https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html Someone shared this with me. Its very nerdy I warn you. Lots of things about the old game from the 80's also stuff about using real world data to plot where all the stars are and also procedural stuff to generate things (or not as they concluded for now). Also some really great stuff about how they decided things by engaging with the community on the forums and coming up with the best idea for how to do things like high speed travel and so forth. Some other interesting talk about game play problems such as if 2 players have speed up time option and one uses it and the other does not. What does each player see as he passes the other in game? ;) Wistrel PS this is a podcast so don't actually bother to look at the video. Just listen.
Hi Wistrel, Thanks for sharing. Interesting challenges indeed. I was looking at it on the kickstarter site a while back, now funded and working on stretch goals. KS llink > https://www.kickstarter.com/projects/1461411552/elite-dangerous They also have a nice running series of Dev Diary updates on there too. You may want to know the Alpha is available until April the 25th to play. Web > http://elite.frontier.co.uk/ Alpha available until April 25th! Join the Alpha, start playing Elite: Dangerous now and get these added benefits: Be one of the first to play and get early access to Beta Premium and future builds of the game Includes a lifetime discount on in-game ship insurance Automatic access to all major downloadable expansion packs Some featured short videos on ED: More good ones can be found on youtube or under the main website media page ;) Alpha release: > Battle: > Docking: > And a history lesson ofc to know who your backing if you opt in :) Elite Timeline » 1984 "Elite" was written by David Braben and Ian Bell starting in 1982 while the authors were still at Cambridge University. It was first published by Acornsoft on the BBC Micro in September 1984 to huge critical acclaim. "Elite" set many firsts, and was the first genuine 3D game on home computers. Even many years after its release it is fondly remembered. For example "Probably the best computer game ever" (The Times, December 1988). It went on to sell around 1,000,000 units, and is popular still. » 1993 "Frontier: Elite II", which the company is named after, was the long awaited sequel to Elite. "Frontier" also set a number of firsts. It was the first game to have real-sized planets, where cities could be viewed from orbit, it was the first to use curved surfaces (Bezier), the only game to do a palette-fit every frame to get best use of colours (Amiga and ST only), and (apart from First Encounters) is the only piece of software (games or otherwise) that attempts to simulate our entire galaxy. » 1995 "First Encounters" was the sequel to Frontier. It was released in Easter 1995 and was well reviewed, despite being released before the development team thought it it was ready. The detailed modelling of the geography of the planets was groundbreaking, using procedural texturing to generate the vegetation, snow, etc. on the planet surfaces. Mountain ranges, cliffs and wonderful alien landscapes and atmospheric effects all contributed to the mood of the game. » 2012 "Elite: Dangerous" Kickstarter campaign was announced in November 2012 and was successfully funded in January 2013 with backers raising over £1.7 million to date. "This is the game I have wanted Frontier to make for a very long time. The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, and also fully multi-player." - David Braben (Frontier founder and CEO)
Not sure if your into old style games, but if you were, you probably remember Outcast ? Moved post to its own thread > http://www.entropiaplanets.com/threads/outcast-reboot-hd-kickstarter-initiative.11496/