Jellyworm Leather (225 PEC -> 22.5 PEC) - Jellyworm Leather Texture (75 PEC -> 7.5 PEC) - Tree Dragon Hide (75 PEC - 7.5 PEC) - Tree Dragon Leather (225 PEC -> 22.5 PEC) - Tree Dragon Leather Texture (78.3 PEC -> 7.83 PEC) - Sea Wraith Hide (80 PEC -> 8 PEC) - Sea Wraith Leather (240 PEC -> 24 PEC) - Sea Wraith Leather Texture (88.3 PEC -> 8.83 PEC) - The follow weapons had been altered as well: - Ozpyn RSB S1X2 - Previous damage: 13 Impact / 26 Cut - Fixed damage: 22 Impact / 36 Cut - Ozpyn BP S1X2 - Previous ammo burn: 4000 - Fixed ammo burn: 400 - Many grammatical and typographical errors have been fixed. - Several world holes have been filled in. - Tamangon Volcano PvP areas have been fixed to not be larger than they appear. - Global threshold as been adjusted and no more "silent" globals should happen. - Many creature spawns have been increased: - Empi - Swamp Lurkers by Tanhok Gardens - Empis Wasps - One area has been decreased in creature density: - Imperium Air Base - Teleporter cost to go from n00b base to Puny Beach has been removed (however you still must go from n00b base to Puny Beach). - Shopping booths have been normalized in their placement. - Teleport areas have been added to A.R.C. Head Quarters thanks to a donation by Senator Calvin Neff. - Removed many of the dynamic lights to improve overall playability. - Fixed an issue causing any text with a "%" to only display "???". - The I.R.V.M. Instance has been closed while bugs are being worked out. - The disappearing quest objectives should now be fixed. - The no loot and no loot message bug should now be fixed. Changes - The Hub - The overall speed boost in the Proving Grounds and the Hub has been reduced from 55% to 35%. - The Proving Ground now no longer spawns Entry Tokens, but now instead spawns Reward Token (Lime Green) which have a much smaller PED value and are used to buy special Proving Grounds clothing. - The entry fee of 10 sweat to go to the Proving Grounds as been removed. - The Proving Grounds now cost 5 sweat to enter (down from 10) and now reward you 4 Reward Token (Lime Green) per player kill. - The Trade Terminal PvP weapons have been altered to not only "feel" different from each other, but not enough to make the token weapons not feel underpowered. - There are many sets of clothing available to wear inside or outside of the Hub that can be purchased for different types of Reward Tokens. - The Proving Grounds will now heal players when they enter. - The number of spawn points in the Proving Ground has been increased. Known Issues - Support weapons are not currently working properly, this is a platform issue. - The Spear MK. III is difficult to maneuver, this issue will be fixed A.S.A.P. - The Spear destroyed model becomes invisible, this issue is being looked into. - In the HUB there is an issue where the stat over ride does not work correctly, this is currently being verified. - All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch. - Ravenous Swamp Lurkers disappear sometimes, this issue is still being looked into - Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into. Lastly, as always, please give adequate time for all the new loot to be added and new missions to be activated. Source
Monria Monria Moon Released Mindark has worked closely with the team behind Monria to implement their vision for the moon estate.Monria stands out as the first Cthulhu Mythos inspired Sci-Fi Horror MMORPG. To check out Monria, visit monria.comwhere you can register an account and download the game. Quests Monria new arrivals will spawn on Thule where they can try out the Calypso beginner’s tutorial. Speak to Mr. Yoshida to start the tutorial quest chain. All new Monria arrivals will receive a Monria shirt which will flag them to travel to Monria after completing the Thule tutorial quest. The Thule tutorial quest can be skipped by speaking to Mr. Yoshida or Lieutenant Smith Four hunting Iron missions, one for each unique Monria creature, are available at the Main Crater outpost. New crafting missions: speak with NPC Tobie in the Monria Hub. New arrival mission chain. speak with NPC Hank Powers near the teleporter in the Monria Hub. Quests that will be enabled after next week’s patch: Find the missing chapters Mining Challenges Source