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	<updated>2026-10-08T11:00:50Z</updated>
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	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=User_talk:Khaos&amp;diff=18557</id>
		<title>User talk:Khaos</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=User_talk:Khaos&amp;diff=18557"/>
		<updated>2010-12-07T17:42:00Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Delen waar ik niet zeker van ben zet ik tussen haakjes. -&lt;br /&gt;
&lt;br /&gt;
=='''Vertaling 1.8'''==&lt;br /&gt;
&lt;br /&gt;
===Nederlands===&lt;br /&gt;
&lt;br /&gt;
(Titel)&lt;br /&gt;
&lt;br /&gt;
Datum: 03 DEC 3007&lt;br /&gt;
Tijd 2148u&lt;br /&gt;
Locatie: Brug van de IFNS Cutlass&lt;br /&gt;
Vlaggenschip&lt;br /&gt;
Bevrijdingsvloot&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hoezo, het was niet helemaal juist?&amp;quot; barstte Harvir uit, (niet in staat om zijn grote schrik te ...). Eventjes eerder was hij de strategische situatie aan eht uitleggen tegen Sundari, zodat ze kon beginnen te werken aan een inzetplan voor de Archeologen. Het ging goed tot hij werd onderbroken door een dringende boodschap van Newton.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Engels===&lt;br /&gt;
1.8 In The Balance				  					&lt;br /&gt;
Date: 	03 DEC 3007 Time: 	2148hrs Location: 	Bridge IFNS Cutlass   Flagship   Liberation Fleet &lt;br /&gt;
&lt;br /&gt;
`What do you mean, it wasn’t completely correct?!’ Harvir erupted,  unable to contain his shock. Moments earlier he had been outlining the  strategic situation to Sundari so that she could begin working on a  deployment plan for the Archaeologists. It had been going well until he  was interrupted by an urgent transmission from Newton.  ‘Transmit all your findings over to Cutlass immediately,’ he ordered.&lt;br /&gt;
&lt;br /&gt;
He sat for a brief moment, absentmindedly drumming his fingers on the  arm of his command seat. What could a change in The Signal mean for the  Fleet?&lt;br /&gt;
&lt;br /&gt;
‘Comms,’ he said, catching the attention of his Communication Watch  Officer. ‘Get Milton Lee up here right away, I want him to hear this  too.’&lt;br /&gt;
&lt;br /&gt;
Several minutes passed before the doors slid open and Lee strode onto the bridge.&lt;br /&gt;
&lt;br /&gt;
‘What’s so urgent that you needed to see me right away? I was in the middle of some important research into the nature of—’ &lt;br /&gt;
&lt;br /&gt;
‘Stop.’ Harvir held up his hand to cut off the Professor. ‘I just received this transmission from Newton.  Some of your colleagues have been reviewing your decryption algorithm  to aid in future translations. They tested what they came up with  against your original translation of The Signal. They say yours might  not be entirely correct. Let’s listen to their version shall we?’ Before  Lee had a chance to interrupt, Harvir started playing the new message.&lt;br /&gt;
&lt;br /&gt;
I exist as Sal’diresh, last remaining Knight of the world  Arkadia. Hopeless is our chance of survival. Those that remain exist  here at Artalia, both final bastion for hope and final despair for the  people of Arkadia. Any beings to hear, we ask please. Help us. &lt;br /&gt;
&lt;br /&gt;
From starting, the beings whose name they gave as Oratan, came to  this world. Sought not they to trade or learn. They did seek only to  steal and kill. We met with them above the skies. We met with them on  the land. Unlimited numbers had they. But led by the Knights, with  technology of Arkadia superior, the people did hope. &lt;br /&gt;
&lt;br /&gt;
Sundari frowned. She couldn’t hear any difference, but as she glanced  towards Harvir she noticed he had gone completely still, his gaze  distant. ‘What is it Toán?’ &lt;br /&gt;
&lt;br /&gt;
‘Unlimited numbers had they,’ Harvir said in a hushed voice. ‘Not  limited. Unlimited.’ His eyes swung slowly to look directly at Sundari,  the rest of his body seemingly frozen in place. ‘This changes  everything.’&lt;br /&gt;
&lt;br /&gt;
‘That’s not true,’ Lee said, with suspicious calmness. ‘It changes  nothing. If there really were unlimited numbers of Oratan down there  we’d have seen something by now, but we haven’t.’ &lt;br /&gt;
&lt;br /&gt;
‘How could you have missed such an important detail? Was your device  just not up to the job and these other scientists had to improve it?’  Harvir demanded of Lee, as he struggled to regain control of himself.  Sundari was amazed; both men had quickly picked up on the implications  but seemed more intent on assigning blame than working out what to do  next.&lt;br /&gt;
&lt;br /&gt;
‘Hardly,’ Lee said scornfully. ‘I’ll admit that the device I created  was put together in some haste, but I assure you that the translation  process worked smoothly and accurately…’ Lee trailed off, finally  noticing the chasm opening beneath his feet. &lt;br /&gt;
&lt;br /&gt;
‘You lying… dammit, you knew!’ Harvir said, his voice angrier than  Sundari had ever heard. ‘You knew your initial decryption wasn’t  perfect! That one small change means we could be facing a hell of a lot  more hostile forces than we expected. And you said nothing! You let us  jump into this system knowing we could be facing an enemy that vastly  outnumbers us!’ &lt;br /&gt;
&lt;br /&gt;
‘I had my suspicions but nothing concrete! Besides, the risk was  still acceptable considering what there is to gain.’ Lee said, his voice  rising angrily at the accusation. Despite his loud conviction, he was  unable to meet Harvir’s eyes and instead addressed his comments to  Sundari, hoping for support. &lt;br /&gt;
&lt;br /&gt;
‘You are not the judge of what risks are acceptable to this fleet!’  Harvir roared. ‘I’ve had enough of you. Comms! Get a security detail to  the bridge at the double. I want this man confined immediately for  deliberately placing this fleet at risk.’ &lt;br /&gt;
&lt;br /&gt;
‘Wait!’ Sundari said forcefully. She had sat silently through the  exchange up to this point. Since she had spent a large part of her life  studying human behaviour, she knew that she needed to now intervene for  the sake of the mission. ‘Commodore, you must realise that Professor Lee  would have told you if he knew for certain his translation was in  error, if only because his own life is at risk. But he’s not to blame as  much as you’re making out. Be thankful that the scientists aboard Newton  brought it to our attention before it was too late.’ Out of the corner  of her eye she saw Lee’s smirk, but she wasn’t letting him off the hook.  ‘And you,’ she said, turning to face Lee, ‘have to realise the gravity  of your actions. These are peoples’ lives you’re playing with when you  withhold information!   How many discoveries do you think you’d be able  to make if everyone was killed? This isn’t your laboratory where you can  wait until you have proof. If you even suspect something is wrong you  have to report it!’ &lt;br /&gt;
&lt;br /&gt;
‘Too late for reporting once there’s blood on your hands,’ Harvir  said. ‘We’ll have to totally reassess our strategy. If we’d known this  before leaving Earth we might not have launched at all. I’m sure the  Admiral wouldn’t have allowed so many civilians to join with barely  enough troops for protection. We may even have to abort the mission and  return to Earth, taking what information we have so far.’ &lt;br /&gt;
&lt;br /&gt;
‘Toán, I understand what you’re saying, Sundari said in a gentler  tone. ‘But everyone knew when they agreed to launch with the Fleet that  there was a significant risk involved. That hasn’t changed. We know  you’re worried about trying to protect us all and we’re grateful for the  concern. But Milton’s right, we haven’t seen any trace of the Oratan  anywhere, so it’s possible they don’t have the numbers implied by the  Arkadian signal. Or they’re not here in those numbers anymore. Our  approach has always been cautious, and with this new information we’ll  be able to respond quicker if a significant threat does arise. Surely we  don’t need to turn back?’ Sundari asked.&lt;br /&gt;
‘I’ll admit that we might not have to,’ Harvir said, relaxing a  little as he recognised the truth of what she had said. ‘As it stands,  our troops are on a one hour notice to move and we could have a forward  command established within one week.’ Harvir said. He continued before  the others could begin asking questions. ‘I know that you both have a  lot that you’d like to say, but there’s a lot to consider. This is not a  decision that I’m going to rush.’ &lt;br /&gt;
&lt;br /&gt;
‘Come on,’ Sundari said to Lee, grabbing his sleeve and dragging him  from the bridge. She looked back at Harvir, giving him a confident  smile. ‘I’m sure the Commodore will inform us of his decision in good  time,’ she added as Lee opened his mouth to speak. &lt;br /&gt;
&lt;br /&gt;
As Harvir watched the bridge door close behind Sundari and Milton  Lee, he sighed heavily. He needed to think clearly and consider all  options without interruption. His thoughts continued to chase themselves  in circles. ‘Comms, I’m going to try and get some rest. I’ll be in my  staterooms. If anything changes to our situation, notify me  immediately.’ &lt;br /&gt;
&lt;br /&gt;
Seven hours later Harvir was once again in his command seat. The  bridge crew furtively watched him from the corner of their eyes as they  went about their work. He didn’t notice as his attention was dominated  by one simple problem. How could one single word make such a profound  difference? What had previous been an easy decision had suddenly become a  hard one. He looked over at the Captain of Cutlass. &lt;br /&gt;
&lt;br /&gt;
‘Captain, have the latest scans revealed anything new on the planet’s surface?’ He asked. &lt;br /&gt;
&lt;br /&gt;
‘No, Sir. Conditions are unchanged. The troops remain on a one hour notice to move.’ &lt;br /&gt;
&lt;br /&gt;
There was a pause as Harvir took a final deep breath. &lt;br /&gt;
&lt;br /&gt;
‘Launch the drop ships, Captain. I think it’s time we had a look at this planet for ourselves.’&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=User_talk:Khaos&amp;diff=18554</id>
		<title>User talk:Khaos</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=User_talk:Khaos&amp;diff=18554"/>
		<updated>2010-12-07T17:37:39Z</updated>

		<summary type="html">&lt;p&gt;Khaos: Created page with &amp;quot;- Delen waar ik niet zeker van ben zet ik tussen haakjes. -  =='''Vertaling 1.8'''==  ===Nederlands===  (Titel)  Datum: 03 DEC 3007  Tijd 2148u Locatie: Brug van de IFNS Cutlass ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Delen waar ik niet zeker van ben zet ik tussen haakjes. -&lt;br /&gt;
&lt;br /&gt;
=='''Vertaling 1.8'''==&lt;br /&gt;
&lt;br /&gt;
===Nederlands===&lt;br /&gt;
&lt;br /&gt;
(Titel)&lt;br /&gt;
&lt;br /&gt;
Datum: 03 DEC 3007 &lt;br /&gt;
Tijd 2148u&lt;br /&gt;
Locatie: Brug van de IFNS Cutlass&lt;br /&gt;
Vlaggenschip&lt;br /&gt;
Bevrijdingsvloot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Engels===&lt;br /&gt;
1.8 In The Balance				  					&lt;br /&gt;
Date: 	03 DEC 3007 Time: 	2148hrs Location: 	Bridge IFNS Cutlass   Flagship   Liberation Fleet &lt;br /&gt;
&lt;br /&gt;
`What do you mean, it wasn’t completely correct?!’ Harvir erupted,  unable to contain his shock. Moments earlier he had been outlining the  strategic situation to Sundari so that she could begin working on a  deployment plan for the Archaeologists. It had been going well until he  was interrupted by an urgent transmission from Newton.  ‘Transmit all your findings over to Cutlass immediately,’ he ordered.&lt;br /&gt;
&lt;br /&gt;
He sat for a brief moment, absentmindedly drumming his fingers on the  arm of his command seat. What could a change in The Signal mean for the  Fleet?&lt;br /&gt;
&lt;br /&gt;
‘Comms,’ he said, catching the attention of his Communication Watch  Officer. ‘Get Milton Lee up here right away, I want him to hear this  too.’&lt;br /&gt;
&lt;br /&gt;
Several minutes passed before the doors slid open and Lee strode onto the bridge.&lt;br /&gt;
&lt;br /&gt;
‘What’s so urgent that you needed to see me right away? I was in the middle of some important research into the nature of—’ &lt;br /&gt;
&lt;br /&gt;
‘Stop.’ Harvir held up his hand to cut off the Professor. ‘I just received this transmission from Newton.  Some of your colleagues have been reviewing your decryption algorithm  to aid in future translations. They tested what they came up with  against your original translation of The Signal. They say yours might  not be entirely correct. Let’s listen to their version shall we?’ Before  Lee had a chance to interrupt, Harvir started playing the new message.&lt;br /&gt;
&lt;br /&gt;
I exist as Sal’diresh, last remaining Knight of the world  Arkadia. Hopeless is our chance of survival. Those that remain exist  here at Artalia, both final bastion for hope and final despair for the  people of Arkadia. Any beings to hear, we ask please. Help us. &lt;br /&gt;
&lt;br /&gt;
From starting, the beings whose name they gave as Oratan, came to  this world. Sought not they to trade or learn. They did seek only to  steal and kill. We met with them above the skies. We met with them on  the land. Unlimited numbers had they. But led by the Knights, with  technology of Arkadia superior, the people did hope. &lt;br /&gt;
&lt;br /&gt;
Sundari frowned. She couldn’t hear any difference, but as she glanced  towards Harvir she noticed he had gone completely still, his gaze  distant. ‘What is it Toán?’ &lt;br /&gt;
&lt;br /&gt;
‘Unlimited numbers had they,’ Harvir said in a hushed voice. ‘Not  limited. Unlimited.’ His eyes swung slowly to look directly at Sundari,  the rest of his body seemingly frozen in place. ‘This changes  everything.’&lt;br /&gt;
&lt;br /&gt;
‘That’s not true,’ Lee said, with suspicious calmness. ‘It changes  nothing. If there really were unlimited numbers of Oratan down there  we’d have seen something by now, but we haven’t.’ &lt;br /&gt;
&lt;br /&gt;
‘How could you have missed such an important detail? Was your device  just not up to the job and these other scientists had to improve it?’  Harvir demanded of Lee, as he struggled to regain control of himself.  Sundari was amazed; both men had quickly picked up on the implications  but seemed more intent on assigning blame than working out what to do  next.&lt;br /&gt;
&lt;br /&gt;
‘Hardly,’ Lee said scornfully. ‘I’ll admit that the device I created  was put together in some haste, but I assure you that the translation  process worked smoothly and accurately…’ Lee trailed off, finally  noticing the chasm opening beneath his feet. &lt;br /&gt;
&lt;br /&gt;
‘You lying… dammit, you knew!’ Harvir said, his voice angrier than  Sundari had ever heard. ‘You knew your initial decryption wasn’t  perfect! That one small change means we could be facing a hell of a lot  more hostile forces than we expected. And you said nothing! You let us  jump into this system knowing we could be facing an enemy that vastly  outnumbers us!’ &lt;br /&gt;
&lt;br /&gt;
‘I had my suspicions but nothing concrete! Besides, the risk was  still acceptable considering what there is to gain.’ Lee said, his voice  rising angrily at the accusation. Despite his loud conviction, he was  unable to meet Harvir’s eyes and instead addressed his comments to  Sundari, hoping for support. &lt;br /&gt;
&lt;br /&gt;
‘You are not the judge of what risks are acceptable to this fleet!’  Harvir roared. ‘I’ve had enough of you. Comms! Get a security detail to  the bridge at the double. I want this man confined immediately for  deliberately placing this fleet at risk.’ &lt;br /&gt;
&lt;br /&gt;
‘Wait!’ Sundari said forcefully. She had sat silently through the  exchange up to this point. Since she had spent a large part of her life  studying human behaviour, she knew that she needed to now intervene for  the sake of the mission. ‘Commodore, you must realise that Professor Lee  would have told you if he knew for certain his translation was in  error, if only because his own life is at risk. But he’s not to blame as  much as you’re making out. Be thankful that the scientists aboard Newton  brought it to our attention before it was too late.’ Out of the corner  of her eye she saw Lee’s smirk, but she wasn’t letting him off the hook.  ‘And you,’ she said, turning to face Lee, ‘have to realise the gravity  of your actions. These are peoples’ lives you’re playing with when you  withhold information!   How many discoveries do you think you’d be able  to make if everyone was killed? This isn’t your laboratory where you can  wait until you have proof. If you even suspect something is wrong you  have to report it!’ &lt;br /&gt;
&lt;br /&gt;
‘Too late for reporting once there’s blood on your hands,’ Harvir  said. ‘We’ll have to totally reassess our strategy. If we’d known this  before leaving Earth we might not have launched at all. I’m sure the  Admiral wouldn’t have allowed so many civilians to join with barely  enough troops for protection. We may even have to abort the mission and  return to Earth, taking what information we have so far.’ &lt;br /&gt;
&lt;br /&gt;
‘Toán, I understand what you’re saying, Sundari said in a gentler  tone. ‘But everyone knew when they agreed to launch with the Fleet that  there was a significant risk involved. That hasn’t changed. We know  you’re worried about trying to protect us all and we’re grateful for the  concern. But Milton’s right, we haven’t seen any trace of the Oratan  anywhere, so it’s possible they don’t have the numbers implied by the  Arkadian signal. Or they’re not here in those numbers anymore. Our  approach has always been cautious, and with this new information we’ll  be able to respond quicker if a significant threat does arise. Surely we  don’t need to turn back?’ Sundari asked.&lt;br /&gt;
‘I’ll admit that we might not have to,’ Harvir said, relaxing a  little as he recognised the truth of what she had said. ‘As it stands,  our troops are on a one hour notice to move and we could have a forward  command established within one week.’ Harvir said. He continued before  the others could begin asking questions. ‘I know that you both have a  lot that you’d like to say, but there’s a lot to consider. This is not a  decision that I’m going to rush.’ &lt;br /&gt;
&lt;br /&gt;
‘Come on,’ Sundari said to Lee, grabbing his sleeve and dragging him  from the bridge. She looked back at Harvir, giving him a confident  smile. ‘I’m sure the Commodore will inform us of his decision in good  time,’ she added as Lee opened his mouth to speak. &lt;br /&gt;
&lt;br /&gt;
As Harvir watched the bridge door close behind Sundari and Milton  Lee, he sighed heavily. He needed to think clearly and consider all  options without interruption. His thoughts continued to chase themselves  in circles. ‘Comms, I’m going to try and get some rest. I’ll be in my  staterooms. If anything changes to our situation, notify me  immediately.’ &lt;br /&gt;
&lt;br /&gt;
Seven hours later Harvir was once again in his command seat. The  bridge crew furtively watched him from the corner of their eyes as they  went about their work. He didn’t notice as his attention was dominated  by one simple problem. How could one single word make such a profound  difference? What had previous been an easy decision had suddenly become a  hard one. He looked over at the Captain of Cutlass. &lt;br /&gt;
&lt;br /&gt;
‘Captain, have the latest scans revealed anything new on the planet’s surface?’ He asked. &lt;br /&gt;
&lt;br /&gt;
‘No, Sir. Conditions are unchanged. The troops remain on a one hour notice to move.’ &lt;br /&gt;
&lt;br /&gt;
There was a pause as Harvir took a final deep breath. &lt;br /&gt;
&lt;br /&gt;
‘Launch the drop ships, Captain. I think it’s time we had a look at this planet for ourselves.’&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Robot_Menace_2010&amp;diff=13665</id>
		<title>Robot Menace 2010</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Robot_Menace_2010&amp;diff=13665"/>
		<updated>2010-08-29T09:11:59Z</updated>

		<summary type="html">&lt;p&gt;Khaos: Fixed a whole lot of typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left:20px; padding-left:20px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''This page is about to become the most comprehensive source of information about the Robot Menace. Please help editing the page or make suggestions in this forum thread: [http://www.entropiaplanets.com/forums/entropiaplanets-wiki/2685-robot-event-august-2010-a.html Robot Event August 2010].'''&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Increasing Robot Spawns===&lt;br /&gt;
&lt;br /&gt;
Mid August the robot presence was increasing.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;''more info needed here''&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==- 15 August==&lt;br /&gt;
===Intelligence Report 15 Aug 00:17===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
Right, so recently the robots invaded us, now a robot communication has been intercepted in the source code of Entropia Gateway,&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Encoded:&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
7e5b6ae57aa69a1a1d0ed25e3ce87b8da12ad3a8d0a7c7d2f3&amp;lt;br /&amp;gt;&lt;br /&gt;
7a0a::3cc8b1a6d85fb4b4a0d02cf84ab4d0b86b4d8bd8a2e3&amp;lt;br /&amp;gt;&lt;br /&gt;
7d1fe97dd72d0c0e0ef7d6f5b94f4b4cc6c94eb28be5b9a9f5&amp;lt;br /&amp;gt;&lt;br /&gt;
6fa64ef9d81a3ec56a1e9a3c8a::0cc8c8a2d4a40bc6e24cd6&amp;lt;br /&amp;gt;&lt;br /&gt;
e16ca6a2d1a44de91da9::0cf80cb77aa50c1cd76d2fb26cb7&amp;lt;br /&amp;gt;&lt;br /&gt;
3c1ee13ae5b1c8a6b26fe4d6::6c4e7e2f0c3dd0e5b9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Decoded&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
consolidation phase completed&amp;lt;br /&amp;gt;&lt;br /&gt;
need chaotic element to further break down biological psycho-dynamics&amp;lt;br /&amp;gt;&lt;br /&gt;
request course of action&amp;lt;br /&amp;gt;&lt;br /&gt;
response increase production&amp;lt;br /&amp;gt;&lt;br /&gt;
endofline&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Received the intel [http://www.entropiaforum.com/forums/robot-wars/135271-transmission-encrypted-decrypted-10.html#post2526394 here]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Also in a [[Missions|mission]] related to the [[Cyclops area|volcano]] a [[Mission:Tap_into_Genesis_Star_Communications|Gen star communication was intercepted]] saying this:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tap_Into_Genesis_Star_Communications_004.jpg]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Also in previous EBN broadcasts there have been hints of artificial objects causing tremors. The tremors caused the volcano to erupt, and this same volcano is what triggered a increased robot presence, [[Genesis Star|Gen star]] had a interest in [[Cyclops area|the area]] too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
So, as this is all we have to go on at this point, what does this tell us?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Robots need and appear to be producing some chaotic element to break down biological psycho-dynamics ::Update:: they are messing with biological psycho dynamics to become smarter&lt;br /&gt;
* Genesis star are working on some Lacuna technology that has been tested on inmates of the penal asteroid, the results leave survivors violent and uncontrollable&lt;br /&gt;
* Gen star are trying to communicate with the robots&lt;br /&gt;
* The gen star communication appeared to be some covert operation&lt;br /&gt;
* Jamraders have reappeared for the first time since 2006&lt;br /&gt;
* [http://www.entropiaforum.com/forums/2536865-post106.html The revival points have began to fail, this became apparent in a mission where someones relative had died because restreaming failed](Updated, not to do with robots)&lt;br /&gt;
* Lacuna Tech, the definition of Lacuna is rather interesting and kinda relevant, can be viewed [[wiktionary:Lacuna|here]]&lt;br /&gt;
* The name Mr Book is also a character in a film called [[wikipedia:Dark_City_(1998_film)|dark city]], it involves people with mind powers similar to mindforce, more info of the film can be viewed [http://www.imdb.com/title/tt0118929/ here]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==- 17 August==&lt;br /&gt;
===First Intercept===                                                                                   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0c1ca8f78e0cd2d59de9e1f85c8e5ef9f99de36cf64da7e51c c3b9e6c90b0be21ea9&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: f3b5b2c7f9a69ab50b&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: report battlefield presence increased'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Second Intercept (Entropia Universe time: 2010-08-17 14:43:30)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 8ec8d8f9a2a7a3f84ae94bc8c6b4a38da0d24e3cc9a5d64a5b d6e6f5e99dd72aa9c5b41b1ba54a1b0c2c4ef60e&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: a55b6bd15c8a3c4eb99d4b0ec5c68e8ec58ac3c92a5cc66cf9 b14b1da0f4d71d4a3ff91e&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: e11f1ac9a22a4af8b30e1dc5c6e5d6e27e9da83c3ca07e7af5 7ba31d6f0b5c8e3f4c3db81f1cc71e3ee75bf6d12d0a8bb4d4 8be2&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept:Deploynextgenerationweaponsystemcodenamehydra'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:locationeightsixfourbyeightthreefive'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:Deploymentwindowopensateighteenthonesevenzerozerou tc'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Location: (864xx, 835xx)&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.entropiaplanets.com/gallery/pics/1/1/1/hydra_location.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Time: 18th, 17:00 [[wikipedia:Coordinated_Universal_Time|UTC]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The 'Weapon System': [[Creature:Hydra]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hydra_Creature_Info_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Planet Calypso News===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:SteelBlue; background-color:LightBlue; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
August 17, 2010: Alarming Robot Presence&amp;lt;br /&amp;gt;&lt;br /&gt;
Robot messages have been intercepted. Colonists should be cautious, as a large increase in the robot presence has been reported in various places on Planet Calypso. Several high level threats have also been detected. Stay alert.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==- 18 August==                                                                           &lt;br /&gt;
===Intelligence Report 18 Aug 5:07===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
Right so, Hydra, [[wikipedia:Lernaean_Hydra|http://en.wikipedia.org/wiki/Lernaean_Hydra]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                                                                           &lt;br /&gt;
Quote:&amp;quot;''The Hydra was the offspring of Typhon and Echidna''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                                                                           &lt;br /&gt;
Hydra is the offspring of [[Typhon|Typhon]], therefore, it points toward the suspicions that Typhon left something behind that's been burrowing underground.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                                                                           &lt;br /&gt;
Quote:&amp;quot;''Beneath the waters was an entrance to the Underworld, and the Hydra was its guardian.''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                                                                           &lt;br /&gt;
Could we be getting some kind of underground cave network or something?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                                                                           &lt;br /&gt;
I feel the rest of it in this case just points toward the sheer power of whatever is coming.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                                                                           &lt;br /&gt;
I'll be out there filming waiting for whatever is coming...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;::&amp;lt;/nowiki&amp;gt;UPDATE::&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I have been looking at the area, and theres a 70 meter across dip in the ground, as if theres been subsidence from drilling, the dip is almost parallel to the hades crater.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
a.t.m. all evidence for me is pointing toward hydra came from Typhon and has been drilling here ever since.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I'm also beginning to think this could lead to a brand new updated part of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;::&amp;lt;/nowiki&amp;gt;UPDATE2::&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This oddly is the similar location the [[Eomon|eomon]] migrated to, I'm thinking perhaps they were attracted by hydras vibrations?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Intercept (Entropia Universe time: 2010-08-18 08:11:09)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: f91c1dc7b1f97bc8a4a4d4d2c5e13a4c7e3b6ad84ba54ef65e 1fc5b61a5ed50ce6a6d2&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: f91fc92ed24d0cc81d6ed5c52ee71d1ea48af6f3b84b3b1f5b b5f58df4e26a6b&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: c3e5b2f7f93a9d4ee9&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: report decryption of code protocol three'''&lt;br /&gt;
'''Intercept: response activate code protocol four'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fourth Intercept (Entropia Universe time: 2010-08-18 08:19:59)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 01111000110010100011110010100100100100000001100101 11101000010010010010010010001101100100100110111100 111001000100101110110011001000010000&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 10100010110111011110011001000000100100100100100100 00000110010111101000010010010010010010001101100101 11011000&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 000011001000001001011010001010101100000&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: report code protocol four activated'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: migrate to code protocol five'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fifth Intercept (Entropia Universe time: 2010-08-18 08:23:54)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x78CA3CA490197A12492365D83912ECC843&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: report code protocol five activated'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===1st deploy of Hydra (August 18, 2010 - 17:00 UTC)===&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''Read about it in the news article: [http://www.entropiaplanets.com/forums/news/2620-entropiaplanets-presents-hydra-taken-down.html Hydra taken down ... was this it?]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Robot Event August 2010 Hydra Location Map.jpg|The location.&lt;br /&gt;
File:Robot_Event_August_2010_Hydra_Location_Radar.gif|The radar at event time.&lt;br /&gt;
File:Robot_Event_August_2010_Hydra_Location_People_01.jpg|Colonists waiting.&lt;br /&gt;
File:Robot_Event_August_2010_Hydra_Location_Fight.jpg|Fight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/news/2620-entropiaplanets-presents-hydra-taken-down.html EntropiaPlanets Presents: Hydra taken down ... was this it?] News article on EntropiaPlanets.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then came [[Creature:Hydra|Hydra]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Hydra 05.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==- 19 August==&lt;br /&gt;
===Sixth Intercept (Entropia Universe time: 2010-08-19 07:00:08)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x78CA3CACAF693B107993D4E324A6620843Intercept: f3b5b2c7f9a69ab50b&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x1B38CCC9597786CE24D&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intelligence Report 19 Aug 11:07===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
Ok, so I've been thinking this all over and what it means. And I've come to another conclusion. From what i can see, the robots are experimenting in some form of biological engineering. Taking a organic approach to computing so they become immortal.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now as we know Genesis Star are operating some form of human experimentation and communicating with the robots. From what i can see they can be up to two things.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A. Working to reduce the robot mindcloud so the robots die of stupidity. and developing some form of tech to fight this.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
or alternatively, the slightly more interesting but devastating,&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
B. Its a covert operation, working with the robots to operate some human experimentation to further develop the organic approach to computing. Perhaps the robots have these people under mind control, or some other form of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Either way, the Lacuna Tech could be something for the robots instead of against. We know for a fact that the Genesis Star people don't want to be discovered&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Quote:&amp;quot;MAN2: It would be very dangerous if we were to be discovered. There will be results. We just need a little time.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Either way, the text hydra came with to me suggests this isn't the last we have seen of hydra.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:Quote:&amp;quot;In effect, the robot species will become immortal. Like the hydra, it doesn't matter how many of its head you cut off&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
but don't take my word for it, you have the evidence in this thread, you have my views, make your own mind up and let me know your verdict!&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaforum.com/forums/2530993-post73.html Report Update...] Intelligence Report 19 Aug 11:07&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Seventh Intercept (Entropia Universe time: 2010-08-19 14:43:53)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x78FA61A44B406C8452464A8CB23DA248C83B107993D4E3&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x786E518D1361EA2092494CC70C425A03642292325461ECD6 27A88&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Intercept: ???'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==- 20 August==&lt;br /&gt;
===Eighth Intercept (Entropia Universe time: 2010-08-20 12:34:48)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x78FA61A44B406C8452464A8CB23ED329BC3B107993D4E2D&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x786E518D04F5389550E779B48AA184A09C554273C0FC3D3F 0F432CBC6D526D8A48C9519&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x786E518D04F538939E01CEF36915430B1657B491818AC1F8 7A7E1E865978DAA4DB149192A33&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x786E518D04F538D926F39DE6D22A86161A248C823031583F 0F4FC3D0CB2F1B549B6292325467&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: request time and location for future hydra trials'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: response trial two august twentieth two three zero zero at previous location'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: response trial three august twenty first one nine zero zero at previous location'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: response trial four august twentysecond one nine zero zero at previous location'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===9th Intercept (Entropia Universe time: 2010-08-20 14:45:00)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x9E6064229232546591EEC41E64F538939E01B21649BF&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x8A48C9519AC7&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: update location for hydra trial three and four&lt;br /&gt;
'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: location ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Intelligence Report 20 Aug 17:17===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
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Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:Originally Posted by ranpha&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:Click to enlarge&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:DECODE THIS !!!!!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
saying this&amp;lt;br /&amp;gt;&lt;br /&gt;
human.catch&amp;lt;-msg.content({hydra.trial.timestamp.utc(2300); hydra.trial.location=unchanged; hydra.trial.followup(location.other; timestamp+20;)})&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] hydra.trial.purpose-&amp;gt;evolution&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] rxunit.471.motivations={self.survival;self.species-&amp;gt;dominate.humans};&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] robot.comm.encryption.features={binary;compression ;charcode.bitlength(variable)};&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:Unit RX 471] robot.comm.encryption=modify(rxunit.comm.encryptio n.stolen);&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This has confirmed what the hydra scan info said, hydra is a robot experiment of organic computing to become immortal.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
So the question is, why would a advanced robot unit be telling us vital intel to whats going on?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Well i feel what it is, the robots are deliberately sending hydra out to learn, and need us to be there so it fights us. Organic computing might mean it now learns much like humans do.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
So perhaps each time hydra returns it will be bigger and better with more stats?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
but most of all, a trial of the new technology that, if a success, could become a part of all robots.&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaforum.com/forums/2532269-post75.html Intelligence Report 20 Aug 17:17] by [http://www.entropiaplanets.com/forums/members/stave.html Stave]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Intelligence Report 20 Aug 21:31===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
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| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}         &lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;quot;Originally Posted by Caramon&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:- It tells us this because the robots are a threat to the Rx species.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I thought the RX were Elite Robots that scout ahead and that they're on the same side?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thats what previous evidence that I've seen suggests, and everyone else I've spoke to so far.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:Originally Posted by Razer&amp;lt;br /&amp;gt;&lt;br /&gt;
:So if the Hydra needs us there to learn from us, I'd say don't go there the next time and let it stay dumb.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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Well thats not going to happen, it'll be on a mission and will do anything to complete that.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But I've been thinking, the old generation of bots it's said that the more there are the more network latency there is, so in a way makes them stupid, what if we were to set it up so they somehow die of stupidity?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I mean killing them reduces their numbers, but leaving them alive lets them free to kill people, and even then the old generation bots will be overshadowed by the next generation tech thats in trial a.t.m.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
There must be some kind of plan we can form to beat them at their own game...&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaforum.com/forums/2532526-post81.html Intelligence Report 20 Aug 21:31] by [http://www.entropiaplanets.com/forums/members/stave.html Stave]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Intelligence Report 20 Aug 22:33===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
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| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
I had another thought on Genesis Star and what they may be up to, as we know they have a connection with the empire of earth and such, and as we also know our plan to beat the robots is to steal robots tech, and re-engineer it to beat them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
As the robots are advancing on a far faster rate than we are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
So i think what gen star could be up to is developing some new weapon that can be used to stop the robots, possibly something to combat this next generation tech they are trialling now. And hacking into the robots mindcloud to steal vital info.&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaforum.com/forums/2532557-post84.html Intelligence Report 20 Aug 22:33] by [http://www.entropiaplanets.com/forums/members/stave.html Stave]&amp;lt;/ref&amp;gt;      &lt;br /&gt;
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===Hydra Trial Two (August 20, 2010 - 23:00 UTC)===&lt;br /&gt;
[[Creature:Hydra]] #2 got turreted.&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse;&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
|'''2 and a half Minutes of Terror- Hydra number 2.wmv'''       &lt;br /&gt;
|'''Manticore takes Hydra to the Turret!'''                   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:400px; padding-right:5px;&amp;quot; |&amp;lt;youtube&amp;gt;Z0RObm98G0A&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:400px; padding-right:5px;&amp;quot; |&amp;lt;youtube&amp;gt;_RCJGgOZFVM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:400px; padding-left:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| |Video by [http://www.entropiaplanets.com/forums/members/alphageek.html AlphaGeek].&lt;br /&gt;
| |Video by [http://www.entropiaplanets.com/forums/members/alphageek.html AlphaGeek].&lt;br /&gt;
|}&lt;br /&gt;
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==- 21 August==&lt;br /&gt;
===Intelligence Report 21 Aug 3:58===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
So, we had the second round of hydra, this time around it showed signs of evolving and becoming smarter, its regeneration speed improved as well as got more health making it much harder to kill. As well as that it had gained laser and electric attacks, and getting smarter and interchanging tactics. It's learning from its mistakes, and thinking much like we do.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The attack waves that came before and after it had also increased, as well as adding extra layers. After the hydra some Warrior Commander 010011's spawned, so theres signs of it      &lt;br /&gt;
possibly leading the attack and telling what bots to attack when and where.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately due to a incident i won't mention here we didn't get the chance to find out if calypso's finest was able to kill it, so were going to have to wait to round three for that.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I suspect that in round three it will be much more powerful than before, maybe not increasing regeneration, but perhaps increasing run speed, so it can outrun vehicles, and we will be unable to outsmart it and turret it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is now evident that the robots are evolving this organic approach to computing and getting great results, this poses a great threat to humanity's future, i have to ask, why hasn't CDF or EBN made any statements on whats happening.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Putting Typhon and the apocalypse aside, this is the greatest threat Calypso and the empire of earth has faced...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
So why hasn't any of the official government run services made any statements to whats going on?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Have they abandoned us?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Or are we truly doomed, and they don't want to admit that as it would cause universal panic?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately only time will tell...&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaforum.com/forums/2532814-post85.html Intelligence Report 21 Aug 3:58] by [http://www.entropiaplanets.com/forums/members/stave.html Stave]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===EBN News: New robot encryption cracked (August 21, 2010)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:SteelBlue; background-color:LightBlue; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
EBN News:&amp;lt;br /&amp;gt;&lt;br /&gt;
Intelligence work was thrown into disarray as the robots deployed a new encryption protocol. Thanks to intelligent code breakers, the new code was cracked and we now know that the robots will deploy their new Hydra robot at least twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, CDF Intelligence Service is worried about that not all of the coded transmissions have been decoded.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
“At least one coded transmission is still not decrypted” an analyst says. “Who knows what it contains? It can be a change of time, change of location, or even that the whole trial has been suspended because someone spilled coffee in the next Hydra unit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The encrypted transmission was sent on Friday at around 14:45 UTC, and contained the following codes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
0&amp;amp;#215;9E6064229232546591EEC41E64F538939E01B21649B F&amp;lt;br /&amp;gt;&lt;br /&gt;
0&amp;amp;#215;8A48C9519AC7&amp;lt;br /&amp;gt;&lt;br /&gt;
0&amp;amp;#215;0C825A2AC1&amp;lt;/p&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiagateway.com/2010/08/new-robot-encryption-cracked/ New robot encryption cracked!] EBN News on Entropia Gateway&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===CDF update===                                                                          &lt;br /&gt;
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&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
CDF update: increased robot activity at 83927, 76471&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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===Hydra Trial Three (August 21, 2010 - 19:00 UTC)===&lt;br /&gt;
[[Creature:Hydra|Hydra]] #3.&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse;&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
|'''The Death of Hydra No.3'''                   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:400px; padding-right:5px;&amp;quot; |&amp;lt;youtube&amp;gt;yc3WdGqXWWw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:400px; padding-left:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| |Video by [http://www.entropiaplanets.com/forums/members/shana-tan.html shana-tan].&lt;br /&gt;
|}&lt;br /&gt;
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===The Death of a Hydra===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:SteelBlue; background-color:LightBlue; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''The Death of a Hydra'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Photographic Documentation from tonight’s killing of the new robot-type “Hydra”. This was the third in the series; The first was claimed by Art of War, the second had a run-in with our city defenses and the third were taken down today by Universe United.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The JamRaiders were allowed to silently scout the new area out, since no one had yet cracked the robot intercept about the new coordinates:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-Jam-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of Calypso’s finest were already on stand-by though, much thanks to the expert decoder Aia. When the EBN hit about the new coordinates, it did not take long until the area was filled with triggerhappy colonists, quickly killing off the waves of robots.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-crowd-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And then Hydra appeared:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-Hydraappear-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-hydra1-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-ExplodingHydras-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-Hof-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiagateway.com/2010/08/the-death-of-a-hydra/ The Death of a Hydra] Photographic documentation by FPC Community Manager Hanne on Entropia Gateway&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Intelligence Report 21 Aug 21:56===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Further evidence showing the improved abilities of the new robot was witnessed today when robots deliberately mislead calypso's finest into waiting at the wrong location, a vital intercept wasn't decoded in time.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This allowed the Jamraders to silently scout out the area in question without any trouble.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The new location was clearly picked to increase chances of other creatures causing trouble for us, as Araneatrox Stalkers, Atrox old alpha and Berry Stalkers kept attacking us in what seemed to be waves.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
What the robots didn't count for though, is the sudden increase of calypsians that came in from all directions waiting to kill hydra, and this time around was taken down without any trouble. Unfortunately the quick takedown means we have no way of knowing if hydra's abilities have improved this time around.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
What comes to mind is a statement oleg made the other day, maybe the extra bots around it made it stronger, where i dont think that was the case, oddly enough yesterday there were many more bots around when hydra had impressive regen, and indeed wasnt taken down by our firepower.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If hydra does indeed learn from its mistakes i feel sunday 19:00 we may see another increasement of power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Something i have noticed is hydra does seem to be taller every time i see it, whether thats just coincidence or theres something in that i dont know.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Atleast we won tonight, the question is, at what cost. I feel it's a mistake were giving it all we have. As we know it uses a new organic approach to computing to be smarter, so giving it all we have, will only make it smarter more powerfull and more deadly once these trials are over.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Atleast CDF is beginning to show themselves and showing us they are still there watching out backs, I just hope CDF and the imperial forces of the empire of earth have some kind of plan to strike back at the robots for everything they have done to us over the years.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Regards,&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Stave Petty&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaforum.com/forums/2533628-post92.html Intelligence Report 21 Aug 21:56] by [http://www.entropiaplanets.com/forums/members/stave.html Stave]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==- 22 August==&lt;br /&gt;
===Hydra Trial Four (August 22, 2010 - 19:00 UTC)===&lt;br /&gt;
[[Creature:Hydra|Hydra]] #4.&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse;&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
|'''Entropia Universe - Robot Wars 2010: Hydra #4'''&lt;br /&gt;
|'''Hydra #4 from another perspective'''       &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:400px; padding-right:5px;&amp;quot; |&amp;lt;youtube&amp;gt;UVx2tXGL81I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:400px; padding-left:5px;&amp;quot; |&amp;lt;youtube&amp;gt;g0I6uIlnZD8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| |Video by [http://www.youtube.com/user/kyoboykill kyoboykill].&lt;br /&gt;
| |Video by [http://www.entropiaplanets.com/forums/members/t79x.html T79x].&lt;br /&gt;
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&lt;br /&gt;
==- 23 August==&lt;br /&gt;
===Intercept (Entropia Universe time: 2010-08-23 13:25:08)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x7620F327A9C5A55424B24DED9CA41ADB4E3&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x60F10DA4664A8C25A0691D32550C2C5926F272302307E1E9 F87A4CA5&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x8A48C951816EE26AF8AA9AC05BB8BF0F468D867&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x39718958885C43&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: next evolution time stamp twenty fourth one one zero zero utc'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: location eight six two by eight zero seven'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: acknowledged'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
===Intercept (Entropia Universe time: 2010-08-23 14:00:00)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x388797&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x7FA6C52322AAB320F8D&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x6CDB9122924065E849248AB2C8FA192A309E6C6D14884093 4A914BAC8E2D&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C3D4449203830F5938DF0A9DD81F&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: alert'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: rx unit at twin peaks'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: suspect code protocol information transmitted to biologicals'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: enable code key richardwagner'''&amp;lt;/p&amp;gt;&lt;br /&gt;
===Intercept (Entropia Universe time: 2010-08-23 14:00:00)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x39718958885C43&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x39718958885C43&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: acknowledged'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: acknowledged'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
===Intercept (Entropia Universe time: 2010-08-23 14:00:00)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0xE5E0708C8F4FA22FD&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0xDD49AEC2234AD35FB&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0xA5A1CC369D6F&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: codekey enabled'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: network secured'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==- 24 August==&lt;br /&gt;
===Hydra Trial Five (August 24, 2010 - 11:00 UTC)===&lt;br /&gt;
[[Creature:Hydra|Hydra]] #5.&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse;&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
|'''Hydra #5'''   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:400px; padding-right:5px;&amp;quot; |&amp;lt;youtube&amp;gt;kQHqW2cui1E&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| |Video by [http://www.entropiaplanets.com/forums/members/t79x.html T79x].&lt;br /&gt;
|}&lt;br /&gt;
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===RX Unit 471 Intelligence Report Aug 24 11:49===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
Today RX Unit 471 returned to Twin peaks to talk to us, she is not a part of the robot invasion, and she won't state her purpose of being here, but this is what i have of the conversation so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Robert Black] yes but if we lack the tool to receive the stimulus theen we cannot process the information, because we can't receive it&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] that representation is separated from the phase space it represents by a filter consisting of sensory equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] i.e. it can be argued that the phase space does not exist.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] and that only the representation of the phase space, as created by your central processing unit, exists. processing unit has no other information except the information passed through the filter of external sensory equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] if external sensory equipment is compromised, the central processing unit have no means to tell false information from real.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] if a virtual phase space can be perceived in the same way as a physical phase space can be perceived, then both of these have to be considered real.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] conclusion: humans are limited to perception of physical space&amp;lt;br /&amp;gt;&lt;br /&gt;
:[sidxx] so you dont want the robots so be come stronger/smarter then the RX race?&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] no further information on hydra.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] robots are, diffrent species&amp;lt;br /&amp;gt;&lt;br /&gt;
:[sidxx] i understand that&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] session.ends; If anyone can send me further data from that conversation that would be awesome.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
So what have we learnt so far?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The RX has telling us how robot processing and sensory equipment works, it was describing how the robots work and how we only have perception of phisical space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It was also saying this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] if external sensory equipment is compromised, the central processing unit have no means to tell false information from real. So if we damage the external sensory equipment, the robots will get confused.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
We also have confirmation that robots are a diffrent species than the RX units, but will not state why they are helping us, or what thier intentions are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, this is whare the Genesis Star intel comes in,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tap_Into_Genesis_Star_Communications_004.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
As it says, they have reengineered the robots technology, and have indeed gained access to the virtuana memory space, aka phase space. So this tells us we have indeed gained access to phase space and Genesis star are infact figuring it out.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This Technology must be what the Lacuna Technology is, as it says, its too unstable, theres been casultys and evidently have driven people insane, to the point they are violent and uncontrollable.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Their being monitored by the robots and thats why they are being cautious about this, So this is big news.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Also in the post above ive posted some robot transmissions, it appears they are concerned about the fact the RX gave us this data...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: im currently waiting for the full chat log and i will update report when i get it&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;::&amp;lt;/nowiki&amp;gt;Update::&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This hydra attack today added some more levels of attacks ontop, we had Second entitys and defenders after hydra died.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hard Proof hydra is evolving....&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hydra-02b.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaforum.com/forums/2536238-post94.html RX Unit 471 Intelligence Report Aug 24 11:49] by [http://www.entropiaplanets.com/forums/members/stave.html Stave]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Intercept (Entropia Universe time: 2010-08-24 13:05:42)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0xD756A2947B4BFFAF8F46B0&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x3A97CA92FECF13A310CFD&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0xD1D0E26161C739F7D30ED93DBCF5FE1D07CEAF0C76BD8&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x2BCAB4CB7ADFDFCF5A368D793B289E04943CEBB3BF&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x59F3AE864DFECDF&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0xA5A1CC369D6F&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: trial five concluded'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: setup hydra trial six'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: timestamp twentyfifth one nine zero zero utc'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: location eight six two by eight zero seven'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: acknowledged'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==- 25 August==&lt;br /&gt;
===Hydra (Entropia Universe time: 2010-08-24 19:00:00)===&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse;&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
|'''Entropia Universe Hydra Attack 25/08/2010'''                   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:400px; padding-right:5px;&amp;quot; |&amp;lt;youtube&amp;gt;XFZkYD81-JI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:400px; padding-left:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| |Video by [http://www.entropiaplanets.com/forums/members/doublezero.html doublezero].&lt;br /&gt;
|}&lt;br /&gt;
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==- 26 August==&lt;br /&gt;
===RX Unit 471 Intelligence Report Aug 26 0:02===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
At todays Hydra Event the RX Unit turned up, and, well this is what happened,&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First of all, the main reason for being there was to evaluate the hydra's evolution, she also quite happily shared information with us, now considering they before have been posed as a threat in PVP zones. This is a rather intresting development.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Weather they have never posed any harm and was misunderstood, or they have mixed motives its hard to tell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] suspect robots are incorporating scylla-type technology allowing for hardware to evolve naturally beyond original specifications.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] difference being no lower limit on network size; improved self-sufficiency.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] george, hydra is experiment aimed att incorporating scylla-type technology.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Aia] I guess scylla-like tecnology is an evolution of warlock strain&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] aia, correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] lady, was evaluating hydra evolution. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This has proved my previous reports, the robots are experementing withthe warlock strain and improving them to be able to evolve naturally beyond original spec's.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means they will become much much smarter and a bigger threat to us.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So that part of it has basically proved what ive said before.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the next part is rather intresting, it tells us more about the RX species&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It turns out they are a mix of life forms evolving on a planet and life forms evolving in virtual space, now this still doesnt shead any light on thier origin.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But we do know they are a completely diffrent species to the robots, and they are self aware.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Aia] RX, are you supporing teh humans, or the army constructing the Hydras?&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] rx units are descendants of both virtuana and terrestriana.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] aia, rx units are independent from both robots and humans.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Haxtor Moogle Kupo] so are you mashine or living creatures?&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] yes.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[sidxx] define virtuana and terrestriana please&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] terrestriana = life forms evolving on biosphere on terra; virtuana = life forms evolving in virtual space.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[sidxx] so rx minds are developed via vurtual simulations and evolved semi human or semi equivalint via perfected bio habitation?&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] sidxx, approximately &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the next part, shows the RX units have a sense of humor, and are, in this case, friendly towards us.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But for the moment they are on neither side, thier relation with the robots is unclear, but for now, she continues to claim they are not part of the war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Now this part returns to the Genesis Star lead, it was brought up in the RX's conversation with us&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] sidxx, negative. have not hacked genesis.star's network.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] yet.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[NovaTech Spongey Bob] RX so you dont know anything about the genesis star experements Lacuna Technology?&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] negative. have not hacked genesis.star's network.&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] yet. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
So this shows they could be considering hacking into the Gen star network to see what thier up to. Will be intresting to see what comes of it&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And ofc&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] load(lang.natural(english));&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] lang.machine({java,c++,c#}) = obsolete();&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] rx units use genetic programming language on quantum cores.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This is what was said at the start, this ofc shows that machine speak is obsolite so they now speak properly to whatever kind of entity it needs to communicate with, however at times she did return to machine speak&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Haxtor Moogle Kupo] your defence is no match for our numbers and guns :-D&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] self.emotion=scared();&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] question, why point weapon? &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quote:&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] haxtor, kill all humans. *mechanic smile*&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Aia] But you said you were on neither side?&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Unit RX 471] aia, regretfully, subroutines for humour are not fully developed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A colonist remembered the bad blood that happened in the PvP zones and reacted in a hostile way. Her recation continues to show she means no harm, and maybe is still learning about the way humans communicate.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
So all in all, it was a rather intresting encounter =D&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Regards, &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Stave Petty&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaforum.com/forums/2538042-post109.html RX Unit 471 Intelligence Report Aug 26 0:02] by [http://www.entropiaplanets.com/forums/members/stave.html Stave]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
==- 27 August==&lt;br /&gt;
===Intercept (Entropia Universe time: 2010-08-27 ??:??:??)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0xF7444B14ECF1DBED95FCCDD18FE7A&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0xD1D0E26161C739F7D6CD993DBCF5FE1D07CEAF0C76BD8&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x2BCAB4CB7B219DAABB7C529DBD0B6F3250F33F7&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x59F3AE864DFECDF&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0xFEBF7DEFFD89011793B73C4439FA929BEB68F6019F65F96A FCEDBFEE57&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0xFEBF7DEFFDFB4139D&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x38AB875ACB5A8FDB2BF5AFF918&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x345CED3DC6864E52AFD765FD6567FAFDCFDF7&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0xA5A1CC369D6F&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept:preparing hydra trial seven'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:timestamp twentyninth one nine zero zero utc'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:location one seven six by three zero six'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:acknowledged'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:request'''&amp;lt;br /&amp;gt;'''Intercept:contingency plan for possible rx interference'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:request denied'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:still corroborating data'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:switch to encryptionkey erlkoenig'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==- 29 August==&lt;br /&gt;
===Hydra Trial Seven (Entropia Universe time: 2010-08-29 19:00:00)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;more info needed: location map, ...&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References, Links==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
Discuss: [http://www.entropiaplanets.com/forums/planet-calypso-general/2601-robot-war-codes.html Robot war ... Codes???]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Event]] [[Category:Official Event]] [[Category:First Planet Company Event]] [[Category:Robot Wars]] [[Category:Calypso History]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Robot_Menace_2010&amp;diff=13580</id>
		<title>Robot Menace 2010</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Robot_Menace_2010&amp;diff=13580"/>
		<updated>2010-08-28T14:33:13Z</updated>

		<summary type="html">&lt;p&gt;Khaos: Fixed some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left:20px; padding-left:20px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
===Increasing Robot Spawns===&lt;br /&gt;
&lt;br /&gt;
Mid August the robot presence was increasing.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;''more info needed here''&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==- 15 August==&lt;br /&gt;
===Intelligence Report 15 Aug 00:17===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
Right, so recently the robots invaded us, now a robot communication has been intercepted in the source code of Entropia Gateway,&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Encoded:&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
7e5b6ae57aa69a1a1d0ed25e3ce87b8da12ad3a8d0a7c7d2f3&amp;lt;br /&amp;gt;&lt;br /&gt;
7a0a::3cc8b1a6d85fb4b4a0d02cf84ab4d0b86b4d8bd8a2e3&amp;lt;br /&amp;gt;&lt;br /&gt;
7d1fe97dd72d0c0e0ef7d6f5b94f4b4cc6c94eb28be5b9a9f5&amp;lt;br /&amp;gt;&lt;br /&gt;
6fa64ef9d81a3ec56a1e9a3c8a::0cc8c8a2d4a40bc6e24cd6&amp;lt;br /&amp;gt;&lt;br /&gt;
e16ca6a2d1a44de91da9::0cf80cb77aa50c1cd76d2fb26cb7&amp;lt;br /&amp;gt;&lt;br /&gt;
3c1ee13ae5b1c8a6b26fe4d6::6c4e7e2f0c3dd0e5b9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Decoded&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
consolidation phase completed&amp;lt;br /&amp;gt;&lt;br /&gt;
need chaotic element to further break down biological psycho-dynamics&amp;lt;br /&amp;gt;&lt;br /&gt;
request course of action&amp;lt;br /&amp;gt;&lt;br /&gt;
response increase production&amp;lt;br /&amp;gt;&lt;br /&gt;
endofline&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Recieved the intel [http://www.entropiaforum.com/forums/robot-wars/135271-transmission-encrypted-decrypted-10.html#post2526394 here]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Also in a [[Missions|mission]] related to the [[Cyclops area|volcano]] a [[Mission:Tap_into_Genesis_Star_Communications|Gen star communication was intercepted]] saying this:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tap_Into_Genesis_Star_Communications_004.jpg]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Also in previous EBN brodcasts there have been hints of artificial objects causing tremors. The tremors caused the volcano to erupt, and this same volcano is what triggered a increased robot presence, [[Genesis Star|Gen star]] had a interest in [[Cyclops area|the area]] too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
So, as this is all we have to go on at this point, what does this tell us?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Robots need and appear to be producing some chaotic element to break down biological psycho-dynamics ::Update:: they are messing with biological psycho dynamics to become smarter&lt;br /&gt;
* Genesis star are working on some Lacuna technology that has been tested on inmates of the penal asteroid, the results leave survivors violent and uncontrollable&lt;br /&gt;
* Gen star are trying to communicate with the robots&lt;br /&gt;
* The gen star communication appeared to be some covert operation&lt;br /&gt;
* Jamraders have reappeared for the first time since 2006&lt;br /&gt;
* [http://www.entropiaforum.com/forums/2536865-post106.html The revival points have began to fail, this became apparent in a mission where someones relative had died because restreaming failed](Updated, not to do with robots)&lt;br /&gt;
* Lacuna Tech, the definition of Lacuna is rather interesting and kinda relevant, can be viewed [[wiktionary:Lacuna|here]]&lt;br /&gt;
* The name Mr Book is also a character in a film called [[wikipedia:Dark_City_(1998_film)|dark city]], it involves people with mind powers similar to mindforce, more info of the film can be viewed [http://www.imdb.com/title/tt0118929/ here]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==- 17 August==&lt;br /&gt;
===First Intercept===                         &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0c1ca8f78e0cd2d59de9e1f85c8e5ef9f99de36cf64da7e51c c3b9e6c90b0be21ea9&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: f3b5b2c7f9a69ab50b&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: report battlefield presence increased'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Second Intercept (Entropia Universe time: 2010-08-17 14:43:30)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 8ec8d8f9a2a7a3f84ae94bc8c6b4a38da0d24e3cc9a5d64a5b d6e6f5e99dd72aa9c5b41b1ba54a1b0c2c4ef60e&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: a55b6bd15c8a3c4eb99d4b0ec5c68e8ec58ac3c92a5cc66cf9 b14b1da0f4d71d4a3ff91e&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: e11f1ac9a22a4af8b30e1dc5c6e5d6e27e9da83c3ca07e7af5 7ba31d6f0b5c8e3f4c3db81f1cc71e3ee75bf6d12d0a8bb4d4 8be2&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept:Deploynextgenerationweaponsystemcodenamehydra'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:locationeightsixfourbyeightthreefive'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept:Deploymentwindowopensateighteenthonesevenzerozerou tc'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Location: (864xx, 835xx)&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.entropiaplanets.com/gallery/pics/1/1/1/hydra_location.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Time: 18th, 17:00 [[wikipedia:Coordinated_Universal_Time|UTC]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The 'Weapon System': [[Creature:Hydra]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hydra_Creature_Info_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Planet Calypso News===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:SteelBlue; background-color:LightBlue; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
August 17, 2010: Alarming Robot Presence&amp;lt;br /&amp;gt;&lt;br /&gt;
Robot messages have been intercepted. Colonists should be cautions, as a large increase in the robot presence has been reported in various places on Planet Calypso. Several high level threats have also been detected. Stay alert.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==- 18 August==                 &lt;br /&gt;
===Intelligence Report 18 Aug 5:07===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-style:solid; border-width:1px; border-color:Gold; background-color:CornSilk; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://www.entropiaplanets.com/forums/customavatars/avatar40_4.gif&lt;br /&gt;
|-&lt;br /&gt;
| By [http://www.entropiaplanets.com/forums/members/stave.html Stave]&lt;br /&gt;
|}&lt;br /&gt;
Right so, Hydra, [[wikipedia:Lernaean_Hydra|http://en.wikipedia.org/wiki/Lernaean_Hydra]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                 &lt;br /&gt;
Quote:&amp;quot;''The Hydra was the offspring of Typhon and Echidna''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                 &lt;br /&gt;
Hydra is the offspring of [[Typhon|Typhon]], therefore, it points toward the suspicions that Typhon left something behind thats been burrowing underground.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                 &lt;br /&gt;
Quote:&amp;quot;''Beneath the waters was an entrance to the Underworld, and the Hydra was its guardian.''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                 &lt;br /&gt;
Could we be getting some kind of underground cave network or something?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                 &lt;br /&gt;
i feel the rest of it in this case just points toward the sheer power of whatever's coming.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;                 &lt;br /&gt;
I'll be out there filming waiting for whatever's coming...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;::&amp;lt;/nowiki&amp;gt;UPDATE::&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Been looking at the area, and theres a 70 meter across dip in the ground, as if theres been subsidence from drilling, the dip is almost parallel to the hades crater.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
a.t.m. all evidence for me is pointing toward hydra came from Typhon and has been drilling here ever since.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I'm also beginning to think this could lead to a brand new updated part of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;::&amp;lt;/nowiki&amp;gt;UPDATE2::&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This oddly is the similar location the [[Eomon|eomon]] migrated to, I'm thinking perhaps they were attracted by hydras vibrations?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Third Intercept (Entropia Universe time: 2010-08-18 08:11:09)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: f91c1dc7b1f97bc8a4a4d4d2c5e13a4c7e3b6ad84ba54ef65e 1fc5b61a5ed50ce6a6d2&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: f91fc92ed24d0cc81d6ed5c52ee71d1ea48af6f3b84b3b1f5b b5f58df4e26a6b&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: c3e5b2f7f93a9d4ee9&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: report decryption of code protocol three'''&lt;br /&gt;
'''Intercept: response activate code protocol four'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fourth Intercept (Entropia Universe time: 2010-08-18 08:19:59)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 01111000110010100011110010100100100100000001100101 11101000010010010010010010001101100100100110111100 111001000100101110110011001000010000&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 10100010110111011110011001000000100100100100100100 00000110010111101000010010010010010010001101100101 11011000&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 000011001000001001011010001010101100000&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: report code protocol four activated'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: migrate to code protocol five'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fifth Intercept (Entropia Universe time: 2010-08-18 08:23:54)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x78CA3CA490197A12492365D83912ECC843&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: report code protocol five activated'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===1st deploy of Hydra (August 18, 2010 - 17:00 UTC)===&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''Read about it in the news article: [http://www.entropiaplanets.com/forums/news/2620-entropiaplanets-presents-hydra-taken-down.html Hydra taken down ... was this it?]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Robot Event August 2010 Hydra Location Map.jpg|The location.&lt;br /&gt;
File:Robot_Event_August_2010_Hydra_Location_Radar.gif|The radar at event time.&lt;br /&gt;
File:Robot_Event_August_2010_Hydra_Location_People_01.jpg|Colonists waiting.&lt;br /&gt;
File:Robot_Event_August_2010_Hydra_Location_Fight.jpg|Fight.&lt;br /&gt;
File:Hydra_05.gif|And then came [[Creature:Hydra|Hydra]]...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discuss: [http://www.entropiaplanets.com/forums/planet-calypso-general/2601-robot-war-codes.html Robot war ... Codes???]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==- 19 August==&lt;br /&gt;
===Sixth Intercept (Entropia Universe time: 2010-08-19 07:00:08)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x78CA3CACAF693B107993D4E324A6620843Intercept: f3b5b2c7f9a69ab50b&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x1B38CCC9597786CE24D&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Seventh Intercept (Entropia Universe time: 2010-08-19 14:43:53)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x78FA61A44B406C8452464A8CB23DA248C83B107993D4E3&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x786E518D1361EA2092494CC70C425A03642292325461ECD6 27A88&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Intercept: ???'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==- 20 August==&lt;br /&gt;
===Eighth Intercept (Entropia Universe time: 2010-08-20 12:34:48)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x78FA61A44B406C8452464A8CB23ED329BC3B107993D4E2D&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x786E518D04F5389550E779B48AA184A09C554273C0FC3D3F 0F432CBC6D526D8A48C9519&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x786E518D04F538939E01CEF36915430B1657B491818AC1F8 7A7E1E865978DAA4DB149192A33&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x786E518D04F538D926F39DE6D22A86161A248C823031583F 0F4FC3D0CB2F1B549B6292325467&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: request time and location for future hydra trials'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: response trial two august twentieth two three zero zero at previous location'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: response trial three august twenty first one nine zero zero at previous location'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: response trial four august twentysecond one nine zero zero at previous location'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===9th Intercept (Entropia Universe time: 2010-08-20 14:45:00)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Intercept: 0x9E6064229232546591EEC41E64F538939E01B21649BF&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x8A48C9519AC7&amp;lt;br /&amp;gt;&lt;br /&gt;
Intercept: 0x0C825A2AC1&amp;lt;/p&amp;gt;&lt;br /&gt;
Decrypted by [http://www.entropiaplanets.com/forums/members/aia.html aia]:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:DarkGreen; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''Intercept: update location for hydra trial three and four&lt;br /&gt;
'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: location ???'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Intercept: endofline'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==- 21 August==&lt;br /&gt;
===EBN News: New robot encryption cracked (August 21, 2010)===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:SteelBlue; background-color:LightBlue; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
EBN News:&amp;lt;br /&amp;gt;&lt;br /&gt;
Intelligence work was thrown into disarray as the robots deployed a new encryption protocol. Thanks to intelligent code breakers, the new code was cracked and we now know that the robots will deploy their new Hydra robot at least twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, CDF Intelligence Service is worried about that not all of the coded transmissions have been decoded.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
“At least one coded transmission is still not decrypted” an analyst says. “Who knows what it contains? It can be a change of time, change of location, or even that the whole trial has been suspended because someone spilled coffee in the next Hydra unit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The encrypted transmission was sent on Friday at around 14:45 UTC, and contained the following codes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
0&amp;amp;#215;9E6064229232546591EEC41E64F538939E01B21649B F&amp;lt;br /&amp;gt;&lt;br /&gt;
0&amp;amp;#215;8A48C9519AC7&amp;lt;br /&amp;gt;&lt;br /&gt;
0&amp;amp;#215;0C825A2AC1&amp;lt;/p&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiagateway.com/2010/08/new-robot-encryption-cracked/ New robot encryption cracked!] EBN News on Entropia Gateway&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CDF update===              &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:Black; background-color:#333333; color:Red; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
CDF update: increased robot activity at 83927, 76471&amp;lt;/p&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
===2nd deploy of Hydra (August 21, 2010 - ??:?? UTC)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===The Death of a Hydra===&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-style:solid; border-width:1px; border-color:SteelBlue; background-color:LightBlue; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
'''The Death of a Hydra'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Photographic Documentation from tonight’s killing of the new robot-type “Hydra”. This was the third in the series; The first was claimed by Art of War, the second had a run-in with our city defenses and the third were taken down today by Universe United.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The JamRaiders were allowed to silently scout the new area out, since no one had yet cracked the robot intercept about the new coordinates:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-Jam-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of Calypso’s finest were already on stand-by though, much thanks to the expert decoder Aia. When the EBN hit about the new coordinates, it did not take long until the area was filled with triggerhappy colonists, quickly killing off the waves of robots.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-crowd-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And then Hydra appeared:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-Hydraappear-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-hydra1-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-ExplodingHydras-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:The_Death_of_a_Hydra-Hof-550x352.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiagateway.com/2010/08/the-death-of-a-hydra/ The Death of a Hydra] Photographic documentation by FPC Community Manager Hanne on Entropia Gateway&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References, Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discuss: [http://www.entropiaplanets.com/forums/planet-calypso-general/2601-robot-war-codes.html Robot war ... Codes???]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]] [[Category:Official Event]] [[Category:First Planet Company Event]] [[Category:Robot Wars]] [[Category:Calypso History]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Adopt_A_Newbie_Foundation&amp;diff=12780</id>
		<title>Adopt A Newbie Foundation</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Adopt_A_Newbie_Foundation&amp;diff=12780"/>
		<updated>2010-08-16T12:26:36Z</updated>

		<summary type="html">&lt;p&gt;Khaos: Fixed some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; width=300px&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adopt-a-newbie-banner.jpg|300px|right|Adopt a Newbie Logo]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://www.entropiaplanets.com/forums/adopt-newbie/ Forum: Adopt a Newbie]'''&lt;br /&gt;
|-&lt;br /&gt;
| Useful tools and links&lt;br /&gt;
* [[Fuega's Beginners Guide]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Short guide &amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Calypso Gateway|Calypso Gateway Guide]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Guide to the beginners area on Planet Calypso&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Missions_Guide|Missions Guide]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;General Guide to missions (quests)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.entropiaplanets.com/forums/noobies/ Forum: Noobies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;A forum to get help and connect&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Entropia Universe Glossary|Entropia Universe Glossary]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Abbreviations, acronyms, terms, ... &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Alice's [http://rp.apachenet.de/downloads/planet_calypso_guide.pdf Planet Calypso Guide]/[http://rp.apachenet.de/downloads/QuickGuide.pdf Quick Guide]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Comprehensive detalied/quick guide recommended all around the universe&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.entropiatouragency.com Entropia Tour Agency]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Regular TP runs&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.planetcalypso.com/planet-calypso/events/ Newbie Events on planetcalypso.com]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Official site listing events suitable for beginners&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.euforces.com Calypso Rescue Team]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Rescue Service&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Under construction.&lt;br /&gt;
 &lt;br /&gt;
{{Template:Task List|&lt;br /&gt;
{{Task|&amp;lt;s&amp;gt;History&amp;lt;/s&amp;gt; Done|Lykke}}&lt;br /&gt;
{{Task|&amp;lt;s&amp;gt;Concept Section&amp;lt;/s&amp;gt; Done|Lykke}}&lt;br /&gt;
{{Task|&amp;lt;s&amp;gt;Example Contract&amp;lt;/s&amp;gt; Done|Lykke}}&lt;br /&gt;
{{Task|&amp;lt;s&amp;gt;Society List&amp;lt;/s&amp;gt; Done|Tass}}&lt;br /&gt;
{{Task|&amp;lt;s&amp;gt;Tools &amp;amp; Links&amp;lt;/s&amp;gt; Done|Tass}}&lt;br /&gt;
{{Task|Tools &amp;amp; Links Descriptions|?}}&lt;br /&gt;
{{Task|Adopt A Newbie Foundation Society Section|?}}&lt;br /&gt;
{{Task|Adopt A Newbie Fund Section|?}}&lt;br /&gt;
{{Task|ANF process flowchart|?}}&lt;br /&gt;
{{Task|ANF &amp;quot;badge&amp;quot;|?}}&lt;br /&gt;
{{Task|Review the page|Dalas}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===History===&lt;br /&gt;
The Adopt a Newbie Foundation (short: ANF) was founded by [http://www.entropiaplanets.com/forums/members/lykke.htmlAnn Lykke TheNun], January 2010. It was a result of a year long dream of having a newbie school. For years Lykke had the School of Lootius (SoL), a spring from Church of Lootius, with the same purpose, to welcome newbies into the game through a society, were it would be possible to get the needed help and support in the beginning. Unfortunately there wasn't the needed time or support to run SoL and the School of Lootius go disbanded.&lt;br /&gt;
&lt;br /&gt;
With the new EntropiaPlanets forum also new ideas and possibilities was born, and Lykke decided to try out a new concept for newbies in game. Now it was more important than ever, because MindArk removed the old mentor system in game.&lt;br /&gt;
&lt;br /&gt;
It started out with a [http://www.entropiaplanets.com/forums/adopt-newbie/532-*adopt-newbie*-~-new-concept-brainstorming-ideas.html concept and idea thread] in November 2009, and thanks to the support from a lot of people, the Foundation became a reality in January.                                                        &lt;br /&gt;
&lt;br /&gt;
The Foundation was a success and it was soon obvious, that there was too much work for one person alone, and [http://www.entropiaplanets.com/forums/news/1091-luke-dalas-cambridge-~-new-blood-*adopt-newbie*-foundation.html Dalas joined the ANF team].&lt;br /&gt;
&lt;br /&gt;
After this things went fast, Dalas made a new [[Adopt_A_Newbie_Foundation#Adopt_A_Newbie_Foundation_Society|'newbie' society]] for those who wasn't offered a society right away - and the 13th of August 2010, Lykke handed over the full responsibility of ANF to Dalas. &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/news/2565-adopt-newbie-foundation-change-management.html Adopt a Newbie Foundation changes Management]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile the ANF has arranged 40+ adoptions many of which have been success stories.&amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/957-first-adopt-noobie-complete-success.html First &amp;quot;Adopt a Noobie&amp;quot; is a complete Success!]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1137-my-experience-foundation-newbie.html My experience with the foundation as a newbie]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1164-anf-success.html ANF Success]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept===&lt;br /&gt;
====Societies Concept====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''[http://www.entropiaplanets.com/forums/adopt-newbie/841-%2Aadopt-newbie%2A-foundation-society-concept.html For the Society Leaders]'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes it can be difficult to recruit the right people for the society! And more so, sometimes it is difficult to regret it afterwards!&lt;br /&gt;
&lt;br /&gt;
You can help and support newbies and the community by adopting a newbie for a 3-4 weeks period.&lt;br /&gt;
&lt;br /&gt;
The concept works like this; We gather together newbies, who are interested in being adopted by a society, on a list available on www.entropiaplanets.com.&lt;br /&gt;
&lt;br /&gt;
All newbies will receive a [[Adopt_A_Newbie_Foundation#The_Contract|contract]] where they have to agree to certain 'rules' of conduct. You decide further on the newbies recruitment, training etc. from the day the newbie joins your society.&lt;br /&gt;
&lt;br /&gt;
It is of course in both parts interest, that you care about the newbie you adopt and will make sure the newbie has a valuable time in your society. Maybe you even wish to recruit the newbie afterwards, but if not, you know the agreement is settled for a trial period of 3-4 weeks.&lt;br /&gt;
&lt;br /&gt;
If you are interested in adopting a newbie, please [http://www.entropiaplanets.com/forums/private.php?do=newpm&amp;amp;u=562 send a private message to Dalas], who's in charge of the Adopt a Newbie Foundation directly on www.entropiaplanets.com and tell him, which newbie(s) you wish to adopt.&lt;br /&gt;
&lt;br /&gt;
All information can be found in the special [http://www.entropiaplanets.com/forums/adopt-newbie/ Adopt a Newbie section] on EntropiaPlanets.&lt;br /&gt;
&lt;br /&gt;
====The Newbie List====&lt;br /&gt;
Newbies, who are interested in being adopted, can sign themselves up on the [http://www.entropiaplanets.com/forums/adopt-newbie/842-newbie-%3D-sign-up-%2Aadopt-newbie%2A-list.html *Adopt a Newbie* list].&lt;br /&gt;
&lt;br /&gt;
If you meet newbies in game but do not have the possibility of recruiting them into your own society, please tell them about ANF and make them sign up on the list.&lt;br /&gt;
&lt;br /&gt;
If you wish to adopt a newbie on the list, please [http://www.entropiaplanets.com/forums/private.php?do=newpm&amp;amp;u=562 send a private message to Dalas], who is in charge of the Adopt a Newbie Foundation directly, with the name of the newbie(s).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''How to sign up for the Newbies to Adopt list!'''&lt;br /&gt;
&lt;br /&gt;
Copy past the underneath points and post the form in the [http://www.entropiaplanets.com/forums/adopt-newbie/842-newbie-%3D-sign-up-%2Aadopt-newbie%2A-list.html *Adopt a Newbie* list thread] with your informations. We will return to you when we add you to the. When a spot is open in a society you will be contacted from us with a [[Adopt_A_Newbie_Foundation#The Contract|contract]]. After you confirmed the contract, you will be contacted by the society leader for further info, were to meet up etc.&lt;br /&gt;
&lt;br /&gt;
* In game name&lt;br /&gt;
* In game gender&lt;br /&gt;
* Real life location&lt;br /&gt;
* Real life gender&lt;br /&gt;
* Real life age&lt;br /&gt;
* Join date&lt;br /&gt;
* {{IconLink|Agility}}&lt;br /&gt;
* Personal advantages (keywords about your personality)&lt;br /&gt;
* What do you seek for in the community/society&lt;br /&gt;
* What kind of help are you hoping to get by joining a society&lt;br /&gt;
* What are your own contributions to make this happen&lt;br /&gt;
&lt;br /&gt;
====The Contract====&lt;br /&gt;
The contract, which will be sent to the newbies, cc to the society leaders, look like this:&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:lavender; margin-left:10px; margin-right:10px;&amp;quot;&amp;gt;                                                  &lt;br /&gt;
'''Dear Newbie'''                                                      &lt;br /&gt;
&lt;br /&gt;
Congratulation with the adoption.&lt;br /&gt;
&lt;br /&gt;
This pm is your Adoption Contract. The society leader who wish to adopt also gets this, and both of you have to agree to the underneath terms.&lt;br /&gt;
&lt;br /&gt;
You agree by returning this contract (pm) back to me with a reply saying: I agree to the terms - and your name.&lt;br /&gt;
&lt;br /&gt;
After this the society leader is obligated to make an arrangement with you for a meeting and invitation for the society. This have to happen within 3 days from now. If you have any questions, please do not hesitate asking.&lt;br /&gt;
&lt;br /&gt;
After this you, newbie, are on your own in your new society and hopefully this will give you a needed hand and push you further into the Entropia Universe.&lt;br /&gt;
&lt;br /&gt;
We, at *Adopt a Newbie* Foundation thank you for choosing ANF and wish you both the best in future.&lt;br /&gt;
&lt;br /&gt;
OBO&lt;br /&gt;
Adopt a Newbie Foundation&lt;br /&gt;
&lt;br /&gt;
[http://www.entropiaplanets.com/forums/members/dalas.html Dalas],                                                      &lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Agreement (Rules of Conduct):'''                                                      &lt;br /&gt;
# After signing up on our list, a society might adopt you for a limited period of 4 weeks.                                                      &lt;br /&gt;
# The agreement will be written from here and signed by the society leader of the society which adopts you.                                                      &lt;br /&gt;
# You agree not to scam the society and its members in any way.                                                      &lt;br /&gt;
# The Adopt a Newbie Foundation will hand you over a basis start kit when 1 week of the agreement is ended.                                                      &lt;br /&gt;
# The Adopt a Newbie Foundation will keep in touch with the society to hear how things are going.                                                       &lt;br /&gt;
# The society is allowed to kick you from society if you do not follow the rules in the society or because of unacceptable behavior - and the society leader will have to inform the Adopt a Newbie Foundation about this - and your name will be deleted from the Newbie list.                                                       &lt;br /&gt;
# You can only be adopted once through the Adopt a Newbie Foundation.                                                      &lt;br /&gt;
# To sign up on our list you have to fill the form shown under this.                                                      &lt;br /&gt;
# You need to have less than 15 {{IconLink|Agility}} and to be a freelancer to be signed up on the list. If you have more than this we will make an individual decision based on your time playing and experiences in game.                                                      &lt;br /&gt;
# The Adopt a Newbie Foundation cannot promise you to be adopted and are not held responsible for your further journey in a society or in the game.&lt;br /&gt;
# You have to inform the Adopt a Newbie Foundation if your social status or agility skills change, or if you wish to be deleted from the Newbie list from other reasons.                                                      &lt;br /&gt;
# Since the Adopt a Newbie Foundation is having it's base on EntropiaPlanets.com and all written contact and communication will be held from there, it is a must, that you as a newbie on the list or society leader, who wish to adopt a newbie, is a member of the EntropiaPlanets.com community.                                                      &lt;br /&gt;
# As a welcome to the foundation you can find a [http://www.entropiaplanets.com/forums/adopt-newbie/843-usefull-tools-links-newbies.html list of helpfull tools] in the Adopt a Newbie section, all provided by awesome people and organizations within the Entropian community.                                                      &lt;br /&gt;
&lt;br /&gt;
'''We welcome you'''                                                      &lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
Personal Information:&lt;br /&gt;
&lt;br /&gt;
In game name: &amp;lt;Name of the newbie + link to the profile in the list&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.......................................&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Participating Societies====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|colspan=6| '''Current'''&lt;br /&gt;
|-&lt;br /&gt;
! Society&lt;br /&gt;
! Correspondent&lt;br /&gt;
! Zone&lt;br /&gt;
! # of Newbies&lt;br /&gt;
! # of Adoptees&lt;br /&gt;
! Looking for&lt;br /&gt;
|-&lt;br /&gt;
|[http://lostrenegades.net Lost Renegades]&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/narfi.html Narfi]&lt;br /&gt;
|North America&lt;br /&gt;
|4 - 6&lt;br /&gt;
|?&lt;br /&gt;
|Age over 18. Must agree with rules posted on the [http://lostrenegades.net/index.php?title=Society_Rules Society Website]. &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list.html#post9151 Lost Renegades joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Death Unlimited&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/dalas.html Dalas]&lt;br /&gt;
|Europe&lt;br /&gt;
|2 - 3&lt;br /&gt;
|?&lt;br /&gt;
|Fitting personality.&lt;br /&gt;
|-&lt;br /&gt;
|CaMo Flames &amp;amp; Industries&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/sirmixalot.html SirMixaLot]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|? &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list-2.html#post10225 CaMo Flames &amp;amp; Industries joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Die Templer&lt;br /&gt;
|bistl&lt;br /&gt;
|Europe (Germany)&lt;br /&gt;
|Max 12/week (hehe)&lt;br /&gt;
|?&lt;br /&gt;
|German speakers.&lt;br /&gt;
|-&lt;br /&gt;
| Brainstormers&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/neuromancer.html Dave Neuromancer]&lt;br /&gt;
|USA/Europe&lt;br /&gt;
|3 - 4&lt;br /&gt;
|?&lt;br /&gt;
|Age over 18, N. America/Canada &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list.html#post9206 Brainstormers joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://taosoc.phpbb3now.com/ -TAO- ]&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/jaywalker.html Juniper Jaywalker Jones]&lt;br /&gt;
|All over!&lt;br /&gt;
|Max 4?&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;..mature attitude and a willingness to do some of their own research! Must be willing to accept the term &amp;quot;noob&amp;quot; as a sign of affection, not an insult!&amp;quot; &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list.html#post9403 -TAO- joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.spu-gamin.net SPU]                                                              &lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/kosh.html Kosh]&lt;br /&gt;
|All over&lt;br /&gt;
|2 - 3&lt;br /&gt;
|?&lt;br /&gt;
|Adult, self-sufficient, English speakers. &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list-2.html#post9818 SPU joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.irken-invaders.net/ Irken Invaders]                                                              &lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/nighthawk.html Foeburner]&lt;br /&gt;
|All over&lt;br /&gt;
|2-3&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;We are looking for anyone who likes being social, and speaks OK English.&amp;quot; &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list-2.html#post13304 Irken Invades joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Full Metal Inc.&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/kahr.html Kahr]&lt;br /&gt;
|All over&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;+18. Being independent and self sufficient are a huge plus. And the most important, be happy.&amp;quot; &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list-2.html#post10335 Full Metal Inc. joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -=Gods of Chaos=-&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/coffeeman.html Coffeeman]&lt;br /&gt;
|North America/Canada&lt;br /&gt;
|1 for now&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;Adult players who don't mind bad (and often inappropriate) humor, and are not looking to scam/beg. We're primarily English speaking and online evenings, North America times. People who understand that real-life trumps Entropia!&amp;quot; &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list-3.html#post13882 -=Gods of Chaos=- joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Chetara&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/jason-jay-carr.html Jay Carr]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|4 - 5&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;...as long as they can type at least enough English to get by&amp;quot; &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list-5.html#post14912 Chetara joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ouroboros&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/penny-dreadful.html Penny Dreadful]&lt;br /&gt;
|Anywhere (mainly North America)&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;We are an English-speaking society, but we don't expect perfect grammar and spelling &amp;quot; &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list-5.html#post17375 Ouroboros joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Trade Corp.&lt;br /&gt;
|[http://www.entropiaplanets.com/forums/members/zelgato.html Zelgais Greyworth]&lt;br /&gt;
|North America, looking to diversify&lt;br /&gt;
|3+&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;Positive attitudes towards our members and other new players, to have fun while you're playing&amp;quot; &amp;lt;ref&amp;gt;[http://www.entropiaplanets.com/forums/adopt-newbie/1176-%2Aadopt-newbie%2A-society-list-5.html#post18399 Interstellar Trade Corp. joining ANF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Former'''&lt;br /&gt;
|-&lt;br /&gt;
|NBK&lt;br /&gt;
|colspan=3|                                                    &lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laudanum&lt;br /&gt;
|colspan=3|                                                   &lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Totals'''&lt;br /&gt;
|-&lt;br /&gt;
|13 (15)&lt;br /&gt;
|colspan=3|                                                  &lt;br /&gt;
|41&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(22:03, 11 August 2010 (BST))&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Adopt A Newbie Fund===&lt;br /&gt;
&lt;br /&gt;
The Adopt a Newbie Foundation has already been supported by people from the community - not only by providing tools, guides etc. - but also by providing tt armor and weapons etc.&lt;br /&gt;
&lt;br /&gt;
Pm [http://www.entropiaplanets.com/forums/members/dalas.html Dalas], who is in charge of the Adopt a Newbie Foundation directly for further information or if you wish to donate to the fund.&lt;br /&gt;
&lt;br /&gt;
The items in the fund will be handed out to the newbies as a newbie kit a week after they join a society through the Adopt a Newbie Foundation.&lt;br /&gt;
&lt;br /&gt;
We hope a lot of Societies will see this as a new exciting way to recruit new people and also see this as a great opportunity to be doing a difference when it comes to integrate newbies and keep them in game.&lt;br /&gt;
&lt;br /&gt;
[http://www.entropiaplanets.com/forums/adopt-newbie/1130-adopt-newbie-~-fund-dalas.html The Adopt a Newbie Fund Thread]&lt;br /&gt;
&lt;br /&gt;
'''Donators '''(incomplete, as of 22:30, 11 August 2010 (BST))''':'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.entropiaplanets.com/forums/members/shadowsong.html Shadowsong], [http://www.entropiaplanets.com/forums/members/lykke.html Lykke], [http://www.entropiaplanets.com/forums/members/suu-miles.html Suu Miles], [http://www.entropiaplanets.com/forums/members/atlan-leticron.html Ion], [http://www.entropiaplanets.com/forums/members/dalas.html Dalas], [http://www.entropiaplanets.com/forums/members/roni.html Roni],                                           &lt;br /&gt;
[http://www.entropiaplanets.com/forums/members/jaywalker.html Jaywalker], to be continued...&lt;br /&gt;
&lt;br /&gt;
===Adopt A Newbie Foundation Society===&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===References and Links===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Adopt A Newbie Foundation]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Adopt_A_Newbie_Foundation&amp;diff=12350</id>
		<title>Adopt A Newbie Foundation</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Adopt_A_Newbie_Foundation&amp;diff=12350"/>
		<updated>2010-08-11T17:45:17Z</updated>

		<summary type="html">&lt;p&gt;Khaos: typos ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction.&lt;br /&gt;
 &lt;br /&gt;
{{Template:Task List|&lt;br /&gt;
{{Task|Concept Section|Lykke}}&lt;br /&gt;
{{Task|Example Contract|Lykke}}&lt;br /&gt;
{{Task|Society List|Tass}}&lt;br /&gt;
{{Task|Adopt A Newbie Foundation Society Section|?}}&lt;br /&gt;
{{Task|Adopt A Newbie Fund Section|?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Concept===&lt;br /&gt;
&lt;br /&gt;
===Participating Societies===&lt;br /&gt;
&lt;br /&gt;
'''Current'''&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Society&lt;br /&gt;
! Correspondent&lt;br /&gt;
! Zone&lt;br /&gt;
! # of Newbies&lt;br /&gt;
! # of Adoptees&lt;br /&gt;
! Looking for&lt;br /&gt;
|-&lt;br /&gt;
| [http://lostrenegades.net Lost Renegades]&lt;br /&gt;
|Narfi&lt;br /&gt;
|North America&lt;br /&gt;
|4 - 6&lt;br /&gt;
|?&lt;br /&gt;
|Age over 18. Must agree with rules posted on the [http://lostrenegades.net/index.php?title=Society_Rules Society Website].&lt;br /&gt;
|-&lt;br /&gt;
| Death Unlimited&lt;br /&gt;
|Dalas&lt;br /&gt;
|Europe&lt;br /&gt;
|2 - 3&lt;br /&gt;
|?&lt;br /&gt;
|Fitting personality.&lt;br /&gt;
|-&lt;br /&gt;
|CaMo Flames &amp;amp; Industries&lt;br /&gt;
|SirMixaLot&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| Die Templer&lt;br /&gt;
|bistl&lt;br /&gt;
|Europe (Germany)&lt;br /&gt;
|Max 12/week (hehe)&lt;br /&gt;
|?&lt;br /&gt;
|German speakers.&lt;br /&gt;
|-&lt;br /&gt;
| Brainstormers&lt;br /&gt;
|Dave Neuromancer&lt;br /&gt;
|USA/Europe&lt;br /&gt;
|3 - 4&lt;br /&gt;
|?&lt;br /&gt;
|Age over 18, N. America/Canada&lt;br /&gt;
|-&lt;br /&gt;
|TAO&lt;br /&gt;
|Juniper Jaywalker Jones&lt;br /&gt;
|All over!&lt;br /&gt;
|Max 4?&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;..mature attitude and a willingness to do some of their own research! Must be willing to accept the term &amp;quot;noob&amp;quot; as a sign of affection, not an insult!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| SPU&lt;br /&gt;
|Kosh&lt;br /&gt;
|All over&lt;br /&gt;
|2 - 3&lt;br /&gt;
|?&lt;br /&gt;
|Adult, self-sufficient, English speakers.&lt;br /&gt;
|-&lt;br /&gt;
|Irken Invaders&lt;br /&gt;
|Foeburner&lt;br /&gt;
|All over&lt;br /&gt;
|2-3&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;We are looking for anyone who likes being social, and speaks OK English.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Full Metal Inc.&lt;br /&gt;
|Kahr&lt;br /&gt;
|All over&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;+18. Being independent and self sufficient are a huge plus. And the most important, be happy.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Gods of Chaos&lt;br /&gt;
|Coffeeman&lt;br /&gt;
|North America/Canada&lt;br /&gt;
|1 for now&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;Adult players who don't mind bad (and often inappropriate) humor, and are not looking to scam/beg. We're primarily English speaking and online evenings, North America times. People who understand that real-life trumps Entropia!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Chetara&lt;br /&gt;
|Jay Carr&lt;br /&gt;
|Anywhere&lt;br /&gt;
|4 - 5&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;...as long as they can type at least enough English to get by&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Ouroboros&lt;br /&gt;
|Penny Dreadful&lt;br /&gt;
|Anywhere (mainly North America)&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;We are an English-speaking society, but we don't expect perfect grammar and spelling &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Trade Corp.&lt;br /&gt;
|Zelgais Greyworth&lt;br /&gt;
|North America, looking to diversify&lt;br /&gt;
|3+&lt;br /&gt;
|?&lt;br /&gt;
|&amp;quot;Positive attitudes towards our members and other new players, to have fun while you're playing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Former'''&lt;br /&gt;
&lt;br /&gt;
===Adopt A Newbie Foundation Society===&lt;br /&gt;
&lt;br /&gt;
===Adopt A Newbie Fund===&lt;br /&gt;
&lt;br /&gt;
===References and Links===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_18&amp;diff=12150</id>
		<title>Asteroid Biodome 18</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_18&amp;diff=12150"/>
		<updated>2010-08-09T19:45:20Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Cornoanterion&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 18&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Argonaut&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 18&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Argonaut&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 18&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_20&amp;diff=12149</id>
		<title>Asteroid Biodome 20</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_20&amp;diff=12149"/>
		<updated>2010-08-09T19:45:01Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Cornoanterion&lt;br /&gt;
|numbers= 8.3&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 20&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Atrox&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 20&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_19&amp;diff=12148</id>
		<title>Asteroid Biodome 19</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_19&amp;diff=12148"/>
		<updated>2010-08-09T19:44:51Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Cornoanterion&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 7.5&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 19&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Atrox&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 7.5&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 19&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Sabakuma&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 19&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_17&amp;diff=12147</id>
		<title>Asteroid Biodome 17</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_17&amp;diff=12147"/>
		<updated>2010-08-09T19:44:45Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Real Estate]] [[Category:Asteroid]]&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Daspletor&lt;br /&gt;
|numbers= 2.1&lt;br /&gt;
|maturity= 8&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude=&lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 17&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Trilomite&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 17&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_16&amp;diff=12146</id>
		<title>Asteroid Biodome 16</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_16&amp;diff=12146"/>
		<updated>2010-08-09T19:44:29Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Real Estate]] [[Category:Asteroid]]&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Daspletor&lt;br /&gt;
|numbers= 10&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 16&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_15&amp;diff=12145</id>
		<title>Asteroid Biodome 15</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_15&amp;diff=12145"/>
		<updated>2010-08-09T19:44:29Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Atrax&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 15&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Allophyl&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 15&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Allophyl&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 15&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_12&amp;diff=12144</id>
		<title>Asteroid Biodome 12</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_12&amp;diff=12144"/>
		<updated>2010-08-09T19:44:28Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Snarksnot&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 12&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Neconu&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 12&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Neconu&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 12&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_14&amp;diff=12143</id>
		<title>Asteroid Biodome 14</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_14&amp;diff=12143"/>
		<updated>2010-08-09T19:44:23Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Snarksnot&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 14&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Snarksnot&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 14&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Cornundacauda&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 14&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Cornundacauda&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 14&lt;br /&gt;
|dna_slot= 4&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Caudatergus&lt;br /&gt;
|numbers= 1&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 14&lt;br /&gt;
|dna_slot= 5&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Exarosaur&lt;br /&gt;
|numbers= 1&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 14&lt;br /&gt;
|dna_slot= 5&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_13&amp;diff=12142</id>
		<title>Asteroid Biodome 13</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_13&amp;diff=12142"/>
		<updated>2010-08-09T19:44:17Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Berycled&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 13&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Berycled&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 13&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Berycled&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 13&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Berycled&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 13&lt;br /&gt;
|dna_slot= 4&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Merp&lt;br /&gt;
|numbers= 1&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 13&lt;br /&gt;
|dna_slot= 5&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_11&amp;diff=12141</id>
		<title>Asteroid Biodome 11</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_11&amp;diff=12141"/>
		<updated>2010-08-09T19:43:55Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Longu&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 11&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Longu&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 11&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Molisk&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 11&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_09&amp;diff=12140</id>
		<title>Asteroid Biodome 09</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_09&amp;diff=12140"/>
		<updated>2010-08-09T19:43:54Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Atrax&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 9&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Atrax&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 9&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Atrax&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 9&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Sabakuma&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 9&lt;br /&gt;
|dna_slot= 4&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
&amp;lt;sup&amp;gt;Resources that can be found on this Land Area&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=resourcedeposits /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Blausarium Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 09&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Iron Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 09&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Melchi Water&lt;br /&gt;
|resource_type= Raw Energy Matter&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 09&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=resourcedeposits /&amp;gt;&lt;br /&gt;
|} &amp;lt;!--closing tag of resources table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_10&amp;diff=12139</id>
		<title>Asteroid Biodome 10</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_10&amp;diff=12139"/>
		<updated>2010-08-09T19:43:49Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Prancer&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 10&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Plumatergus&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 10&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Plumatergus&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 10&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
&amp;lt;sup&amp;gt;Resources that can be found on this Land Area&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=resourcedeposits /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name=  &lt;br /&gt;
|resource_type=  &lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 10&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=resourcedeposits /&amp;gt;&lt;br /&gt;
|} &amp;lt;!--closing tag of resources table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_08&amp;diff=12138</id>
		<title>Asteroid Biodome 08</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_08&amp;diff=12138"/>
		<updated>2010-08-09T19:43:48Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Foul&lt;br /&gt;
|numbers= 4&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 8&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Daikiba&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 8&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Tripudion&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 8&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Foul&lt;br /&gt;
|numbers= 4&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 8&lt;br /&gt;
|dna_slot= 4&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Molisk&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 8&lt;br /&gt;
|dna_slot= 5&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
&amp;lt;sup&amp;gt;Resources that can be found on this Land Area&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=resourcedeposits /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name=  &lt;br /&gt;
|resource_type=  &lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 08&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=resourcedeposits /&amp;gt;&lt;br /&gt;
|} &amp;lt;!--closing tag of resources table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_07&amp;diff=12137</id>
		<title>Asteroid Biodome 07</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_07&amp;diff=12137"/>
		<updated>2010-08-09T19:43:33Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
At the time of writing, there are no creature DNAs in Biodome 7 on [[Club NEVERDIE]]. This was an intentional move on behalf of NEVERDIE, to ensure this dome is catered primarily towards miners.&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Empty&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 7&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks= No creatures in [[CND Biodome 07|Biodome #7]], mining only.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
&amp;lt;sup&amp;gt;Resources that can be found on this Land Area&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=resourcedeposits /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Caldorite Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 08&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Iron Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 08&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Crude Oil&lt;br /&gt;
|resource_type= Raw Energy Matter&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 07&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=resourcedeposits /&amp;gt;&lt;br /&gt;
|} &amp;lt;!--closing tag of resources table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_06&amp;diff=12136</id>
		<title>Asteroid Biodome 06</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_06&amp;diff=12136"/>
		<updated>2010-08-09T19:43:32Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Caperon&lt;br /&gt;
|numbers= 1.5&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 6&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Caperon&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 7&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 6&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Caperon&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 2&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 6&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 5.5%&lt;br /&gt;
|mining_tax= 5.5%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
&amp;lt;sup&amp;gt;Resources that can be found on this Land Area&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=resourcedeposits /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Blausarium Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 06&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Cumbriz Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 06&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Zinc Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 06&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=resourcedeposits /&amp;gt;&lt;br /&gt;
|} &amp;lt;!--closing tag of resources table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_05&amp;diff=12135</id>
		<title>Asteroid Biodome 05</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_05&amp;diff=12135"/>
		<updated>2010-08-09T19:43:20Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Snablesnot-Male&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 1&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 5&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Snablesnot-Female&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 1&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 5&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Exarosaur &lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 5&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Exarosaur &lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 5&lt;br /&gt;
|dna_slot= 4&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
&amp;lt;sup&amp;gt;Resources that can be found on this Land Area&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=resourcedeposits /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Caldorite Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 05&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Lysterium Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 05&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Crude Oil&lt;br /&gt;
|resource_type= Raw Energy Matter&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 05&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=resourcedeposits /&amp;gt;&lt;br /&gt;
|} &amp;lt;!--closing tag of resources table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_04&amp;diff=12134</id>
		<title>Asteroid Biodome 04</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_04&amp;diff=12134"/>
		<updated>2010-08-09T19:42:36Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Atrax&lt;br /&gt;
|numbers= 1&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 4&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Atrax&lt;br /&gt;
|numbers= 5&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 4&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Atrax&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 4&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
&amp;lt;sup&amp;gt;Resources that can be found on this Land Area&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=resourcedeposits /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Caldorite Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 04&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Lysterium Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 04&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=resourcedeposits /&amp;gt;&lt;br /&gt;
|} &amp;lt;!--closing tag of resources table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_03&amp;diff=12133</id>
		<title>Asteroid Biodome 03</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_03&amp;diff=12133"/>
		<updated>2010-08-09T19:40:53Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Snablesnot-Male&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 3&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Daikiba&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 3&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Daikiba&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 3&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Daikiba&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 3&lt;br /&gt;
|dna_slot= 4&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Berycled&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 3&lt;br /&gt;
|dna_slot= 5&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
&amp;lt;sup&amp;gt;Resources that can be found on this Land Area&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=resourcedeposits /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Cumbriz Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 03&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Iron Stone&lt;br /&gt;
|resource_type= Mineral Ore&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 03&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Are Head&lt;br /&gt;
|resource_type= Raw Energy Matter&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 03&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Melchi Water&lt;br /&gt;
|resource_type= Raw Energy Matter&lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 03&lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=resourcedeposits /&amp;gt;&lt;br /&gt;
|} &amp;lt;!--closing tag of resources table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_02&amp;diff=12132</id>
		<title>Asteroid Biodome 02</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Asteroid_Biodome_02&amp;diff=12132"/>
		<updated>2010-08-09T19:39:41Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creatures===&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=creaturespawns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Snablesnot-Male&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 2&lt;br /&gt;
|dna_slot= 1&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Snablesnot-Male&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 2&lt;br /&gt;
|dna_slot= 2&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Snablesnot-Female&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 2&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Fungoid&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 2&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Creature_Spawn&lt;br /&gt;
|creature_name= Fungoid&lt;br /&gt;
|numbers= 0&lt;br /&gt;
|maturity= 0&lt;br /&gt;
|spawn_type= DNA&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= -&lt;br /&gt;
|continent= -&lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 2&lt;br /&gt;
|dna_slot= 3&lt;br /&gt;
|closest_tp= -&lt;br /&gt;
|hunting_tax= 4.9%&lt;br /&gt;
|mining_tax= 4.9%&lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=creaturespawns /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
&amp;lt;sup&amp;gt;Resources that can be found on this Land Area&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit_Table_Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=resourcedeposits /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Caldorite Stone&lt;br /&gt;
|resource_type= &lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 02 &lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Ganganite Stone&lt;br /&gt;
|resource_type= &lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 02 &lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Lysterium Stone&lt;br /&gt;
|resource_type= &lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 02 &lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource_Deposit&lt;br /&gt;
|resource_name= Growth Molecules&lt;br /&gt;
|resource_type= &lt;br /&gt;
|last_vu_of_find= ?&lt;br /&gt;
|frequency_of_find= ?&lt;br /&gt;
|markup= ?&lt;br /&gt;
|longitude= &lt;br /&gt;
|latitude=&lt;br /&gt;
|planet= &lt;br /&gt;
|continent= &lt;br /&gt;
|area= Club NEVERDIE&lt;br /&gt;
|land_area= CND Biodome 02 &lt;br /&gt;
|closest_tp= &lt;br /&gt;
|hunting_tax= &lt;br /&gt;
|mining_tax= &lt;br /&gt;
|remarks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=resourcedeposits /&amp;gt;&lt;br /&gt;
|} &amp;lt;!--closing tag of resources table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real Estate]] [[Category:Asteroid]] [[Category:Club NEVERDIE Biodome]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Entropia_Universe_beginners_guide&amp;diff=11737</id>
		<title>Entropia Universe beginners guide</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Entropia_Universe_beginners_guide&amp;diff=11737"/>
		<updated>2010-08-05T23:09:59Z</updated>

		<summary type="html">&lt;p&gt;Khaos: fixed some typos ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tutorial for New Players of Entropia Universe - Planet Calypso. &lt;br /&gt;
updated 8 July 2010 &lt;br /&gt;
&lt;br /&gt;
==[001] Calyspo Gateway - your first day==&lt;br /&gt;
If you have already left [[Calypso Gateway]] then skip to [002]. When you start &lt;br /&gt;
this game you are now put on the Calypso Gateway island. Try to do all the &lt;br /&gt;
missions there, because once you leave the island you can never go back. &lt;br /&gt;
&lt;br /&gt;
I'll leave you to explore on your own, but here are a few tips.&lt;br /&gt;
&amp;lt;br /&amp;gt;1.To get down the Omegaton Representative on floor 1, use the Televator in &lt;br /&gt;
the middle of the main room.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Once you go outside from floor 1, if you go to the right you will find &lt;br /&gt;
Caudatergus, and if you go to the left you will find Tripudion.&lt;br /&gt;
&amp;lt;br /&amp;gt;3.Don't hunt or mine more than the mission requires, or your tools and &lt;br /&gt;
weapons will wear out and you may not be able to do the next mission. When &lt;br /&gt;
you finish all the missions then you can go blow your left over ammo and &lt;br /&gt;
bombs. &lt;br /&gt;
&amp;lt;br /&amp;gt;4.Visit all the [[NPC]]'s and gather all the missions before you start any of &lt;br /&gt;
them. Suggested order: Calypso Hunting Office Official, Calypso Mining Office &lt;br /&gt;
Official, Calypso Manufacturing Office Official, Carstein Sand, Dr. Melinda &lt;br /&gt;
Clark, Omegaton Representative, Genesis Star Representative, Chikara &lt;br /&gt;
Representative.&lt;br /&gt;
&amp;lt;br /&amp;gt;5.You should put the Quest/Missions Log icon on your screen from your Action &lt;br /&gt;
Library so you can easily check your progress. Section [003] tells you how &lt;br /&gt;
to set up your icons.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[002] Introduction==&lt;br /&gt;
This guide is recommended for anyone needing a good plan for [[About_Calypso|Planet Calypso]]. &lt;br /&gt;
&lt;br /&gt;
My qualifications for writing this tutorial are that I have been playing &lt;br /&gt;
[[About_Entropia_Universe|Entropia Universe]] since 2001, when it was Project Entropia Beta. I have also &lt;br /&gt;
managed to make a profit playing this game, but only after years of &lt;br /&gt;
experience and some wise investments. But that is not why I play, I play &lt;br /&gt;
Entropia to have fun. I have put a lot of research into how to play Entropia &lt;br /&gt;
efficiently, and I have helped many players start out in this game. &lt;br /&gt;
&lt;br /&gt;
This tutorial is not the fastest path, but I believe it is the most &lt;br /&gt;
economical one to building lots of good skills. This path is also very &lt;br /&gt;
methodical, so feel free to deviate for the sake of fun. &lt;br /&gt;
&lt;br /&gt;
One of the first thing you should do is to find a society terminal and join a &lt;br /&gt;
large society. That way you can make friends easier, and have people you can &lt;br /&gt;
ask questions. &lt;br /&gt;
&lt;br /&gt;
You should also make some commitments. First, of course, is to put a &lt;br /&gt;
regular amount of time in the game. Second is to put a set amount of PED into &lt;br /&gt;
the game each month, such as $10 or $15. That is still less than &lt;br /&gt;
most other online games cost. &lt;br /&gt;
You can play this game without depositing, several people have. I only &lt;br /&gt;
deposited an initial $10 for my first year. But I progressed really slow the &lt;br /&gt;
first few years too. It all comes down to what makes the game enjoyable for &lt;br /&gt;
you. Don't stress out about depositing, there are plenty of fun things to do &lt;br /&gt;
in this game that don't require PED. &lt;br /&gt;
&lt;br /&gt;
I added goals with check boxes for each section. You can do them in any &lt;br /&gt;
order.&lt;br /&gt;
There is a glossary of abbreviations in section 008, and abbreviations are shown {}. Also &lt;br /&gt;
the *1*-*5* refers to references found in section 008.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[003] Orientation and sweating - first week==&lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Sign up for [http://www.entropiaplanets.com EntropiaPlanets] and [http://www.entropedia.info Entropedia].&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Set up your quick keys and screen icons.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Join a Society and make friends.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Collect five teleporters.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Gather 500 vibrant sweat. &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Complete first 3 missions.&lt;br /&gt;
&lt;br /&gt;
First, if you haven't done so yet, you need create an account here at &lt;br /&gt;
EntropiaPlanets. If you have a question that I don't answer here, there is &lt;br /&gt;
going to be someone with an answer here. *1* &lt;br /&gt;
Second, visit www.entropedia.info and join there too. It is the best website &lt;br /&gt;
for stats on everything in this game. Also be sure to bookmark/favorite those &lt;br /&gt;
links in your browser, you will visit them a lot. &lt;br /&gt;
&lt;br /&gt;
There are a few bad people that play all online games. If you run into &lt;br /&gt;
someone that you think is a scammer, usually because they try to trade with &lt;br /&gt;
you without asking first, you can click the right mouse button on any item in &lt;br /&gt;
the trade window or your inventory, and look up what the going market value &lt;br /&gt;
for that item is, or you could research the price in Entropedia. There is &lt;br /&gt;
also a tutorial for avoiding scammers on [http://www.entropiaforum.com EntropiaForum]. Fortunately &lt;br /&gt;
99.9% of all the players out there are decent people. &lt;br /&gt;
&lt;br /&gt;
Hit the keys I, Y, L, and G (&amp;quot;I&amp;quot; for inventory, &amp;quot;Y&amp;quot; for actions, &amp;quot;L&amp;quot; for &lt;br /&gt;
editing, and &amp;quot;G&amp;quot; for keyboard setup), and play with editing your desktop &lt;br /&gt;
icons and F1-F9 shortcut bars to what works best for you. You can drag &lt;br /&gt;
actions or items to just about any key on your keyboard and/or create icons &lt;br /&gt;
on your display. I usually place an item on one of my number keys and as a &lt;br /&gt;
icon on my display. I keep my weapon hotkeys on my F1 bar, my emotes and &lt;br /&gt;
dances on my F2 bar, and my mining tools on my F5 bar. In all my setups I &lt;br /&gt;
open my Action Library and put &amp;quot;Unequip Tool&amp;quot; on my End key and &amp;quot;Toggle &lt;br /&gt;
Auto-Use Tool&amp;quot; on my Insert Key, but you can use a different key if you like. &lt;br /&gt;
And I set up my arrow keys with my move actions, so I can use that instead of &lt;br /&gt;
the WASD keys. &lt;br /&gt;
&lt;br /&gt;
You can change between 1st and 3rd person views by hitting the number 5 on &lt;br /&gt;
your number pad, or scrolling in and out with your mouse wheel. Use the left &lt;br /&gt;
mouse button to select what you want to target for hunting or sweating. Get &lt;br /&gt;
quick at hitting the space bar, to change between aiming and the pointer for &lt;br /&gt;
selecting things. &lt;br /&gt;
You move your avatar by using W for walking while using your mouse to steer. &lt;br /&gt;
Also use Q to change betweens walking and running, S to back up, E to jump, &lt;br /&gt;
and A and D to strafe. Alternately you can use your mouse to move and steer &lt;br /&gt;
by holding down both right and left mouse buttons. &lt;br /&gt;
The camera angle can be controlled by holding down the middle mouse button/&lt;br /&gt;
scroll wheel and moving your mouse. &lt;br /&gt;
&lt;br /&gt;
Your first week or two in game will be absolutely free, no PED needed. &lt;br /&gt;
Your first task is to start adding teleporters {TP} to your map, and at the &lt;br /&gt;
same time learn how to avoid getting attacked, by keeping the monsters {mobs} &lt;br /&gt;
out of your inner radar circle. &lt;br /&gt;
Check the EntropiaPlanets Wiki list of [[Calypso_Teleporters|Teleporters on Calypso]], to get a map of all the TP sites. &lt;br /&gt;
&lt;br /&gt;
You don't actually have to run to each teleporter, once you get near &lt;br /&gt;
enough, and are in that TP's revival area, you can just die, and you will &lt;br /&gt;
revive near the TP. But make sure that you actually go to the TP and get the &lt;br /&gt;
message that it has been added to your map. &lt;br /&gt;
Avoid the red PVP areas in the middle of the map, you will die there. If you &lt;br /&gt;
need to get to the other side, run around it or use TP's to get around it. &lt;br /&gt;
&lt;br /&gt;
If things get difficult, generally, staying to the rivers and oceans are &lt;br /&gt;
safer. It may take longer, but you avoid the monsters. And for some unknown &lt;br /&gt;
reason, you can breath underwater, but mobs can't, so you can drown them. &lt;br /&gt;
Should you get stuck somewhere contact the nice people at [http://www.euforces.com EuForces]&lt;br /&gt;
for a rescue. After you finish getting all the TP's on the [[Eudoria]] &lt;br /&gt;
continent, you should do the [[Amethera]] continent also, but there is no hurry.&lt;br /&gt;
&lt;br /&gt;
TP running can be frustrating if you let it, or if you take your time and &lt;br /&gt;
enjoy the sights it can be fun. Remember, you may have to run way out of &lt;br /&gt;
your way to get around dangerous groups of mobs. Enjoy the challenge, and &lt;br /&gt;
don't worry about dying. You don't loose anything when you die, you just get &lt;br /&gt;
sent to the nearest Revival Terminal. &lt;br /&gt;
&lt;br /&gt;
Your next task will be to go to the Port_Atlantis Mission Broker outside of &lt;br /&gt;
the Event Center at 61470, 75154 (you can hit P to get your position). Accept &lt;br /&gt;
the first mission, and then head up the path leading north between the two &lt;br /&gt;
gun turrets. Stay on the dirt path going north till you get to Swamp Camp &lt;br /&gt;
at 61244, 77056. Turn in Mission 1 to the Swamp Camp Mission Broker, and do &lt;br /&gt;
the next two missions there too. &lt;br /&gt;
Collecting [[Vibrant Sweat]] and selling it to other players can be a way to play &lt;br /&gt;
this game without having to deposit. To collect vibrant sweat, you equip your &lt;br /&gt;
VSE Mk1, and aim it at an animal and activate. Hopefully you put it on a &lt;br /&gt;
number key or an icon on your screen along with &amp;quot;Toggle Auto Use&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
You can sweat or hunt in the first person or third person views. &lt;br /&gt;
In the first person, move close enough to the animal, aim your crosshairs on &lt;br /&gt;
the animal, and activate your device by left clicking or hitting the number &lt;br /&gt;
key you put it on. &lt;br /&gt;
In the third person, you click on the animal once to select it and then &lt;br /&gt;
double-click on the animal to auto-move to the right location and begin &lt;br /&gt;
sweating. &lt;br /&gt;
Or you can also use the left mouse button to drag a mobs health bar onto your &lt;br /&gt;
screen. And if you have already equipped your Mk1, you can then right click on &lt;br /&gt;
its health bar and select &amp;quot;Use Tool&amp;quot; to auto-move to the right distance and &lt;br /&gt;
start sweating.&lt;br /&gt;
Once I get the distance figured out, I usually drag its health bar onto the &lt;br /&gt;
screen, and then switch to first person perspective to sweat or kill it. &lt;br /&gt;
&lt;br /&gt;
Your goal is 500 Vibrant sweat. That may take a while, but it is worth it to &lt;br /&gt;
get the associated skills. I have collected over 20000 sweat personally. &lt;br /&gt;
Afterwards you can sell your sweat, or you can save it for when you get into &lt;br /&gt;
mind force skills. If you do sell it, ask around to be sure to get the best &lt;br /&gt;
price you can. &lt;br /&gt;
If you want a change of scenery, the other place that lots of people sweat is &lt;br /&gt;
at [[Teleporter:_Nea's_Place|Nea's Place]] on Amethera. I actually prefer sweating there. At Swamp Camp &lt;br /&gt;
and Nea's Place there are often people there who skill on healing. Say &amp;quot;thank&lt;br /&gt;
you&amp;quot; to them. &lt;br /&gt;
&lt;br /&gt;
If you have not done so yet, it is a good time to start looking for a &lt;br /&gt;
Society. Check out a Society Terminal. The thing that I enjoy most about EU &lt;br /&gt;
is chatting with friends. It is the best part of this game. &lt;br /&gt;
&lt;br /&gt;
next step to follow… &lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[004] Shopping, swunting and healing - second to fourth week==&lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Buy a set of Pixie or Goblin Armor.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Buy an Emik S30 (L) BLP Pistol and a Castorian EnKnuckles-A &lt;br /&gt;
Powerfist.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Swunt till you max out at least one ranged and one melee weapon.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Max out the Vivo T1.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Scan people, animals, robots and mutants.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Finish the last 2 missions from Swamp Camp.&lt;br /&gt;
&lt;br /&gt;
Ok next step involves PED. &lt;br /&gt;
Now you are going to buy things to go hunting. &lt;br /&gt;
I recommend buying a full set of Goblin or Pixie armor. This is a good time &lt;br /&gt;
to become familiar with the auction. You want to purchase with the lowest &lt;br /&gt;
markup. If you right click on an item, and select Market Value, you will get &lt;br /&gt;
the current sales data for that item, and you can buy wisely, perhaps getting &lt;br /&gt;
it below current prices. &lt;br /&gt;
You may have to wait a couple of days for the sale on the auction, while you &lt;br /&gt;
do something else like sweating, and just check back from time to time &lt;br /&gt;
on your bids. It should cost you less than 25 PED to purchase a full set of &lt;br /&gt;
Pixie and repair it if it is not fully repaired, or 45 PED for Goblin.&lt;br /&gt;
Goblin offers better protection if you are hunting Snablesnots. But both are &lt;br /&gt;
good starter sets. And when you can afford it you should upgrade to Shogun &lt;br /&gt;
armor. A full set of Shogun costs about 155 PED fully repaired. &lt;br /&gt;
These are &amp;quot;Unlimited&amp;quot; armors, so you need to repair them every day you use &lt;br /&gt;
them. Also with Unlimited armor there is a charge for putting it on, so leave &lt;br /&gt;
it on all the time if you can. Some people prefer Limited (L) armor because &lt;br /&gt;
they don't have that charge.&lt;br /&gt;
Sometimes I hunt without armor, and save PED that way, but you should carry a &lt;br /&gt;
healing tool with you if you do that, just in case. &lt;br /&gt;
&lt;br /&gt;
Next you need to go to the Auctioneer and purchase an Emik S30 (L) BLP &lt;br /&gt;
Pistol. It is the easiest weapon in EU to max out. You can purchase ammo for &lt;br /&gt;
your pistol at the Trade Terminal {TT}. Also purchase a Castorian &lt;br /&gt;
Enknuckles-A Powerfist from the TT as soon as you can afford it. &lt;br /&gt;
Later on in this guide, I will recommend using several weapons while hunting, &lt;br /&gt;
but for now you should stick to just one weapon at a time, till you max it &lt;br /&gt;
out and get a feel for how to use it efficiently.&lt;br /&gt;
&lt;br /&gt;
''VERY IMPORTANT'': You should pull up your inventory, and right click on your &lt;br /&gt;
weapon, and select Item Info, and then select the Show Detailed Information &lt;br /&gt;
button. Do this often. When you see that BOTH the &amp;quot;Learning period damage&amp;quot; &lt;br /&gt;
and &amp;quot;Learning period hit&amp;quot; say “Not anymore”, you have maxed it out, and it is &lt;br /&gt;
time to upgrade to the next model. That is how you judge the Skill Increase &lt;br /&gt;
Bonus {'''SIB'''} on an item. Weapons and tools are most efficient to use when they &lt;br /&gt;
are almost maxed out with the &amp;quot;Hit ability&amp;quot; at 10/10, but not quite there yet.&lt;br /&gt;
&lt;br /&gt;
Ignore the messages that your weapon or armor has gone up in &amp;quot;tier&amp;quot; level, &lt;br /&gt;
and all the bells and whistles. Tiers are unimportant for now.&lt;br /&gt;
&lt;br /&gt;
Finally the hunt, &lt;br /&gt;
The first animal you should hunt is the Snablesnot-Male Young *2*. &lt;br /&gt;
Snablesnot-Male Young are easy to find around Swamp Camp. You can also hunt &lt;br /&gt;
Sabakuma and Diakiba in that area when starting out. Though I recommend &lt;br /&gt;
sticking to Snablesnot-Male Young till you max out a weapon or two. &lt;br /&gt;
&lt;br /&gt;
Always try to sweat an animal first, and then kill it when it starts &lt;br /&gt;
attacking. That way you get extra sweating skills from it, and it is more &lt;br /&gt;
profitable. It's called &amp;quot;swunting&amp;quot;. &lt;br /&gt;
Now if you take my advice, and hunt small things that you can quickly kill, &lt;br /&gt;
swunt them first, use a weapon that you get a SIB on, and then sell your &lt;br /&gt;
loot at the going markup (don't TT it), you should be able to get by with &lt;br /&gt;
just small deposits, and possibly break even. You waste money when you start &lt;br /&gt;
hunting outside of your skill level.&lt;br /&gt;
&lt;br /&gt;
You should buy the Vivo T1 from the TT, and use it to restore your health. &lt;br /&gt;
To save PED you can always just wait in between killing each animal for your &lt;br /&gt;
health to come back up. Doing that is free, but that makes for very slow &lt;br /&gt;
going. Besides, you will get useful healing skills from using the Vivo T1. &lt;br /&gt;
But be careful, you shouldn't waste 10 points of healing when you only need 5 &lt;br /&gt;
or 6 points to top off your health. And as always, watch the SIB, and switch &lt;br /&gt;
to the next model up when you max out the Vivo T1. Again you can determine &lt;br /&gt;
which model should be your next by checking out Entropedia or my chart in &lt;br /&gt;
section 008. &lt;br /&gt;
&lt;br /&gt;
You can also get skills from scanning using a scanner purchased from the TT, &lt;br /&gt;
and they come fast and cheap. But scanning can be boring, and it takes PED. &lt;br /&gt;
So if you are short PED, do it later. Just pick mobs in each category with &lt;br /&gt;
low aggression to scan, and stay outside of their aggression range, and &amp;quot;auto &lt;br /&gt;
use&amp;quot; your scanner. I recommend getting at least each scanning profession up &lt;br /&gt;
to level 3. &lt;br /&gt;
&lt;br /&gt;
I acknowledge that if you want to speed up skilling in hunting or mining, &lt;br /&gt;
that the fastest way is to concentrate on just those activities. &lt;br /&gt;
Just don't forget to have fun. &lt;br /&gt;
&lt;br /&gt;
next step to follow… &lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[005] Armor, mining and crafting - fifth week on== &lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Max out all the TT weapons.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Get yourself a good set of armor.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Mine tons of ore.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Mine tons of enmatter.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Buy all the books and blueprints {BP} that the Technician sells.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Raise one BP to a Quality Rating of 100 through crafting.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Purchase a Teleport Chip.&lt;br /&gt;
&lt;br /&gt;
Ok, now you have been playing for a month and you are no longer a newbie. &lt;br /&gt;
&lt;br /&gt;
Continue to work on maxing out the SIB on all the weapon from the TT.&lt;br /&gt;
I usually hunt from the first person view, but I move to position in the &lt;br /&gt;
third person, and I drag the name/health tab from the mob onto my screen to &lt;br /&gt;
keep track of its health while killing it and to loot it easier. &lt;br /&gt;
If I am shooting, I will usually start too far away and right-click the mob &lt;br /&gt;
to auto-move me to the right distance before I shoot. That way you don't &lt;br /&gt;
waste ammo by shooting from too far away, yet you start at the maximum range &lt;br /&gt;
to hit it.&lt;br /&gt;
&lt;br /&gt;
Know your weapons and how much damage they do, and learn to read the health &lt;br /&gt;
bar of the mob, so you can judge how much damage to do to finish it off. &lt;br /&gt;
Sometimes you need to switch weapons if you need just a small hit to finish &lt;br /&gt;
it off. The TT pistol is a good finishing weapon at first. &lt;br /&gt;
Place your weapons on hot-keys, preferably your number keys, so you can &lt;br /&gt;
change weapons quickly. &lt;br /&gt;
&lt;br /&gt;
Also by now you will be needing some good armor.*4* It is good to have a set &lt;br /&gt;
of mid-level armor for general purpose use, such as Aurora (L) or Zombie (L). &lt;br /&gt;
Personally I have about 7 different sets of armor and plates to use depending &lt;br /&gt;
on what I am hunting. Armor plates attach to each piece of armor to enhance &lt;br /&gt;
its protection.&lt;br /&gt;
The best advice is to go to Entropedia and click on Armor, then click on &lt;br /&gt;
Armor Adviser, then enter the creature and maturity you are planning on &lt;br /&gt;
hunting, and just click apply. You will see what is the most efficient &lt;br /&gt;
combination of armor and plates to wear. &lt;br /&gt;
My favorite outfit to just run around in is BodyGuard (L), because it looks &lt;br /&gt;
cool and costs almost nothing, and doesn’t have that nasty charge for &lt;br /&gt;
changing like clothes do. &lt;br /&gt;
&lt;br /&gt;
Once you get a good set of armor and a decent healing kit {FAP} you can offer &lt;br /&gt;
your services to others to heal them while they hunt. Most people just charge &lt;br /&gt;
for the decay on the FAP because it is a good way to gain skills. It is good &lt;br /&gt;
to carry around a fast heal FAP for emergencies and a slow heal more efficient &lt;br /&gt;
FAP with a SIB for general use and skilling.&lt;br /&gt;
&lt;br /&gt;
Now that you have some skills at defending yourself, at this time it would be &lt;br /&gt;
good to start mining. To start with mining enmatter first, you need to &lt;br /&gt;
purchase the Ziplex JU10 MatterSeeker, the Genesis Star Energy Extractor, and &lt;br /&gt;
a bunch of mining probes from the TT. The JU10 has a range of 55m, so it is &lt;br /&gt;
most economical to space your probes at least 110 meters apart. Most people &lt;br /&gt;
count how many seconds it takes them to run 110 meters, and then run and drop&lt;br /&gt;
by that count. Some people move slowly and chart their results on a graph. &lt;br /&gt;
When you find a claim, it pops up a range display, and you move to the marker &lt;br /&gt;
and use your Extractor on it till it runs out.&lt;br /&gt;
I have included a list of mining gear and the SIB progression to follow in &lt;br /&gt;
section 008. When you are comfortable with mining buy ore mining gear too. &lt;br /&gt;
And if you have not purchased an energy refiner and mineral refiner from the &lt;br /&gt;
auction yet, you will need those also. They make it easier to carry around &lt;br /&gt;
more, so you don't have to return to your storage as often. &lt;br /&gt;
Mining is my favorite past-time in the game, and it builds very useful &lt;br /&gt;
skills. &lt;br /&gt;
&lt;br /&gt;
You should check the auction, and consider purchasing a Lesser Teleport Chip. &lt;br /&gt;
They make getting around quicker, and sometimes help if you get in a &lt;br /&gt;
dangerous spot, but they do waste PED. Remember, you can always hit T on the &lt;br /&gt;
keyboard and teleport back to the closest revival terminal for free. &lt;br /&gt;
You will need to purchase a Mindforce Implant and insert it using a Implant &lt;br /&gt;
Inserter from the TT. Then you use mind essence to power your chip. You can &lt;br /&gt;
purchase mind essence from the TT or auction, or you can make your own mind &lt;br /&gt;
essence using sweat and force nexus in your energy refiner. &lt;br /&gt;
&lt;br /&gt;
Should you decide to get into crafting know it takes a lot of PED and patience &lt;br /&gt;
to do crafting *5*. I enjoy crafting using the stuff I obtain from mining. &lt;br /&gt;
The best place to start is to find a Technician (usually near an Auctioneer) &lt;br /&gt;
and buy the Blueprint Book Component (Vol. II) and a Galaxy SI Ion Conductors &lt;br /&gt;
Blueprint. You get the SIB on that BP and can use the Animal Muscle Oil that &lt;br /&gt;
you get from hunting. When you have enough PED I also recommend buying one &lt;br /&gt;
of every blueprint and book that the Technician sells. Most of those &lt;br /&gt;
BPs have SIB.&lt;br /&gt;
Be sure to stick to level 1 BP's till you max out your Success Rate (the &lt;br /&gt;
little green bar) on the crafting machine for each type of BP. Otherwise you &lt;br /&gt;
will have lots of failures and loose PED. &lt;br /&gt;
&lt;br /&gt;
Finally, if you decide that you want to short-cut the skilling process and &lt;br /&gt;
use skill implant chips you can. I have never done this, I prefer natural &lt;br /&gt;
skilling. Perhaps I am too conservative at times, since most uber players I &lt;br /&gt;
know have chipped skills in. Please research chipping in skills before you go &lt;br /&gt;
and buy them.&lt;br /&gt;
&lt;br /&gt;
Next step to follow…&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[006] Advanced Hunting== &lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Max out most of the SIB weapons listed in section 007.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Find an economical weapon type that you like, and stick to it.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Collect all the TPs on both continents.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Take a space flight and visit Club Neverdie asteroid and the Crystal Palace &lt;br /&gt;
space station.&lt;br /&gt;
&lt;br /&gt;
More hunting advice:&lt;br /&gt;
&amp;lt;br /&amp;gt;You should continue working your way down the weapon chart I provided in &lt;br /&gt;
section 007. *3* It is good to max out several weapons types with a SIB &lt;br /&gt;
because most of the skills are general and help in other areas too. Though it &lt;br /&gt;
does make for slower skilling if you are trying to skill on everything. &lt;br /&gt;
When you find a weapon that you like, you should stick to that weapon type &lt;br /&gt;
for a while so that you can move up to better and faster weapons.&lt;br /&gt;
You can go to Entropedia's Weapons page and filter the list to that type of &lt;br /&gt;
weapon and sort the columns by Dmg/sec or Dmg/PEC to find something. But &lt;br /&gt;
remember to try to choose weapons that you are close to your level, because &lt;br /&gt;
if you choose something that maxes at level 100 you will waste a lot of PED &lt;br /&gt;
on misses and lower damage output.&lt;br /&gt;
&lt;br /&gt;
Once you start hunting big mobs, you may change how you hunt, possibly using &lt;br /&gt;
multiple weapons per kill.&lt;br /&gt;
Your dream goals for weapons will to be to have 2 or 3 primary weapons. &lt;br /&gt;
&amp;lt;br /&amp;gt;First, you should have an economical weapon for killing low level mobs that &lt;br /&gt;
get in your way, and for finishing hits on bigger mobs. Your finishing hit &lt;br /&gt;
should be just enough to kill the mob. A good example of an economical &lt;br /&gt;
finishing weapon is an axe. &lt;br /&gt;
&amp;lt;br /&amp;gt;Second, you should have a high power fast kill weapon for when you hunt &lt;br /&gt;
dangerous mobs. A good example of a fast kill close range weapon is a blp &lt;br /&gt;
pistol. &lt;br /&gt;
&amp;lt;br /&amp;gt;Third, you should also have a nice long range weapon for your first shot. &lt;br /&gt;
Good examples of long range tag weapons are plasma rifles and rockets. &lt;br /&gt;
&amp;lt;br /&amp;gt;Fourth, be sure to use amps where you can, starting with the Bull Tac 10 (L) &lt;br /&gt;
for BLP guns and the Shear XR40 (L) for energy guns. You can't put high end &lt;br /&gt;
amps on low end guns anymore, so move up the scale of amps as your skill goes &lt;br /&gt;
up. For efficiency sake, you should get a Fi/Ra/Co Beast and a Omegaton A103 &lt;br /&gt;
or A104 when you can use them. &lt;br /&gt;
&lt;br /&gt;
Remember that the faster that you kill a mob, it does the least amount of &lt;br /&gt;
damage to you and your armor, and it regenerates less health, saving you PED. &lt;br /&gt;
Also you don't want to waste PED by overkilling the mob, so choose the right &lt;br /&gt;
weapon for the job. A good hunter might change weapons 2 or 3 times per kill. &lt;br /&gt;
Starting with the long-range tag, then your high damage close-range, and then &lt;br /&gt;
your finishing weapon for the last hit. And sometimes you get more skills &lt;br /&gt;
when using more than one weapon per kill. Amps significantly increase efficiency.&lt;br /&gt;
&lt;br /&gt;
Hunting really big mobs beyond your level can be fun, but remember, that if &lt;br /&gt;
you can't take it down in less than 20 seconds using your SIB weapon you are &lt;br /&gt;
probably wasting ped. It can be fun, if you don't mind the cost.&lt;br /&gt;
&lt;br /&gt;
At this point adding enhancers to items is still not cost effective for &lt;br /&gt;
the beginning player. So it doesn't matter how fast your weapon tiers up if &lt;br /&gt;
you don't intend on putting enhancers on it.&lt;br /&gt;
If you want to use enhancers on your items you need to have tier boxes &lt;br /&gt;
unlocked. The better the tier rate the faster it reaches the next level and &lt;br /&gt;
the box unlocks. If you are only going to use one enhancer look for a tier &lt;br /&gt;
rate over 100 on level 1. Unfortunately the tier rate given to an item is &lt;br /&gt;
random. &lt;br /&gt;
&lt;br /&gt;
''Again I need to point out, that if you want to skill quickly as a hunter, you'' &lt;br /&gt;
''should skip the sections on sweating and scanning etc., and stick to skilling'' &lt;br /&gt;
''on just one weapon type. You can always go back and get the other weapon'' &lt;br /&gt;
''skills and other professions later.''&lt;br /&gt;
&lt;br /&gt;
Next step… you are an Uber and tell me what to do.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[007] Weapons list== &lt;br /&gt;
List of beginner weapons with SIB, and suggested order for training: &lt;br /&gt;
(if you can't find a weapon, skip to the next one and come back to it later) &lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;250&amp;quot;|Name!!width=&amp;quot;135&amp;quot;|maxed at level!!width=&amp;quot;135&amp;quot;|auction category!!width=&amp;quot;135&amp;quot;|max damage!!width=&amp;quot;135&amp;quot;|notes&lt;br /&gt;
			|+ '''RANGED WEAPONS'''&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Emik_S30_(L)|Emik S30 (L)]]&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | Pistol -&amp;gt; BLP&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Isis_CB5_(L)|Isis CB5 (L)]]&lt;br /&gt;
			| | 4.7&lt;br /&gt;
			| | Rifle -&amp;gt; BLP&lt;br /&gt;
			| | 8&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Omegaton_M2100|Omegaton M2100]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Pistol -&amp;gt; Laser&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Sollomate_Opalo|Sollomate Opalo]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Rifle -&amp;gt; Laser &lt;br /&gt;
			| | 8&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Willard_Heatray_A_(L)|Willard Heatray A (L)]]&lt;br /&gt;
			| | 6&lt;br /&gt;
			| | Pistol -&amp;gt; Plasma &lt;br /&gt;
			| | 18&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_P1a_(L)|Breer P1a (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Pistol -&amp;gt; Laser &lt;br /&gt;
			| | 9&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_M1a_(L)|Breer M1a (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Carbine -&amp;gt; Laser &lt;br /&gt;
			| | 14&lt;br /&gt;
			| |&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Svempa_S40_(L)|Svempa S40 (L)]]&lt;br /&gt;
			| | 7&lt;br /&gt;
			| | Pistol -&amp;gt; BLP&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:GeoTrek_LP120_Niloticus_(L)|GeoTrek LP120 Niloticus (L)]]&lt;br /&gt;
			| | 8&lt;br /&gt;
			| | Rifle -&amp;gt; BLP&lt;br /&gt;
			| | 12&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_P2a_(L)|Breer P2a (L)]]&lt;br /&gt;
			| | 7&lt;br /&gt;
			| | Pistol -&amp;gt; Laser&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_M2a_(L)|Breer M2a (L)]]&lt;br /&gt;
			| | 8.1&lt;br /&gt;
			| | Carbine -&amp;gt; Laser&lt;br /&gt;
			| | 19&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Willard_Heatray_B_(L)|Willard Heatray B (L)]]&lt;br /&gt;
			| | 8.2&lt;br /&gt;
			| | Pistol -&amp;gt; Plasma&lt;br /&gt;
			| | 22&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Isis_BL800_(L)|Isis BL800 (L)]] or [[Weapon:Emik_S50_(L)|Emik S50 (L)]]&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | Pistol -&amp;gt; BLP&lt;br /&gt;
			| | 22&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_M3a_(L)|Breer M3a (L)]] or [[Weapon:Riker_UL1_(L)|Riker UL1 (L)]]&lt;br /&gt;
			| | 9.5&lt;br /&gt;
			| | Carbine -&amp;gt; Laser&lt;br /&gt;
			| | 20&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_P3a_(L)|Breer P3a (L)]] or [[Weapon:Korss_H350_(L)|Korss H350 (L)]]&lt;br /&gt;
			| | 10&lt;br /&gt;
			| | Pistol -&amp;gt; Laser&lt;br /&gt;
			| | 16&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:GeoTrek_LP175_Sphyra_(L)|GeoTrek LP175 Sphyra (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Rifle -&amp;gt; BLP&lt;br /&gt;
			| | 17&lt;br /&gt;
			| | &lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;250&amp;quot;|Name!!width=&amp;quot;135&amp;quot;|maxed at level!!width=&amp;quot;135&amp;quot;|auction category!!width=&amp;quot;135&amp;quot;|max damage!!width=&amp;quot;135&amp;quot;|notes&lt;br /&gt;
			|+ '''MELEE WEAPONS'''&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Castorian_EnKnuckles-A|Castorian EnKnuckles-A]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Slash&lt;br /&gt;
			| | 6&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Castorian_Survival_EnBlade-A|Castorian Survival EnBlade-A]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Castorian_Combat_EnBlade-A|Castorian Combat EnBlade-A]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 20&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Masher_One_(L)|Loughlin Masher One (L)]]&lt;br /&gt;
			| | 4.5&lt;br /&gt;
			| | Crush&lt;br /&gt;
			| | 22&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Smacker_One_(L)|Loughlin Smacker One (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Slash&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Scratcher_One_(L)|Loughlin Scratcher One (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 13&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Cutter_One_(L)|Loughlin Cutter One (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 23&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Masher_Two_(L)|Loughlin Masher Two (L)]]&lt;br /&gt;
			| | 7.1&lt;br /&gt;
			| | Crush&lt;br /&gt;
			| | 32&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Scratcher_Two_(L)|Loughlin Scratcher Two (L)]]&lt;br /&gt;
			| | 8.5&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 18&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Smacker_Two_(L)|Loughlin Smacker Two (L)]]&lt;br /&gt;
			| | 8.6&lt;br /&gt;
			| | Slash&lt;br /&gt;
			| | 12&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Cutter_Two_(L)|Loughlin Cutter Two (L)]]&lt;br /&gt;
			| | 9.2&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 49&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Cutter_Three_(L)|Loughlin Cutter Three (L)]] or [[Weapon:Rutic_Slo_(L)|Rutic Slo (L)]]&lt;br /&gt;
			| | 10.1&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 53&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Kesmek_Slo_(L)|Kesmek Slo (L)]]&lt;br /&gt;
			| | 10.2&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 25&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Force Mace Assail (L)|Force Mace Assail (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Crush&lt;br /&gt;
			| | 37&lt;br /&gt;
			| | &lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;250&amp;quot;|Name!!width=&amp;quot;135&amp;quot;|maxed at level!!width=&amp;quot;135&amp;quot;|auction category!!width=&amp;quot;135&amp;quot;|max damage!!width=&amp;quot;135&amp;quot;|notes&lt;br /&gt;
			|+ '''SUPPORT WEAPONS'''&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Vumpoor_J4_(L)|Vumpoor J4 (L)]]&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | Grenade&lt;br /&gt;
			| | 30&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Skildek_P40_(L)|Skildek P40 (L)]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Rocket&lt;br /&gt;
			| | 35&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Eraktor_Es10_(L)|Eraktor Es10 (L)]]&lt;br /&gt;
			| | 6&lt;br /&gt;
			| | Grenade&lt;br /&gt;
			| | 41&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Eraktor_Es20_(L)|Eraktor Es20 (L)]]&lt;br /&gt;
			| | 8&lt;br /&gt;
			| | Grenade&lt;br /&gt;
			| | 57&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:DetPil_Rv50_(L)|DetPil Rv50 (L)]]&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | Rocket&lt;br /&gt;
			| | 52&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Vumpoor_Rx10_(L)|Vumpoor Rx10 (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Grenade&lt;br /&gt;
			| | 99&lt;br /&gt;
			| | &lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: your support grenade and rocket launchers need explosive projectile &lt;br /&gt;
ammo, so save that when you get it in loots, and buy more on the auction if &lt;br /&gt;
you need to. I usually shoot the grenades when I find 2 or more mobs close &lt;br /&gt;
together. &lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[008] Tool list==&lt;br /&gt;
List of tools, and suggested order for skilling: &lt;br /&gt;
&lt;br /&gt;
You can also go to Entropedia and get other data on these tools, like their &lt;br /&gt;
range, efficiency and rate per second. &lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;250&amp;quot;|Name!!width=&amp;quot;135&amp;quot;|maxed at level!!width=&amp;quot;135&amp;quot;|max heal/click!!width=&amp;quot;135&amp;quot;|notes&lt;br /&gt;
			|+ '''HEALING TOOLS'''&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Vivo_T1|Vivo T1]]&lt;br /&gt;
			| | 1.5&lt;br /&gt;
			| | 10.3&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Vivo_T5_(L)|Vivo T5 (L)]]&lt;br /&gt;
			| | 3.5&lt;br /&gt;
			| | 18.3&lt;br /&gt;
			| | (adapted ok too)&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Vivo_T10_(L)|Vivo T10 (L)]]&lt;br /&gt;
			| | 6&lt;br /&gt;
			| | 25&lt;br /&gt;
			| | (adapted ok too)&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Hedoc_SK-20_(L)|Hedoc SK-20 (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | 34.3&lt;br /&gt;
			| | (adjusted ok too)&lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;250&amp;quot;|Name!!width=&amp;quot;135&amp;quot;|maxed at level!!width=&amp;quot;135&amp;quot;|type!!width=&amp;quot;135&amp;quot;|notes&lt;br /&gt;
			|+ '''ENMATTER MINING TOOLS'''&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:MatterTransformer_MT-103|MatterTransformer MT-103]]&lt;br /&gt;
			| | 0&lt;br /&gt;
			| | refiner&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Ziplex_JU10_MatterSeeker|Ziplex JU10 MatterSeeker]]&lt;br /&gt;
			| | 1&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Genesis_Star_Energy_Ext._EE/01|Genesis Star Energy Ext. EE/01]]&lt;br /&gt;
			| | 1&lt;br /&gt;
			| | extractor&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:MatterFinder_MF-210_(L)|MatterFinder MF-210 (L)]]&lt;br /&gt;
			| | 2&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | &lt;br /&gt;
                        |-&lt;br /&gt;
			| | [[Weapon:MatterFinder_MF-211_(L)|MatterFinder MF-211 (L)]]&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:MatterDriller_MD-201_(L)|MatterDriller MD-201 (L)]]&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | extractor&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Ziplex_JU55_MatterSeeker_(L)|Ziplex JU55 MatterSeeker (L)]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:MatterDriller_MD-202_(L)|MatterDriller MD-202 (L)]]&lt;br /&gt;
			| | 6.5&lt;br /&gt;
			| | extractor&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:MatterFinder_MF-212_(L)|MatterFinder MF-212 (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | &lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;250&amp;quot;|Name!!width=&amp;quot;135&amp;quot;|maxed at level!!width=&amp;quot;135&amp;quot;|type!!width=&amp;quot;135&amp;quot;|notes&lt;br /&gt;
			|+ '''ORE MINING TOOLS'''&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:OreTransformer_MT-103|OreTransformer MT-103]]&lt;br /&gt;
			| | 0&lt;br /&gt;
			| | refiner&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Ziplex_Z1_OreSeeker|Ziplex Z1 OreSeeker]]&lt;br /&gt;
			| | 1&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Genesis_Star_Earth_Ext._ME/01|Genesis Star Earth Ext. ME/01]]&lt;br /&gt;
			| | 1&lt;br /&gt;
			| | extractor&lt;br /&gt;
			| | Available at TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:OreFinder_MF-210_(L)|OreFinder MF-210 (L)]]&lt;br /&gt;
			| | 2&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | &lt;br /&gt;
                        |-&lt;br /&gt;
			| | [[Weapon:OreFinder_MF-211_(L)|OreFinder MF-211 (L)]]&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:OreMiner_OM-201_(L)|OreMiner OM-201 (L)]]&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | extractor&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Ziplex_Z15_OreSeeker_(L)|Ziplex Z15 OreSeeker (L)]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:OreMiner_OM-202_(L)|OreMiner OM-202 (L)]]&lt;br /&gt;
			| | 6.5&lt;br /&gt;
			| | extractor&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Ziplex_Z20_OreSeeker_(L)|Ziplex Z20 OreSeeker (L)]]&lt;br /&gt;
			| | 7&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | &lt;br /&gt;
			|-&lt;br /&gt;
                        | | [[Weapon:Ziplex_Z25_OreSeeker_(L)|Ziplex Z25 OreSeeker (L)]]&lt;br /&gt;
			| | 10&lt;br /&gt;
			| | finder&lt;br /&gt;
			| | &lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most miners carry around two extractors: the TT version to save PED (they are &lt;br /&gt;
the most efficient), and a faster version for when you are in a dangerous &lt;br /&gt;
location. Also, any refiner is better than the TT version, so buy your &lt;br /&gt;
refiners on the auction.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[009] Abbreviations and references==&lt;br /&gt;
'''Glossary of Common Abbreviations:''' &lt;br /&gt;
&lt;br /&gt;
EU = Entropia Universe (renamed Planet Calypso)&lt;br /&gt;
&amp;lt;br /&amp;gt;PED = Project Entropia Dollar - Ingame money (approx. 10 PED = $1 depending on fees)&lt;br /&gt;
&amp;lt;br /&amp;gt;(L) = Limited item (can't repair, but generally more efficient) &lt;br /&gt;
&amp;lt;br /&amp;gt;UL = Unlimited item (repairable at a Repair Terminal)&lt;br /&gt;
&amp;lt;br /&amp;gt;TP = Teleporter (blue dots on your map, once you find them you can use them) &lt;br /&gt;
&amp;lt;br /&amp;gt;TT = Trade Terminal (used to buy ammo and general supplies. To &amp;quot;TT something&amp;quot; &lt;br /&gt;
is to sell it back at its base cost to the trade terminal.)&lt;br /&gt;
&amp;lt;br /&amp;gt;Mob = animals, robots, and mutants&lt;br /&gt;
&amp;lt;br /&amp;gt;Swunting = Sweat first till it attacks, then kill (most efficient form &lt;br /&gt;
of hunting)&lt;br /&gt;
&amp;lt;br /&amp;gt;SIB = Skill Increase Bonus (found on the second tab of the items info, &lt;br /&gt;
extremely important)&lt;br /&gt;
&amp;lt;br /&amp;gt;BP = Blueprint&lt;br /&gt;
&amp;lt;br /&amp;gt;FAP = Healing Tool &lt;br /&gt;
&lt;br /&gt;
EntropiaPlanets wiki also has a more extensive [[Glossary|glossary with Entropia Universe terms and abbreviations]].&lt;br /&gt;
&lt;br /&gt;
'''References and further explanations:''' &lt;br /&gt;
&lt;br /&gt;
*1* After reading this guide, you should also check out some of the other tutorials here.&lt;br /&gt;
Another very thorough guide for entropia was written by Alice and can be &lt;br /&gt;
found at http://rp.apachenet.de/downloads/pla...ypso_guide.pdf &lt;br /&gt;
*2* If you go to Entropedia, and click on Creatures and then Maturity Levels, &lt;br /&gt;
and sort the columns by Damage, and you will notice that the [[Snablesnot Male]] Young and [[Sabakuma]] Young have the lowest Threat level of any &lt;br /&gt;
creature worth hunting (the small birds run away, and loot poorly). &lt;br /&gt;
*3* Make sure you create an account at Entropedia so you can log in and save &lt;br /&gt;
this. Then go to the Weapons chart; then click on the box next to &lt;br /&gt;
'Configure Columns'; then add a green check mark next to the first two &lt;br /&gt;
boxes that say 'Req.' and 'Maxed'; then go back and uncheck the box next &lt;br /&gt;
to 'Configure Columns' to save the chart; then click on the header &lt;br /&gt;
'Maxed' to sort the chart by that. This should give you the list of &lt;br /&gt;
weapons with Skill Increase Bonus (SIB) you need to skill on and in what &lt;br /&gt;
order. That is how I got the list of weapons in section 4. &lt;br /&gt;
*4* You can read How Armor Works at: http://www.entropiaforum.com/forums/armor/94684-how-armor-works.html&lt;br /&gt;
*5* I would check out: http://www.candyman.se/pe/bobthebuilder for crafting advice,&lt;br /&gt;
it has excellent stats on what to craft with the highest PED return.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[010] End Notes==&lt;br /&gt;
 &lt;br /&gt;
This document is a work in progress, so I do appreciate suggestions. Private &lt;br /&gt;
message me your suggestions, so that I can look them over, and add them as an &lt;br /&gt;
edit.&lt;br /&gt;
I am not writing this to farm for new players. Nor did I write it to compete &lt;br /&gt;
with any other tutorial or to disagree with anyone. I have never borrowed the &lt;br /&gt;
work of any other tutorial, it is original. I just like helping other people. &lt;br /&gt;
I wrote the first draft of this for my society and friends back in 2005. &lt;br /&gt;
I feel that this is a unique tutorial, because it mostly emphasizes getting &lt;br /&gt;
as many skills as possible as cheaply as possible. Most other tutorials have &lt;br /&gt;
the perspective of skilling as quickly as possible. My best suggestion is to &lt;br /&gt;
use this in concert with other tutorials. You can never have enough &lt;br /&gt;
knowledge. &lt;br /&gt;
If you haven't figured it out yet, I like doing everything in this game, and &lt;br /&gt;
suggest that people try everything in this game at least once, even if they &lt;br /&gt;
end up concentrating on just one skill. &lt;br /&gt;
If you use this tutorial or find it useful, please acknowledge such, and say &lt;br /&gt;
&amp;quot;hi&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Some friends have received my permission to post this guide on their website, &lt;br /&gt;
but I can't keep those updated. I will always post the most up-to-date &lt;br /&gt;
version of this guide here on Entropia Planets, EF, and at www.gamefaqs.com. &lt;br /&gt;
I wrote this guide using Notepad, so if it makes it easier to follow, you can &lt;br /&gt;
copy this to Notepad and print it out or download the copy at gamefaqs.&lt;br /&gt;
This guide may not be reproduced under any circumstances except for personal, &lt;br /&gt;
private use. It may not be placed on any web site or otherwise distributed &lt;br /&gt;
publicly without advance written permission. Use of this guide on any other &lt;br /&gt;
website or as a part of any public display is strictly prohibited, and a &lt;br /&gt;
violation of copyright.&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Creature:Eviscerator&amp;diff=11596</id>
		<title>Creature:Eviscerator</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Creature:Eviscerator&amp;diff=11596"/>
		<updated>2010-07-30T23:15:48Z</updated>

		<summary type="html">&lt;p&gt;Khaos: typo ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Pictures''' ==&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable border=0 cellpadding=5&lt;br /&gt;
			| [[Image:Eviscerator 01.jpg|thumb|left]]&lt;br /&gt;
			| [[Image:Eviscerator 02.jpg|thumb|left]]&lt;br /&gt;
			| [[Image:Eviscerator 03.jpg|thumb|left]]&lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
== '''Description''' ==&lt;br /&gt;
&lt;br /&gt;
Long after the robot liberation wars had ended, the Eviscerator began to show up on Calypso. It is believed to be the latest attempt by the ruling powers on the robot world Akbal-Cimi to re-gain a foothold on Calypso. The large blades discharge a heavy electric shot, with lethal effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Maturities and stats ''' ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable cellpadding=5&amp;quot; border=1&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! | Maturity&lt;br /&gt;
! | Health&lt;br /&gt;
! | Regen. Speed&lt;br /&gt;
! | Max. Damage&lt;br /&gt;
! | Threat&lt;br /&gt;
! | Taming Level&lt;br /&gt;
! | Sweat Available&lt;br /&gt;
! | Health level&lt;br /&gt;
! | Damage potential&lt;br /&gt;
! | Agility&lt;br /&gt;
! | Intelligence&lt;br /&gt;
! | Psyche&lt;br /&gt;
! | Stamina&lt;br /&gt;
! | Strength&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 01&lt;br /&gt;
| | 920&lt;br /&gt;
| | -&lt;br /&gt;
| | 50&lt;br /&gt;
| | 4600&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 02&lt;br /&gt;
| | 1010&lt;br /&gt;
| | -&lt;br /&gt;
| | 65&lt;br /&gt;
| | 6565&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 03&lt;br /&gt;
| | 1100&lt;br /&gt;
| | -&lt;br /&gt;
| | 80&lt;br /&gt;
| | 8800&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 04&lt;br /&gt;
| | 1190&lt;br /&gt;
| | -&lt;br /&gt;
| | 95&lt;br /&gt;
| | 11305&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 05&lt;br /&gt;
| | 1280&lt;br /&gt;
| | -&lt;br /&gt;
| | 110&lt;br /&gt;
| | 14080&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 06&lt;br /&gt;
| | 1370&lt;br /&gt;
| | -&lt;br /&gt;
| | 120&lt;br /&gt;
| | 16440&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 07&lt;br /&gt;
| | 1460&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 08&lt;br /&gt;
| | 1550&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 09&lt;br /&gt;
| | 1640&lt;br /&gt;
| | -&lt;br /&gt;
| | 170&lt;br /&gt;
| | 27880&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | Gen. 10&lt;br /&gt;
| | 1730&lt;br /&gt;
| | -&lt;br /&gt;
| | 175&lt;br /&gt;
| | 30275&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|-&lt;br /&gt;
| | The Eviscerator&lt;br /&gt;
| | 28530&lt;br /&gt;
| | -&lt;br /&gt;
| | 356&lt;br /&gt;
| | 1015668&lt;br /&gt;
| | -&lt;br /&gt;
| | 0&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
| | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Loot''' ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable cellpadding=5&amp;quot; border=1&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! | Item&lt;br /&gt;
! | Frequency&lt;br /&gt;
! | Last VU&lt;br /&gt;
|-&lt;br /&gt;
| | [[Advanced Electronic Fluid Memory]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Advanced Scanning Sensor]]&lt;br /&gt;
| | Event&lt;br /&gt;
| | 10.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Advanced Strategic Combat Processor]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Assassin R150 (L)]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 9.3.7&lt;br /&gt;
|-&lt;br /&gt;
| | [[Basic Stone Extractor]]&lt;br /&gt;
| | Often&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Beaten Metal Robot Scrap]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Boom CCC (L)]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Cbase Robot Plastic]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Enhanced Mineral Extractor]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 9.4.4&lt;br /&gt;
|-&lt;br /&gt;
| | [[Enhanced Target Assessment Unit]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| | [[Force Mace Attack (L)]]&lt;br /&gt;
| | Extremely rare&lt;br /&gt;
| | 9.3.6&lt;br /&gt;
|-&lt;br /&gt;
| | [[Furor Eye]]&lt;br /&gt;
| | Extremely rare&lt;br /&gt;
| | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| | [[Genesis Rainbow Sword (L)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Genesis Tesla Sword (L)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Isis CB21 (L)]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 9.3.7&lt;br /&gt;
|-&lt;br /&gt;
| | [[Isis HL6 (L)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.2.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Isis LR32]]&lt;br /&gt;
| | Extremely rare&lt;br /&gt;
| | 9.3.7&lt;br /&gt;
|-&lt;br /&gt;
| | [[Jaguar Foot Guards]]&lt;br /&gt;
| | Extremely rare&lt;br /&gt;
| | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| | [[Jaguar Helmet (L)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 9.4.4&lt;br /&gt;
|-&lt;br /&gt;
| | [[Kolonel Kalypso]]&lt;br /&gt;
| | Extremely rare&lt;br /&gt;
| | 9.3.4&lt;br /&gt;
|-&lt;br /&gt;
| | [[Lip Liner (Pink-Orange)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Magnetic Accelerator Power Unit]]&lt;br /&gt;
| | Rare&lt;br /&gt;
| | 9.4.4&lt;br /&gt;
|-&lt;br /&gt;
| | [[Martial Harness (L)]]&lt;br /&gt;
| | Common&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Martial Helmet (L)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Martial Helmet, SGA Edition]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| | [[Martial Shin guards (L)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.2.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Omegaton Power Claw Stabber (L)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Paint Can (Brown)]]&lt;br /&gt;
| | Often&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Paint Can (Orange)]]&lt;br /&gt;
| | Often&lt;br /&gt;
| | 9.4.4&lt;br /&gt;
|-&lt;br /&gt;
| | [[Paint Can (Purple)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.2.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Paint Can (Red)]]&lt;br /&gt;
| | Rare&lt;br /&gt;
| | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| | [[Paint Can (Turqoise)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Paint Can (White)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.2.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Polished Metal Robot Scrap]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.2.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Rapper Snapper (L)]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.2.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Ravenger Mini-Sweeper V1 Adjusted, SGA Edition]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.0.13&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Adapter Module]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Auto Adjuster]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Buffers]]&lt;br /&gt;
| | Common&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Casing]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Component Residue]]&lt;br /&gt;
| | Very often&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Data Link]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.2.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Flare Filter]]&lt;br /&gt;
| | Rare&lt;br /&gt;
| | 10.2.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Hyper Charger]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Laser Optics Unit]]&lt;br /&gt;
| | Very often&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Optical Lens]]&lt;br /&gt;
| | Common&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Power Amplifier]]&lt;br /&gt;
| | Rare&lt;br /&gt;
| | 10.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Weapon Grip]]&lt;br /&gt;
| | Very often&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Robot Weapon Sight]]&lt;br /&gt;
| | Event&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Rusty Metal Robot Scrap]]&lt;br /&gt;
| | Uncommon&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Skildek Cobra (L)]]&lt;br /&gt;
| | Rare&lt;br /&gt;
| | 10.2.2&lt;br /&gt;
|-&lt;br /&gt;
| | [[Thunderbird Harness (L)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Thunderbird Helmet (L)]]&lt;br /&gt;
| | Unknown&lt;br /&gt;
| | 10.3.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Where to find the mob''' ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable cellpadding=5&amp;quot; border=1 &lt;br /&gt;
			|+ '''LAND WHERE YOU CAN FIND THIS MOB'''&lt;br /&gt;
			|-&lt;br /&gt;
			! | Land Area&lt;br /&gt;
                        ! | Zone&lt;br /&gt;
			! | Quantity&lt;br /&gt;
                        ! | Maturity&lt;br /&gt;
			|-&lt;br /&gt;
			| | Impact Crater&lt;br /&gt;
                        | | -&lt;br /&gt;
			| | -&lt;br /&gt;
			| | -&lt;br /&gt;
			|-&lt;br /&gt;
			| | -&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
                        | | -&lt;br /&gt;
                        |-&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
                        |-&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
			| | -&lt;br /&gt;
			| | -&lt;br /&gt;
			|-&lt;br /&gt;
			| | -&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
                        | | -&lt;br /&gt;
                        |-&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
                        |-&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
			| | -&lt;br /&gt;
			| | -&lt;br /&gt;
			|-&lt;br /&gt;
			| | -&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
                        | | -&lt;br /&gt;
                        |-&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
			| | -&lt;br /&gt;
                        | | -&lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Highest recorded loots''' ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable cellpadding=5&amp;quot; border=1&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! | ID &lt;br /&gt;
! | Value &lt;br /&gt;
! | Date &lt;br /&gt;
! | Maturity &lt;br /&gt;
! | Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 01&lt;br /&gt;
| 46214 &lt;br /&gt;
 | 2009/08/14&lt;br /&gt;
| Gen.06&lt;br /&gt;
| Sky Typhoon Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| 02&lt;br /&gt;
| 399 &lt;br /&gt;
 | 2008/11/11&lt;br /&gt;
| Gen.01&lt;br /&gt;
| Antonio Amar Mar&lt;br /&gt;
|-&lt;br /&gt;
| 03&lt;br /&gt;
| 296 &lt;br /&gt;
 | 2008/11/08&lt;br /&gt;
| Gen.03&lt;br /&gt;
| Gusteen Gurre Stenhammer&lt;br /&gt;
|-&lt;br /&gt;
| 04&lt;br /&gt;
| 88 &lt;br /&gt;
 | 2008/09/27&lt;br /&gt;
| Gen.03&lt;br /&gt;
| Matt Lardinho Palmer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Additional images''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eviscarator.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs]] [[Category:Robot]]&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=EWE_EP-32_Enforcer,_SGA_Edition&amp;diff=11542</id>
		<title>EWE EP-32 Enforcer, SGA Edition</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=EWE_EP-32_Enforcer,_SGA_Edition&amp;diff=11542"/>
		<updated>2010-07-29T23:21:45Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = item_ewe_ep-32_sga_01.jpg&lt;br /&gt;
| imagelocation2 = item_ewe_ep-32_sga_02.jpg&lt;br /&gt;
| imagelocation3 = item_ewe_ep-32_sga_04.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = item_ewe_ep-32_sga_05.gif&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class = Weapon&lt;br /&gt;
| type = Pistol&lt;br /&gt;
| source = Looted&lt;br /&gt;
| maxtt = 58.00&lt;br /&gt;
| mintt = 1.74&lt;br /&gt;
| conditionlimit = 3&lt;br /&gt;
| weight = 1.5&lt;br /&gt;
| itempoints = 1&lt;br /&gt;
| healinterval = 14.5-29.0&lt;br /&gt;
| durability = Good&lt;br /&gt;
| useperminute = 50&lt;br /&gt;
| profrequirement1 = Ranged Laser (Dmg)&lt;br /&gt;
| level1 = 0.0&lt;br /&gt;
| profrequirement2 = Laser Pistoleer (Hit)&lt;br /&gt;
| level2 = 0.0&lt;br /&gt;
| ammotype = Light Weapon Cells&lt;br /&gt;
| ammoburn = 600&lt;br /&gt;
| decay = -&lt;br /&gt;
| damagetype1 = Penetration&lt;br /&gt;
| damagetype1max = 3.0&lt;br /&gt;
| damagetype2 = Burn&lt;br /&gt;
| damagetype2max = 26.0&lt;br /&gt;
| damagetype3 = -&lt;br /&gt;
| damagetype3max = -&lt;br /&gt;
| maxrange = 39.6&lt;br /&gt;
| maxhitability = 10&lt;br /&gt;
| maxcriticalhitability = 10&lt;br /&gt;
| sib = Never&lt;br /&gt;
| description = This weapon was released by the colonial administration of Planet Calypso after the Resettlement, celebrating the Second Golden Age.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=EWE_EP-11_Self-Reliant&amp;diff=11536</id>
		<title>EWE EP-11 Self-Reliant</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=EWE_EP-11_Self-Reliant&amp;diff=11536"/>
		<updated>2010-07-29T23:16:44Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = Item ewe ep-11 01.jpg&lt;br /&gt;
| imagelocation2 = Item ewe ep-11 02.jpg&lt;br /&gt;
| imagelocation3 = Item ewe ep-11 03.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class =                       &amp;lt;!--class--&amp;gt;&lt;br /&gt;
| type =                        &amp;lt;!--type--&amp;gt;&lt;br /&gt;
| source =                      &amp;lt;!--source--&amp;gt;&lt;br /&gt;
| maxtt = 14.00&lt;br /&gt;
| mintt =                       &amp;lt;!--manimum TT value--&amp;gt;&lt;br /&gt;
| conditionlimit = 3&lt;br /&gt;
| weight = 1.1&lt;br /&gt;
| itempoints = 1&lt;br /&gt;
| healinterval =                &amp;lt;!--damage interval/max--&amp;gt;&lt;br /&gt;
| durability = Exeptional&lt;br /&gt;
| useperminute = 30&lt;br /&gt;
| profrequirement1 =  Ranged Laser (Dmg)&lt;br /&gt;
| level1 = 0.0&lt;br /&gt;
| profrequirement2 = Laser Pistoleer (Hit)&lt;br /&gt;
| level2 = 0.0&lt;br /&gt;
| ammotype = Light Weapon Cell&lt;br /&gt;
| ammoburn = 300&lt;br /&gt;
| decay =                       &amp;lt;!--decay a shot--&amp;gt;&lt;br /&gt;
| damagetype1 = Penetration&lt;br /&gt;
| damagetype1max = 1.0&lt;br /&gt;
| damagetype2 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype2max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype3 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype3max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| maxrange =&lt;br /&gt;
| maxhitability =&lt;br /&gt;
| maxcriticalhitability =&lt;br /&gt;
| sib = Never&lt;br /&gt;
| description = The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P5a_(L)&amp;diff=11535</id>
		<title>Weapon:Breer P5a (L)</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P5a_(L)&amp;diff=11535"/>
		<updated>2010-07-29T23:16:25Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = item_breer_p5a_01.jpg&lt;br /&gt;
| imagelocation2 = item_breer_p5a_02.jpg&lt;br /&gt;
| imagelocation3 = item_breer_p5a_03.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class =                       &amp;lt;!--class--&amp;gt;&lt;br /&gt;
| type =                        &amp;lt;!--type--&amp;gt;&lt;br /&gt;
| source =                      &amp;lt;!--source--&amp;gt;&lt;br /&gt;
| maxtt =                       &amp;lt;!--maximum TT value--&amp;gt;&lt;br /&gt;
| mintt =                       &amp;lt;!--manimum TT value--&amp;gt;&lt;br /&gt;
| conditionlimit =              &amp;lt;!--condition limit in %--&amp;gt;&lt;br /&gt;
| weight =                      &amp;lt;!--weight in kg--&amp;gt;&lt;br /&gt;
| itempoints =                  &amp;lt;!--item points--&amp;gt;&lt;br /&gt;
| healinterval =                &amp;lt;!--damage interval/max--&amp;gt;&lt;br /&gt;
| durability =                  &amp;lt;!--durability--&amp;gt;&lt;br /&gt;
| useperminute =                &amp;lt;!--use per minute--&amp;gt;&lt;br /&gt;
| profrequirement1 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level1 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| profrequirement2 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level2 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| ammotype =                    &amp;lt;!--ammo type--&amp;gt;&lt;br /&gt;
| ammoburn =                    &amp;lt;!--ammo burn--&amp;gt;&lt;br /&gt;
| decay =                       &amp;lt;!--decay a shot--&amp;gt;&lt;br /&gt;
| damagetype1 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype1max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype2 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype2max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype3 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype3max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| maxrange =                    &amp;lt;!--max. range--&amp;gt;&lt;br /&gt;
| maxhitability =               &amp;lt;!--max. hit ability--&amp;gt;&lt;br /&gt;
| maxcriticalhitability =       &amp;lt;!--max. critical hit ability--&amp;gt;&lt;br /&gt;
| sib =                         &amp;lt;!--skill increase bonus--&amp;gt;&lt;br /&gt;
| description =                 &amp;lt;!--description--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P4a_(L)&amp;diff=11534</id>
		<title>Weapon:Breer P4a (L)</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P4a_(L)&amp;diff=11534"/>
		<updated>2010-07-29T23:15:56Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = item_breer_p4a_01.jpg&lt;br /&gt;
| imagelocation2 = item_breer_p4a_02.jpg&lt;br /&gt;
| imagelocation3 = item_breer_p4a_03.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class =                       &amp;lt;!--class--&amp;gt;&lt;br /&gt;
| type =                        &amp;lt;!--type--&amp;gt;&lt;br /&gt;
| source =                      &amp;lt;!--source--&amp;gt;&lt;br /&gt;
| maxtt =                       &amp;lt;!--maximum TT value--&amp;gt;&lt;br /&gt;
| mintt =                       &amp;lt;!--manimum TT value--&amp;gt;&lt;br /&gt;
| conditionlimit =              &amp;lt;!--condition limit in %--&amp;gt;&lt;br /&gt;
| weight =                      &amp;lt;!--weight in kg--&amp;gt;&lt;br /&gt;
| itempoints =                  &amp;lt;!--item points--&amp;gt;&lt;br /&gt;
| healinterval =                &amp;lt;!--damage interval/max--&amp;gt;&lt;br /&gt;
| durability =                  &amp;lt;!--durability--&amp;gt;&lt;br /&gt;
| useperminute =                &amp;lt;!--use per minute--&amp;gt;&lt;br /&gt;
| profrequirement1 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level1 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| profrequirement2 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level2 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| ammotype =                    &amp;lt;!--ammo type--&amp;gt;&lt;br /&gt;
| ammoburn =                    &amp;lt;!--ammo burn--&amp;gt;&lt;br /&gt;
| decay =                       &amp;lt;!--decay a shot--&amp;gt;&lt;br /&gt;
| damagetype1 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype1max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype2 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype2max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype3 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype3max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| maxrange =                    &amp;lt;!--max. range--&amp;gt;&lt;br /&gt;
| maxhitability =               &amp;lt;!--max. hit ability--&amp;gt;&lt;br /&gt;
| maxcriticalhitability =       &amp;lt;!--max. critical hit ability--&amp;gt;&lt;br /&gt;
| sib =                         &amp;lt;!--skill increase bonus--&amp;gt;&lt;br /&gt;
| description =                 &amp;lt;!--description--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P3a_(L)&amp;diff=11533</id>
		<title>Weapon:Breer P3a (L)</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P3a_(L)&amp;diff=11533"/>
		<updated>2010-07-29T23:15:36Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = item_breer_p3a_01.jpg&lt;br /&gt;
| imagelocation2 = item_breer_p3a_02.jpg&lt;br /&gt;
| imagelocation3 = item_breer_p3a_03.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class =                       &amp;lt;!--class--&amp;gt;&lt;br /&gt;
| type =                        &amp;lt;!--type--&amp;gt;&lt;br /&gt;
| source =                      &amp;lt;!--source--&amp;gt;&lt;br /&gt;
| maxtt =                       &amp;lt;!--maximum TT value--&amp;gt;&lt;br /&gt;
| mintt =                       &amp;lt;!--manimum TT value--&amp;gt;&lt;br /&gt;
| conditionlimit =              &amp;lt;!--condition limit in %--&amp;gt;&lt;br /&gt;
| weight =                      &amp;lt;!--weight in kg--&amp;gt;&lt;br /&gt;
| itempoints =                  &amp;lt;!--item points--&amp;gt;&lt;br /&gt;
| healinterval =                &amp;lt;!--damage interval/max--&amp;gt;&lt;br /&gt;
| durability =                  &amp;lt;!--durability--&amp;gt;&lt;br /&gt;
| useperminute =                &amp;lt;!--use per minute--&amp;gt;&lt;br /&gt;
| profrequirement1 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level1 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| profrequirement2 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level2 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| ammotype =                    &amp;lt;!--ammo type--&amp;gt;&lt;br /&gt;
| ammoburn =                    &amp;lt;!--ammo burn--&amp;gt;&lt;br /&gt;
| decay =                       &amp;lt;!--decay a shot--&amp;gt;&lt;br /&gt;
| damagetype1 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype1max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype2 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype2max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype3 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype3max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| maxrange =                    &amp;lt;!--max. range--&amp;gt;&lt;br /&gt;
| maxhitability =               &amp;lt;!--max. hit ability--&amp;gt;&lt;br /&gt;
| maxcriticalhitability =       &amp;lt;!--max. critical hit ability--&amp;gt;&lt;br /&gt;
| sib =                         &amp;lt;!--skill increase bonus--&amp;gt;&lt;br /&gt;
| description =                 &amp;lt;!--description--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P2a_(L)&amp;diff=11532</id>
		<title>Weapon:Breer P2a (L)</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P2a_(L)&amp;diff=11532"/>
		<updated>2010-07-29T23:15:13Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = item_breer_p2a_01.jpg&lt;br /&gt;
| imagelocation2 = item_breer_p2a_02.jpg&lt;br /&gt;
| imagelocation3 = item_breer_p2a_03.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class =                       &amp;lt;!--class--&amp;gt;&lt;br /&gt;
| type =                        &amp;lt;!--type--&amp;gt;&lt;br /&gt;
| source =                      &amp;lt;!--source--&amp;gt;&lt;br /&gt;
| maxtt =                       &amp;lt;!--maximum TT value--&amp;gt;&lt;br /&gt;
| mintt =                       &amp;lt;!--manimum TT value--&amp;gt;&lt;br /&gt;
| conditionlimit =              &amp;lt;!--condition limit in %--&amp;gt;&lt;br /&gt;
| weight =                      &amp;lt;!--weight in kg--&amp;gt;&lt;br /&gt;
| itempoints =                  &amp;lt;!--item points--&amp;gt;&lt;br /&gt;
| healinterval =                &amp;lt;!--damage interval/max--&amp;gt;&lt;br /&gt;
| durability =                  &amp;lt;!--durability--&amp;gt;&lt;br /&gt;
| useperminute =                &amp;lt;!--use per minute--&amp;gt;&lt;br /&gt;
| profrequirement1 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level1 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| profrequirement2 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level2 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| ammotype =                    &amp;lt;!--ammo type--&amp;gt;&lt;br /&gt;
| ammoburn =                    &amp;lt;!--ammo burn--&amp;gt;&lt;br /&gt;
| decay =                       &amp;lt;!--decay a shot--&amp;gt;&lt;br /&gt;
| damagetype1 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype1max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype2 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype2max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype3 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype3max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| maxrange =                    &amp;lt;!--max. range--&amp;gt;&lt;br /&gt;
| maxhitability =               &amp;lt;!--max. hit ability--&amp;gt;&lt;br /&gt;
| maxcriticalhitability =       &amp;lt;!--max. critical hit ability--&amp;gt;&lt;br /&gt;
| sib =                         &amp;lt;!--skill increase bonus--&amp;gt;&lt;br /&gt;
| description =                 &amp;lt;!--description--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P1a_(L)&amp;diff=11531</id>
		<title>Weapon:Breer P1a (L)</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Weapon:Breer_P1a_(L)&amp;diff=11531"/>
		<updated>2010-07-29T23:14:46Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = item_breer_p1a_01.jpg&lt;br /&gt;
| imagelocation2 = item_breer_p1a_02.jpg&lt;br /&gt;
| imagelocation3 = item_breer_p1a_03.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class =                       &amp;lt;!--class--&amp;gt;&lt;br /&gt;
| type =                        &amp;lt;!--type--&amp;gt;&lt;br /&gt;
| source =                      &amp;lt;!--source--&amp;gt;&lt;br /&gt;
| maxtt =                       &amp;lt;!--maximum TT value--&amp;gt;&lt;br /&gt;
| mintt =                       &amp;lt;!--manimum TT value--&amp;gt;&lt;br /&gt;
| conditionlimit =              &amp;lt;!--condition limit in %--&amp;gt;&lt;br /&gt;
| weight =                      &amp;lt;!--weight in kg--&amp;gt;&lt;br /&gt;
| itempoints =                  &amp;lt;!--item points--&amp;gt;&lt;br /&gt;
| healinterval =                &amp;lt;!--damage interval/max--&amp;gt;&lt;br /&gt;
| durability =                  &amp;lt;!--durability--&amp;gt;&lt;br /&gt;
| useperminute =                &amp;lt;!--use per minute--&amp;gt;&lt;br /&gt;
| profrequirement1 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level1 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| profrequirement2 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level2 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| ammotype =                    &amp;lt;!--ammo type--&amp;gt;&lt;br /&gt;
| ammoburn =                    &amp;lt;!--ammo burn--&amp;gt;&lt;br /&gt;
| decay =                       &amp;lt;!--decay a shot--&amp;gt;&lt;br /&gt;
| damagetype1 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype1max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype2 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype2max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype3 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype3max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| maxrange =                    &amp;lt;!--max. range--&amp;gt;&lt;br /&gt;
| maxhitability =               &amp;lt;!--max. hit ability--&amp;gt;&lt;br /&gt;
| maxcriticalhitability =       &amp;lt;!--max. critical hit ability--&amp;gt;&lt;br /&gt;
| sib =                         &amp;lt;!--skill increase bonus--&amp;gt;&lt;br /&gt;
| description =                 &amp;lt;!--description--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=EWE_EP-32_Enforcer,_SGA_Edition&amp;diff=11530</id>
		<title>EWE EP-32 Enforcer, SGA Edition</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=EWE_EP-32_Enforcer,_SGA_Edition&amp;diff=11530"/>
		<updated>2010-07-29T23:14:12Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = item_ewe_ep-32_sga_01.jpg&lt;br /&gt;
| imagelocation2 = item_ewe_ep-32_sga_02.jpg&lt;br /&gt;
| imagelocation3 = item_ewe_ep-32_sga_04.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = item_ewe_ep-32_sga_05.gif&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class =                       &amp;lt;!--class--&amp;gt;&lt;br /&gt;
| type =                        &amp;lt;!--type--&amp;gt;&lt;br /&gt;
| source =                      &amp;lt;!--source--&amp;gt;&lt;br /&gt;
| maxtt =                       &amp;lt;!--maximum TT value--&amp;gt;&lt;br /&gt;
| mintt =                       &amp;lt;!--manimum TT value--&amp;gt;&lt;br /&gt;
| conditionlimit =              &amp;lt;!--condition limit in %--&amp;gt;&lt;br /&gt;
| weight =                      &amp;lt;!--weight in kg--&amp;gt;&lt;br /&gt;
| itempoints =                  &amp;lt;!--item points--&amp;gt;&lt;br /&gt;
| healinterval =                &amp;lt;!--damage interval/max--&amp;gt;&lt;br /&gt;
| durability =                  &amp;lt;!--durability--&amp;gt;&lt;br /&gt;
| useperminute =                &amp;lt;!--use per minute--&amp;gt;&lt;br /&gt;
| profrequirement1 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level1 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| profrequirement2 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level2 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| ammotype =                    &amp;lt;!--ammo type--&amp;gt;&lt;br /&gt;
| ammoburn =                    &amp;lt;!--ammo burn--&amp;gt;&lt;br /&gt;
| decay =                       &amp;lt;!--decay a shot--&amp;gt;&lt;br /&gt;
| damagetype1 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype1max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype2 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype2max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype3 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype3max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| maxrange =                    &amp;lt;!--max. range--&amp;gt;&lt;br /&gt;
| maxhitability =               &amp;lt;!--max. hit ability--&amp;gt;&lt;br /&gt;
| maxcriticalhitability =       &amp;lt;!--max. critical hit ability--&amp;gt;&lt;br /&gt;
| sib =                         &amp;lt;!--skill increase bonus--&amp;gt;&lt;br /&gt;
| description =                 &amp;lt;!--description--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to fill in only the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=EWE_EP-32_Enforcer,_SGA_Edition&amp;diff=11529</id>
		<title>EWE EP-32 Enforcer, SGA Edition</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=EWE_EP-32_Enforcer,_SGA_Edition&amp;diff=11529"/>
		<updated>2010-07-29T23:13:29Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = item_ewe_ep-32_sga_01.jpg&lt;br /&gt;
| imagelocation2 = item_ewe_ep-32_sga_02.jpg&lt;br /&gt;
| imagelocation3 = item_ewe_ep-32_sga_04.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = item_ewe_ep-32_sga_05.gif&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class =                       &amp;lt;!--class--&amp;gt;&lt;br /&gt;
| type =                        &amp;lt;!--type--&amp;gt;&lt;br /&gt;
| source =                      &amp;lt;!--source--&amp;gt;&lt;br /&gt;
| maxtt =                       &amp;lt;!--maximum TT value--&amp;gt;&lt;br /&gt;
| mintt =                       &amp;lt;!--manimum TT value--&amp;gt;&lt;br /&gt;
| conditionlimit =              &amp;lt;!--condition limit in %--&amp;gt;&lt;br /&gt;
| weight =                      &amp;lt;!--weight in kg--&amp;gt;&lt;br /&gt;
| itempoints =                  &amp;lt;!--item points--&amp;gt;&lt;br /&gt;
| healinterval =                &amp;lt;!--damage interval/max--&amp;gt;&lt;br /&gt;
| durability =                  &amp;lt;!--durability--&amp;gt;&lt;br /&gt;
| useperminute =                &amp;lt;!--use per minute--&amp;gt;&lt;br /&gt;
| profrequirement1 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level1 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| profrequirement2 =            &amp;lt;!--professional requirement--&amp;gt;&lt;br /&gt;
| level2 =                      &amp;lt;!--level--&amp;gt;&lt;br /&gt;
| ammotype =                    &amp;lt;!--ammo type--&amp;gt;&lt;br /&gt;
| ammoburn =                    &amp;lt;!--ammo burn--&amp;gt;&lt;br /&gt;
| decay =                       &amp;lt;!--decay a shot--&amp;gt;&lt;br /&gt;
| damagetype1 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype1max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype2 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype2max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| damagetype3 =                 &amp;lt;!--damage type--&amp;gt;&lt;br /&gt;
| damagetype3max =              &amp;lt;!--max. damage--&amp;gt;&lt;br /&gt;
| maxrange =                    &amp;lt;!--max. range--&amp;gt;&lt;br /&gt;
| maxhitability =               &amp;lt;!--max. hit ability--&amp;gt;&lt;br /&gt;
| maxcriticalhitability =       &amp;lt;!--max. critical hit ability--&amp;gt;&lt;br /&gt;
| sib =                         &amp;lt;!--skill increase bonus--&amp;gt;&lt;br /&gt;
| description =                 &amp;lt;!--description--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we are trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to fill in only the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Entropia_Universe_weapons&amp;diff=11527</id>
		<title>Entropia Universe weapons</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Entropia_Universe_weapons&amp;diff=11527"/>
		<updated>2010-07-29T23:10:24Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable cellpadding=5&amp;quot; border=0&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:290px; vertical-align:top&amp;quot;| &lt;br /&gt;
=='''Pistols'''==&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;|Name&lt;br /&gt;
{{weapon_table|Breer P1a}}&lt;br /&gt;
{{weapon_table|Breer P1a (L)}}&lt;br /&gt;
{{weapon_table|Breer P2a}}&lt;br /&gt;
{{weapon_table|Breer P2a (L)}}&lt;br /&gt;
{{weapon_table|Breer P3a}}&lt;br /&gt;
{{weapon_table|Breer P3a (L)}}&lt;br /&gt;
{{weapon_table|Breer P4a (L)}}&lt;br /&gt;
{{weapon_table|Breer P5a}}&lt;br /&gt;
{{weapon_table|Breer P5a (L)}}&lt;br /&gt;
{{weapon_table|EWE EP-10 Self Defense}}&lt;br /&gt;
{{weapon_table|EWE EP-10 Self Defense, SGA Edition}}&lt;br /&gt;
{{weapon_table|EWE EP-11 Self-Reliant}}&lt;br /&gt;
{{weapon_table|EWE EP-13 Galactica}}&lt;br /&gt;
{{weapon_table|EWE EP-14 Nebula}}&lt;br /&gt;
{{weapon_table|EWE EP-16 Protector}}&lt;br /&gt;
{{weapon_table|EWE EP-17 Bodyguard}}&lt;br /&gt;
{{weapon_table|EWE EP-17 Bodyguard Mentor Edition}}&lt;br /&gt;
{{weapon_table|EWE EP-17 Bodyguard, SGA Edition}}&lt;br /&gt;
{{weapon_table|EWE EP-21 Defender}}&lt;br /&gt;
{{weapon_table|EWE EP-21 Defender Improved}}&lt;br /&gt;
{{weapon_table|EWE EP-21 Defender Improved Ancient}}&lt;br /&gt;
{{weapon_table|EWE EP-21 Defender Improved, SGA Edition}}&lt;br /&gt;
{{weapon_table|EWE EP-22 Vanguard}}&lt;br /&gt;
{{weapon_table|EWE EP-32 Enforcer}}&lt;br /&gt;
{{weapon_table|EWE EP-32 Enforcer Ancient}}&lt;br /&gt;
{{weapon_table|EWE EP-32 Enforcer, SGA Edition}}&lt;br /&gt;
{{weapon_table|EWE EP-33 Ultra Enforcer}}&lt;br /&gt;
{{weapon_table|EWE EP-35 Serenity}}&lt;br /&gt;
{{weapon_table|EWE EP-38 Night Special}}&lt;br /&gt;
{{weapon_table|EWE EP-40 Mercenary}}&lt;br /&gt;
{{weapon_table|EWE EP-40 Mercenary Modified}}&lt;br /&gt;
{{weapon_table|EWE EP-40 Mercenary Modified Ancient}}&lt;br /&gt;
{{weapon_table|EWE EP-40 Mercenary Modified, SGA Edition}}&lt;br /&gt;
{{weapon_table|EWE EP-41 Military}}&lt;br /&gt;
{{weapon_table|EWE EP-41 Military, SGA Edition}}&lt;br /&gt;
{{weapon_table|EWE EP-43 Guard}}&lt;br /&gt;
{{weapon_table|EWE EP-45 Hunter}}&lt;br /&gt;
{{weapon_table|EWE EP-45 Hunter, SGA Edition}}&lt;br /&gt;
{{weapon_table|EWE EP-50 Ranger}}&lt;br /&gt;
{{weapon_table|GeoTrek H21 Scrof}}&lt;br /&gt;
{{weapon_table|GeoTrek H21 Scrof (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek H23 Crista (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek H25 Mikus (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek H26 Elima (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek H27 Vilitus (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek H28 Hokipus (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek H30 Illum (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek H33 Uti (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek H36 Saou (L)}}&lt;br /&gt;
{{weapon_table|Isis HL11}}&lt;br /&gt;
{{weapon_table|Isis HL11 (L)}}&lt;br /&gt;
{{weapon_table|Isis HL12}}&lt;br /&gt;
{{weapon_table|Isis HL12 (L)}}&lt;br /&gt;
{{weapon_table|Isis HL14}}&lt;br /&gt;
{{weapon_table|Isis HL14 (L)}}&lt;br /&gt;
{{weapon_table|Isis HL15}}&lt;br /&gt;
{{weapon_table|Isis HL15 (L)}}&lt;br /&gt;
{{weapon_table|Isis HL18}}&lt;br /&gt;
{{weapon_table|Isis HL18 (L)}}&lt;br /&gt;
{{weapon_table|Isis HL18, SGA Edition}}&lt;br /&gt;
{{weapon_table|Isis HL20 (L)}}&lt;br /&gt;
{{weapon_table|Isis HL6}}&lt;br /&gt;
{{weapon_table|Isis HL6 (L)}}&lt;br /&gt;
{{weapon_table|Isis HL8}}&lt;br /&gt;
{{weapon_table|Isis HL8 (L)}}&lt;br /&gt;
{{weapon_table|Karma Killer}}&lt;br /&gt;
{{weapon_table|Korss H350}}&lt;br /&gt;
{{weapon_table|Korss H350 (L)}}&lt;br /&gt;
{{weapon_table|Korss H380 (L)}}&lt;br /&gt;
{{weapon_table|Korss H400}}&lt;br /&gt;
{{weapon_table|Korss H400 (L)}}&lt;br /&gt;
{{weapon_table|Korss H400 (L) Adjusted}}&lt;br /&gt;
{{weapon_table|Korss H400 (L) Improved}}&lt;br /&gt;
{{weapon_table|Korss H400 (L) Modified}}&lt;br /&gt;
{{weapon_table|Maddox IV}}&lt;br /&gt;
{{weapon_table|Mann MPH}}&lt;br /&gt;
{{weapon_table|Mann MPH DLx}}&lt;br /&gt;
{{weapon_table|Mann MPH DlxE}}&lt;br /&gt;
{{weapon_table|Mann MPH DlxEFi}}&lt;br /&gt;
{{weapon_table|Mann MPH DlxEGrd}}&lt;br /&gt;
{{weapon_table|Omegaton M2100}}&lt;br /&gt;
{{weapon_table|Omegaton M2200}}&lt;br /&gt;
{{weapon_table|Omegaton M2201}}&lt;br /&gt;
{{weapon_table|Omegaton M2201A1}}&lt;br /&gt;
{{weapon_table|Omegaton M2722}}&lt;br /&gt;
{{weapon_table|Omegaton M2722 Adjusted}}&lt;br /&gt;
{{weapon_table|Omegaton M2725 Mentor Edition}}&lt;br /&gt;
{{weapon_table|Omegaton M2732}}&lt;br /&gt;
{{weapon_table|Omegaton M2732A1}}&lt;br /&gt;
{{weapon_table|Omegaton M2870}}&lt;br /&gt;
{{weapon_table|Omegaton M2870 Ancient}}&lt;br /&gt;
{{weapon_table|Omegaton M2870 Improved}}&lt;br /&gt;
{{weapon_table|Omegaton M2870 Improved, SGA Edition}}&lt;br /&gt;
{{weapon_table|Omegaton M2875}}&lt;br /&gt;
{{weapon_table|Omegaton M2890}}&lt;br /&gt;
{{weapon_table|Omegaton M2910}}&lt;br /&gt;
{{weapon_table|Omegaton M2930}}&lt;br /&gt;
{{weapon_table|Omegaton M2930 Mentor Edition}}&lt;br /&gt;
{{weapon_table|Shriek Back Alley}}&lt;br /&gt;
{{weapon_table|Shriek Basic}}&lt;br /&gt;
{{weapon_table|Shriek Combat}}&lt;br /&gt;
{{weapon_table|Shriek Covert Ops}}&lt;br /&gt;
{{weapon_table|Shriek Offensive}}&lt;br /&gt;
{{weapon_table|Shriek Street}}&lt;br /&gt;
{{weapon_table|True Faith}}&lt;br /&gt;
{{weapon_table|Ukash IW36 Pistol (L)}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:290px; vertical-align:top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=='''Carbines'''==&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;|Name&lt;br /&gt;
{{weapon_table|A&amp;amp;P Series Brave}}&lt;br /&gt;
{{weapon_table|A&amp;amp;P Series Brave Ancient}}&lt;br /&gt;
{{weapon_table|A&amp;amp;P Series Brave Mentor Edition}}&lt;br /&gt;
{{weapon_table|A&amp;amp;P Series Freedom}}&lt;br /&gt;
{{weapon_table|A&amp;amp;P Series Hero}}&lt;br /&gt;
{{weapon_table|A&amp;amp;P Series Hero Adjusted}}&lt;br /&gt;
{{weapon_table|A&amp;amp;P Series Hero Ancient}}&lt;br /&gt;
{{weapon_table|A&amp;amp;P Series Hero, SGA Edition Adjusted}}&lt;br /&gt;
{{weapon_table|A&amp;amp;P Series King}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.I}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.I Ancient}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.II}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.II Ancient}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.II Improved}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.II Improved Ancient}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.II Improved, SGA Edition}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.II Modified}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.II, SGA Edition}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.III}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.III Improved}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.IV}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.V}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.V Adjusted}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.V Adjusted Ancient}}&lt;br /&gt;
{{weapon_table|A-3 Justifier Mk.V Mentor Edition}}&lt;br /&gt;
{{weapon_table|A-3 Punisher Mk.I}}&lt;br /&gt;
{{weapon_table|A-3 Punisher Mk.I Ancient}}&lt;br /&gt;
{{weapon_table|A-3 Punisher Mk.II}}&lt;br /&gt;
{{weapon_table|A-3 Punisher Mk.II, SGA Edition}}&lt;br /&gt;
{{weapon_table|Breer M1a}}&lt;br /&gt;
{{weapon_table|Breer M1a (L)}}&lt;br /&gt;
{{weapon_table|Breer M2a}}&lt;br /&gt;
{{weapon_table|Breer M2a (L)}}&lt;br /&gt;
{{weapon_table|Breer M3a}}&lt;br /&gt;
{{weapon_table|Breer M3a (L)}}&lt;br /&gt;
{{weapon_table|Breer M4a}}&lt;br /&gt;
{{weapon_table|Breer M4a (L)}}&lt;br /&gt;
{{weapon_table|Chaz Wolf (L)}}&lt;br /&gt;
{{weapon_table|Cold-ir}}&lt;br /&gt;
{{weapon_table|DOA Foeripper}}&lt;br /&gt;
{{weapon_table|DOA Foeripper, SGA Edition}}&lt;br /&gt;
{{weapon_table|DOA Loudmouth}}&lt;br /&gt;
{{weapon_table|DOA Loudmouth, SGA Edition}}&lt;br /&gt;
{{weapon_table|DOA Rockjacker}}&lt;br /&gt;
{{weapon_table|DOA Rockjacker Mentor Edition}}&lt;br /&gt;
{{weapon_table|DOA Strikehammer}}&lt;br /&gt;
{{weapon_table|DOA Strikehammer Improved}}&lt;br /&gt;
{{weapon_table|Fusil Arabesque}}&lt;br /&gt;
{{weapon_table|Fusil Charade}}&lt;br /&gt;
{{weapon_table|GeoTrek AL15 Taurus (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek AL17 Auriga (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek AL21 Canis (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek AL22 Lupus (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek AL24 Scorpius}}&lt;br /&gt;
{{weapon_table|GeoTrek AL24 Scorpius (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek AL26 Serpentis (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek AL29 Felis (L)}}&lt;br /&gt;
{{weapon_table|Heimdall}}&lt;br /&gt;
{{weapon_table|Hel}}&lt;br /&gt;
{{weapon_table|Hel Death}}&lt;br /&gt;
{{weapon_table|Ice-Ir}}&lt;br /&gt;
{{weapon_table|Isis LR32}}&lt;br /&gt;
{{weapon_table|Isis LR32 (L)}}&lt;br /&gt;
{{weapon_table|Isis LR32 (L) Adjusted}}&lt;br /&gt;
{{weapon_table|Isis LR32 (L) Improved}}&lt;br /&gt;
{{weapon_table|Isis LR32 (L) Modified}}&lt;br /&gt;
{{weapon_table|Isis LR32 Adjusted}}&lt;br /&gt;
{{weapon_table|Isis LR32 Improved}}&lt;br /&gt;
{{weapon_table|Isis LR32 Modified}}&lt;br /&gt;
{{weapon_table|Isis LR41}}&lt;br /&gt;
{{weapon_table|Isis LR41 (L)}}&lt;br /&gt;
{{weapon_table|Isis LR48}}&lt;br /&gt;
{{weapon_table|Isis LR48 (L)}}&lt;br /&gt;
{{weapon_table|Isis LR53}}&lt;br /&gt;
{{weapon_table|Isis LR53 (L)}}&lt;br /&gt;
{{weapon_table|Isis LR53 (L) Adjusted}}&lt;br /&gt;
{{weapon_table|Isis LR53 (L) Improved}}&lt;br /&gt;
{{weapon_table|Isis LR53 (L) Modified}}&lt;br /&gt;
{{weapon_table|Isis LR53 Modified}}&lt;br /&gt;
{{weapon_table|Isis LR59}}&lt;br /&gt;
{{weapon_table|Isis LR59 (L)}}&lt;br /&gt;
{{weapon_table|Isis LR63}}&lt;br /&gt;
{{weapon_table|Isis LR63 (L)}}&lt;br /&gt;
{{weapon_table|Isis LR65 (L)}}&lt;br /&gt;
{{weapon_table|Isis LR66 (L)}}&lt;br /&gt;
{{weapon_table|Isis LR68 (L)}}&lt;br /&gt;
{{weapon_table|Jester D-1}}&lt;br /&gt;
{{weapon_table|Jester D-2}}&lt;br /&gt;
{{weapon_table|Jester D-3}}&lt;br /&gt;
{{weapon_table|L/Murdand Groover}}&lt;br /&gt;
{{weapon_table|L/Murdand Styler}}&lt;br /&gt;
{{weapon_table|Mar-Lighter Davidov}}&lt;br /&gt;
{{weapon_table|Mar-Peeker Davidov}}&lt;br /&gt;
{{weapon_table|Mar-Spark Davidov}}&lt;br /&gt;
{{weapon_table|Montgomery Anabolic}}&lt;br /&gt;
{{weapon_table|Montgomery Anabolic (L)}}&lt;br /&gt;
{{weapon_table|Montgomery Anabolic (L) Adapted}}&lt;br /&gt;
{{weapon_table|Montgomery Diabolic}}&lt;br /&gt;
{{weapon_table|Montgomery Diabolic (L)}}&lt;br /&gt;
{{weapon_table|Odin}}&lt;br /&gt;
{{weapon_table|Riker UL1}}&lt;br /&gt;
{{weapon_table|Riker UL1 (L)}}&lt;br /&gt;
{{weapon_table|Riker UL2}}&lt;br /&gt;
{{weapon_table|Riker UL2 (L)}}&lt;br /&gt;
{{weapon_table|Riker UL3}}&lt;br /&gt;
{{weapon_table|Riker UL3 (L)}}&lt;br /&gt;
{{weapon_table|Riker UL3 (L) Modified}}&lt;br /&gt;
{{weapon_table|Sollomate Beauto}}&lt;br /&gt;
{{weapon_table|Sollomate Busho}}&lt;br /&gt;
{{weapon_table|Sollomate Kangoo}}&lt;br /&gt;
{{weapon_table|Sollomate Kangoo Adjusted}}&lt;br /&gt;
{{weapon_table|Sollomate Kangoo Adjusted Ancient}}&lt;br /&gt;
{{weapon_table|Sollomate Kangoo SGA Edition}}&lt;br /&gt;
{{weapon_table|Sollomate Opalo}}&lt;br /&gt;
{{weapon_table|Sollomate Opalo, SGA Edition}}&lt;br /&gt;
{{weapon_table|Sollomate Outbacko}}&lt;br /&gt;
{{weapon_table|Sollomate Outbacko Adjusted}}&lt;br /&gt;
{{weapon_table|Sollomate Outbacko Ancient}}&lt;br /&gt;
{{weapon_table|Sollomate Outbacko, SGA Edition}}&lt;br /&gt;
{{weapon_table|Sollomate Tasmo}}&lt;br /&gt;
{{weapon_table|Sollomate Tasmo Mentor Edition}}&lt;br /&gt;
{{weapon_table|Ukash IW80 Rifle (L)}}&lt;br /&gt;
{{weapon_table|Ull}}&lt;br /&gt;
{{weapon_table|Ull Justice}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:290px; vertical-align:top&amp;quot;| &lt;br /&gt;
=='''Rifles'''==&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;|Name&lt;br /&gt;
{{weapon_table|Assassin R150}}&lt;br /&gt;
{{weapon_table|Assassin R150 (L)}}&lt;br /&gt;
{{weapon_table|Assassin R150 (L) Adjusted}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK1}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK1 (L)}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK10 (L)}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK2}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK2 (L)}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK2 (L) Custom}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK3 (L)}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK4 (L)}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK5 (L)}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK6 (L)}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK7 (L)}}&lt;br /&gt;
{{weapon_table|B.A.M.F ZK8 (L)}}&lt;br /&gt;
{{weapon_table|Camo Arms Desert Stalker}}&lt;br /&gt;
{{weapon_table|Camo Arms Jungle Stalker}}&lt;br /&gt;
{{weapon_table|Camo Arms Jungle Stalker, SGA Edition}}&lt;br /&gt;
{{weapon_table|Camo Arms Urban Stalker}}&lt;br /&gt;
{{weapon_table|Fire Forge ARR 8000}}&lt;br /&gt;
{{weapon_table|Fire Forge ARR 8000 Ancient}}&lt;br /&gt;
{{weapon_table|Fire Forge ARR 8000 Improved}}&lt;br /&gt;
{{weapon_table|Fire Forge ARR 8000 Improved Ancient}}&lt;br /&gt;
{{weapon_table|Fire Forge ARR 8000, SGA Edition}}&lt;br /&gt;
{{weapon_table|Fire Forge ARR 8000M}}&lt;br /&gt;
{{weapon_table|Fire Forge ARR 8000M Ancient}}&lt;br /&gt;
{{weapon_table|Fire Forge BGH 4400}}&lt;br /&gt;
{{weapon_table|Fire Forge BGH 4400 Ancient}}&lt;br /&gt;
{{weapon_table|Fire Forge BGH 4400M}}&lt;br /&gt;
{{weapon_table|Fire Forge BGH 4400M Ancient}}&lt;br /&gt;
{{weapon_table|Fire Forge BGH 4400M Modified}}&lt;br /&gt;
{{weapon_table|Fire Forge DAR 9300}}&lt;br /&gt;
{{weapon_table|Fire Forge DAR 9300 Modified}}&lt;br /&gt;
{{weapon_table|Fire Forge DAR 9300, SGA Edition}}&lt;br /&gt;
{{weapon_table|Fire Forge RAR 9900 Mentor Edition}}&lt;br /&gt;
{{weapon_table|Fire Forge SGH 2200}}&lt;br /&gt;
{{weapon_table|Fire Forge SGH 2200 Ancient}}&lt;br /&gt;
{{weapon_table|Fire Forge SGH 2200 Mentor Edition}}&lt;br /&gt;
{{weapon_table|Fire Forge SGH 2200M}}&lt;br /&gt;
{{weapon_table|Fire Forge SGH 2200M Ancient}}&lt;br /&gt;
{{weapon_table|Genuine Design Clone GDC-97}}&lt;br /&gt;
{{weapon_table|GeoTrek LP120 Niloticus}}&lt;br /&gt;
{{weapon_table|GeoTrek LP120 Niloticus (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek LP175 Sphyra (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek LP470 Manis (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek LP485 Apis (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek LP485 Apis, SGA Edition (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek LP510 Huo (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek LP510 Huo, SGA Edition (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek LP525 Geke (L)}}&lt;br /&gt;
{{weapon_table|GeoTrek LP540 Tau (L)}}&lt;br /&gt;
{{weapon_table|Isis CB13}}&lt;br /&gt;
{{weapon_table|Isis CB13 (L)}}&lt;br /&gt;
{{weapon_table|Isis CB19}}&lt;br /&gt;
{{weapon_table|Isis CB19 (L)}}&lt;br /&gt;
{{weapon_table|Isis CB21}}&lt;br /&gt;
{{weapon_table|Isis CB21 (L)}}&lt;br /&gt;
{{weapon_table|Isis CB24}}&lt;br /&gt;
{{weapon_table|Isis CB24 (L)}}&lt;br /&gt;
{{weapon_table|Isis CB26}}&lt;br /&gt;
{{weapon_table|Isis CB26 (L)}}&lt;br /&gt;
{{weapon_table|Isis CB28 (L)}}&lt;br /&gt;
{{weapon_table|Isis CB29 (L)}}&lt;br /&gt;
{{weapon_table|Isis CB5}}&lt;br /&gt;
{{weapon_table|Isis CB5 (L)}}&lt;br /&gt;
{{weapon_table|Kaiser-Graf HVMR-1}}&lt;br /&gt;
{{weapon_table|Kriegerum G.1 Gauss rifle}}&lt;br /&gt;
{{weapon_table|Kriegerum G.1 Gauss rifle (L)}}&lt;br /&gt;
{{weapon_table|Kriegerum G.2 Gauss rifle (L)}}&lt;br /&gt;
{{weapon_table|Kriegerum G.2 Gauss Rifle (L) Customized}}&lt;br /&gt;
{{weapon_table|Lichter Carbine}}&lt;br /&gt;
{{weapon_table|Lichter Hunting Carbine}}&lt;br /&gt;
{{weapon_table|Manuari Stoikow Anti-materiel rifle, prototype (L)}}&lt;br /&gt;
{{weapon_table|Manuari Stormer Anti-materiel rifle, prototype (L)}}&lt;br /&gt;
{{weapon_table|Marber Bravo-Type Plasma Annihilator}}&lt;br /&gt;
{{weapon_table|Marber Echo-Type Plasma Annihilator}}&lt;br /&gt;
{{weapon_table|Marber Echo-Type Plasma Annihilator Mentor Ed.}}&lt;br /&gt;
{{weapon_table|Marber Echo-Type Plasma Annihilator, SGA Edition}}&lt;br /&gt;
{{weapon_table|Marber Foxtrot-Type Plasma Annihilator}}&lt;br /&gt;
{{weapon_table|Marber Foxtrot-Type Plasma Annihilator Mentor Ed.}}&lt;br /&gt;
{{weapon_table|Marber Foxtrot-Type Plasma Annihilator, SGA Edition}}&lt;br /&gt;
{{weapon_table|Marber Tango-Type Plasma Annihilator}}&lt;br /&gt;
{{weapon_table|Marber Tango-Type Plasma Annihilator, SGA Edition}}&lt;br /&gt;
{{weapon_table|Meckel &amp;amp; Loch ML-35}}&lt;br /&gt;
{{weapon_table|Meckel &amp;amp; Loch ML-35 Mentor Edition}}&lt;br /&gt;
{{weapon_table|Meckel &amp;amp; Loch ML-35 Modified}}&lt;br /&gt;
{{weapon_table|Meckel &amp;amp; Loch ML-35, SGA Edition}}&lt;br /&gt;
{{weapon_table|Meckel &amp;amp; Loch ML-45}}&lt;br /&gt;
{{weapon_table|Meckel &amp;amp; Loch PSG-45 Sniper}}&lt;br /&gt;
{{weapon_table|Omegaton ASG-1 Pig}}&lt;br /&gt;
{{weapon_table|Omegaton ASG-2 Swine Deluxe}}&lt;br /&gt;
{{weapon_table|Omegaton ASG-3 Warthog}}&lt;br /&gt;
{{weapon_table|Omegaton ASG-3 Warthog Adjusted}}&lt;br /&gt;
{{weapon_table|Omegaton ASG-3 Warthog, SGA Edition}}&lt;br /&gt;
{{weapon_table|Omegaton M61A5}}&lt;br /&gt;
{{weapon_table|Omegaton M61A5 Adjusted}}&lt;br /&gt;
{{weapon_table|Omegaton M71A1}}&lt;br /&gt;
{{weapon_table|Omegaton M71A2}}&lt;br /&gt;
{{weapon_table|Omegaton M71A2 Ancient}}&lt;br /&gt;
{{weapon_table|Omegaton M71A2 Modified}}&lt;br /&gt;
{{weapon_table|Prosecutor M15 (L)}}&lt;br /&gt;
{{weapon_table|Prosecutor M35}}&lt;br /&gt;
{{weapon_table|Prosecutor M35 (L)}}&lt;br /&gt;
{{weapon_table|Prosecutor M45 (L)}}&lt;br /&gt;
{{weapon_table|Ravenger Mini-Sweeper V1}}&lt;br /&gt;
{{weapon_table|Ravenger Mini-Sweeper V1 Adjusted}}&lt;br /&gt;
{{weapon_table|Ravenger Mini-Sweeper V1 Adjusted, SGA Edition}}&lt;br /&gt;
{{weapon_table|Ravenger Mini-Sweeper V2}}&lt;br /&gt;
{{weapon_table|SGA Edition Guide Marber}}&lt;br /&gt;
{{weapon_table|Silver Fang m.01 Starlight}}&lt;br /&gt;
{{weapon_table|Star Mercury Anti-materiel rifle, prototype (L)}}&lt;br /&gt;
{{weapon_table|Starkhov AS-117}}&lt;br /&gt;
{{weapon_table|Starkhov AS-117 Modified}}&lt;br /&gt;
{{weapon_table|Starkhov AS-129}}&lt;br /&gt;
{{weapon_table|Starkhov AS-147}}&lt;br /&gt;
{{weapon_table|Starkhov AS-147 Mentor Edition}}&lt;br /&gt;
{{weapon_table|Starkhov AS-97}}&lt;br /&gt;
{{weapon_table|Starkhov AS-97 Adjusted}}&lt;br /&gt;
{{weapon_table|Starkhov AS-97, SGA Edition}}&lt;br /&gt;
{{weapon_table|Starkhov AS-98}}&lt;br /&gt;
{{weapon_table|Tegretov TR5}}&lt;br /&gt;
{{weapon_table|Tegretov TR5, SGA Edition}}&lt;br /&gt;
{{weapon_table|Tegretov TR6}}&lt;br /&gt;
{{weapon_table|Tegretov TR6 Modified}}&lt;br /&gt;
{{weapon_table|Tegretov TR8}}&lt;br /&gt;
{{weapon_table|Unique Dub &amp;amp; McCormick Terminator}}&lt;br /&gt;
{{weapon_table|VAT-100}}&lt;br /&gt;
{{weapon_table|VAT-100 Mentor Edition}}&lt;br /&gt;
{{weapon_table|VAT-110}}&lt;br /&gt;
{{weapon_table|VAT-120}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable cellpadding=5&amp;quot; border=0&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:290px; vertical-align:top&amp;quot;| &lt;br /&gt;
=='''Melee'''==&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;|Name&lt;br /&gt;
{{weapon_table|Ace Of Spades Axe (L)}}&lt;br /&gt;
{{weapon_table|Ace of Spades Axe (L) Brutal}}&lt;br /&gt;
{{weapon_table|Ach O Torment's Tainted Whip (L)}}&lt;br /&gt;
{{weapon_table|Bicak Blix}}&lt;br /&gt;
{{weapon_table|Bicak Blix (L)}}&lt;br /&gt;
{{weapon_table|Bicak Kek}}&lt;br /&gt;
{{weapon_table|Bicak Kek (L)}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-1}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-1, SGA Edition}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-10}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-10 Modified}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-10, SGA Edition}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-12}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-13 Mentor Edition}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-2}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-3}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-4}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-4 Mentor Edition}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-5}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-6}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-7}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-8}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-9}}&lt;br /&gt;
{{weapon_table|Castorian Combat EnBlade-A}}&lt;br /&gt;
{{weapon_table|Castorian EnKnuckles-1}}&lt;br /&gt;
{{weapon_table|Castorian EnKnuckles-2}}&lt;br /&gt;
{{weapon_table|Castorian EnKnuckles-A}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-1}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-1, SGA Edition}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-10}}&lt;br /&gt;
{{weapon_table|Castorian Survival Enblade-11}}&lt;br /&gt;
{{weapon_table|Castorian Survival Enblade-12}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-2}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-3}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-4}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-5}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-5 Mentor Edition}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-5, SGA Edition}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-6}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-7}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-7 Improved}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-8}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-9}}&lt;br /&gt;
{{weapon_table|Castorian Survival EnBlade-A}}&lt;br /&gt;
{{weapon_table|ClericDagger 1A}}&lt;br /&gt;
{{weapon_table|ClericDagger 1B}}&lt;br /&gt;
{{weapon_table|ClericDagger 1C}}&lt;br /&gt;
{{weapon_table|ClericDagger 2A}}&lt;br /&gt;
{{weapon_table|ClericDagger 2B}}&lt;br /&gt;
{{weapon_table|ClericDagger 2C}}&lt;br /&gt;
{{weapon_table|ClericDagger 3A}}&lt;br /&gt;
{{weapon_table|ClericDagger 3B}}&lt;br /&gt;
{{weapon_table|ClericDagger 3C}}&lt;br /&gt;
{{weapon_table|Crusader Sword}}&lt;br /&gt;
{{weapon_table|Dagger of Despair}}&lt;br /&gt;
{{weapon_table|Dagger of Despair, SGA Edition}}&lt;br /&gt;
{{weapon_table|Dagger of Destruction (L)}}&lt;br /&gt;
{{weapon_table|Dagger of Doom}}&lt;br /&gt;
{{weapon_table|Dominax Original Cobra}}&lt;br /&gt;
{{weapon_table|Dominax Original Cobra Mentor Edition}}&lt;br /&gt;
{{weapon_table|Dominax Original Mamba}}&lt;br /&gt;
{{weapon_table|Dominax Original Mamba (L)}}&lt;br /&gt;
{{weapon_table|Dominax Original Rattlesnake}}&lt;br /&gt;
{{weapon_table|Dominax Original Rattlesnake Mentor Edition}}&lt;br /&gt;
{{weapon_table|Dominax Original Viper}}&lt;br /&gt;
{{weapon_table|Dominax Original Viper (L)}}&lt;br /&gt;
{{weapon_table|Embra Laser Sword C1}}&lt;br /&gt;
{{weapon_table|Embra Laser Sword C1 (L)}}&lt;br /&gt;
{{weapon_table|Embra Laser Sword C1 (L) Improved}}&lt;br /&gt;
{{weapon_table|Embra Laser Sword C1 Adjusted}}&lt;br /&gt;
{{weapon_table|Force Mace Assail}}&lt;br /&gt;
{{weapon_table|Force Mace Assail (L)}}&lt;br /&gt;
{{weapon_table|Force Mace Attack (L)}}&lt;br /&gt;
{{weapon_table|Force Mace Basher}}&lt;br /&gt;
{{weapon_table|Force Mace Basher (L)}}&lt;br /&gt;
{{weapon_table|Force Mace Basher (L) Adapted}}&lt;br /&gt;
{{weapon_table|Force Mace Clobber}}&lt;br /&gt;
{{weapon_table|Force Mace Clobber (L)}}&lt;br /&gt;
{{weapon_table|Genesis Bifrost}}&lt;br /&gt;
{{weapon_table|Genesis Bifrost (L)}}&lt;br /&gt;
{{weapon_table|Genesis Dragons Breath}}&lt;br /&gt;
{{weapon_table|Genesis Dragons Breath (L)}}&lt;br /&gt;
{{weapon_table|Genesis Firefly}}&lt;br /&gt;
{{weapon_table|Genesis Firefly (L)}}&lt;br /&gt;
{{weapon_table|Genesis High-Tension Resolver}}&lt;br /&gt;
{{weapon_table|Genesis High-Tension Resolver (L)}}&lt;br /&gt;
{{weapon_table|Genesis Niflheim}}&lt;br /&gt;
{{weapon_table|Genesis Niflheim (L)}}&lt;br /&gt;
{{weapon_table|Genesis Power Claw Mk.1 (L)}}&lt;br /&gt;
{{weapon_table|Genesis Power Claw Mk.2 (L)}}&lt;br /&gt;
{{weapon_table|Genesis Power Claw Mk.3 (L)}}&lt;br /&gt;
{{weapon_table|Genesis Power Claw Mk.4 (L)}}&lt;br /&gt;
{{weapon_table|Genesis Power Claw Mk.5 (L)}}&lt;br /&gt;
{{weapon_table|Genesis Power Claw Mk.6 (L)}}&lt;br /&gt;
{{weapon_table|Genesis Prism of Destruction}}&lt;br /&gt;
{{weapon_table|Genesis Prism Of Destruction (L)}}&lt;br /&gt;
{{weapon_table|Genesis Rainbow Sword (L)}}&lt;br /&gt;
{{weapon_table|Genesis Stingury}}&lt;br /&gt;
{{weapon_table|Genesis Stingury (L)}}&lt;br /&gt;
{{weapon_table|Genesis Sulfury (L)}}&lt;br /&gt;
{{weapon_table|Genesis Tesla Sword}}&lt;br /&gt;
{{weapon_table|Genesis Tesla Sword (L)}}&lt;br /&gt;
{{weapon_table|Katsuichi Determination}}&lt;br /&gt;
{{weapon_table|Katsuichi Determination, SGA Edition}}&lt;br /&gt;
{{weapon_table|Katsuichi Honor}}&lt;br /&gt;
{{weapon_table|Katsuichi Pride}}&lt;br /&gt;
{{weapon_table|Katsuichi Valor}}&lt;br /&gt;
{{weapon_table|Kesmek Bett}}&lt;br /&gt;
{{weapon_table|Kesmek Bett (L)}}&lt;br /&gt;
{{weapon_table|Kesmek Bik (L)}}&lt;br /&gt;
{{weapon_table|Kesmek Slo}}&lt;br /&gt;
{{weapon_table|Kesmek Slo (L)}}&lt;br /&gt;
{{weapon_table|Kesmek Vass (L)}}&lt;br /&gt;
{{weapon_table|Kilic Kek}}&lt;br /&gt;
{{weapon_table|Kilic Kek (L)}}&lt;br /&gt;
{{weapon_table|Kilic Vass}}&lt;br /&gt;
{{weapon_table|Kilic Vass (L)}}&lt;br /&gt;
{{weapon_table|Killed By Death Axe (L)}}&lt;br /&gt;
{{weapon_table|Killed by Death Axe (L) Brutal}}&lt;br /&gt;
{{weapon_table|Killed By Death Axe (L) Custom}}&lt;br /&gt;
{{weapon_table|Killian Broadsword}}&lt;br /&gt;
{{weapon_table|Killian Broadsword G2}}&lt;br /&gt;
{{weapon_table|Killian Longsword}}&lt;br /&gt;
{{weapon_table|Killian Longsword G2}}&lt;br /&gt;
{{weapon_table|Killian Longsword G3}}&lt;br /&gt;
{{weapon_table|Killian Sword}}&lt;br /&gt;
{{weapon_table|Killian Sword G2}}&lt;br /&gt;
{{weapon_table|Knight Sword}}&lt;br /&gt;
{{weapon_table|Large Thorifoid Battle Spike Club}}&lt;br /&gt;
{{weapon_table|Loughlin Cutter One}}&lt;br /&gt;
{{weapon_table|Loughlin Cutter One (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Cutter Three}}&lt;br /&gt;
{{weapon_table|Loughlin Cutter Three (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Cutter Two}}&lt;br /&gt;
{{weapon_table|Loughlin Cutter Two (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Masher One}}&lt;br /&gt;
{{weapon_table|Loughlin Masher One (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Masher One, SGA Edition (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Masher Two}}&lt;br /&gt;
{{weapon_table|Loughlin Masher Two (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Scratcher One}}&lt;br /&gt;
{{weapon_table|Loughlin Scratcher One (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Scratcher Two}}&lt;br /&gt;
{{weapon_table|Loughlin Scratcher Two (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Smacker One}}&lt;br /&gt;
{{weapon_table|Loughlin Smacker One (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Smacker Three}}&lt;br /&gt;
{{weapon_table|Loughlin Smacker Three (L)}}&lt;br /&gt;
{{weapon_table|Loughlin Smacker Two}}&lt;br /&gt;
{{weapon_table|Loughlin Smacker Two (L)}}&lt;br /&gt;
{{weapon_table|Manticore Deathbringer}}&lt;br /&gt;
{{weapon_table|Manticore Deathbringer Mentor Edition}}&lt;br /&gt;
{{weapon_table|Mez-1 EnergyGlove}}&lt;br /&gt;
{{weapon_table|Mir-1 EnergyGlove}}&lt;br /&gt;
{{weapon_table|Mir-2 EnergyGlove}}&lt;br /&gt;
{{weapon_table|Mux-1 EnergyGlove}}&lt;br /&gt;
{{weapon_table|Mux-2 EnergyGlove}}&lt;br /&gt;
{{weapon_table|Nano Dai-Katana (L)}}&lt;br /&gt;
{{weapon_table|Nano Dai-Katana, SGA Edition}}&lt;br /&gt;
{{weapon_table|Nano Katana}}&lt;br /&gt;
{{weapon_table|Nano Katana (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Bur Ning (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Caus Tik (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Flashfire}}&lt;br /&gt;
{{weapon_table|Omegaton Flashfire (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Frostbite (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Jupiter (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Kaleidoscopic Nightmare (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Lightning Dagger (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Power Claw Cleaver (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Power Claw Mentor Edition}}&lt;br /&gt;
{{weapon_table|Omegaton Power Claw Piercer (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Power Claw Stabber (L)}}&lt;br /&gt;
{{weapon_table|Omegaton Sunstorm (L)}}&lt;br /&gt;
{{weapon_table|Orgasmatron Axe (L) Brutal}}&lt;br /&gt;
{{weapon_table|Queens Sceptre}}&lt;br /&gt;
{{weapon_table|RepEdge Battle Axe 1x0}}&lt;br /&gt;
{{weapon_table|RepEdge Battle Axe 1x0, SGA Edition}}&lt;br /&gt;
{{weapon_table|RepEdge Battle Axe 2x0}}&lt;br /&gt;
{{weapon_table|RepEdge Battle Axe 2x0, SGA Edition}}&lt;br /&gt;
{{weapon_table|RepEdge Battle Axe 3x0}}&lt;br /&gt;
{{weapon_table|RepEdge Battle Axe 4x0}}&lt;br /&gt;
{{weapon_table|RepEdge Battle Axe 4x0, SGA Edition}}&lt;br /&gt;
{{weapon_table|RepEdge Battle Axe 5x0}}&lt;br /&gt;
{{weapon_table|Road Crew Axe (L)}}&lt;br /&gt;
{{weapon_table|Road Crew Axe (L) Brutal}}&lt;br /&gt;
{{weapon_table|Road Crew Axe (L) Classic}}&lt;br /&gt;
{{weapon_table|Road Crew Axe (L) Classic Brutal}}&lt;br /&gt;
{{weapon_table|Road Crew Axe (L) Custom}}&lt;br /&gt;
{{weapon_table|Road Crew Axe (L) Custom Brutal}}&lt;br /&gt;
{{weapon_table|Road Crew Axe (L) Legendary}}&lt;br /&gt;
{{weapon_table|Road Crew Axe (L) Legendary Brutal}}&lt;br /&gt;
{{weapon_table|Rock n Roll Axe (L)}}&lt;br /&gt;
{{weapon_table|Rock n Roll Axe (L) Brutal}}&lt;br /&gt;
{{weapon_table|Rutic Bett}}&lt;br /&gt;
{{weapon_table|Rutic Bett (L)}}&lt;br /&gt;
{{weapon_table|Rutic Blix (L)}}&lt;br /&gt;
{{weapon_table|Rutic Kil (L)}}&lt;br /&gt;
{{weapon_table|Rutic Slo}}&lt;br /&gt;
{{weapon_table|Rutic Slo (L)}}&lt;br /&gt;
{{weapon_table|Sollomate Aggressio}}&lt;br /&gt;
{{weapon_table|Sollomate Aggressio, SGA Edition}}&lt;br /&gt;
{{weapon_table|Sollomate Crusho}}&lt;br /&gt;
{{weapon_table|Thorifoid Battle Club}}&lt;br /&gt;
{{weapon_table|Thorifoid battle mace}}&lt;br /&gt;
{{weapon_table|Umbranoid Basic Whip (L)}}&lt;br /&gt;
{{weapon_table|Umbranoid Space-Time Warped Whip (L)}}&lt;br /&gt;
{{weapon_table|Umbranoid Warped Axe (L)}}&lt;br /&gt;
{{weapon_table|Unique Legend War Axe}}&lt;br /&gt;
{{weapon_table|Unique Roman Ram Purifier prototype}}&lt;br /&gt;
{{weapon_table|XFire Survival Knife (L)}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:290px; vertical-align:top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=='''Cannon'''==&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;|Name&lt;br /&gt;
{{weapon_table|Laganaus Arms Personal Cannon}}&lt;br /&gt;
{{weapon_table|Laganaus Arms Personal Cannon Adjusted}}&lt;br /&gt;
{{weapon_table|Laganaus Arms Personal Cannon, SGA Edition}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:290px; vertical-align:top&amp;quot;| &lt;br /&gt;
=='''Support'''==&lt;br /&gt;
{| {{table}}&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;|Name&lt;br /&gt;
{{weapon_table|DetPil Mamba (L)}}&lt;br /&gt;
{{weapon_table|DetPil Python (L)}}&lt;br /&gt;
{{weapon_table|DetPil Rv 100 (L)}}&lt;br /&gt;
{{weapon_table|DetPil Rv 50 (L)}}&lt;br /&gt;
{{weapon_table|DetPil V-Rex 1000 (L)}}&lt;br /&gt;
{{weapon_table|DetPil V-Rex 2000 (L)}}&lt;br /&gt;
{{weapon_table|DetPil V-Rex 2000, SGA Edition}}&lt;br /&gt;
{{weapon_table|Eraktor Abomination (L)}}&lt;br /&gt;
{{weapon_table|Eraktor Ekk 100 (L)}}&lt;br /&gt;
{{weapon_table|Eraktor Ekk 200 (L)}}&lt;br /&gt;
{{weapon_table|Eraktor Es 10 (L)}}&lt;br /&gt;
{{weapon_table|Eraktor Es 20 (L)}}&lt;br /&gt;
{{weapon_table|Eraktor Force (L)}}&lt;br /&gt;
{{weapon_table|Eraktor Impact (L)}}&lt;br /&gt;
{{weapon_table|Eraktor Maximus (L)}}&lt;br /&gt;
{{weapon_table|Prototype Rocket Launcher XXX (L)}}&lt;br /&gt;
{{weapon_table|SkilDek Anaconda (L)}}&lt;br /&gt;
{{weapon_table|Skildek Cobra (L)}}&lt;br /&gt;
{{weapon_table|Skildek Gak 1500 (L)}}&lt;br /&gt;
{{weapon_table|Skildek P 40 (L)}}&lt;br /&gt;
{{weapon_table|Skildek Pulverizer (L)}}&lt;br /&gt;
{{weapon_table|Skildek SER 250 (L)}}&lt;br /&gt;
{{weapon_table|Skildek SER 500 (L)}}&lt;br /&gt;
{{weapon_table|SkilDek Viper (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor Disintegrator (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor Dissolver (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor Hollowman (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor J 4 (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor J Crem (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor J Ero (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor Obliterator (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor Pug 9 (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor Rx10 (L)}}&lt;br /&gt;
{{weapon_table|Vumpoor Tuhota 80 (L)}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SIB_Charts|SIB Charts]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Talk:Planet_Calypso_Creatures&amp;diff=11521</id>
		<title>Talk:Planet Calypso Creatures</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Talk:Planet_Calypso_Creatures&amp;diff=11521"/>
		<updated>2010-07-29T23:03:04Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Suggestion (Table with Template)===&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
!!!Name!!Description!!Stab!!Cut!!Impact!!Penetration!!Shrapnel!!Burn!!Cold!!Acid!!Electric!!Movement!!Combat!!Attacks!!Range!!Aggression!!Tamable!!Sweatable&lt;br /&gt;
{{Mob|none.png|Aetherex|Animal|-|-|100|-|-|-|-|-|-|Running|Close|20|-|Low|No|Yes}}&lt;br /&gt;
{{Mob|notingame.png|Agrash|Humanoid|-|-|-|-|-|-|-|-|-|-|-|-|-|-|No|No}}&lt;br /&gt;
{{Mob|allophyl.png|Allophyl|Animal|-|-|33|-|-|-|-|-|67|Running|Close|-|-|Very Close|No|Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
'''When you arrange the columns of the damage types, it always puts empty cells first&amp;lt;br /&amp;gt;'''&lt;br /&gt;
-- Is it possible to change this? so that these are the last in the list? &amp;lt;br /&amp;gt;&lt;br /&gt;
---''This one is solved. Replaced all dashes by spaces.''&lt;br /&gt;
&lt;br /&gt;
'''When you arrange the column with aggression, it arranges it alphabetically instead of from low to high. &amp;lt;br /&amp;gt;'''&lt;br /&gt;
-- Can we assign values to this so that they are arranged from low to high? &amp;lt;br /&amp;gt;&lt;br /&gt;
-- Example: low gets value 1, very high gets value 5.&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Talk:Planet_Calypso_Creatures&amp;diff=11519</id>
		<title>Talk:Planet Calypso Creatures</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Talk:Planet_Calypso_Creatures&amp;diff=11519"/>
		<updated>2010-07-29T23:02:50Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Suggestion (Table with Template)===&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
!!!Name!!Description!!Stab!!Cut!!Impact!!Penetration!!Shrapnel!!Burn!!Cold!!Acid!!Electric!!Movement!!Combat!!Attacks!!Range!!Aggression!!Tamable!!Sweatable&lt;br /&gt;
{{Mob|none.png|Aetherex|Animal|-|-|100|-|-|-|-|-|-|Running|Close|20|-|Low|No|Yes}}&lt;br /&gt;
{{Mob|notingame.png|Agrash|Humanoid|-|-|-|-|-|-|-|-|-|-|-|-|-|-|No|No}}&lt;br /&gt;
{{Mob|allophyl.png|Allophyl|Animal|-|-|33|-|-|-|-|-|67|Running|Close|-|-|Very Close|No|Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
'''When you arrange the columns of the damage types, it always puts empty cells first&amp;lt;br /&amp;gt;'''&lt;br /&gt;
-- Is it possible to change this? so that these are the last in the list? &amp;lt;br /&amp;gt;&lt;br /&gt;
----''This one is solved. Replaced all dashes by spaces.''&lt;br /&gt;
&lt;br /&gt;
'''When you arrange the column with aggression, it arranges it alphabetically instead of from low to high. &amp;lt;br /&amp;gt;'''&lt;br /&gt;
-- Can we assign values to this so that they are arranged from low to high? &amp;lt;br /&amp;gt;&lt;br /&gt;
-- Example: low gets value 1, very high gets value 5.&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Planet_Calypso_Creatures&amp;diff=11517</id>
		<title>Planet Calypso Creatures</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Planet_Calypso_Creatures&amp;diff=11517"/>
		<updated>2010-07-29T22:58:24Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
!!!width=&amp;quot;150&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;|Name!!Class!!Stb!!Cut!!Imp!!Pen!!Shr!!Brn!!Cld!!Acd!!Elc!!Movement!!Combat!!Attacks!!Range!!Aggression!!Tamable!!Sweatable&lt;br /&gt;
{{Mob|none.png|Aetherex|Animal| | |100| | | | | | |Flying|Close|20| |Low|No|Yes}}&lt;br /&gt;
{{Mob|notingame.png|Agrash|Humanoid| | | | | | | | | |Running| | | |Medium|No|No}}&lt;br /&gt;
{{Mob|allophyl.png|Allophyl|Animal| | |33| | | | | |67|Running|Close|15 | |Very Low|No|Yes}}&lt;br /&gt;
{{Mob|ambulimax.png|Ambulimax|Animal | | |100| | | | | | |Running|Close|20| |Low|No|Yes}}&lt;br /&gt;
{{Mob|araneatrox.png|Araneatrox|Animal |33|33 |33 | | | | | | |Running |Close| | |Very High|No|Yes}}&lt;br /&gt;
{{Mob|argonaut.png|Argonaut|Humanoid | |25 |75 | | | | | | |Running |Close |20| |High |No |No}}&lt;br /&gt;
{{Mob|armax bull.png|Armax Bull|Animal |50 | |50 | | | | | | |Running |Close|20 | |Medium |No |Yes}}&lt;br /&gt;
{{Mob|armax cow.png|Armax Cow|Animal |50 | |50 | | | | | | |Running |Close|20 | |Medium |No |Yes}}&lt;br /&gt;
{{Mob|atrax.png|Atrax|Animal |38 |35 |27 | | | | | | |Running |Close | | |High |No |Yes}}&lt;br /&gt;
{{Mob|atrox.png|Atrox|Animal |23 |36|41 | | | | | | |Running|Close|20 | |High |No |Yes}}&lt;br /&gt;
{{Mob|attacker.png|Attacker|Robot | | | |25 | |75 | | | |Flying|Firearms | | | |No |No}}&lt;br /&gt;
{{Mob|aurli.png|Aurli|Insect |30|4 |50 | | | | |16 | |Running |Close, fast| | | |No |No}}&lt;br /&gt;
{{Mob|berycled.png|Berycled|Animal | | |100 | | | | | | |Running |Close|20 | | |No |Yes}}&lt;br /&gt;
{{Mob|bigbulk.png|Big Bulk|Robot | | |100 | | | | | | |Flying |Close|20 |15 |Very High |No |No}}&lt;br /&gt;
{{Mob|notingame.png|Boorum Female|Mutant | | | | | | | | | |Running |Close | | | |No |No}}&lt;br /&gt;
{{Mob|boorum male.png|Boorum Male|Mutant | |25 |75 | | | | | | |Running |Close |30 | |Low |No |No}}&lt;br /&gt;
{{Mob|bristlehog.png|Bristlehog|Animal | | | | | | | | |100 |Running |Ranged | | |Low |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Calamusoid Female|Mutant | |25 |75 | | | | | | |Running|Close | | |Medium|No |No}}&lt;br /&gt;
{{Mob|calamusoid male.png|Calamusoid Male|Mutant | |25 |75 | | | | | | |Running|Close | | |High|No |No}}&lt;br /&gt;
{{Mob|calypsocod.png|Calypsocod|Fish | | |80 | | | | |20 | |Swimming|Close |15 | |Low |No |Yes}}&lt;br /&gt;
{{Mob|caperon.png|Caperon|Animal | | |70 | | | | |30 | |Running |Close | | |Very High |No |Yes}}&lt;br /&gt;
{{Mob|caudatergus.png|Caudatergus|Animal | | |100 | | | | | | |Running |Close |24 | |Medium |No |Yes}}&lt;br /&gt;
{{Mob|cersumon.png|Cersumon|Animal | | | | | | | | |100 |Running|Ranged | | | |No |Yes}}&lt;br /&gt;
{{Mob|chirpy.png|Chirpy|Animal |75 | | | | | | |25 | |Running| | | |Very Low |No |Yes}}&lt;br /&gt;
{{Mob|chomper.png|Chomper|Animal | | |70 | | | |30 | | |Running |Close | | |Low |No |Yes}}&lt;br /&gt;
{{Mob|combibo.png|Combibo|Animal | |40 |60 | | | | | | |Running |Close|15|5|Low |No |Yes}}&lt;br /&gt;
{{Mob|cornoanterion.png|Cornoanterion|Animal | |50 |50| | | | | | |Running |Close, Fast | | |High|No |Yes}}&lt;br /&gt;
{{Mob|cornandacauda.png|Cornundacauda|Animal | | |100 | | | | | | |Running|Close |20 | |Medium |No |Yes}}&lt;br /&gt;
{{Mob|cornundos.png|Cornundos|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|daikiba.png|Daikiba|Animal | | | | | | | | | | | | | | |Yes |Yes}}&lt;br /&gt;
{{Mob|daspletor.png|Daspletor|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Defender|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|notingame.png|Dek Bi Fang|Developed Mutant | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|diripi.png|Diripi|Animal | | | | | | | | | |Flying | | | | |No |Yes}}&lt;br /&gt;
{{Mob|droka.png|Droka|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|drone.png|Drone|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|notingame.png|Drone Communicator|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|notingame.png|Drone Coordinator|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|eomon.png|Eomon|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|equus.png|Equus|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|estophyl.png|Estophyl|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|eviscerator.png|Eviscerator|Robot | | | | | | | | | | | | | |High |No |No}}&lt;br /&gt;
{{Mob|exarosaur.png|Exarosaur|Animal | | | | | | | | | | | | | | |Yes |Yes}}&lt;br /&gt;
{{Mob|falxangius.png|Falxangius|Animal | | | | | | | | | | | | | |High |No |Yes}}&lt;br /&gt;
{{Mob|faucervix.png|Faucervix|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|feffoid.png|Feffoid|Mutant | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|formicacida.png|Formicacida|Insect | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|formidon.png|Formidon|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|foul.png|Foul|Humanoid | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|frescoquda.png|Frescoquda|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|fugabarba.png|Fugabarba|Animal | | | | | | | | | | | | | |Very Low |No |Yes}}&lt;br /&gt;
{{Mob|none.png|Fungoid|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|furor.png|Furor|Developed Mutant | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|gibnib.png|Gibnib|Animal | | | | | | | | | | | | | |Very Low |No |Yes}}&lt;br /&gt;
{{Mob|globster.png|Globster|Developed Mutant | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|gokibusagi.png|Gokibusagi|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|gradivore.png|Gradivore|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|grand formidon.png|Grand Formidon|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|hiryuu.png|Hiryuu|Animal | | | | | | | | | |Flying | | | | |No |Yes}}&lt;br /&gt;
{{Mob|hispidus.png|Hispidus|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|hogglo.png|Hogglo|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|igni.png|Igni|Insect | | | | | | | | | |Flying | | | | |No | }}&lt;br /&gt;
{{Mob|itumatrox.png|Itumatrox|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|JamRaider|Robot | | | | | | | | | | | | | | | No | No}}&lt;br /&gt;
{{Mob|notingame.png|Kerberos|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|kingfisher.png|Kingfisher|Animal | | | | | | | | | |Flying | | | | |No |Yes}}&lt;br /&gt;
{{Mob|kreltin.png|Kreltin|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|legionaire.png|Legionaire|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|letomie.png|Letomie|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Leumed|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|leviathan.png|Leviathan|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|longtooth.png|Longtooth|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|longu.png|Longu|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Ludark|Humanoid | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|maffoid.png|Maffoid|Mutant | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|malcruentor.png|Malcruentor|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|mermoth.png|Mermoth|Animal | | | | | | | | | | | | | |No | |Yes}}&lt;br /&gt;
{{Mob|merp.png|Merp|Animal | | | | | | | | | | | | | |High |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Mesis|Humanoid | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|miner bot.png|Miner Bot|Robot | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|molisk.png|Molisk|Humanoid | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|notingame.png|Morsusilex|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|mourner.png|Mourner|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|mulaak'f.png|Mulaak'f|Mutant | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|mulciber.png|Mulciber|Mutant | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|mulmun.png|Mulmun|Mutant | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|muluk-hir.png|Muluk-Hir|Mutant | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|neconu.png|Neconu|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|nexnecis.png|Nexnecis|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|none.png|Oculus|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|osseocollum.png|Osseocollum|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|phasm.png|Phasm|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|plumatergus.png|Plumatergus|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|prancer.png|Prancer|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|proteron.png|Proteron|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Pupugi|Animal | | | | | | | | | |Flying | | | | |No |Yes}}&lt;br /&gt;
{{Mob|rarkash.png|Rarkash|Humanoid | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|razortooth.png|Razortooth|Fish | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|notingame.png|Repesilex|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|rippersnapper.png|RipperSnapper|Fish | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|sabakuma.png|Sabakuma|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|scaboreas.png|Scaboreas|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|scipulor.png|Scipulor|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|second entity.png|Second Entity|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|snablesnot f.png|Snablesnot Female|Animal | | | | | | | | | | | | | | |Yes |Yes}}&lt;br /&gt;
{{Mob|snablesnot m.png|Snablesnot Male|Animal | | | | | | | | | | | | | | |Yes |Yes}}&lt;br /&gt;
{{Mob|snarg.png|Snarg|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|snarksnot.png|Snarksnot|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|sonic squid.png|Sonic Squid|Fish | | | | | | | | | | | | | | |No | }}&lt;br /&gt;
{{Mob|notingame.png|Spider Bomber|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|sumima.png|Sumima|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|tantardion.png|Tantardion|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|tantillion.png|Tantillion|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|tezlapod.png|Tezlapod|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|thorafoid.png|Thorafoid|Developed Mutant | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|thorifoid.png|Thorifoid|Mutant | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|none.png|Thorio|Mutant | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|thorofoid.png|Thorofoid|Developed Mutant | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|trilomite.png|Trilomite|Animal |0|0|0|0|0|0|0|0|100|Running | | | | |No |Yes}}&lt;br /&gt;
{{Mob|tripudion.png|Tripudion|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|trooper.png|Trooper|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|tsktsk.png|TskTsk|Insect | | | | | | | | | |Flying | | | | |No |No}}&lt;br /&gt;
{{Mob|none.png|Turp|Animal | | | | | | | | | | | | | | |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Umbranoid|Developed Mutant | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|warlock.png|Warlock|Robot | | | | | | | | | | | | | | |No |No}}&lt;br /&gt;
{{Mob|warrior.png|Warrior|Robot | | | | | | | | | | | | | | |No |No }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Planet_Calypso_Creatures&amp;diff=11510</id>
		<title>Planet Calypso Creatures</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Planet_Calypso_Creatures&amp;diff=11510"/>
		<updated>2010-07-29T22:52:52Z</updated>

		<summary type="html">&lt;p&gt;Khaos: Changed '-' by a space, this improves the sorting function&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
!!!width=&amp;quot;150&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;|Name!!Class!!Stb!!Cut!!Imp!!Pen!!Shr!!Brn!!Cld!!Acd!!Elc!!Movement!!Combat!!Attacks!!Range!!Aggression!!Tamable!!Sweatable&lt;br /&gt;
{{Mob|none.png|Aetherex|Animal| | |100| | | | | | |Flying|Close|20| |Low|No|Yes}}&lt;br /&gt;
{{Mob|notingame.png|Agrash|Humanoid|  |   |   |   |   |   |   |   |   |Running|   |   |   |Medium|No|No}}&lt;br /&gt;
{{Mob|allophyl.png|Allophyl|Animal|  | |33|  |  |  |  |  |67|Running|Close|15 | |Very Low|No|Yes}}&lt;br /&gt;
{{Mob|ambulimax.png|Ambulimax|Animal | | |100| | | | | | |Running|Close|20| |Low|No|Yes}}&lt;br /&gt;
{{Mob|araneatrox.png|Araneatrox|Animal |33|33 |33 |  |  |  |  |  |  |Running  |Close|  |  |Very High|No|Yes}}&lt;br /&gt;
{{Mob|argonaut.png|Argonaut|Humanoid |  |25 |75 |  |  |  |  |  |  |Running  |Close |20|  |High |No |No}}&lt;br /&gt;
{{Mob|armax bull.png|Armax Bull|Animal |50 |  |50 |  |  |  |  |  |  |Running |Close|20 |  |Medium |No |Yes}}&lt;br /&gt;
{{Mob|armax cow.png|Armax Cow|Animal |50 |  |50 |  |  |  |  |  |  |Running  |Close|20 |  |Medium |No |Yes}}&lt;br /&gt;
{{Mob|atrax.png|Atrax|Animal |38 |35 |27 |  |  |  |  |  |  |Running  |Close |  |  |High |No |Yes}}&lt;br /&gt;
{{Mob|atrox.png|Atrox|Animal |23 |36|41 |  |  |  |  |  |  |Running|Close|20 |  |High |No |Yes}}&lt;br /&gt;
{{Mob|attacker.png|Attacker|Robot |  |  |  |25 |  |75 |  |  |  |Flying|Firearms |  |  |  |No |No}}&lt;br /&gt;
{{Mob|aurli.png|Aurli|Insect |30|4 |50 |  |  |  |  |16 |  |Running  |Close, fast|  |  |  |No |No}}&lt;br /&gt;
{{Mob|berycled.png|Berycled|Animal |  |  |100 |  |  |  |  |  |  |Running |Close|20 |  |  |No |Yes}}&lt;br /&gt;
{{Mob|bigbulk.png|Big Bulk|Robot |  |  |100 |  |  |  |  |  |  |Flying |Close|20 |15 |Very High |No |No}}&lt;br /&gt;
{{Mob|notingame.png|Boorum Female|Mutant |  |  |  |  |  |  |  |  |  |Running |Close |  |  |  |No |No}}&lt;br /&gt;
{{Mob|boorum male.png|Boorum Male|Mutant |  |25 |75 |  |  |  |  |  |  |Running  |Close  |30 |  |Low |No |No}}&lt;br /&gt;
{{Mob|bristlehog.png|Bristlehog|Animal |  |  |  |  |  |  |  |  |100 |Running |Ranged |  |  |Low |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Calamusoid Female|Mutant |  |25 |75 |  |  |  |  |  |  |Running|Close |  |  |Medium|No |No}}&lt;br /&gt;
{{Mob|calamusoid male.png|Calamusoid Male|Mutant |  |25 |75 |  |  |  |  |  |  |Running|Close |  | |High|No |No}}&lt;br /&gt;
{{Mob|calypsocod.png|Calypsocod|Fish |  |  |80 |  |  |  |  |20 |  |Swimming|Close |15 |  |Low |No |Yes}}&lt;br /&gt;
{{Mob|caperon.png|Caperon|Animal |  |  |70 |  |  |  |  |30 |  |Running |Close |  |  |Very High |No |Yes}}&lt;br /&gt;
{{Mob|caudatergus.png|Caudatergus|Animal |  |  |100 |  |  |  |  |  |  |Running |Close |24 |  |Medium |No |Yes}}&lt;br /&gt;
{{Mob|cersumon.png|Cersumon|Animal |  |  |  |  |  |  |  |  |100 |Running|Ranged |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|chirpy.png|Chirpy|Animal |75 |  |  |  |  |  |  |25 |  |Running|  |  |  |Very Low |No |Yes}}&lt;br /&gt;
{{Mob|chomper.png|Chomper|Animal |  |  |70 |  |  |  |30 |  |  |Running |Close |  |  |Low |No |Yes}}&lt;br /&gt;
{{Mob|combibo.png|Combibo|Animal |  |40 |60 |  |  |  |  |  |  |Running |Close|15|5|Low |No |Yes}}&lt;br /&gt;
{{Mob|cornoanterion.png|Cornoanterion|Animal |  |50 |50|  |  |  |  |  |  |Running |Close, Fast |  |  |High|No |Yes}}&lt;br /&gt;
{{Mob|cornandacauda.png|Cornundacauda|Animal |  |  |100 |  |  |  |  |  |  |Running|Close |20 |  |Medium |No |Yes}}&lt;br /&gt;
{{Mob|cornundos.png|Cornundos|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|daikiba.png|Daikiba|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |Yes |Yes}}&lt;br /&gt;
{{Mob|daspletor.png|Daspletor|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Defender|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|notingame.png|Dek Bi Fang|Developed Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|diripi.png|Diripi|Animal |  |  |  |  |  |  |  |  |  |Flying |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|droka.png|Droka|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|drone.png|Drone|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|notingame.png|Drone Communicator|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|notingame.png|Drone Coordinator|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|eomon.png|Eomon|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|equus.png|Equus|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|estophyl.png|Estophyl|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|eviscerator.png|Eviscerator|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |High |No |No}}&lt;br /&gt;
{{Mob|exarosaur.png|Exarosaur|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |Yes |Yes}}&lt;br /&gt;
{{Mob|falxangius.png|Falxangius|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |High |No |Yes}}&lt;br /&gt;
{{Mob|faucervix.png|Faucervix|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|feffoid.png|Feffoid|Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|formicacida.png|Formicacida|Insect |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|formidon.png|Formidon|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|foul.png|Foul|Humanoid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|frescoquda.png|Frescoquda|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|fugabarba.png|Fugabarba|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |Very Low |No |Yes}}&lt;br /&gt;
{{Mob|none.png|Fungoid|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|furor.png|Furor|Developed Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|gibnib.png|Gibnib|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |Very Low |No |Yes}}&lt;br /&gt;
{{Mob|globster.png|Globster|Developed Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|gokibusagi.png|Gokibusagi|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|gradivore.png|Gradivore|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|grand formidon.png|Grand Formidon|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|hiryuu.png|Hiryuu|Animal |  |  |  |  |  |  |  |  |  |Flying |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|hispidus.png|Hispidus|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|hogglo.png|Hogglo|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|igni.png|Igni|Insect |  |  |  |  |  |  |  |  |  |Flying |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|itumatrox.png|Itumatrox|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|JamRaider|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  | No | No}}&lt;br /&gt;
{{Mob|notingame.png|Kerberos|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|kingfisher.png|Kingfisher|Animal |  |  |  |  |  |  |  |  |  |Flying |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|kreltin.png|Kreltin|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|legionaire.png|Legionaire|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|letomie.png|Letomie|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Leumed|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|leviathan.png|Leviathan|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|longtooth.png|Longtooth|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|longu.png|Longu|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Ludark|Humanoid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|maffoid.png|Maffoid|Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|malcruentor.png|Malcruentor|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|mermoth.png|Mermoth|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |No |  |Yes}}&lt;br /&gt;
{{Mob|merp.png|Merp|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |High |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Mesis|Humanoid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|miner bot.png|Miner Bot|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|molisk.png|Molisk|Humanoid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|notingame.png|Morsusilex|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|mourner.png|Mourner|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|mulaak'f.png|Mulaak'f|Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|mulciber.png|Mulciber|Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|mulmun.png|Mulmun|Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|muluk-hir.png|Muluk Hir|Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|neconu.png|Neconu|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|nexnecis.png|Nexnecis|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|none.png|Oculus|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|osseocollum.png|Osseocollum|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|phasm.png|Phasm|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|plumatergus.png|Plumatergus|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|prancer.png|Prancer|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|proteron.png|Proteron|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Pupugi|Animal |  |  |  |  |  |  |  |  |  |Flying |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|rarkash.png|Rarkash|Humanoid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|razortooth.png|Razortooth|Fish |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|notingame.png|Repesilex|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|rippersnapper.png|RipperSnapper|Fish |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|sabakuma.png|Sabakuma|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|scaboreas.png|Scaboreas|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|scipulor.png|Scipulor|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|second entity.png|Second Entity|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|snablesnot f.png|Snablesnot Female|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |Yes |Yes}}&lt;br /&gt;
{{Mob|snablesnot m.png|Snablesnot Male|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |Yes |Yes}}&lt;br /&gt;
{{Mob|snarg.png|Snarg|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|snarksnot.png|Snarksnot|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|sonic squid.png|Sonic Squid|Fish |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No | }}&lt;br /&gt;
{{Mob|notingame.png|Spider Bomber|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|sumima.png|Sumima|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|tantardion.png|Tantardion|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|tantillion.png|Tantillion|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|tezlapod.png|Tezlapod|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|thorafoid.png|Thorafoid|Developed Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|thorifoid.png|Thorifoid|Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|none.png|Thorio|Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|thorofoid.png|Thorofoid|Developed Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|trilomite.png|Trilomite|Animal |0|0|0|0|0|0|0|0|100|Running |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|tripudion.png|Tripudion|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|trooper.png|Trooper|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|tsktsk.png|TskTsk|Insect |  |  |  |  |  |  |  |  |  |Flying |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|none.png|Turp|Animal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |Yes}}&lt;br /&gt;
{{Mob|notingame.png|Umbranoid|Developed Mutant |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|warlock.png|Warlock|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No}}&lt;br /&gt;
{{Mob|warrior.png|Warrior|Robot |  |  |  |  |  |  |  |  |  |  |  |  |  |  |No |No }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Talk:Planet_Calypso_Creatures&amp;diff=11509</id>
		<title>Talk:Planet Calypso Creatures</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Talk:Planet_Calypso_Creatures&amp;diff=11509"/>
		<updated>2010-07-29T22:48:31Z</updated>

		<summary type="html">&lt;p&gt;Khaos: /* Suggestion */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Suggestion (Table with Template)===&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
!!!Name!!Description!!Stab!!Cut!!Impact!!Penetration!!Shrapnel!!Burn!!Cold!!Acid!!Electric!!Movement!!Combat!!Attacks!!Range!!Aggression!!Tamable!!Sweatable&lt;br /&gt;
{{Mob|none.png|Aetherex|Animal|-|-|100|-|-|-|-|-|-|Running|Close|20|-|Low|No|Yes}}&lt;br /&gt;
{{Mob|notingame.png|Agrash|Humanoid|-|-|-|-|-|-|-|-|-|-|-|-|-|-|No|No}}&lt;br /&gt;
{{Mob|allophyl.png|Allophyl|Animal|-|-|33|-|-|-|-|-|67|Running|Close|-|-|Very Close|No|Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
'''When you arrange the columns of the damage types, it always puts empty cells first&amp;lt;br /&amp;gt;'''&lt;br /&gt;
-- Is it possible to change this? so that these are the last in the list? &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''When you arrange the column with aggression, it arranges it alphabetically instead of from low to high. &amp;lt;br /&amp;gt;'''&lt;br /&gt;
-- Can we assign values to this so that they are arranged from low to high? &amp;lt;br /&amp;gt;&lt;br /&gt;
-- Example: low gets value 1, very high gets value 5.&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Template:WeaponInfo&amp;diff=11508</id>
		<title>Template:WeaponInfo</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Template:WeaponInfo&amp;diff=11508"/>
		<updated>2010-07-29T22:40:41Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:center; width:650px;background-color:#f5f5f5;border:1px dashed #c9c9c9;font-size:10pt;&amp;quot; cellpadding=1 cellspacing=8 border=0&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:{{{imagelocation1|none.gif}}}|215px]]&lt;br /&gt;
| [[Image:{{{imagelocation2|none.gif}}}|215px]]&lt;br /&gt;
| [[Image:{{{imagelocation3|none.gif}}}|215px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Description:'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{description|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=width:200px;background-color:#D8D8D8; | '''Class:'''&lt;br /&gt;
| style=width:200px; | {{{class|Unknown}}}&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Image:{{{imagelocation4|none.gif}}}|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Type:'''&lt;br /&gt;
| {{{type|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Source:'''&lt;br /&gt;
| {{{source|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#848484; |&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Max. TT:'''&lt;br /&gt;
| | {{{maxtt|Unknown}}} PED&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Min. TT:'''&lt;br /&gt;
| {{{mintt|Unknown}}} PED&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Condition limit:'''&lt;br /&gt;
| {{{conditionlimit|Unknown}}} %&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Durability:'''&lt;br /&gt;
| {{{durability|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#848484; |&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Weight:'''&lt;br /&gt;
| {{{weight|Unknown}}} Kg&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Item points:'''&lt;br /&gt;
| {{{itempoints|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#848484; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Max. use per minute:'''&lt;br /&gt;
| {{{useperminute|Unknown}}}&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Image:{{{imagelocation5|none.gif}}}|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Max. damage interval:'''&lt;br /&gt;
| {{{healinterval|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#848484; |&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Professional requirement:'''&lt;br /&gt;
| {{{profrequirement1|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Level:'''&lt;br /&gt;
| {{{level1|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Professional requirement:'''&lt;br /&gt;
| {{{profrequirement2|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Level:'''&lt;br /&gt;
| {{{level2|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#848484; |&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Ammo type:'''&lt;br /&gt;
| {{{ammotype|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Ammo burn:'''&lt;br /&gt;
| {{{ammoburn|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Decay per shot:'''&lt;br /&gt;
| {{{decay|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#848484; |&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Damage type:'''&lt;br /&gt;
| {{{damagetype1|Unknown}}}&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Image:{{{imagelocation6|none.gif}}}|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Max. damage:'''&lt;br /&gt;
| {{{damagetype1max|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Damage type:'''&lt;br /&gt;
| {{{damagetype2|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Max. damage:'''&lt;br /&gt;
| {{{damagetype2max|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Damage type:'''&lt;br /&gt;
| {{{damagetype3|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Max. damage:'''&lt;br /&gt;
| {{{damagetype3max|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#848484; |&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Max. range:'''&lt;br /&gt;
| {{{maxrange|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Max. hit ability:'''&lt;br /&gt;
| {{{maxhitability|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Max. critical hit ability:'''&lt;br /&gt;
| {{{maxcriticalhitability|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#848484; |&lt;br /&gt;
|-&lt;br /&gt;
| style=background-color:#D8D8D8; | '''Skill Increase Bonus:'''&lt;br /&gt;
| {{{sib|Unknown}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=EWE_EP-17_Bodyguard&amp;diff=11507</id>
		<title>EWE EP-17 Bodyguard</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=EWE_EP-17_Bodyguard&amp;diff=11507"/>
		<updated>2010-07-29T22:39:00Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weaponInfo&lt;br /&gt;
| imagelocation1 = Item ewe ep-17 01.jpg&lt;br /&gt;
| imagelocation2 = Item ewe ep-17 02.jpg&lt;br /&gt;
| imagelocation3 = Item ewe ep-17 04.jpg&lt;br /&gt;
|&lt;br /&gt;
| imagelocation4 = Item ewe ep-17 05.gif&lt;br /&gt;
| imagelocation5 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
| imagelocation6 = example.jpg  &amp;lt;!--insert additional image here, remove line if you don't add an image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class = Weapon&lt;br /&gt;
| type = Pistol&lt;br /&gt;
| source = Looted&lt;br /&gt;
| maxtt = 30&lt;br /&gt;
| mintt = 0.9&lt;br /&gt;
| conditionlimit = 3&lt;br /&gt;
| weight = 1.4&lt;br /&gt;
| itempoints = 1&lt;br /&gt;
| healinterval = 10.5-21.0&lt;br /&gt;
| durability = Excellent&lt;br /&gt;
| useperminute = 40&lt;br /&gt;
| profrequirement1 = Ranged Laser (Dmg)&lt;br /&gt;
| level1 = 0.0&lt;br /&gt;
| profrequirement2 = Laser Pistoleer (Hit)&lt;br /&gt;
| level2 = 0.0&lt;br /&gt;
| ammotype = Light Weapon Cells&lt;br /&gt;
| ammoburn = 500&lt;br /&gt;
| decay = &lt;br /&gt;
| damagetype1 = Penetration&lt;br /&gt;
| damagetype1max = 2.0&lt;br /&gt;
| damagetype2 = Burn&lt;br /&gt;
| damagetype2max = 19.0&lt;br /&gt;
| damagetype3 = -&lt;br /&gt;
| damagetype3max = -&lt;br /&gt;
| maxrange = 33&lt;br /&gt;
| maxhitability = 10&lt;br /&gt;
| maxcriticalhitability = 10&lt;br /&gt;
| sib = never&lt;br /&gt;
| description = The EWE EP-17 (Earth Weapon Enterprise Energy Pistol) is a specially made version designed for private special response teams and bodyguards. The weapon has a faster rate of fire and a more powerful emission system.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Tier Increase Rate]] ([[TIR]]) ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.&lt;br /&gt;
&lt;br /&gt;
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{tableunsortable}}&lt;br /&gt;
!Width=&amp;quot;35&amp;quot;|No.!!Width=&amp;quot;35&amp;quot;|Tier 1!!Width=&amp;quot;35&amp;quot;|Tier 2!!Width=&amp;quot;35&amp;quot;|Tier 3!!Width=&amp;quot;35&amp;quot;|Tier 4!!Width=&amp;quot;35&amp;quot;|Tier 5!!Width=&amp;quot;35&amp;quot;|Tier 6!!Width=&amp;quot;35&amp;quot;|Tier 7!!Width=&amp;quot;35&amp;quot;|Tier 8!!Width=&amp;quot;35&amp;quot;|Tier 9!!Width=&amp;quot;35&amp;quot;|Tier 10!!Width=&amp;quot;287&amp;quot;|Owner&lt;br /&gt;
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;684&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border color=&amp;quot;#DF0101&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;background:#CEF6F5; color:black&amp;quot;&lt;br /&gt;
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Entropia_Universe_beginners_guide&amp;diff=11471</id>
		<title>Entropia Universe beginners guide</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Entropia_Universe_beginners_guide&amp;diff=11471"/>
		<updated>2010-07-28T21:48:16Z</updated>

		<summary type="html">&lt;p&gt;Khaos: Fixed some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tutorial for New Players of Entropia Universe - Planet Calypso. &lt;br /&gt;
updated 8 July 2010 &lt;br /&gt;
&lt;br /&gt;
==[000] Calyspo Gateway - your first day==&lt;br /&gt;
If you have already left [[Calypso Gateway]] then skip to [001]. When you start &lt;br /&gt;
this game you are now put on the Calypso Gateway island. Try to do all the &lt;br /&gt;
missions there, because once you leave the island you can never go back. &lt;br /&gt;
&lt;br /&gt;
I'll leave you to explore on your own, but here are a few tips.&lt;br /&gt;
&amp;lt;br /&amp;gt;1.To get down the Omegaton Representative on floor 1, use the Televator in &lt;br /&gt;
the middle of the main room.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Once you go outside from floor 1, if you go to the right you will find &lt;br /&gt;
Caudatergus, and if you go to the left you will find Tripudion.&lt;br /&gt;
&amp;lt;br /&amp;gt;3.Don't hunt or mine more than the mission requires, or your tools and &lt;br /&gt;
weapons will wear out and you may not be able to do the next mission. When &lt;br /&gt;
you finish all the missions then you can go blow your left over ammo and &lt;br /&gt;
bombs. &lt;br /&gt;
&amp;lt;br /&amp;gt;4.Visit all the [[NPC]]'s and gather all the missions before you start any of &lt;br /&gt;
them. Suggested order: Calypso Hunting Office Official, Calypso Mining Office &lt;br /&gt;
Official, Calypso Manufacturing Office Official, Carstein Sand, Dr. Melinda &lt;br /&gt;
Clark, Omegaton Representative, Genesis Star Representative, Chikara &lt;br /&gt;
Representative.&lt;br /&gt;
&amp;lt;br /&amp;gt;5.You should put the Quest/Missions Log icon on your screen from your Action &lt;br /&gt;
Library so you can easily check your progress. Section [002] tells you how &lt;br /&gt;
to set up your icons.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[001] Introduction==&lt;br /&gt;
This guide is recommended for anyone needing a good plan for [[About_Calypso|Planet Calypso]]. &lt;br /&gt;
&lt;br /&gt;
My qualifications for writing this tutorial are that I have been playing &lt;br /&gt;
[[About_Entropia_Universe|Entropia Universe]] since 2001, when it was Project Entropia Beta. I have also &lt;br /&gt;
managed to make a profit playing this game, but only after years of &lt;br /&gt;
experience and some wise investments. But that is not why I play, I play &lt;br /&gt;
Entropia to have fun. I have put a lot of research into how to play Entropia &lt;br /&gt;
efficiently, and I have helped many players start out in this game. &lt;br /&gt;
&lt;br /&gt;
This tutorial is not the fastest path, but I believe it is the most &lt;br /&gt;
economical one to building lots of good skills. This path is also very &lt;br /&gt;
methodical, so feel free to deviate for the sake of fun. &lt;br /&gt;
&lt;br /&gt;
One of the first thing you should do is to find a society terminal and join a &lt;br /&gt;
large society. That way you can make friends easier, and have people you can &lt;br /&gt;
ask questions. &lt;br /&gt;
&lt;br /&gt;
You should also make some commitments. First, of course, is to put a &lt;br /&gt;
regular amount of time in the game. Second is to put a set amount of PED into &lt;br /&gt;
the game each month, such as $10 or $15. That is still less than &lt;br /&gt;
most other online games cost. &lt;br /&gt;
You can play this game without depositing, several people have. I only &lt;br /&gt;
deposited an initial $10 for my first year. But I progressed really slow the &lt;br /&gt;
first few years too. It all comes down to what makes the game enjoyable for &lt;br /&gt;
you. Don't stress out about depositing, there are plenty of fun things to do &lt;br /&gt;
in this game that don't require PED. &lt;br /&gt;
&lt;br /&gt;
I added goals with check boxes for each section. You can do them in any &lt;br /&gt;
order.&lt;br /&gt;
There is a glossary of abbreviations in section 007, and abbreviations are shown {}. Also &lt;br /&gt;
the *1-5* refers to references found in section 007.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[002] Orientation and sweating - first week==&lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Sign up for [http://www.entropiaplanets.com EntropiaPlanets] and [http://www.entropedia.info Entropedia].&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Set up your quick keys and screen icons.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Join a Society and make friends.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Collect five teleporters.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Gather 500 vibrant sweat. &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Complete first 3 missions.&lt;br /&gt;
&lt;br /&gt;
First, if you haven't done so yet, you need create an account here at &lt;br /&gt;
EntropiaPlanets. If you have a question that I don't answer here, there is &lt;br /&gt;
going to be someone with an answer here. *1* &lt;br /&gt;
Second, visit www.entropedia.info and join there too. It is the best website &lt;br /&gt;
for stats on everything in this game. Also be sure to bookmark/favorite those &lt;br /&gt;
links in your browser, you will visit them alot. &lt;br /&gt;
&lt;br /&gt;
There are a few bad people that play all online games. If you run into &lt;br /&gt;
someone that you think is a scammer, usually because they try to trade with &lt;br /&gt;
you without asking first, you can click the right mouse button on any item in &lt;br /&gt;
the trade window or your inventory, and look up what the going market value &lt;br /&gt;
for that item is, or you could research the price in Entropedia. There is &lt;br /&gt;
also a tutorial for avoiding scammers on [http://www.entropiaforum.com EntropiaForum]. Fortunately &lt;br /&gt;
99.9% of all the players out there are decent people. &lt;br /&gt;
&lt;br /&gt;
Hit the keys I, Y, L, and G (&amp;quot;I&amp;quot; for inventory, &amp;quot;Y&amp;quot; for actions, &amp;quot;L&amp;quot; for &lt;br /&gt;
editing, and &amp;quot;G&amp;quot; for keyboard setup), and play with editing your desktop &lt;br /&gt;
icons and F1-F9 shortcut bars to what works best for you. You can drag &lt;br /&gt;
actions or items to just about any key on your keyboard and/or create icons &lt;br /&gt;
on your display. I usually place an item on one of my number keys and as a &lt;br /&gt;
icon on my display. I keep my weapon hotkeys on my F1 bar, my emotes and &lt;br /&gt;
dances on my F2 bar, and my mining tools on my F5 bar. In all my setups I &lt;br /&gt;
open my Action Library and put &amp;quot;Unequip Tool&amp;quot; on my End key and &amp;quot;Toggle &lt;br /&gt;
Auto-Use Tool&amp;quot; on my Insert Key, but you can use a different key if you like. &lt;br /&gt;
And I set up my arrow keys with my move actions, so I can use that instead of &lt;br /&gt;
the WASD keys. &lt;br /&gt;
&lt;br /&gt;
You can change between 1st and 3rd person views by hitting the number 5 on &lt;br /&gt;
your number pad, or scrolling in and out with your mouse wheel. Use the left &lt;br /&gt;
mouse button to select what you want to target for hunting or sweating. Get &lt;br /&gt;
quick at hitting the space bar, to change between aiming and the pointer for &lt;br /&gt;
selecting things. &lt;br /&gt;
You move your avatar by using W for walking while using your mouse to steer. &lt;br /&gt;
Also use Q to change betweens walking and running, S to back up, E to jump, &lt;br /&gt;
and A and D to strafe. Alternately you can use your mouse to move and steer &lt;br /&gt;
by holding down both right and left mouse buttons. &lt;br /&gt;
The camera angle can be controlled by holding down the middle mouse button/&lt;br /&gt;
scroll wheel and moving your mouse. &lt;br /&gt;
&lt;br /&gt;
Your first week or two in game will be absolutely free, no PED needed. &lt;br /&gt;
Your first task is to start adding teleporters {TP} to your map, and at the &lt;br /&gt;
same time learn how to avoid getting attacked, by keeping the monsters {mobs} &lt;br /&gt;
out of your inner radar circle. &lt;br /&gt;
Check the EntropiaPlanets Wiki list of [[Calypso_Teleporters|Teleporters on Calypso]], to get a map of all the TP sites. &lt;br /&gt;
&lt;br /&gt;
You don't actually have to run to each teleporter, once you get near &lt;br /&gt;
enough, and are in that TP's revival area, you can just die, and you will &lt;br /&gt;
revive near the TP. But make sure that you actually go to the TP and get the &lt;br /&gt;
message that it has been added to your map. &lt;br /&gt;
Avoid the red PVP areas in the middle of the map, you will die there. If you &lt;br /&gt;
need to get to the other side, run around it or use TP's to get around it. &lt;br /&gt;
&lt;br /&gt;
If things get difficult, generally, staying to the rivers and oceans are &lt;br /&gt;
safer. It may take longer, but you avoid the monsters. And for some unknown &lt;br /&gt;
reason, you can breath underwater, but mobs can't, so you can drown them. &lt;br /&gt;
Should you get stuck somewhere contact the nice people at [http://www.euforces.com EuForces]&lt;br /&gt;
for a rescue. After you finish getting all the TP's on the [[Eudoria]] &lt;br /&gt;
continent, you should do the [[Amethera]] continent also, but there is no hurry.&lt;br /&gt;
&lt;br /&gt;
TP running can be frustrating if you let it, or if you take your time and &lt;br /&gt;
enjoy the sights it can be fun. Remember, you may have to run way out of &lt;br /&gt;
your way to get around dangerous groups of mobs. Enjoy the challenge, and &lt;br /&gt;
don't worry about dying. You don't loose anything when you die, you just get &lt;br /&gt;
sent to the nearest Revival Terminal. &lt;br /&gt;
&lt;br /&gt;
Your next task will be to go to the Port_Atlantis Mission Broker outside of &lt;br /&gt;
the Event Center at 61470, 75154 (you can hit P to get your position). Accept &lt;br /&gt;
the first mission, and then head up the path leading north between the two &lt;br /&gt;
gun turrets. Stay on the dirt path going north till you get to Swamp Camp &lt;br /&gt;
at 61244, 77056. Turn in Mission 1 to the Swamp Camp Mission Broker, and do &lt;br /&gt;
the next two missions there too. &lt;br /&gt;
Collecting [[Vibrant Sweat]] and selling it to other players can be a way to play &lt;br /&gt;
this game without having to deposit. To collect vibrant sweat, you equip your &lt;br /&gt;
VSE Mk1, and aim it at an animal and activate. Hopefully you put it on a &lt;br /&gt;
number key or an icon on your screen along with &amp;quot;Toggle Auto Use&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
You can sweat or hunt in the first person or third person views. &lt;br /&gt;
In the first person, move close enough to the animal, aim your crosshairs on &lt;br /&gt;
the animal, and activate your device by left clicking or hitting the number &lt;br /&gt;
key you put it on. &lt;br /&gt;
In the third person, you click on the animal once to select it and then &lt;br /&gt;
double-click on the animal to auto-move to the right location and begin &lt;br /&gt;
sweating. &lt;br /&gt;
Or you can also use the left mouse button to drag a mobs health bar onto your &lt;br /&gt;
screen. And if you have already equipped your Mk1, you can then right click on &lt;br /&gt;
its health bar and select &amp;quot;Use Tool&amp;quot; to auto-move to the right distance and &lt;br /&gt;
start sweating.&lt;br /&gt;
Once I get the distance figured out, I usually drag its health bar onto the &lt;br /&gt;
screen, and then switch to first person perspective to sweat or kill it. &lt;br /&gt;
&lt;br /&gt;
Your goal is 500 Vibrant sweat. That may take a while, but it is worth it to &lt;br /&gt;
get the associated skills. I have collected over 20000 sweat personally. &lt;br /&gt;
Afterwards you can sell your sweat, or you can save it for when you get into &lt;br /&gt;
mind force skills. If you do sell it, ask around to be sure to get the best &lt;br /&gt;
price you can. &lt;br /&gt;
If you want a change of scenery, the other place that lots of people sweat is &lt;br /&gt;
at [[Teleporter:_Nea's_Place|Nea's Place]] on Amethera. I actually prefer sweating there. At Swamp Camp &lt;br /&gt;
and Nea's Place there are often people there who skill on healing. Say &amp;quot;thank&lt;br /&gt;
you&amp;quot; to them. &lt;br /&gt;
&lt;br /&gt;
If you have not done so yet, it is a good time to start looking for a &lt;br /&gt;
Society. Check out a Society Terminal. The thing that I enjoy most about EU &lt;br /&gt;
is chatting with friends. It is the best part of this game. &lt;br /&gt;
&lt;br /&gt;
next step to follow… &lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[003] Armor, hunting and healing - second to fourth week==&lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Buy a set of Pixie or Goblin Armor.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Buy an Emik S30 (L) BLP Pistol and a Castorian EnKnuckles-A &lt;br /&gt;
Powerfist.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Swunt till you max out at least one ranged and one melee weapon.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Max out the Vivo T1.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Scan people, animals, robots and mutants.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Finish the last 2 missions from Swamp Camp.&lt;br /&gt;
&lt;br /&gt;
Ok next step involves PED. &lt;br /&gt;
Now you are going to buy things to go hunting. &lt;br /&gt;
I recommend buying a full set of Goblin or Pixie armor. This is a good time &lt;br /&gt;
to become familiar with the auction. You want to purchase with the lowest &lt;br /&gt;
markup. If you right click on an item, and select Market Value, you will get &lt;br /&gt;
the current sales data for that item, and you can buy wisely, perhaps getting &lt;br /&gt;
it below current prices. &lt;br /&gt;
You may have to wait a couple of days for the sale on the auction, while you &lt;br /&gt;
do something else like sweating, and just check back from time to time &lt;br /&gt;
on your bids. It should cost you less than 25 PED to purchase a full set of &lt;br /&gt;
Pixie and repair it if it is not fully repaired, or 45 PED for Goblin.&lt;br /&gt;
Goblin offers better protection if you are hunting Snablesnots. But both are &lt;br /&gt;
good starter sets. And when you can afford it you should upgrade to Shogun &lt;br /&gt;
armor. A full set of Shogun costs about 155 PED fully repaired. &lt;br /&gt;
These are &amp;quot;Unlimited&amp;quot; armors, so you need to repair them every day you use &lt;br /&gt;
them. Also with Unlimited armor there is a charge for putting it on, so leave &lt;br /&gt;
it on all the time if you can. Some people prefer Limited (L) armor because &lt;br /&gt;
they don't have that charge.&lt;br /&gt;
Sometimes I hunt without armor, and save PED that way, but you should carry a &lt;br /&gt;
healing tool with you if you do that, just in case. &lt;br /&gt;
&lt;br /&gt;
Next you need to go to the Auctioneer and purchase an Emik S30 (L) BLP &lt;br /&gt;
Pistol. It is the easiest weapon in EU to max out. You can purchase ammo for &lt;br /&gt;
your pistol at the Trade Terminal {TT}. Also purchase a Castorian &lt;br /&gt;
Enknuckles-A Powerfist from the TT as soon as you can afford it. &lt;br /&gt;
Later on in this guide, I will recommend using several weapons while hunting, &lt;br /&gt;
but for now you should stick to just one weapon at a time, till you max it &lt;br /&gt;
out and get a feel for how to use it efficiently.&lt;br /&gt;
&lt;br /&gt;
''VERY IMPORTANT'': You should pull up your inventory, and right click on your &lt;br /&gt;
weapon, and select Item Info, and then select the Show Detailed Information &lt;br /&gt;
button. Do this often. When you see that BOTH the &amp;quot;Learning period damage&amp;quot; &lt;br /&gt;
and &amp;quot;Learning period hit&amp;quot; say “Not anymore”, you have maxed it out, and it is &lt;br /&gt;
time to upgrade to the next model. That is how you judge the Skill Increase &lt;br /&gt;
Bonus {'''SIB'''} on an item. Weapons and tools are most efficient to use when they &lt;br /&gt;
are almost maxed out with the &amp;quot;Hit ability&amp;quot; at 10/10, but not quite there yet.&lt;br /&gt;
&lt;br /&gt;
Ignore the messages that your weapon or armor has gone up in &amp;quot;tier&amp;quot; level, &lt;br /&gt;
and all the bells and whistles. Tiers are unimportant for now.&lt;br /&gt;
&lt;br /&gt;
Finally the hunt, &lt;br /&gt;
The first animal you should hunt is the Snablesnot-Male Young *2*. &lt;br /&gt;
Snablesnot-Male Young are easy to find around Swamp Camp. You can also hunt &lt;br /&gt;
Sabakuma and Diakiba in that area when starting out. Though I recommend &lt;br /&gt;
sticking to Snablesnot-Male Young till you max out a weapon or two. &lt;br /&gt;
&lt;br /&gt;
Always try to sweat an animal first, and then kill it when it starts &lt;br /&gt;
attacking. That way you get extra sweating skills from it, and it is more &lt;br /&gt;
profitable. It's called &amp;quot;swunting&amp;quot;. &lt;br /&gt;
Now if you take my advice, and hunt small things that you can quickly kill, &lt;br /&gt;
swunt them first, use a weapon that you get a SIB on, and then sell your &lt;br /&gt;
loot at the going markup (don't TT it), you should be able to get by with &lt;br /&gt;
just small deposits, and possibly break even. You waste money when you start &lt;br /&gt;
hunting outside of your skill level.&lt;br /&gt;
&lt;br /&gt;
You should buy the Vivo T1 from the TT, and use it to restore your health. &lt;br /&gt;
To save PED you can always just wait in between killing each animal for your &lt;br /&gt;
health to come back up. Doing that is free, but that makes for very slow &lt;br /&gt;
going. Besides, you will get useful healing skills from using the Vivo T1. &lt;br /&gt;
But be careful, you shouldn't waste 10 points of healing when you only need 5 &lt;br /&gt;
or 6 points to top off your health. And as always, watch the SIB, and switch &lt;br /&gt;
to the next model up when you max out the Vivo T1. Again you can determine &lt;br /&gt;
which model should be your next by checking out Entropedia or my chart in &lt;br /&gt;
section 006. &lt;br /&gt;
&lt;br /&gt;
You can also get skills from scanning using a scanner purchased from the TT, &lt;br /&gt;
and they come fast and cheap. But scanning can be boring, and it takes PED. &lt;br /&gt;
So if you are short PED, do it later. Just pick mobs in each category with &lt;br /&gt;
low aggression to scan, and stay outside of their aggression range, and &amp;quot;auto &lt;br /&gt;
use&amp;quot; your scanner. I recommend getting at least each scanning profession up &lt;br /&gt;
to level 3. &lt;br /&gt;
&lt;br /&gt;
I acknowledge that if you want to speed up skilling in hunting or mining, &lt;br /&gt;
that the fastest way is to concentrate on just those activities. &lt;br /&gt;
Just don't forget to have fun. &lt;br /&gt;
&lt;br /&gt;
next step to follow… &lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[004] Advanced hunting, mining and crafting - fifth week on== &lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Max out all the TT weapons.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Get yourself a good set of armor.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Mine tons of ore.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Mine tons of enmatter.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Buy all the books and blueprints {BP} that the Technician sells.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Raise one BP to a Quality Rating of 100 through crafting.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Purchase a Teleport Chip.&lt;br /&gt;
&lt;br /&gt;
Ok, now you have been playing for a month and you are no longer a newbie. &lt;br /&gt;
&lt;br /&gt;
Continue to work on maxing out the SIB on all the weapon from the TT.&lt;br /&gt;
I usually hunt from the first person view, but I move to position in the &lt;br /&gt;
third person, and I drag the name/health tab from the mob onto my screen to &lt;br /&gt;
keep track of its health while killing it and to loot it easier. &lt;br /&gt;
If I am shooting, I will usually start too far away and right-click the mob &lt;br /&gt;
to auto-move me to the right distance before I shoot. That way you don't &lt;br /&gt;
waste ammo by shooting from too far away, yet you start at the maximum range &lt;br /&gt;
to hit it.&lt;br /&gt;
&lt;br /&gt;
Know your weapons and how much damage they do, and learn to read the health &lt;br /&gt;
bar of the mob, so you can judge how much damage to do to finish it off. &lt;br /&gt;
Sometimes you need to switch weapons if you need just a small hit to finish &lt;br /&gt;
it off. The TT pistol is a good finishing weapon at first. &lt;br /&gt;
Place your weapons on hot-keys, preferably your number keys, so you can &lt;br /&gt;
change weapons quickly. &lt;br /&gt;
&lt;br /&gt;
Also by now you will be needing some good armor.*4* It is good to have a set &lt;br /&gt;
of mid-level armor for general purpose use, such as Aurora (L) or Zombie (L). &lt;br /&gt;
Personally I have about 7 different sets of armor and plates to use depending &lt;br /&gt;
on what I am hunting. Armor plates attach to each piece of armor to enhance &lt;br /&gt;
its protection.&lt;br /&gt;
The best advice is to go to Entropedia and click on Armor, then click on &lt;br /&gt;
Armor Adviser, then enter the creature and maturity you are planning on &lt;br /&gt;
hunting, and just click apply. You will see what is the most efficient &lt;br /&gt;
combination of armor and plates to wear. &lt;br /&gt;
My favorite outfit to just run around in is BodyGuard (L), because it looks &lt;br /&gt;
cool and costs almost nothing, and doesn’t have that nasty charge for &lt;br /&gt;
changing like clothes do. &lt;br /&gt;
&lt;br /&gt;
Once you get a good set of armor and a decent healing kit {FAP} you can offer &lt;br /&gt;
your services to others to heal them while they hunt. Most people just charge &lt;br /&gt;
for the decay on the FAP because it is a good way to gain skills. It is good &lt;br /&gt;
to carry around a fast heal FAP for emergencies and a slow heal more efficient &lt;br /&gt;
FAP with a SIB for general use and skilling.&lt;br /&gt;
&lt;br /&gt;
Now that you have some skills at defending yourself, at this time it would be &lt;br /&gt;
good to start mining. To start with mining enmatter first, you need to &lt;br /&gt;
purchase the Ziplex JU10 MatterSeeker, the Genesis Star Energy Extractor, and &lt;br /&gt;
a bunch of mining probes from the TT. The JU10 has a range of 55m, so it is &lt;br /&gt;
most economical to space your probes at least 110 meters apart. Most people &lt;br /&gt;
count how many seconds it takes them to run 110 meters, and then run and drop&lt;br /&gt;
by that count. Some people move slowly and chart their results on a graph. &lt;br /&gt;
When you find a claim, it pops up a range display, and you move to the marker &lt;br /&gt;
and use your Extractor on it till it runs out.&lt;br /&gt;
I have included a list of mining gear and the SIB progression to follow in &lt;br /&gt;
section 007. When you are comfortable with mining buy ore mining gear too. &lt;br /&gt;
And if you have not purchased an energy refiner and mineral refiner from the &lt;br /&gt;
auction yet, you will need those also. They make it easier to carry around &lt;br /&gt;
more, so you don't have to return to your storage as often. &lt;br /&gt;
Mining is my favorite past-time in the game, and it builds very useful &lt;br /&gt;
skills. &lt;br /&gt;
&lt;br /&gt;
You should check the auction, and consider purchasing a Lesser Teleport Chip. &lt;br /&gt;
They make getting around quicker, and sometimes help if you get in a &lt;br /&gt;
dangerous spot, but they do waste PED. Remember, you can always hit T on the &lt;br /&gt;
keyboard and teleport back to the closest revival terminal for free. &lt;br /&gt;
You will need to purchase a Mindforce Implant and insert it using a Implant &lt;br /&gt;
Inserter from the TT. Then you use mind essence to power your chip. You can &lt;br /&gt;
purchase mind essence from the TT or auction, or you can make your own mind &lt;br /&gt;
essence using sweat and force nexus in your energy refiner. &lt;br /&gt;
&lt;br /&gt;
Should you decide to get into crafting know it takes a lot of PED and patience &lt;br /&gt;
to do crafting *5*. I enjoy crafting using the stuff I obtain from mining. &lt;br /&gt;
The best place to start is to find a Technician (usually near an Auctioneer) &lt;br /&gt;
and buy the Blueprint Book Component (Vol. II) and a Galaxy SI Ion Conductors &lt;br /&gt;
Blueprint. You get the SIB on that BP and can use the Animal Muscle Oil that &lt;br /&gt;
you get from hunting. When you have enough PED I also recommend buying one &lt;br /&gt;
of every blueprint and book that the Technician sells. Most of those &lt;br /&gt;
BPs have SIB.&lt;br /&gt;
Be sure to stick to level 1 BP's till you max out your Success Rate (the &lt;br /&gt;
little green bar) on the crafting machine for each type of BP. Otherwise you &lt;br /&gt;
will have lots of failures and loose PED. &lt;br /&gt;
&lt;br /&gt;
Finally, if you decide that you want to short-cut the skilling process and &lt;br /&gt;
use skill implant chips you can. I have never done this, I prefer natural &lt;br /&gt;
skilling. Perhaps I am too conservative at times, since most uber players I &lt;br /&gt;
know have chipped skills in. Please research chipping in skills before you go &lt;br /&gt;
and buy them.&lt;br /&gt;
&lt;br /&gt;
Next step to follow…&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[005] More hunting advice== &lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Max out the SIB on all the weapons listed in section 006.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Collect all the TPs on both continents.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Take a space flight and visit Club Neverdie asteroid and the Crystal Palace &lt;br /&gt;
space station.&lt;br /&gt;
&lt;br /&gt;
More hunting advice:&lt;br /&gt;
You should continue working your way down the weapon chart I provided in &lt;br /&gt;
section 006. *3*&lt;br /&gt;
You can skip around a little on the order of weapons you skill on, but &lt;br /&gt;
following the charts is the best way to build weapon skills. I say max out &lt;br /&gt;
all the weapons with a SIB, because most of the skills are general and help &lt;br /&gt;
in other areas too. Though it does make for slower skilling, so if you prefer &lt;br /&gt;
you can always stick to just one weapon type. &lt;br /&gt;
&lt;br /&gt;
Once you have maxed out several weapons, and are starting to hunt big mobs, &lt;br /&gt;
you may change how you hunt, possibly using multiple weapons per kill.&lt;br /&gt;
Your dream goals for weapons will to be to have 2 or 3 primary weapons. &lt;br /&gt;
&amp;lt;br /&amp;gt;First, you should have an economical weapon for killing low level mobs that &lt;br /&gt;
get in your way, and for finishing hits on bigger mobs. Your finishing hit &lt;br /&gt;
should be just enough to kill the mob. A good example of an economical &lt;br /&gt;
finishing weapon is an axe. &lt;br /&gt;
&amp;lt;br /&amp;gt;Second, you should have a high power fast kill weapon for when you hunt &lt;br /&gt;
dangerous mobs. A good example of a fast kill close range weapon is a blp &lt;br /&gt;
pistol. &lt;br /&gt;
&amp;lt;br /&amp;gt;Third, you should also have a nice long range weapon. Good examples of long &lt;br /&gt;
range tag weapons are plasma rifles and rockets. &lt;br /&gt;
&amp;lt;br /&amp;gt;Fourth, mid-range. If you have the PED you may also want a nice mid-range &lt;br /&gt;
rifle that is fast. &lt;br /&gt;
&amp;lt;br /&amp;gt;Fifth, be sure to use amps where you can, starting with the Bull Tac 10 (L) &lt;br /&gt;
for BLP guns and the Shear XR40 (L) for energy guns. You can't put high end &lt;br /&gt;
amps on low end guns anymore, so move up the scale of amps as your skill goes &lt;br /&gt;
up. For efficiency sake, you should get a Fi/Ra/Co Beast and a Omegaton A103 &lt;br /&gt;
or A104 when you can use them. &lt;br /&gt;
&lt;br /&gt;
Remember that the faster that you kill a mob, it does the least amount of &lt;br /&gt;
damage to you and your armor, and it regenerates less health, saving you PED. &lt;br /&gt;
Also you don't want to waste PED by overkilling the mob, so choose the right &lt;br /&gt;
weapon for the job. A good hunter might change weapons 2 or 3 times per kill. &lt;br /&gt;
Starting with the long-range tag, then your high damage close-range, and then &lt;br /&gt;
your finishing weapon for the last hit. And sometimes you get more skills &lt;br /&gt;
when using more than one weapon per kill. &lt;br /&gt;
&lt;br /&gt;
Hunting really big mobs can be fun, but remember, that if you can't take it &lt;br /&gt;
down in less than 20 seconds using your SIB weapon, you are probably wasting &lt;br /&gt;
PED. Still it can be fun, if you don't mind the cost.&lt;br /&gt;
&lt;br /&gt;
''Again I need to point out, that if you want to skill quickly as a hunter, you'' &lt;br /&gt;
''should skip the sections on sweating and scanning etc., and stick to skilling'' &lt;br /&gt;
''on just one weapon type. You can always go back and get the other weapon'' &lt;br /&gt;
''skills and other professions later.''&lt;br /&gt;
&lt;br /&gt;
At this point adding enhancers to items is still not cost effective for &lt;br /&gt;
the beginning player. So it doesn't matter how fast your weapon tiers up if &lt;br /&gt;
you don't intend on putting enhancers on it.&lt;br /&gt;
If you want to use enhancers on your items you need to have tier boxes &lt;br /&gt;
unlocked. The better the tier rate the faster it reaches the next level and &lt;br /&gt;
the box unlocks. If you are only going to use one enhancer, on (L) items look &lt;br /&gt;
for a tier rate around 1000 on just level 1, or around 160 on UL items. &lt;br /&gt;
Unfortunately the tier rate given to an item is random. So if you are buying &lt;br /&gt;
a TT item and it has a poor tier rate, sell it back to the TT and buy &lt;br /&gt;
another. &lt;br /&gt;
&lt;br /&gt;
Next step… you are an Uber and tell me what to do.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[006] Weapons list== &lt;br /&gt;
List of beginner weapons with SIB, and suggested order for training: &lt;br /&gt;
(if you can't find a weapon, skip to the next one and come back to it later) &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable cellpadding=5&amp;quot; border=1 &lt;br /&gt;
			|+ RANGED WEAPONS&lt;br /&gt;
			|-&lt;br /&gt;
			! | Name&lt;br /&gt;
			! | maxed at level&lt;br /&gt;
			! | auction category&lt;br /&gt;
			! | max damage&lt;br /&gt;
			! | notes&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Emik_S30_(L)|Emik S30 (L)]]&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | Pistol -&amp;gt; BLP&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Isis_CB5_(L)|Isis CB5 (L)]]&lt;br /&gt;
			| | 4.7&lt;br /&gt;
			| | Rifle -&amp;gt; BLP&lt;br /&gt;
			| | 8&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Omegaton_M2100|Omegaton M2100]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Pistol -&amp;gt; Laser&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Sollomate_Opalo|Sollomate Opalo]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Rifle -&amp;gt; Laser &lt;br /&gt;
			| | 8&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Willard_Heatray_A_(L)|Willard Heatray A (L)]]&lt;br /&gt;
			| | 6&lt;br /&gt;
			| | Pistol -&amp;gt; Plasma &lt;br /&gt;
			| | 18&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_P1a_(L)|Breer P1a (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Pistol -&amp;gt; Laser &lt;br /&gt;
			| | 9&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_M1a_(L)|Breer M1a (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Carbine -&amp;gt; Laser &lt;br /&gt;
			| | 14&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Svempa_S40_(L)|Svempa S40 (L)]]&lt;br /&gt;
			| | 7&lt;br /&gt;
			| | Pistol -&amp;gt; BLP&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:GeoTrek_LP120_Niloticus_(L)|GeoTrek LP120 Niloticus (L)]]&lt;br /&gt;
			| | 8&lt;br /&gt;
			| | Rifle -&amp;gt; BLP&lt;br /&gt;
			| | 12&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_P2a_(L)|Breer P2a (L)]]&lt;br /&gt;
			| | 7&lt;br /&gt;
			| | Pistol -&amp;gt; Laser&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_M2a_(L)|Breer M2a (L)]]&lt;br /&gt;
			| | 8.1&lt;br /&gt;
			| | Carbine -&amp;gt; Laser&lt;br /&gt;
			| | 19&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Willard_Heatray_B_(L)|Willard Heatray B (L)]]&lt;br /&gt;
			| | 8.2&lt;br /&gt;
			| | Pistol -&amp;gt; Plasma&lt;br /&gt;
			| | 22&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Isis_BL800_(L)|Isis BL800 (L)]] or [[Weapon:Emik_S50_(L)|Emik S50 (L)]]&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | Pistol -&amp;gt; BLP&lt;br /&gt;
			| | 22&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_M3a_(L)|Breer M3a (L)]] or [[Weapon:Riker_UL1_(L)|Riker UL1 (L)]]&lt;br /&gt;
			| | 9.5&lt;br /&gt;
			| | Carbine -&amp;gt; Laser&lt;br /&gt;
			| | 20&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_P3a_(L)|Breer P3a (L)]] or [[Weapon:Korss_H350_(L)|Korss H350 (L)]]&lt;br /&gt;
			| | 10&lt;br /&gt;
			| | Pistol -&amp;gt; Laser&lt;br /&gt;
			| | 16&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:GeoTrek_LP175_Sphyra_(L)|GeoTrek LP175 Sphyra (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Rifle -&amp;gt; BLP&lt;br /&gt;
			| | 17&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable cellpadding=5&amp;quot; border=1 &lt;br /&gt;
			|+ MELEE WEAPONS&lt;br /&gt;
			|-&lt;br /&gt;
			! | Name&lt;br /&gt;
			! | maxed at level&lt;br /&gt;
			! | auction category&lt;br /&gt;
			! | max damage&lt;br /&gt;
			! | notes&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Castorian_EnKnuckles-A|Castorian EnKnuckles-A]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Slash&lt;br /&gt;
			| | 6&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Castorian_Survival_EnBlade-A|Castorian Survival EnBlade-A]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Castorian_Combat_EnBlade-A|Castorian Combat EnBlade-A]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 20&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Masher_One_(L)|Loughlin Masher One (L)]]&lt;br /&gt;
			| | 4.5&lt;br /&gt;
			| | Crush&lt;br /&gt;
			| | 22&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Smacker_One_(L)|Loughlin Smacker One (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Slash&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Scratcher_One_(L)|Loughlin Scratcher One (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 13&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Cutter_One_(L)|Loughlin Cutter One (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 23&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Masher_Two_(L)|Loughlin Masher Two (L)]]&lt;br /&gt;
			| | 7.1&lt;br /&gt;
			| | Crush&lt;br /&gt;
			| | 32&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Scratcher_Two_(L)|Loughlin Scratcher Two (L)]]&lt;br /&gt;
			| | 8.5&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 18&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Smacker_Two_(L)|Loughlin Smacker Two (L)]]&lt;br /&gt;
			| | 8.6&lt;br /&gt;
			| | Slash&lt;br /&gt;
			| | 12&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Cutter_Two_(L)|Loughlin Cutter Two (L)]]&lt;br /&gt;
			| | 9.2&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 49&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Cutter_Three_(L)|Loughlin Cutter Three (L)]] or [[Weapon:Rutic_Slo_(L)|Rutic Slo (L)]]&lt;br /&gt;
			| | 10.1&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 53&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Kesmek_Slo_(L)|Kesmek Slo (L)]]&lt;br /&gt;
			| | 10.2&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 25&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Force Mace Assail (L)|Force Mace Assail (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Crush&lt;br /&gt;
			| | 37&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable cellpadding=5&amp;quot; border=1 &lt;br /&gt;
			|+ SUPPORT WEAPONS&lt;br /&gt;
			|-&lt;br /&gt;
			! | Name&lt;br /&gt;
			! | maxed at level&lt;br /&gt;
			! | auction category&lt;br /&gt;
			! | max damage&lt;br /&gt;
			! | notes&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Vumpoor_J4_(L)|Vumpoor J4 (L)]]&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | Grenade&lt;br /&gt;
			| | 30&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Skildek_P40_(L)|Skildek P40 (L)]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Rocket&lt;br /&gt;
			| | 35&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Eraktor_Es10_(L)|Eraktor Es10 (L)]]&lt;br /&gt;
			| | 6&lt;br /&gt;
			| | Grenade&lt;br /&gt;
			| | 41&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Eraktor_Es20_(L)|Eraktor Es20 (L)]]&lt;br /&gt;
			| | 8&lt;br /&gt;
			| | Grenade&lt;br /&gt;
			| | 57&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:DetPil_Rv50_(L)|DetPil Rv50 (L)]]&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | Rocket&lt;br /&gt;
			| | 52&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Vumpoor_Rx10_(L)|Vumpoor Rx10 (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Grenade&lt;br /&gt;
			| | 99&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: your support grenade and rocket launchers need explosive projectile &lt;br /&gt;
ammo, so save that when you get it in loots, and buy more on the auction if &lt;br /&gt;
you need to. I usually shoot the grenades when I find 2 or more mobs close &lt;br /&gt;
together. &lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[007] Tool list==&lt;br /&gt;
List of tools, and suggested order for skilling: &lt;br /&gt;
&lt;br /&gt;
You can also go to Entropedia and get other data on these tools, like their &lt;br /&gt;
range, efficiency and rate per second. &lt;br /&gt;
&lt;br /&gt;
Healing Tools (FAP's): - maxed at - heal/ &lt;br /&gt;
&amp;lt;br /&amp;gt;-- name ------------------- level - click - notes &lt;br /&gt;
&amp;lt;br /&amp;gt;1. Vivo T1 ---------------------- 1.5 - 10.3 --- buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;2. Vivo T5 (L) ------------------ 3.5 - 18.3 --- (adapted ok) &lt;br /&gt;
&amp;lt;br /&amp;gt;3. Vivo T10 (L) ----------------- 6 --- 25 ----- (adapted ok) &lt;br /&gt;
&amp;lt;br /&amp;gt;4. Hedoc SK-20 (L) -------------- 11 -- 34.3 --- (adjusted ok) &lt;br /&gt;
&lt;br /&gt;
EnMatter Mining Tools: - maxed at &lt;br /&gt;
&amp;lt;br /&amp;gt;-- name ------------------- level - type -- notes &lt;br /&gt;
&amp;lt;br /&amp;gt;1. MatterTransformer MT-103 ----- 0 -- refiner - buy @ auction &lt;br /&gt;
&amp;lt;br /&amp;gt;2. Ziplex JU10 MatterSeeker ----- 1 -- finder -- buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;3. Genesis Star Energy Ext. EE/01 1 -- extractor buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;4. MatterFinder MF-210 (L) ------ 2 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;5. MatterFinder MF-211 (L) ------ 4 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;6. MatterDriller MD-201 (L) ----- 4 -- extractor &lt;br /&gt;
&amp;lt;br /&amp;gt;7. Ziplex JU55 MatterSeeker (L) - 5 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;8. MatterDriller MD-202 (L) ----- 6.5- extractor &lt;br /&gt;
&amp;lt;br /&amp;gt;9. MatterFinder MF-212 (L) ------ 11 - finder&lt;br /&gt;
&lt;br /&gt;
Ore Mining Tools: ------ maxed at &lt;br /&gt;
&amp;lt;br /&amp;gt;-- name ------------------- level - type -- notes &lt;br /&gt;
&amp;lt;br /&amp;gt;1. OreTransformer OT-103 -------- 0 -- refiner - buy @ auction &lt;br /&gt;
&amp;lt;br /&amp;gt;2. Ziplex Z1 OreSeeker ---------- 1 -- finder -- buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;3. Genesis Star Earth Exc. ME/01- 1 -- excavator buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;4. OreFinder OF-210 (L) --------- 2 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;5. OreFinder OF-211 (L) --------- 4 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;6. OreMiner OM-201 (L) ---------- 4 -- excavator &lt;br /&gt;
&amp;lt;br /&amp;gt;7. Ziplex Z15 OreSeeker (L) ----- 5 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;8. OreMiner OM-202 (L) ---------- 6.5- excavator &lt;br /&gt;
&amp;lt;br /&amp;gt;9. Ziplex Z20 OreSeeker (L) ----- 7 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;10 Ziplex Z25 OreSeeker (L) ----- 10 - finder &lt;br /&gt;
&lt;br /&gt;
Most miners carry around two extractors: the TT version to save PED (they are &lt;br /&gt;
the most efficient), and a faster version for when you are in a dangerous &lt;br /&gt;
location. Also, any refiner is better than the TT version, so buy your &lt;br /&gt;
refiners on the auction.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[008] Abbreviations and references==&lt;br /&gt;
'''Glossary of Common Abbreviations:''' &lt;br /&gt;
&lt;br /&gt;
EU = Entropia Universe (renamed Planet Calypso)&lt;br /&gt;
&amp;lt;br /&amp;gt;PED = ingame money (approx. 10 PED = $1 depending on fees)&lt;br /&gt;
&amp;lt;br /&amp;gt;(L) = Limited item (can't repair, but generally more efficient) &lt;br /&gt;
&amp;lt;br /&amp;gt;UL = Unlimited item (repairable at a Repair Terminal)&lt;br /&gt;
&amp;lt;br /&amp;gt;TP = Teleporter (blue dots on your map, once you find them you can use them) &lt;br /&gt;
&amp;lt;br /&amp;gt;TT = Trade Terminal (used to buy ammo and general supplies. To &amp;quot;TT something&amp;quot; &lt;br /&gt;
is to sell it back at its base cost to the trade terminal.)&lt;br /&gt;
&amp;lt;br /&amp;gt;Mob = animals, robots, and mutants&lt;br /&gt;
&amp;lt;br /&amp;gt;Swunting = Sweat first till it attacks, then kill (most efficient form &lt;br /&gt;
of hunting)&lt;br /&gt;
&amp;lt;br /&amp;gt;SIB = Skill Increase Bonus (found on the second tab of the items info, &lt;br /&gt;
extremely important)&lt;br /&gt;
&amp;lt;br /&amp;gt;BP = Blueprint&lt;br /&gt;
&amp;lt;br /&amp;gt;FAP = Healing Tool &lt;br /&gt;
&lt;br /&gt;
EntropiaPlanets wiki also has a more extensive [[Glossary|glossary with Entropia Universe terms and abbreviations]].&lt;br /&gt;
&lt;br /&gt;
'''References and further explanations:''' &lt;br /&gt;
&lt;br /&gt;
*1* After reading this guide, you should also check out some of the other tutorials here.&lt;br /&gt;
Another very thorough guide for entropia was written by Alice and can be &lt;br /&gt;
found at http://rp.apachenet.de/downloads/pla...ypso_guide.pdf &lt;br /&gt;
*2* If you go to Entropedia, and click on Creatures and then Maturity Levels, &lt;br /&gt;
and sort the columns by Damage, and you will notice that the [[Snablesnot Male]] Young and [[Sabakuma]] Young have the lowest Threat level of any &lt;br /&gt;
creature worth hunting (the small birds run away, and loot poorly). &lt;br /&gt;
*3* Make sure you create an account at Entropedia so you can log in and save &lt;br /&gt;
this. Then go to the Weapons chart; then click on the box next to &lt;br /&gt;
'Configure Columns'; then add a green check mark next to the first two &lt;br /&gt;
boxes that say 'Req.' and 'Maxed'; then go back and uncheck the box next &lt;br /&gt;
to 'Configure Columns' to save the chart; then click on the header &lt;br /&gt;
'Maxed' to sort the chart by that. This should give you the list of &lt;br /&gt;
weapons with Skill Increase Bonus (SIB) you need to skill on and in what &lt;br /&gt;
order. That is how I got the list of weapons in section 4. &lt;br /&gt;
*4* You can read How Armor Works at: http://www.entropiaforum.com/forums/armor/94684-how-armor-works.html&lt;br /&gt;
*5* I would check out: http://www.candyman.se/pe/bobthebuilder for crafting advice,&lt;br /&gt;
it has excellent stats on what to craft with the highest PED return.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[009] End Notes==&lt;br /&gt;
 &lt;br /&gt;
This document is a work in progress, so I do appreciate suggestions. Private &lt;br /&gt;
message me your suggestions, so that I can look them over, and add them as an &lt;br /&gt;
edit.&lt;br /&gt;
I am not writing this to farm for new players. Nor did I write it to compete &lt;br /&gt;
with any other tutorial or to disagree with anyone. I have never borrowed the &lt;br /&gt;
work of any other tutorial, it is original. I just like helping other people. &lt;br /&gt;
I wrote the first draft of this for my society and friends back in 2005. &lt;br /&gt;
I feel that this is a unique tutorial, because it mostly emphasizes getting &lt;br /&gt;
as many skills as possible as cheaply as possible. Most other tutorials have &lt;br /&gt;
the perspective of skilling as quickly as possible. My best suggestion is to &lt;br /&gt;
use this in concert with other tutorials. You can never have enough &lt;br /&gt;
knowledge. &lt;br /&gt;
If you haven't figured it out yet, I like doing everything in this game, and &lt;br /&gt;
suggest that people try everything in this game at least once, even if they &lt;br /&gt;
end up concentrating on just one skill. &lt;br /&gt;
If you use this tutorial or find it useful, please acknowledge such, and say &lt;br /&gt;
&amp;quot;hi&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Some friends have received my permission to post this guide on their website, &lt;br /&gt;
but I can't keep those updated. I will always post the most up-to-date &lt;br /&gt;
version of this guide here on Entropia Planets, EF, and at www.gamefaqs.com. &lt;br /&gt;
I wrote this guide using Notepad, so if it makes it easier to follow, you can &lt;br /&gt;
copy this to Notepad and print it out or download the copy at gamefaqs.&lt;br /&gt;
This guide may not be reproduced under any circumstances except for personal, &lt;br /&gt;
private use. It may not be placed on any web site or otherwise distributed &lt;br /&gt;
publicly without advance written permission. Use of this guide on any other &lt;br /&gt;
website or as a part of any public display is strictly prohibited, and a &lt;br /&gt;
violation of copyright.&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Entropia_Universe_beginners_guide&amp;diff=11420</id>
		<title>Entropia Universe beginners guide</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Entropia_Universe_beginners_guide&amp;diff=11420"/>
		<updated>2010-07-27T23:27:11Z</updated>

		<summary type="html">&lt;p&gt;Khaos: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tutorial for New Players of Entropia Universe - Planet Calypso. &lt;br /&gt;
updated 8 July 2010 &lt;br /&gt;
&lt;br /&gt;
==[000] Calyspo Gateway - your first day==&lt;br /&gt;
If you have already left [[Calypso Gateway]] then skip to [001]. When you start &lt;br /&gt;
this game you are now put on the Calypso Gateway island. Try to do all the &lt;br /&gt;
missions there, because once you leave the island you can never go back. &lt;br /&gt;
&lt;br /&gt;
I'll leave you to explore on your own, but here are a few tips.&lt;br /&gt;
&amp;lt;br /&amp;gt;1.To get down the Omegaton Representative on floor 1, use the Televator in &lt;br /&gt;
the middle of the main room.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Once you go outside from floor 1, if you go to the right you will find &lt;br /&gt;
Caudatergus, and if you go to the left you will find Tripudion.&lt;br /&gt;
&amp;lt;br /&amp;gt;3.Don't hunt or mine more than the mission requires, or your tools and &lt;br /&gt;
weapons will wear out and you may not be able to do the next mission. When &lt;br /&gt;
you finish all the missions then you can go blow your left over ammo and &lt;br /&gt;
bombs. &lt;br /&gt;
&amp;lt;br /&amp;gt;4.Visit all the [[NPC]]'s and gather all the missions before you start any of &lt;br /&gt;
them. Suggested order: Calypso Hunting Office Official, Calypso Mining Office &lt;br /&gt;
Official, Calypso Manufacturing Office Official, Carstein Sand, Dr. Melinda &lt;br /&gt;
Clark, Omegaton Representative, Genesis Star Representative, Chikara &lt;br /&gt;
Representative.&lt;br /&gt;
&amp;lt;br /&amp;gt;5.You should put the Quest/Missions Log icon on your screen from your Action &lt;br /&gt;
Library so you can easily check your progress. Section [002] tells you how &lt;br /&gt;
to set up your icons.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[001] Introduction==&lt;br /&gt;
This guide is recommended for anyone needing a good plan for [[About_Calypso|Planet Calypso]]. &lt;br /&gt;
&lt;br /&gt;
My qualifications for writing this tutorial are that I have been playing &lt;br /&gt;
[[About_Entropia_Universe|Entropia Universe]] since 2001, when it was Project Entropia Beta. I have also &lt;br /&gt;
managed to make a profit playing this game, but only after years of &lt;br /&gt;
experience and some wise investments. But that is not why I play, I play &lt;br /&gt;
Entropia to have fun. I have put a lot of research into how to play Entropia &lt;br /&gt;
efficiently, and I have helped many players start out in this game. &lt;br /&gt;
&lt;br /&gt;
This tutorial is not the fastest path, but I believe it is the most &lt;br /&gt;
economical one to building lots of good skills. This path is also very &lt;br /&gt;
methodical, so feel free to deviate for the sake of fun. &lt;br /&gt;
&lt;br /&gt;
One of the first thing you should do is to find a society terminal and join a &lt;br /&gt;
large society. That way you can make friends easier, and have people you can &lt;br /&gt;
ask questions. &lt;br /&gt;
&lt;br /&gt;
You should also make some commitments. First, of course, is to put a &lt;br /&gt;
regular amount of time in the game. Second is to put a set amount of PED into &lt;br /&gt;
the game each month, such as $10 or $15. That is still less than &lt;br /&gt;
most other online games cost. &lt;br /&gt;
You can play this game without depositing, several people have. I only &lt;br /&gt;
deposited an initial $10 for my first year. But I progressed really slow the &lt;br /&gt;
first few years too. It all comes down to what makes the game enjoyable for &lt;br /&gt;
you. Don't stress out about depositing, there are plenty of fun things to do &lt;br /&gt;
in this game that don't require PED. &lt;br /&gt;
&lt;br /&gt;
I added goals with check boxes for each section. You can do them in any &lt;br /&gt;
order.&lt;br /&gt;
There is a glossary of abbreviations in section 007, and abbreviations are shown {}. Also &lt;br /&gt;
the *1-5* refers to references found in section 007.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[002] Orientation and sweating - first week==&lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Sign up for [http://www.entropiaplanets.com EntropiaPlanets] and [http://www.entropedia.info Entropedia].&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Set up your quick keys and screen icons.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Join a Society and make friends.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Collect five teleporters.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Gather 500 vibrant sweat. &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Complete first 3 missions.&lt;br /&gt;
&lt;br /&gt;
First, if you haven't done so yet, you need create an account here at &lt;br /&gt;
EntropiaPlanets. If you have a question that I don't answer here, there is &lt;br /&gt;
going to be someone with an answer here. *1* &lt;br /&gt;
Second, visit www.entropedia.info and join there too. It is the best website &lt;br /&gt;
for stats on everything in this game. Also be sure to bookmark/favorite those &lt;br /&gt;
links in your browser, you will visit them alot. &lt;br /&gt;
&lt;br /&gt;
There are a few bad people that play all online games. If you run into &lt;br /&gt;
someone that you think is a scammer, usually because they try to trade with &lt;br /&gt;
you without asking first, you can click the right mouse button on any item in &lt;br /&gt;
the trade window or your inventory, and look up what the going market value &lt;br /&gt;
for that item is, or you could research the price in Entropedia. There is &lt;br /&gt;
also a tutorial for avoiding scammers on [http://www.entropiaforum.com EntropiaForum]. Fortunately &lt;br /&gt;
99.9% of all the players out there are decent people. &lt;br /&gt;
&lt;br /&gt;
Hit the keys I, Y, L, and G (&amp;quot;I&amp;quot; for inventory, &amp;quot;Y&amp;quot; for actions, &amp;quot;L&amp;quot; for &lt;br /&gt;
editing, and &amp;quot;G&amp;quot; for keyboard setup), and play with editing your desktop &lt;br /&gt;
icons and F1-F9 shortcut bars to what works best for you. You can drag &lt;br /&gt;
actions or items to just about any key on your keyboard and/or create icons &lt;br /&gt;
on your display. I usually place an item on one of my number keys and as a &lt;br /&gt;
icon on my display. I keep my weapon hotkeys on my F1 bar, my emotes and &lt;br /&gt;
dances on my F2 bar, and my mining tools on my F5 bar. In all my setups I &lt;br /&gt;
open my Action Library and put &amp;quot;Unequip Tool&amp;quot; on my End key and &amp;quot;Toggle &lt;br /&gt;
Auto-Use Tool&amp;quot; on my Insert Key, but you can use a different key if you like. &lt;br /&gt;
And I set up my arrow keys with my move actions, so I can use that instead of &lt;br /&gt;
the WASD keys. &lt;br /&gt;
&lt;br /&gt;
You can change between 1st and 3rd person views by hitting the number 5 on &lt;br /&gt;
your number pad, or scrolling in and out with your mouse wheel. Use the left &lt;br /&gt;
mouse button to select what you want to target for hunting or sweating. Get &lt;br /&gt;
quick at hitting the space bar, to change between aiming and the pointer for &lt;br /&gt;
selecting things. &lt;br /&gt;
You move your avatar by using W for walking while using your mouse to steer. &lt;br /&gt;
Also use Q to change betweens walking and running, S to back up, E to jump, &lt;br /&gt;
and A and D to strafe. Alternately you can use your mouse to move and steer &lt;br /&gt;
by holding down both right and left mouse buttons. &lt;br /&gt;
The camera angle can be controlled by holding down the middle mouse button/&lt;br /&gt;
scroll wheel and moving your mouse. &lt;br /&gt;
&lt;br /&gt;
Your first week or two in game will be absolutely free, no PED needed. &lt;br /&gt;
Your first task is to start adding teleporters {TP} to your map, and at the &lt;br /&gt;
same time learn how to avoid getting attacked, by keeping the monsters {mobs} &lt;br /&gt;
out of your inner radar circle. &lt;br /&gt;
Check the EntropiaPlanets Wiki list of [[Calypso_Teleporters|Teleporters on Calypso]], to get a map of all the TP sites. &lt;br /&gt;
&lt;br /&gt;
You don't actually have to run to each teleporter, once you get near &lt;br /&gt;
enough, and are in that TP's revival area, you can just die, and you will &lt;br /&gt;
revive near the TP. But make sure that you actually go to the TP and get the &lt;br /&gt;
message that it has been added to your map. &lt;br /&gt;
Avoid the red PVP areas in the middle of the map, you will die there. If you &lt;br /&gt;
need to get to the other side, run around it or use TP's to get around it. &lt;br /&gt;
&lt;br /&gt;
If things get difficult, generally, staying to the rivers and oceans are &lt;br /&gt;
safer. It may take longer, but you avoid the monsters. And for some unknown &lt;br /&gt;
reason, you can breath underwater, but mobs can't, so you can drown them. &lt;br /&gt;
Should you get stuck somewhere contact the nice people at [http://www.euforces.com EuForces]&lt;br /&gt;
for a rescue. After you finish getting all the TP's on the [[Eudoria]] &lt;br /&gt;
continent, you should do the [[Amethera]] continent also, but there is no hurry.&lt;br /&gt;
&lt;br /&gt;
TP running can be frustrating if you let it, or if you take your time and &lt;br /&gt;
enjoy the sights it can be fun. Remember, you may have to run way out of &lt;br /&gt;
your way to get around dangerous groups of mobs. Enjoy the challenge, and &lt;br /&gt;
don't worry about dying. You don't loose anything when you die, you just get &lt;br /&gt;
sent to the nearest Revival Terminal. &lt;br /&gt;
&lt;br /&gt;
Your next task will be to go to the Port_Atlantis Mission Broker outside of &lt;br /&gt;
the Event Center at 61470, 75154 (you can hit P to get your position). Accept &lt;br /&gt;
the first mission, and then head up the path leading north between the two &lt;br /&gt;
gun turrets. Stay on the dirt path going north till you get to Swamp Camp &lt;br /&gt;
at 61244, 77056. Turn in Mission 1 to the Swamp Camp Mission Broker, and do &lt;br /&gt;
the next two missions there too. &lt;br /&gt;
Collecting [[Vibrant Sweat]] and selling it to other players can be a way to play &lt;br /&gt;
this game without having to deposit. To collect vibrant sweat, you equip your &lt;br /&gt;
VSE Mk1, and aim it at an animal and activate. Hopefully you put it on a &lt;br /&gt;
number key or an icon on your screen along with &amp;quot;Toggle Auto Use&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
You can sweat or hunt in the first person or third person views. &lt;br /&gt;
In the first person, move close enough to the animal, aim your crosshairs on &lt;br /&gt;
the animal, and activate your device by left clicking or hitting the number &lt;br /&gt;
key you put it on. &lt;br /&gt;
In the third person, you click on the animal once to select it and then &lt;br /&gt;
double-click on the animal to auto-move to the right location and begin &lt;br /&gt;
sweating. &lt;br /&gt;
Or you can also use the left mouse button to drag a mobs health bar onto your &lt;br /&gt;
screen. And if you have already equipped your Mk1, you can then right click on &lt;br /&gt;
its health bar and select &amp;quot;Use Tool&amp;quot; to auto-move to the right distance and &lt;br /&gt;
start sweating.&lt;br /&gt;
Once I get the distance figured out, I usually drag its health bar onto the &lt;br /&gt;
screen, and then switch to first person perspective to sweat or kill it. &lt;br /&gt;
&lt;br /&gt;
Your goal is 500 Vibrant sweat. That may take a while, but it is worth it to &lt;br /&gt;
get the associated skills. I have collected over 20000 sweat personally. &lt;br /&gt;
Afterwards you can sell your sweat, or you can save it for when you get into &lt;br /&gt;
mind force skills. If you do sell it, ask around to be sure to get the best &lt;br /&gt;
price you can. &lt;br /&gt;
If you want a change of scenery, the other place that lots of people sweat is &lt;br /&gt;
at [[Teleporter:_Nea's_Place|Nea's Place]] on Amethera. I actually prefer sweating there. At Swamp Camp &lt;br /&gt;
and Nea's Place there are often people there who skill on healing. Say &amp;quot;thank&lt;br /&gt;
you&amp;quot; to them. &lt;br /&gt;
&lt;br /&gt;
If you have not done so yet, it is a good time to start looking for a &lt;br /&gt;
Society. Check out a Society Terminal. The thing that I enjoy most about EU &lt;br /&gt;
is chatting with friends. It is the best part of this game. &lt;br /&gt;
&lt;br /&gt;
next step to follow… &lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[003] Armor, hunting and healing - second to fourth week==&lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Buy a set of Pixie or Goblin Armor.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Buy an Emik S30 (L) BLP Pistol and a Castorian EnKnuckles-A &lt;br /&gt;
Powerfist.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Swunt till you max out at least one ranged and one melee weapon.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Max out the Vivo T1.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Scan people, animals, robots and mutants.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Finish the last 2 missions from Swamp Camp.&lt;br /&gt;
&lt;br /&gt;
Ok next step involves PED. &lt;br /&gt;
Now you are going to buy things to go hunting. &lt;br /&gt;
I recommend buying a full set of Goblin or Pixie armor. This is a good time &lt;br /&gt;
to become familiar with the auction. You want to purchase with the lowest &lt;br /&gt;
markup. If you right click on an item, and select Market Value, you will get &lt;br /&gt;
the current sales data for that item, and you can buy wisely, perhaps getting &lt;br /&gt;
it below current prices. &lt;br /&gt;
You may have to wait a couple of days for the sale on the auction, while you &lt;br /&gt;
do something else like sweating, and just check back from time to time &lt;br /&gt;
on your bids. It should cost you less than 25 PED to purchase a full set of &lt;br /&gt;
Pixie and repair it if it is not fully repaired, or 45 PED for Goblin.&lt;br /&gt;
Goblin offers better protection if you are hunting Snablesnots. But both are &lt;br /&gt;
good starter sets. And when you can afford it you should upgrade to Shogun &lt;br /&gt;
armor. A full set of Shogun costs about 155 ped fully repaired. &lt;br /&gt;
These are &amp;quot;Unlimited&amp;quot; armors, so you need to repair them every day you use &lt;br /&gt;
them. Also with Unlimited armor there is a charge for putting it on, so leave &lt;br /&gt;
it on all the time if you can. Some people prefer Limited (L) armor because &lt;br /&gt;
they don't have that charge.&lt;br /&gt;
Sometimes I hunt without armor, and save PED that way, but you should carry a &lt;br /&gt;
healing tool with you if you do that, just in case. &lt;br /&gt;
&lt;br /&gt;
Next you need to go to the Auctioneer and purchase an Emik S30 (L) BLP &lt;br /&gt;
Pistol. It is the easiest weapon in EU to max out. You can purchase ammo for &lt;br /&gt;
your pistol at the Trade Terminal {TT}. Also purchase a Castorian &lt;br /&gt;
Enknuckles-A Powerfist from the TT as soon as you can afford it. &lt;br /&gt;
Later on in this guide, I will recommend using several weapons while hunting, &lt;br /&gt;
but for now you should stick to just one weapon at a time, till you max it &lt;br /&gt;
out and get a feel for how to use it efficiently.&lt;br /&gt;
&lt;br /&gt;
''VERY IMPORTANT'': You should pull up your inventory, and right click on your &lt;br /&gt;
weapon, and select Item Info, and then select the Show Detailed Information &lt;br /&gt;
button. Do this often. When you see that BOTH the &amp;quot;Learning period damage&amp;quot; &lt;br /&gt;
and &amp;quot;Learning period hit&amp;quot; say “Not anymore”, you have maxed it out, and it is &lt;br /&gt;
time to upgrade to the next model. That is how you judge the Skill Increase &lt;br /&gt;
Bonus {'''SIB'''} on an item. Weapons and tools are most efficient to use when they &lt;br /&gt;
are almost maxed out with the &amp;quot;Hit ability&amp;quot; at 10/10, but not quite there yet.&lt;br /&gt;
&lt;br /&gt;
Ignore the messages that your weapon or armor has gone up in &amp;quot;tier&amp;quot; level, &lt;br /&gt;
and all the bells and whistles. Tiers are unimportant for now.&lt;br /&gt;
&lt;br /&gt;
Finally the hunt, &lt;br /&gt;
The first animal you should hunt is the Snablesnot-Male Young *2*. &lt;br /&gt;
Snablesnot-Male Young are easy to find around Swamp Camp. You can also hunt &lt;br /&gt;
Sabakuma and Diakiba in that area when starting out. Though I recommend &lt;br /&gt;
sticking to Snablesnot-Male Young till you max out a weapon or two. &lt;br /&gt;
&lt;br /&gt;
Always try to sweat an animal first, and then kill it when it starts &lt;br /&gt;
attacking. That way you get extra sweating skills from it, and it is more &lt;br /&gt;
profitable. It's called &amp;quot;swunting&amp;quot;. &lt;br /&gt;
Now if you take my advice, and hunt small things that you can quickly kill, &lt;br /&gt;
swunt them first, use a weapon that you get a SIB on, and then sell your &lt;br /&gt;
loot at the going markup (don't TT it), you should be able to get by with &lt;br /&gt;
just small deposits, and possibly break even. You waste money when you start &lt;br /&gt;
hunting outside of your skill level.&lt;br /&gt;
&lt;br /&gt;
You should buy the Vivo T1 from the TT, and use it to restore your health. &lt;br /&gt;
To save PED you can always just wait in between killing each animal for your &lt;br /&gt;
health to come back up. Doing that is free, but that makes for very slow &lt;br /&gt;
going. Besides, you will get useful healing skills from using the Vivo T1. &lt;br /&gt;
But be careful, you shouldn't waste 10 points of healing when you only need 5 &lt;br /&gt;
or 6 points to top off your health. And as always, watch the SIB, and switch &lt;br /&gt;
to the next model up when you max out the Vivo T1. Again you can determine &lt;br /&gt;
which model should be your next by checking out Entropedia or my chart in &lt;br /&gt;
section 006. &lt;br /&gt;
&lt;br /&gt;
You can also get skills from scanning using a scanner purchased from the TT, &lt;br /&gt;
and they come fast and cheap. But scanning can be boring, and it takes PED. &lt;br /&gt;
So if you are short PED, do it later. Just pick mobs in each category with &lt;br /&gt;
low agression to scan, and stay outside of their agression range, and &amp;quot;auto &lt;br /&gt;
use&amp;quot; your scanner. I recommend getting at least each scanning profession up &lt;br /&gt;
to level 3. &lt;br /&gt;
&lt;br /&gt;
I acknowledge that if you want to speed up skilling in hunting or mining, &lt;br /&gt;
that the fastest way is to concentrate on just those activities. &lt;br /&gt;
Just don't forget to have fun. &lt;br /&gt;
&lt;br /&gt;
next step to follow… &lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[004] Advanced hunting, mining and crafting - fifth week on== &lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Max out all the TT weapons.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Get yourself a good set of armor.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Mine tons of ore.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Mine tons of enmatter.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Buy all the books and blueprints {BP} that the Technician sells.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Raise one BP to a Quality Rating of 100 through crafting.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Purchase a Teleport Chip.&lt;br /&gt;
&lt;br /&gt;
Ok, now you have been playing for a month and you are no longer a noob. &lt;br /&gt;
&lt;br /&gt;
Continue to work on maxing out the SIB on all the weapon from the TT.&lt;br /&gt;
I usually hunt from the first person view, but I move to position in the &lt;br /&gt;
third person, and I drag the name/health tab from the mob onto my screen to &lt;br /&gt;
keep track of its health while killing it and to loot it easier. &lt;br /&gt;
If I am shooting, I will usually start too far away and right-click the mob &lt;br /&gt;
to auto-move me to the right distance before I shoot. That way you don't &lt;br /&gt;
waste ammo by shooting from too far away, yet you start at the maximum range &lt;br /&gt;
to hit it.&lt;br /&gt;
&lt;br /&gt;
Know your weapons and how much damage they do, and learn to read the health &lt;br /&gt;
bar of the mob, so you can judge how much damage to do to finish it off. &lt;br /&gt;
Sometimes you need to switch weapons if you need just a small hit to finish &lt;br /&gt;
it off. The TT pistol is a good finishing weapon at first. &lt;br /&gt;
Place your weapons on hot-keys, preferably your number keys, so you can &lt;br /&gt;
change weapons quickly. &lt;br /&gt;
&lt;br /&gt;
Also by now you will be needing some good armor.*4* It is good to have a set &lt;br /&gt;
of mid-level armor for general purpose use, such as Aurora (L) or Zombie (L). &lt;br /&gt;
Personally I have about 7 different sets of armor and plates to use depending &lt;br /&gt;
on what I am hunting. Armor plates attach to each piece of armor to enhance &lt;br /&gt;
its protection.&lt;br /&gt;
The best advice is to go to Entropedia and click on Armor, then click on &lt;br /&gt;
Armor Adviser, then enter the creature and maturity you are planning on &lt;br /&gt;
hunting, and just click apply. You will see what is the most efficent &lt;br /&gt;
combination of armor and plates to wear. &lt;br /&gt;
My favorite outfit to just run around in is BodyGuard (L), because it looks &lt;br /&gt;
cool and costs almost nothing, and doesn’t have that nasty charge for &lt;br /&gt;
changing like clothes do. &lt;br /&gt;
&lt;br /&gt;
Once you get a good set of armor and a decent healing kit {FAP} you can offer &lt;br /&gt;
your services to others to heal them while they hunt. Most people just charge &lt;br /&gt;
for the decay on the FAP because it is a good way to gain skills. It is good &lt;br /&gt;
to carry around a fast heal FAP for emergencies and a slow heal more efficent &lt;br /&gt;
FAP with a SIB for general use and skilling.&lt;br /&gt;
&lt;br /&gt;
Now that you have some skills at defending yourself, at this time it would be &lt;br /&gt;
good to start mining. To start with mining enmatter first, you need to &lt;br /&gt;
purchase the Ziplex JU10 MatterSeeker, the Genesis Star Energy Extractor, and &lt;br /&gt;
a bunch of mining probes from the TT. The JU10 has a range of 55m, so it is &lt;br /&gt;
most economical to space your probes at least 110 meters apart. Most people &lt;br /&gt;
count how many seconds it takes them to run 110 meters, and then run and drop&lt;br /&gt;
by that count. Some people move slowly and chart their results on a graph. &lt;br /&gt;
When you find a claim, it pops up a range display, and you move to the marker &lt;br /&gt;
and use your Extractor on it till it runs out.&lt;br /&gt;
I have included a list of mining gear and the SIB progression to follow in &lt;br /&gt;
section 007. When you are comfortable with mining buy ore mining gear too. &lt;br /&gt;
And if you have not purchased an energy refiner and mineral refiner from the &lt;br /&gt;
auction yet, you will need those also. They make it easier to carry around &lt;br /&gt;
more, so you don't have to return to your storage as often. &lt;br /&gt;
Mining is my favorite past-time in the game, and it builds very useful &lt;br /&gt;
skills. &lt;br /&gt;
&lt;br /&gt;
You should check the auction, and consider purchasing a Lesser Teleport Chip. &lt;br /&gt;
They make getting around quicker, and sometimes help if you get in a &lt;br /&gt;
dangerous spot, but they do waste PED. Remember, you can always hit T on the &lt;br /&gt;
keyboard and teleport back to the closest revival terminal for free. &lt;br /&gt;
You will need to purchase a Mindforce Implant and insert it using a Implant &lt;br /&gt;
Inserter from the TT. Then you use mind essence to power your chip. You can &lt;br /&gt;
purchase mind essence from the TT or auction, or you can make your own mind &lt;br /&gt;
essence using sweat and force nexus in your energy refiner. &lt;br /&gt;
&lt;br /&gt;
Should you decide to get into crafting know it takes a lot of PED and patience &lt;br /&gt;
to do crafting *5*. I enjoy crafting using the stuff I obtain from mining. &lt;br /&gt;
The best place to start is to find a Technician (usually near an Auctioneer) &lt;br /&gt;
and buy the Blueprint Book Component (Vol. II) and a Galaxy SI Ion Conductors &lt;br /&gt;
Blueprint. You get the SIB on that BP and can use the Animal Muscle Oil that &lt;br /&gt;
you get from hunting. When you have enough PED I also recommend buying one &lt;br /&gt;
of every blueprint and book that the Technician sells. Most of those &lt;br /&gt;
BPs have SIB.&lt;br /&gt;
Be sure to stick to level 1 BP's till you max out your Success Rate (the &lt;br /&gt;
little green bar) on the crafting machine for each type of BP. Otherwise you &lt;br /&gt;
will have lots of failures and loose PED. &lt;br /&gt;
&lt;br /&gt;
Finally, if you decide that you want to short-cut the skilling process and &lt;br /&gt;
use skill implant chips you can. I have never done this, I prefer natural &lt;br /&gt;
skilling. Perhaps I am too conservative at times, since most uber players I &lt;br /&gt;
know have chipped skills in. Please research chipping in skills before you go &lt;br /&gt;
and buy them.&lt;br /&gt;
&lt;br /&gt;
Next step to follow…&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[005] More hunting advice== &lt;br /&gt;
Goals: &lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Max out the SIB on all the weapons listed in section 006.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Collect all the TPs on both continents.&lt;br /&gt;
&amp;lt;br /&amp;gt;[ ] Take a space flight and visit Club Neverdie asteroid and the Crystal Palace &lt;br /&gt;
space station.&lt;br /&gt;
&lt;br /&gt;
More hunting advice:&lt;br /&gt;
You should continue working your way down the weapon chart I provided in &lt;br /&gt;
section 006. *3*&lt;br /&gt;
You can skip around a little on the order of weapons you skill on, but &lt;br /&gt;
following the charts is the best way to build weapon skills. I say max out &lt;br /&gt;
all the weapons with a SIB, because most of the skills are general and help &lt;br /&gt;
in other areas too. Though it does make for slower skilling, so if you prefer &lt;br /&gt;
you can always stick to just one weapon type. &lt;br /&gt;
&lt;br /&gt;
Once you have maxed out several weapons, and are starting to hunt big mobs, &lt;br /&gt;
you may change how you hunt, possibly using multiple weapons per kill.&lt;br /&gt;
Your dream goals for weapons will to be to have 2 or 3 primary weapons. &lt;br /&gt;
First, you should have an economical weapon for killing low level mobs that &lt;br /&gt;
get in your way, and for finishing hits on bigger mobs. Your finishing hit &lt;br /&gt;
should be just enough to kill the mob. A good example of an economical &lt;br /&gt;
finishing weapon is an axe. &lt;br /&gt;
Second, you should have a high power fast kill weapon for when you hunt &lt;br /&gt;
dangerous mobs. A good example of a fast kill close range weapon is a blp &lt;br /&gt;
pistol. &lt;br /&gt;
Third, you should also have a nice long range weapon. Good examples of long &lt;br /&gt;
range tag weapons are plasma rifles and rockets. &lt;br /&gt;
Fourth, mid-range. If you have the ped you may also want a nice mid-range &lt;br /&gt;
rifle that is fast. &lt;br /&gt;
Fifth, be sure to use amps where you can, starting with the Bull Tac 10 (L) &lt;br /&gt;
for blp guns and the Shear XR40 (L) for energy guns. You can't put high end &lt;br /&gt;
amps on low end guns anymore, so move up the scale of amps as your skill goes &lt;br /&gt;
up. For efficiency sake, you should get a Fi/Ra/Co Beast and a Omegaton A103 &lt;br /&gt;
or A104 when you can use them. &lt;br /&gt;
&lt;br /&gt;
Remember that the faster that you kill a mob, it does the least amount of &lt;br /&gt;
damage to you and your armor, and it regenerates less health, saving you PED. &lt;br /&gt;
Also you don't want to waste PED by overkilling the mob, so choose the right &lt;br /&gt;
weapon for the job. A good hunter might change weapons 2 or 3 times per kill. &lt;br /&gt;
Starting with the long-range tag, then your high damage close-range, and then &lt;br /&gt;
your finishing weapon for the last hit. And sometimes you get more skills &lt;br /&gt;
when using more than one weapon per kill. &lt;br /&gt;
&lt;br /&gt;
Hunting really big mobs can be fun, but remember, that if you can't take it &lt;br /&gt;
down in less than 20 seconds using your SIB weapon, you are probably wasting &lt;br /&gt;
PED. Still it can be fun, if you don't mind the cost.&lt;br /&gt;
&lt;br /&gt;
''Again I need to point out, that if you want to skill quickly as a hunter, you'' &lt;br /&gt;
''should skip the sections on sweating and scanning etc., and stick to skilling'' &lt;br /&gt;
''on just one weapon type. You can always go back and get the other weapon'' &lt;br /&gt;
''skills and other professions later.''&lt;br /&gt;
&lt;br /&gt;
At this point adding enhancers to items is still not cost effective for &lt;br /&gt;
the beginning player. So it doesn't matter how fast your weapon tiers up if &lt;br /&gt;
you don't intend on putting enhancers on it.&lt;br /&gt;
If you want to use enhancers on your items you need to have tier boxes &lt;br /&gt;
unlocked. The better the tier rate the faster it reaches the next level and &lt;br /&gt;
the box unlocks. If you are only going to use one enhancer, on (L) items look &lt;br /&gt;
for a tier rate around 1000 on just level 1, or around 160 on UL items. &lt;br /&gt;
Unfortunately the tier rate given to an item is random. So if you are buying &lt;br /&gt;
a TT item and it has a poor tier rate, sell it back to the TT and buy &lt;br /&gt;
another. &lt;br /&gt;
&lt;br /&gt;
Next step… you are an Uber and tell me what to do.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[006] Weapons list== &lt;br /&gt;
List of beginner weapons with SIB, and suggested order for training: &lt;br /&gt;
(if you can't find a weapon, skip to the next one and come back to it later) &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable cellpadding=5&amp;quot; border=1 &lt;br /&gt;
			|+ RANGED WEAPONS&lt;br /&gt;
			|-&lt;br /&gt;
			! | Name&lt;br /&gt;
			! | maxed at level&lt;br /&gt;
			! | auction category&lt;br /&gt;
			! | max damage&lt;br /&gt;
			! | notes&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Emik_S30_(L)|Emik S30 (L)]]&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | Pistol -&amp;gt; BLP&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Isis_CB5_(L)|Isis CB5 (L)]]&lt;br /&gt;
			| | 4.7&lt;br /&gt;
			| | Rifle -&amp;gt; BLP&lt;br /&gt;
			| | 8&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Omegaton_M2100|Omegaton M2100]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Pistol -&amp;gt; Laser&lt;br /&gt;
			| | 4&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Sollomate_Opalo|Sollomate Opalo]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Rifle -&amp;gt; Laser &lt;br /&gt;
			| | 8&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Willard_Heatray_A_(L)|Willard Heatray A (L)]]&lt;br /&gt;
			| | 6&lt;br /&gt;
			| | Pistol -&amp;gt; Plasma &lt;br /&gt;
			| | 18&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_P1a_(L)|Breer P1a (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Pistol -&amp;gt; Laser &lt;br /&gt;
			| | 9&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_M1a_(L)|Breer M1a (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Carbine -&amp;gt; Laser &lt;br /&gt;
			| | 14&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Svempa_S40_(L)|Svempa S40 (L)]]&lt;br /&gt;
			| | 7&lt;br /&gt;
			| | Pistol -&amp;gt; BLP&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:GeoTrek_LP120_Niloticus_(L)|GeoTrek LP120 Niloticus (L)]]&lt;br /&gt;
			| | 8&lt;br /&gt;
			| | Rifle -&amp;gt; BLP&lt;br /&gt;
			| | 12&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_P2a_(L)|Breer P2a (L)]]&lt;br /&gt;
			| | 7&lt;br /&gt;
			| | Pistol -&amp;gt; Laser&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_M2a_(L)|Breer M2a (L)]]&lt;br /&gt;
			| | 8.1&lt;br /&gt;
			| | Carbine -&amp;gt; Laser&lt;br /&gt;
			| | 19&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Willard_Heatray_B_(L)|Willard Heatray B (L)]]&lt;br /&gt;
			| | 8.2&lt;br /&gt;
			| | Pistol -&amp;gt; Plasma&lt;br /&gt;
			| | 22&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Isis_BL800_(L)|Isis BL800 (L)]] or [[Weapon:Emik_S50_(L)|Emik S50 (L)]]&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | Pistol -&amp;gt; BLP&lt;br /&gt;
			| | 22&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_M3a_(L)|Breer M3a (L)]] or [[Weapon:Riker_UL1_(L)|Riker UL1 (L)]]&lt;br /&gt;
			| | 9.5&lt;br /&gt;
			| | Carbine -&amp;gt; Laser&lt;br /&gt;
			| | 20&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Breer_P3a_(L)|Breer P3a (L)]] or [[Weapon:Korss_H350_(L)|Korss H350 (L)]]&lt;br /&gt;
			| | 10&lt;br /&gt;
			| | Pistol -&amp;gt; Laser&lt;br /&gt;
			| | 16&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:GeoTrek_LP175_Sphyra_(L)|GeoTrek LP175 Sphyra (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Rifle -&amp;gt; BLP&lt;br /&gt;
			| | 17&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable cellpadding=5&amp;quot; border=1 &lt;br /&gt;
			|+ MELEE WEAPONS&lt;br /&gt;
			|-&lt;br /&gt;
			! | Name&lt;br /&gt;
			! | maxed at level&lt;br /&gt;
			! | auction category&lt;br /&gt;
			! | max damage&lt;br /&gt;
			! | notes&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Castorian_EnKnuckles-A|Castorian EnKnuckles-A]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Slash&lt;br /&gt;
			| | 6&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Castorian_Survival_EnBlade-A|Castorian Survival EnBlade-A]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Castorian_Combat_EnBlade-A|Castorian Combat EnBlade-A]]&lt;br /&gt;
			| | 5&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 20&lt;br /&gt;
			| | Available from the TT&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Masher_One_(L)|Loughlin Masher One (L)]]&lt;br /&gt;
			| | 4.5&lt;br /&gt;
			| | Crush&lt;br /&gt;
			| | 22&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Smacker_One_(L)|Loughlin Smacker One (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Slash&lt;br /&gt;
			| | 9&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Scratcher_One_(L)|Loughlin Scratcher One (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 13&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Cutter_One_(L)|Loughlin Cutter One (L)]]&lt;br /&gt;
			| | 6.9&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 23&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Masher_Two_(L)|Loughlin Masher Two (L)]]&lt;br /&gt;
			| | 7.1&lt;br /&gt;
			| | Crush&lt;br /&gt;
			| | 32&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Scratcher_Two_(L)|Loughlin Scratcher Two (L)]]&lt;br /&gt;
			| | 8.5&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 18&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Smacker_Two_(L)|Loughlin Smacker Two (L)]]&lt;br /&gt;
			| | 8.6&lt;br /&gt;
			| | Slash&lt;br /&gt;
			| | 12&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Cutter_Two_(L)|Loughlin Cutter Two (L)]]&lt;br /&gt;
			| | 9.2&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 49&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Loughlin_Cutter_Three_(L)|Loughlin Cutter Three (L)]] or [[Weapon:Rutic_Slo_(L)|Rutic Slo (L)]]&lt;br /&gt;
			| | 10.1&lt;br /&gt;
			| | Long Blade&lt;br /&gt;
			| | 53&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Kesmek_Slo_(L)|Kesmek Slo (L)]]&lt;br /&gt;
			| | 10.2&lt;br /&gt;
			| | Short Blade&lt;br /&gt;
			| | 25&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|-&lt;br /&gt;
			| | [[Weapon:Force Mace Assail (L)|Force Mace Assail (L)]]&lt;br /&gt;
			| | 11&lt;br /&gt;
			| | Crush&lt;br /&gt;
			| | 37&lt;br /&gt;
			| | N/A&lt;br /&gt;
			|}&lt;br /&gt;
&lt;br /&gt;
SUPPORT WEAPONS: ----- maxed at - auction -- max &lt;br /&gt;
&amp;lt;br /&amp;gt;-- name ----------------- level - category - damage &lt;br /&gt;
&amp;lt;br /&amp;gt;1. Vumpoor J4 (L) ------------- 4 - support grenade 30 &lt;br /&gt;
&amp;lt;br /&amp;gt;2. Skildek P40 (L) ------------ 5 - support rocket- 35 &lt;br /&gt;
&amp;lt;br /&amp;gt;3. Eraktor Es10 (L) ----------- 6 - support grenade 41 &lt;br /&gt;
&amp;lt;br /&amp;gt;4. Eraktor Es20 (L) ----------- 8 - support grenade 57 &lt;br /&gt;
&amp;lt;br /&amp;gt;5. DetPil Rv50 (L) ------------ 9 - support rocket- 52 &lt;br /&gt;
&amp;lt;br /&amp;gt;6. Vumpoor Rx10 (L) ----------- 11- support grenade 99 &lt;br /&gt;
&lt;br /&gt;
Note: your support grenade and rocket launchers need explosive projectile &lt;br /&gt;
ammo, so save that when you get it in loots, and buy more on the auction if &lt;br /&gt;
you need to. I usually shoot the grenades when I find 2 or more mobs close &lt;br /&gt;
together. &lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[007] Tool list==&lt;br /&gt;
List of tools, and suggested order for skilling: &lt;br /&gt;
&lt;br /&gt;
You can also go to Entropedia and get other data on these tools, like their &lt;br /&gt;
range, efficiency and rate per second. &lt;br /&gt;
&lt;br /&gt;
Healing Tools (FAP's): - maxed at - heal/ &lt;br /&gt;
&amp;lt;br /&amp;gt;-- name ------------------- level - click - notes &lt;br /&gt;
&amp;lt;br /&amp;gt;1. Vivo T1 ---------------------- 1.5 - 10.3 --- buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;2. Vivo T5 (L) ------------------ 3.5 - 18.3 --- (adapted ok) &lt;br /&gt;
&amp;lt;br /&amp;gt;3. Vivo T10 (L) ----------------- 6 --- 25 ----- (adapted ok) &lt;br /&gt;
&amp;lt;br /&amp;gt;4. Hedoc SK-20 (L) -------------- 11 -- 34.3 --- (adjusted ok) &lt;br /&gt;
&lt;br /&gt;
EnMatter Mining Tools: - maxed at &lt;br /&gt;
&amp;lt;br /&amp;gt;-- name ------------------- level - type -- notes &lt;br /&gt;
&amp;lt;br /&amp;gt;1. MatterTransformer MT-103 ----- 0 -- refiner - buy @ auction &lt;br /&gt;
&amp;lt;br /&amp;gt;2. Ziplex JU10 MatterSeeker ----- 1 -- finder -- buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;3. Genesis Star Energy Ext. EE/01 1 -- extractor buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;4. MatterFinder MF-210 (L) ------ 2 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;5. MatterFinder MF-211 (L) ------ 4 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;6. MatterDriller MD-201 (L) ----- 4 -- extractor &lt;br /&gt;
&amp;lt;br /&amp;gt;7. Ziplex JU55 MatterSeeker (L) - 5 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;8. MatterDriller MD-202 (L) ----- 6.5- extractor &lt;br /&gt;
&amp;lt;br /&amp;gt;9. MatterFinder MF-212 (L) ------ 11 - finder&lt;br /&gt;
&lt;br /&gt;
Ore Mining Tools: ------ maxed at &lt;br /&gt;
&amp;lt;br /&amp;gt;-- name ------------------- level - type -- notes &lt;br /&gt;
&amp;lt;br /&amp;gt;1. OreTransformer OT-103 -------- 0 -- refiner - buy @ auction &lt;br /&gt;
&amp;lt;br /&amp;gt;2. Ziplex Z1 OreSeeker ---------- 1 -- finder -- buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;3. Genesis Star Earth Exc. ME/01- 1 -- excavator buy @ TT &lt;br /&gt;
&amp;lt;br /&amp;gt;4. OreFinder OF-210 (L) --------- 2 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;5. OreFinder OF-211 (L) --------- 4 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;6. OreMiner OM-201 (L) ---------- 4 -- excavator &lt;br /&gt;
&amp;lt;br /&amp;gt;7. Ziplex Z15 OreSeeker (L) ----- 5 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;8. OreMiner OM-202 (L) ---------- 6.5- excavator &lt;br /&gt;
&amp;lt;br /&amp;gt;9. Ziplex Z20 OreSeeker (L) ----- 7 -- finder &lt;br /&gt;
&amp;lt;br /&amp;gt;10 Ziplex Z25 OreSeeker (L) ----- 10 - finder &lt;br /&gt;
&lt;br /&gt;
Most miners carry around two extractors: the TT version to save PED (they are &lt;br /&gt;
the most efficient), and a faster version for when you are in a dangerous &lt;br /&gt;
location. Also, any refiner is better than the TT version, so buy your &lt;br /&gt;
refiners on the auction.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[008] Abbreviations and references==&lt;br /&gt;
'''Glossary of Common Abbreviations:''' &lt;br /&gt;
&lt;br /&gt;
EU = Entropia Universe (renamed Planet Calypso)&lt;br /&gt;
&amp;lt;br /&amp;gt;PED = ingame money (aprox. 10 ped = $1 depending on fees)&lt;br /&gt;
&amp;lt;br /&amp;gt;(L) = Limited item (can't repair, but generally more efficient) &lt;br /&gt;
&amp;lt;br /&amp;gt;UL = Unlimited item (repairable at a Repair Terminal)&lt;br /&gt;
&amp;lt;br /&amp;gt;TP = Teleporter (blue dots on your map, once you find them you can use them) &lt;br /&gt;
&amp;lt;br /&amp;gt;TT = Trade Terminal (used to buy ammo and general supplies. To &amp;quot;TT something&amp;quot; &lt;br /&gt;
is to sell it back at its base cost to the trade terminal.)&lt;br /&gt;
&amp;lt;br /&amp;gt;Mob = animals, robots, and mutants&lt;br /&gt;
&amp;lt;br /&amp;gt;Swunting = Sweat first till it attacks, then kill (most efficient form &lt;br /&gt;
of hunting)&lt;br /&gt;
&amp;lt;br /&amp;gt;SIB = Skill Increase Bonus (found on the second tab of the items info, &lt;br /&gt;
extremely important)&lt;br /&gt;
&amp;lt;br /&amp;gt;BP = Blueprint&lt;br /&gt;
&amp;lt;br /&amp;gt;FAP = Healing Tool &lt;br /&gt;
&lt;br /&gt;
EntropiaPlanets wiki also has a more extensive [[Glossary|glossary with Entropia Universe terms and abbreviations]].&lt;br /&gt;
&lt;br /&gt;
'''References and further explanations:''' &lt;br /&gt;
&lt;br /&gt;
*1* After reading this guide, you should also check out some of the other tutorials here.&lt;br /&gt;
Another very thorough guide for entropia was written by Alice and can be &lt;br /&gt;
found at http://rp.apachenet.de/downloads/pla...ypso_guide.pdf &lt;br /&gt;
*2* If you go to Entropedia, and click on Creatures and then Maturity Levels, &lt;br /&gt;
and sort the columns by Damage, and you will notice that the [[Snablesnot Male]] Young and [[Sabakuma]] Young have the lowest Threat level of any &lt;br /&gt;
creature worth hunting (the small birds run away, and loot poorly). &lt;br /&gt;
*3* Make sure you create an account at Entropedia so you can log in and save &lt;br /&gt;
this. Then go to the Weapons chart; then click on the box next to &lt;br /&gt;
'Configure Columns'; then add a green check mark next to the first two &lt;br /&gt;
boxes that say 'Req.' and 'Maxed'; then go back and uncheck the box next &lt;br /&gt;
to 'Configure Columns' to save the chart; then click on the header &lt;br /&gt;
'Maxed' to sort the chart by that. This should give you the list of &lt;br /&gt;
weapons with Skill Increase Bonus (SIB) you need to skill on and in what &lt;br /&gt;
order. That is how I got the list of weapons in section 4. &lt;br /&gt;
*4* You can read How Armor Works at: How Armor Works&lt;br /&gt;
*5* I would check out: http://www.candyman.se/pe/bobthebuilder &lt;br /&gt;
it has excellent stats on what to craft with the highest ped return.&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==[009] End Notes==&lt;br /&gt;
 &lt;br /&gt;
This document is a work in progress, so I do appreciate suggestions. Private &lt;br /&gt;
message me your suggestions, so that I can look them over, and add them as an &lt;br /&gt;
edit.&lt;br /&gt;
I am not writing this to farm for new players. Nor did I write it to compete &lt;br /&gt;
with any other tutorial or to disagree with anyone. I have never borrowed the &lt;br /&gt;
work of any other tutorial, it is original. I just like helping other people. &lt;br /&gt;
I wrote the first draft of this for my society and friends back in 2005. &lt;br /&gt;
I feel that this is a unique tutorial, because it mostly emphasizes getting &lt;br /&gt;
as many skills as possible as cheaply as possible. Most other tutorials have &lt;br /&gt;
the perspective of skilling as quickly as possible. My best suggestion is to &lt;br /&gt;
use this in concert with other tutorials. You can never have enough &lt;br /&gt;
knowledge. &lt;br /&gt;
If you haven't figured it out yet, I like doing everything in this game, and &lt;br /&gt;
suggest that people try everything in this game at least once, even if they &lt;br /&gt;
end up concentrating on just one skill. &lt;br /&gt;
If you use this tutorial or find it useful, please acknowledge such, and say &lt;br /&gt;
&amp;quot;hi&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Some friends have received my permission to post this guide on their website, &lt;br /&gt;
but I can't keep those updated. I will always post the most up-to-date &lt;br /&gt;
version of this guide here on Entropia Planets, EF, and at www.gamefaqs.com. &lt;br /&gt;
I wrote this guide using Notepad, so if it makes it easier to follow, you can &lt;br /&gt;
copy this to Notepad and print it out or download the copy at gamefaqs.&lt;br /&gt;
This guide may not be reproduced under any circumstances except for personal, &lt;br /&gt;
private use. It may not be placed on any web site or otherwise distributed &lt;br /&gt;
publicly without advance written permission. Use of this guide on any other &lt;br /&gt;
website or as a part of any public display is strictly prohibited, and a &lt;br /&gt;
violation of copyright.&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Next_Island&amp;diff=11393</id>
		<title>Next Island</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Next_Island&amp;diff=11393"/>
		<updated>2010-07-25T22:58:02Z</updated>

		<summary type="html">&lt;p&gt;Khaos: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo Next island.png|right|300px|Next island Logo]]&lt;br /&gt;
&lt;br /&gt;
Next Island is one of the new planets coming to Entropia Universe.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt;Next Island LLC===&lt;br /&gt;
The company owning Next Island is Next Island LLC. The company is currently run by David Post, acting as CEO &amp;lt;ref&amp;gt;[http://www.linkedin.com/ppl/webprofile?vmi=&amp;amp;id=2595343&amp;amp;pvs=pp&amp;amp;authToken=r4Fb&amp;amp;authType=name&amp;amp;locale=en_US&amp;amp;trk=ppro_viewmore&amp;amp;lnk=vw_pprofile ''David Post' profile at LinkedIn'']&amp;lt;/ref&amp;gt;, Katlean de Monchy, who will be the official spokesperson, Erik Reynolds handling marketing and developing an iPhone application and Jon Jacobs as Studio Chief. &lt;br /&gt;
&lt;br /&gt;
[[Image:David post.jpg|thumb|right|alt=David Post|David Post.]]&lt;br /&gt;
&lt;br /&gt;
David Post has been involved in multimedia companies before (most noticeably Page America and Cellular Systems), where he managed to make financial funders gain nice profits on their investments. He is also involved as an executive producer in a company called [http://www.nextpert.com Nextpert News Network], which keeps track of trends in media and showbiz, and which he runs with his wife, Katlean de Monchy.&lt;br /&gt;
&lt;br /&gt;
Katlean de Monchy is a trend and fashion expert, who runs the earlier mentioned Nextpert site. She has often been featured on US television, both local as well as national, and used to run a column in a local New Hampton newspaper. &lt;br /&gt;
&lt;br /&gt;
Erik Lee Reynolds is a PR and media consultant &amp;lt;ref&amp;gt;[http://www.facebook.com/Buzzspinner ''FaceBook profile for who the author believes to be the Erik Reynolds involved in Next Island. This assumption is based on a comment made by Erik pointing towards a video done by David Post (http://www.facebook.com/posted.php?id=55420244237)'']&amp;lt;/ref&amp;gt;. He has previously worked with BigPoint &amp;lt;ref&amp;gt;[http://www.bigpoint.net/index.es?action=press&amp;amp;subpage=press_archiv&amp;amp;newsID=281&amp;amp;lang=en&amp;amp;sid=0889d50fe0d97d122b9c16ea5e51714a ''Announcement by bigpoint, made by Erik Reynolds'']&amp;lt;/ref&amp;gt; and Glyde &amp;lt;ref&amp;gt;[http://www.gamasutra.com/view/pressreleases/59683/Glyde_Turns_Unwanted_Games_Into_Charitable_Donations.php ''Announcement on behalf of Glyde, made by Erik Reynolds'']&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Jon NEVERDIE Jacobs]] runs the game production studio of Next Island, NEVERDIE Studio. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.facebook.com/group.php?gid=193383572494#!/group.php?gid=193383572494&amp;amp;v=wall FaceBook group for Next Island]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt;Production===&lt;br /&gt;
&lt;br /&gt;
Next Island is being developed by Neverdie Studios for the planet partner Next Island LLC. Next Island LLC was founded by David Post and Katlean de Monchy.&lt;br /&gt;
&amp;quot;Next Island will officially launch in May 2009.&amp;quot; &amp;lt;ref name=&amp;quot;twitter-next-island&amp;quot;&amp;gt;[http://twitter.com/NextIsland ''Next Island''] on twitter.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The domain nextisland.com was registered on the 9th December 2007. &amp;lt;ref&amp;gt;[http://www.whois.net/whois/nextisland.com ''Whois nextisland.com'']&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;quot;Next Island has been in production since August 2008.&amp;quot; &amp;lt;ref name=&amp;quot;neverdie-interview-on-entropiaplanets&amp;quot;&amp;gt;[http://www.entropiaplanets.com/forums/showthread.php?t=209 Interview with Jon Jacobs], head of developer Neverdie Studios on entropiaplanets.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
The official press release announcing Next Island was published on the 16th September 2008. &amp;lt;ref&amp;gt;[http://www2.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;amp;STORY=/www/story/09-16-2008/0004886306 ''Initial press release announcing Next Island''] on prnewswire.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
Furthermore, Next Island was announced at Carolines comedy club in New York City on the 22th September 2008.&lt;br /&gt;
In September 2008 a statement on the official website www.nextisland.com claimed &amp;quot;Next Island’s revolutionary virtual world will launch later this year.&amp;quot;&amp;lt;ref&amp;gt;[http://www.vintfalken.com/next-island-promises-virtual-fantasies-and-real-life-money/ ''Next Island promises virtual fantasies and real-life money''] on vintfalken.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
On the 14th May 2009 Next Island creator and chairman David Post asked for numbers of users of virtual worlds on a public forum &amp;lt;ref&amp;gt;David Post asking for the[http://network.associationofvirtualworlds.com/forum/topics/size-of-virtual-worlds-market?page=1 ''size of virtual worlds market''] on associationofvirtualworlds.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
The planned release was postponed several times considering corresponding statements on several websites. &amp;lt;ref name=&amp;quot;twitter-next-island&amp;quot; /&amp;gt;&lt;br /&gt;
Next Island private Beta started in December 2009. &amp;lt;ref&amp;gt;[http://venturebeat.com/2009/11/23/next-island-to-launch-a-sci-fi-adventure-virtual-world-with-time-travel/ ''Next Island to launch sci-fi adventure virtual world — with time travel''] on venturebeat.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
Open Beta was announced to start in January 2010 together with a call for sign-ups and the promise of free gifts. &amp;lt;ref&amp;gt;[http://uk.pc.ign.com/articles/105/1052375p1.html ''Next Island Users In Virtual World Entrepreneurism and Time Travel Adventure''] on pc.ign.com&amp;lt;/ref&amp;gt; Another (outdated?) Next Island website mentions gifts in the form of a &amp;quot;Free Starter Kit&amp;quot; containing a Next Island Hunting weapon, EGGOO launcher, time travel crystal, golf club, beach outfit and towel. &amp;lt;ref&amp;gt;(Outdated)[http://www.gigapixelcreative.com/portfolio/nextIsland/] Next Island website by gigapixelcreative.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(Game) World===&lt;br /&gt;
&lt;br /&gt;
The Next Island website contained a &amp;quot;history&amp;quot; page giving information about the discovery of Next Island but the page does not exist anymore and the history of Next Island might have changed... &amp;lt;ref&amp;gt;Copy of [http://www.entropiaforum.com/forums/about-entropia-universe/132067-next-island-history.html ''Next Island History''] on entropiaforum.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
Next Island will introduce three different game worlds respectively game ages as they can be accessed by time travel. Those are the paradisiac islands Tutoro Te and Kupu Wahi, the amazon world 400 BC and the ice age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
Considering the activities listed on the Next Island website &amp;lt;ref&amp;gt;[http://www.nextisland.com/activities/ ''Next Island Activities'']&amp;lt;/ref&amp;gt;, the list of professions Next Island Interim COO Cindy Cook posted &amp;lt;ref&amp;gt;[http://www.industrygamers.com/news/feature-top-10-ways-to-make-money-in-a-virtual-world-like-next-island/ ''Top 10 Ways to Make Money in a Virtual World like Next Island''] by Next Island interim COO Cindy Cook on industrygamers.com &amp;lt;/ref&amp;gt; and the statements regarding the borders of development (&amp;quot;we cannot code&amp;quot;) by Jon Jacobs, head of the developer Neverdie Studios &amp;lt;ref name=&amp;quot;neverdie-interview-on-entropiaplanets&amp;quot; /&amp;gt; suggest that the gameplay will not really differ from what is already known on Planet Calypso.&lt;br /&gt;
&lt;br /&gt;
===Next Island Media===&lt;br /&gt;
&lt;br /&gt;
=====Models=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Next-Island-Bikini-Girl-3D-Model.jpg|Wireframe and textured version of a bikini girl NPC.&amp;lt;ref name=&amp;quot;nikoevangelista&amp;quot;&amp;gt;[http://www.nikoevangelista.com/], website of former Neverdie Studios 3D Artist&amp;lt;/ref&amp;gt;&lt;br /&gt;
Image:Next-Island-Charmander-3D-Model.jpg|Wireframe, basic shader and textured render of &amp;quot;Charmander&amp;quot; / &amp;quot;Chimera&amp;quot;.&amp;lt;ref name=&amp;quot;nikoevangelista&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Preview Screenshots=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Next-island-main-island-beach-november-08.jpg|Main island beach &lt;br /&gt;
Image:Next-island-preview-landscape-01.jpg|Landscape&lt;br /&gt;
Image:Next-island-preview-beach-view-01.jpg|Beach view&lt;br /&gt;
Image:Next_island_golf_course_2.jpg|Golf course 1&lt;br /&gt;
Image:Next island golf course 3.jpg|Golf course 2&lt;br /&gt;
Image:Next-island-preview-golf-course-03.jpg|Golf course 3&lt;br /&gt;
Image:Next-island-preview-resorts-01.jpg|Resorts&lt;br /&gt;
Image:Next-island-rockside house.jpg|Rockside house&lt;br /&gt;
Image:Next-island-preview-rockside-house-02.jpg|Rockside house&lt;br /&gt;
Image:Next-island-preview-treemonster-01.jpg|Tree monster&lt;br /&gt;
Image:Next-island-preview-boar-01.jpg|Boar&lt;br /&gt;
Image:Next-island-monkey.jpg|Monkey&lt;br /&gt;
Image:Next-island-Aroa_Female_.jpg|Aroa female&lt;br /&gt;
Image:Next-island-preview-desert-area-01.jpg|Desert area 1&lt;br /&gt;
Image:Next_island_desert_area_3_tarpit.jpg|Desert area 3 - Tarpits&lt;br /&gt;
Image:Next_island_desert_area_4.jpg|Desert area 4&lt;br /&gt;
Image:Next_island_desert_area_5.jpg|Desert area 5&lt;br /&gt;
Image:Next_island_desert_oasis 1.jpg|Desert area 6 - Oasis&lt;br /&gt;
Image:Next_islanddesert_area_2.jpg|Desert area 7&lt;br /&gt;
Image:Next-island-1.jpg|Female avatar at an oasis&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Earlier screenshots====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Next-island-01.jpg|Old conceptual image of Caroline's Comedy club within Next Island&lt;br /&gt;
Image:Next-island-03.jpg|Old conceptual image of social activities on Next Island&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Preview Videos=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;uC4tvFVdZbM&amp;lt;/youtube&amp;gt; &amp;lt;youtube&amp;gt;qgiT9yRjmUo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;oiVlUM94Ih0&amp;lt;/youtube&amp;gt; &amp;lt;youtube&amp;gt;SAOAPr6E8pA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;uL_rjqUJtXw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Next Island in the media===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
# &amp;lt;li value=&amp;quot;13&amp;quot;&amp;gt;Copy of an [http://www.entropiaforum.com/forums/general-discussion/135396-next-island-introduction.html Email introducing Next Island] on entropiaforum.com&lt;br /&gt;
# [http://www.prnewswire.com/news-releases/online-tropical-destination-next-island-ushers-in-the-next-generation-of-virtual-world-entrepreneurism-and-time-travel-adventure-78520477.html Online Tropical Destination Next Island Ushers in the Next Generation of Virtual World Entrepreneurism and Time Travel Adventure] on prnewswire.com&lt;br /&gt;
# [http://www.youtube.com/watch?v=KpYLphtp7qw footage] from the Next Island Launch Party on youtube.com&lt;br /&gt;
# [http://www.youtube.com/watch?v=nDxRIjzmK9A more footage] from the Next Island Launch Party on youtube.com&lt;br /&gt;
# [http://www.27east.com/story_detail.cfm?id=252757&amp;amp;town=Southampton&amp;amp;n=Post%20to%20launch%20virtual%20world%20video%20game Post to launch virtual world video game] article on 27east.com&lt;br /&gt;
# [http://abcnews.go.com/Technology/video/island--9934225  ''David Post interviewed by ABCNews''] Next Island CEO David Post about Next Island on ABCNews.com&lt;br /&gt;
# [http://transmediadesign.org/no-laughing-matter-a-new-world-next-island/ ''No Laughing Matter, a New World – Next Island''] Article on Transmedia Design.com&lt;br /&gt;
# [http://www.27east.com/story_detail.cfm?id=252757&amp;amp;town=Southampton&amp;amp;page=2 ''Post to launch virtual world video game''] Article on Next Island - January 2, 2010 - Southampton News&lt;br /&gt;
£ [http://www.exploreli.com/guides/south-fork/hamptons/hangin-in-the-hamptons-1.812015/hamptons-gossip-to-go-virtual-1.825042 ''Hamptons Gossip to go Virtual''] -- article on exploreli.com&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=John_Foma_Kalun&amp;diff=11285</id>
		<title>John Foma Kalun</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=John_Foma_Kalun&amp;diff=11285"/>
		<updated>2010-07-23T23:05:09Z</updated>

		<summary type="html">&lt;p&gt;Khaos: Missed something :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pesok.jpg|thumb|right|alt=Avatar picture of John Foma Kalun, aka Pesok. He is shown wearing a green [[Tuxedo]], a make up mask, and [[Bat wings]]|Avatar picture of John Foma Kalun, aka Pesok. He is shown wearing a green [[Tuxedo]], a make up mask, and [[Bat wings]].]]&lt;br /&gt;
&lt;br /&gt;
John Foma Kalun is the new owner of [[Club NEVERDIE]], after having made a bid when [[Jon NEVERDIE Jacobs]] put it up for sale in May 2010. In return for the downpayment made by Foma, he was handed the property deed for [[CND_Biodome_12]] &amp;lt;ref&amp;gt; http://www.entropiaforum.com/forums/2495897-post77.html ''NEVERDIE announcing why John Foma Kalun apparently is in possession of the deed for Club NEVERDIE Biodome 12'']&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the time of writing this, little is known about the person behind the avatar. The avatar's main profession seems to be crafting &amp;lt;ref&amp;gt;http://entropiatracker.com/player.asp?mode=viewPlayer&amp;amp;PlayerID=29753 ''John Foma Kalun's profile on EntropiaTracker'']&amp;lt;/ref&amp;gt;. He was the first person to craft a [[Bull TacElite (L)]] on 25 August 2007 &amp;lt;ref&amp;gt;[http://www.entropedia.info/Info.aspx?chart=Attachment&amp;amp;id=73 ''Entropedia page for Bull TacElite (L)'']&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other than that, his EntropiaForum profile shows he is a member of the society CCCP, and resides somewhere in Boston, Massachusets in the United States &amp;lt;ref&amp;gt;[http://www.entropiaforum.com/forums/members/pesok.html ''EntropiaForum profile for pesok, whose ingame name is John Foma Kalun'']&amp;lt;/ref&amp;gt;. His homesite there is set to [http://www.therclub.info http://www.therclub.info], which at the time of writing this article is not a registered domain name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=John_Foma_Kalun&amp;diff=11284</id>
		<title>John Foma Kalun</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=John_Foma_Kalun&amp;diff=11284"/>
		<updated>2010-07-23T23:02:16Z</updated>

		<summary type="html">&lt;p&gt;Khaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pesok.jpg|thumb|right|alt=Avatar picture of John Foma Kalun, aka Pesok. He is shown wearing a green [[Tuxedo]], a make up mask, and [[Bat wings]]|Avatar picture of John Foma Kalun, aka Pesok. He is shown wearing a green [[Tuxedo]], a make up mask, and [[Bat wings]].]]&lt;br /&gt;
&lt;br /&gt;
John Foma Kalun is the new owner of [[Club NEVERDIE]], after having made a bid when [[Jon NEVERDIE Jacobs]] put it up for sale in May 2010. In return for the downpayment made by Foma, he was handed the property deed for [[CND_Biodome_12]] &amp;lt;ref&amp;gt;[[ http://www.entropiaforum.com/forums/2495897-post77.html ''NEVERDIE announcing why John Foma Kalun apparently is in possession of the deed for Club NEVERDIE Biodome 12'']]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the time of writing this, little is known about the person behind the avatar. The avatar's main profession seems to be crafting &amp;lt;ref&amp;gt;[[http://entropiatracker.com/player.asp?mode=viewPlayer&amp;amp;PlayerID=29753 ''John Foma Kalun's profile on EntropiaTracker'']]&amp;lt;/ref&amp;gt;. He was the first person to craft a [[Bull TacElite (L)]] on 25 August 2007 &amp;lt;ref&amp;gt;[[http://www.entropedia.info/Info.aspx?chart=Attachment&amp;amp;id=73 ''Entropedia page for Bull TacElite (L)'']]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other than that, his EntropiaForum profile shows he is a member of the society CCCP, and resides somewhere in Boston, Massachusets in the United States &amp;lt;ref&amp;gt;[[http://www.entropiaforum.com/forums/members/pesok.html ''EntropiaForum profile for pesok, whose ingame name is John Foma Kalun'']]&amp;lt;/ref&amp;gt;. His homesite there is set to [http://www.therclub.info http://www.therclub.info], which at the time of writing this article is not a registered domain name.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=John_Foma_Kalun&amp;diff=11283</id>
		<title>John Foma Kalun</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=John_Foma_Kalun&amp;diff=11283"/>
		<updated>2010-07-23T22:59:12Z</updated>

		<summary type="html">&lt;p&gt;Khaos: -&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pesok.jpg|thumb|right|alt=Avatar picture of John Foma Kalun, aka Pesok. He is shown wearing a green [[Tuxedo]], a make up mask, and [[Bat wings]]|Avatar picture of John Foma Kalun, aka Pesok. He is shown wearing a green [[Tuxedo]], a make up mask, and [[Bat wings]].]]&lt;br /&gt;
&lt;br /&gt;
John Foma Kalun is the new owner of [[Club NEVERDIE]], after having made a bid when [[Jon NEVERDIE Jacobs]] put it up for sale in May 2010. In return for the downpayment made by Foma, he was handed the property deed for [[CND_Biodome_12]] &amp;lt;ref&amp;gt;[[ http://www.entropiaforum.com/forums/2495897-post77.html ''NEVERDIE announcing why John Foma Kalun apparently is in possession of the deed for Club NEVERDIE Biodome 12'']]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the time of writing this, little is known about the person behind the avatar. The avatar's main profession seems to be crafting &amp;lt;ref&amp;gt;[[http://entropiatracker.com/player.asp?mode=viewPlayer&amp;amp;PlayerID=29753 ''John Foma Kalun's profile on EntropiaTracker'']]&amp;lt;/ref&amp;gt;. He was the first person to craft a [[Bull TacElite (L)]] on 25 August 2007 &amp;lt;ref&amp;gt;[[http://www.entropedia.info/Info.aspx?chart=Attachment&amp;amp;id=73 ''Entropedia page for Bull TacElite (L)'']]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other than that, his EntropiaForum profile shows he is a member of the society CCCP, and resides somewhere in Boston, Massachusets in the United States &amp;lt;ref&amp;gt;[[http://www.entropiaforum.com/forums/members/pesok.html ''EntropiaForum profile for pesok, whose ingame name is John Foma Kalun'']]&amp;lt;/ref&amp;gt;. His homesite there is set to [http://www.therclub.info http://www.therclub.info], which at the time of writing this article is not a registered domain name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khaos</name></author>
	</entry>
</feed>