Welcome Centre needed

Discussion in 'Next Island' started by Corey 'GreyFox", Jan 15, 2011.

  1. I have only been here two years but for my first year I mostly just wondered around lost, sweated some, killed some low lvl mobs, didn't really play much that first year, maybe two-three hours a week. Wasn't until Dec. 2009 that I "really" started playing, that was when I met a mid lvl player who showed me the ropes. If it wasn't for him tutoring me then I probably would have stopped playing.
    This game needs an introduction area for new players. And if you visited Gateway on Calypso during the open house you know that was a poor example.
    I have seen lots of players trying to help and guide new players on NI, but no-one can be online 24/7. If NI wants to meet it's three year goal of one million players then a "welcome centre" is needed now. Or at lest very, very soon.
     
  2. As long as the welcome center doesnt come with community bullies... sorry... advisors Im all for it. Although to be honest I think what this game may benefit from more are simple "simulation" buildings. New players and veterans alike can enter the simulations, these sims would cost no PED to play in and give no PED on return.

    Think of it instead like laser tag. A player in the simulation could visit a vendor and check out fake equipment for say 30 minutes a piece, then go play in the sim. Once leaving the sim the equip would immediately disappear, thus preserving the EU world integrity. Players could experience PvP and PvE simulated content, learning the controls at zero risk/reward.

    In short - Welcome Center --- yes. Affiliated Avatars with special rights/privileges --- absolutely not.

    Any counselor/gamesage program in other games is corrupt. Anonymity of the counselor, close monitoring of the logs, and no 2nd chances removal of privileges is how this corruption is mitigated in other games. MA showed us their current system and past systems are incapable of delivering the same quality. Perhaps its because they dont employ full time GMs. Perhaps they simply dont know how to adequately vet their applicants. Until we can remove people strutting around like little lords because the system chooses to give them a title though, lets do whatever we can to steer clear of such demonstrated stupidities.
     
  3. Ahhh the Magyar *waves*

    Yes the advisers are bad .... here is the worst they do .. they help newbies ... oh the horror !!!!!



    Back to a Welcome centre. I dunno how NI is taking the newbie waves. But the idea of a welcome centre is catchy. I however still like to see more 1 vs 1 teaching and close contact support like mentoring. Some newbies i have close contact with stay and are part of the community.
     
  4. Case in point. Faye has been largely silent on these boards until this post. She is one of the advisors that needed vetting. Politicking, bullying, and belittling someone are her specialties, as this post illustrates.

    Note she does not mention how advisors aggressively pursued players, actively contributing to a poor environment in Port Atlantis by conveninently misinterpreting the TOU to attempt harassment of players via support calls and ingame. She doesnt mention how regular players in PA rose up in open revolt against community advisors doing this. She doesnt mention community advisors going into the newbie areas and "warning" players about guilds and individuals by name whom they did not care for.

    Yes. The community advisor program was a wonderful program that hired wonderful people... as long as they liked you. If they didnt... they used every dirty trick they could think of to make your life unpleasant.

    Faye. Ive been posting on this board since October. You've had nothing to say to me for almost 4 months. You've barely said anything on these boards at all. Show some class, if you have any, and keep your horrible attitude on Calypso where it belongs.
     
  5. Can we keep the Calypso related topics to the Calypso forums? There are far more interesting things to discuss in a planet that's being born...

    @ Magyar: I like the demo idea, but i see two problems with it. One, which i guess could be resolved by MA if they so wished would be the skill gains by the use of free equipment and two, although reinforced by one, the fear that more and more players would spent time in there instead of out in the game. Not all are into the RCE aspect of the game...
     
  6. Sorry.

    The Calypso topic only had relevance insofar as to illustrate a situation I feel we should not get into. It wasnt meant as anything more than to serve as a discussionary counterpoint, one I hope the development team seriously considers.

    With regard to the laser tag type arena:

    No skill gains should occur while inside the arena building. This is for teaching, not for skilling or gaining items. Its a free way of teaching players the very basics of gameplay, and providing new and old players a meeting ground and way to pass idle time in a fun way. The indended side benefit of something like this is to provide a spot where players can go in between deposits and still have fun in EU as they may define it... through combat.

    Some players, those who might prefer PvP may hang out in these areas exclusively, but is that really a negative thing, or is it adding to the atmosphere of a city through encouraging players to participate in a variety of things?​
     
  7. I'm trying to look at it from two viewpoints at once. What would be good for the players and what would be good for the Planet Partners and the economy, because if it doesn't work for them, it'll never be implemented.

    This way, with PvP'ers as you say preferring the "free ride" for their enjoyment - something absolutely understandable, i'd get there and PvP too - the not insignificant amount of ped they drop into the loot/decay pool will be instantly gone :/ And i guess that's why i don't see it happening, even though it does have it's merits.
     
  8. Its a trade off. Ultimately i think it would bolster the reputation of the Entropia Universe as an entertainment platform and help to reverse 7 years of stigma coming from bad advertising. No longer are the costs a factor for simply wanting to have fun, which has been a gripe of the MMO community at large for a long time. So pervasive are these arguments that certain sites will not list Entropia Universe as a MMO, because they no longer believe it to be a game.
     
  9. Fair point, but i'm afraid that's something that MA has to decide in order to boost the rep of the platform, and for some reason i can't exactly picture them doing it for a Planet Partner or for us...

    Then again, we can always hope :)
     
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