<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://entropiaplanets.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spikey1989</id>
	<title>EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://entropiaplanets.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spikey1989"/>
	<link rel="alternate" type="text/html" href="http://entropiaplanets.com/wiki/Special:Contributions/Spikey1989"/>
	<updated>2026-10-07T04:21:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.4</generator>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.5.3&amp;diff=18960</id>
		<title>11.5.3</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.5.3&amp;diff=18960"/>
		<updated>2011-02-16T09:50:47Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.5.3 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
16 Dec 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Features'''&lt;br /&gt;
*Added option to change damage text size.&lt;br /&gt;
&lt;br /&gt;
'''Improvements and Fixed Issues'''&lt;br /&gt;
&lt;br /&gt;
Miscellaneous&lt;br /&gt;
*General fixes to improve client stability.&lt;br /&gt;
*You should now be able to place orders for all items in the auction.&lt;br /&gt;
*Fixed issue with zooming when seated in the tank turret.&lt;br /&gt;
*The chat log will now correctly include the name of the avatar speaking.&lt;br /&gt;
*Damage taken will now correctly show in the lower right corner of the screen in third person as well as in OTS and first person mode.&lt;br /&gt;
*Fixed issue where weapons attached to vehicles were not displaying the correct value after a vehicle recall.&lt;br /&gt;
*Increased location notification duration depending on text length.&lt;br /&gt;
*Added chat message informing of invalid camera actions in OTS mode.&lt;br /&gt;
&lt;br /&gt;
'''Client Loader'''&lt;br /&gt;
*Fixed issue where the client loader would crash if connection was lost during download.&lt;br /&gt;
*The repair tool will no longer claim it can repair more than 100% of the installation.&lt;br /&gt;
&lt;br /&gt;
'''Known issues'''&lt;br /&gt;
*Next Island is currently known as '???' in the teleporter interface.&lt;br /&gt;
&lt;br /&gt;
'''Planet-specific content'''&lt;br /&gt;
*Integrated planet specific bugfixes for all planets. For information about planet-specific releases, see the planets' respective website, which can be found through http://planetroster.entropiauniverse.com/&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.5.3&amp;diff=18959</id>
		<title>11.5.3</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.5.3&amp;diff=18959"/>
		<updated>2011-02-16T09:50:22Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Version Updates        '''Entropia Universe 11.5.3 Release Notes'''        16 Dec 2010     '''New Features''' Added option to change damage text size.*   '''Improvem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.5.3 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
16 Dec 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Features'''&lt;br /&gt;
Added option to change damage text size.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improvements and Fixed Issues'''&lt;br /&gt;
&lt;br /&gt;
Miscellaneous&lt;br /&gt;
*General fixes to improve client stability.&lt;br /&gt;
*You should now be able to place orders for all items in the auction.&lt;br /&gt;
*Fixed issue with zooming when seated in the tank turret.&lt;br /&gt;
*The chat log will now correctly include the name of the avatar speaking.&lt;br /&gt;
*Damage taken will now correctly show in the lower right corner of the screen in third person as well as in OTS and first person mode.&lt;br /&gt;
*Fixed issue where weapons attached to vehicles were not displaying the correct value after a vehicle recall.&lt;br /&gt;
*Increased location notification duration depending on text length.&lt;br /&gt;
*Added chat message informing of invalid camera actions in OTS mode.&lt;br /&gt;
&lt;br /&gt;
'''Client Loader'''&lt;br /&gt;
*Fixed issue where the client loader would crash if connection was lost during download.&lt;br /&gt;
*The repair tool will no longer claim it can repair more than 100% of the installation.&lt;br /&gt;
&lt;br /&gt;
'''Known issues'''&lt;br /&gt;
*Next Island is currently known as '???' in the teleporter interface.&lt;br /&gt;
&lt;br /&gt;
'''Planet-specific content'''&lt;br /&gt;
*Integrated planet specific bugfixes for all planets. For information about planet-specific releases, see the planets' respective website, which can be found through http://planetroster.entropiauniverse.com/&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.5.4&amp;diff=18958</id>
		<title>11.5.4</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.5.4&amp;diff=18958"/>
		<updated>2011-02-16T09:47:51Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Version Updates        '''Entropia Universe 11.5.4 Release Notes'''        20 Dec 2010     '''Improvements and Fixed Issues'''  Miscellaneous *Fixed issue where Item...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.5.4 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
20 Dec 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improvements and Fixed Issues'''&lt;br /&gt;
&lt;br /&gt;
Miscellaneous&lt;br /&gt;
*Fixed issue where Item Points were not functioning properly in estates.&lt;br /&gt;
*Estate deed positions have been corrected.&lt;br /&gt;
*All Noob Clubs (L) has been temporarily removed and will remain so over Christmas. If you own a Noob Club (L) you will no longer be able to find it in your storage or inventory; it will be returned as soon as possible. This is in order to prevent a certain type of client crash.&lt;br /&gt;
*Improved server stability.&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.5.5&amp;diff=18957</id>
		<title>11.5.5</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.5.5&amp;diff=18957"/>
		<updated>2011-02-16T09:46:52Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Version Updates        '''Entropia Universe 11.5.5 Release Notes'''        18 Jan 2011     '''New Features'''  Today 3-D Secure is implemented in Entropia Platform f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.5.5 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
18 Jan 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Features'''&lt;br /&gt;
&lt;br /&gt;
Today 3-D Secure is implemented in Entropia Platform for card deposits. This technology is an international  security standard used by most VISA and MASTERCARD card issuers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This change will affect ALL deposits using payment cards. To avoid running into problems with your deposits, please review the information on this page: https://account.entropiauniverse.com/account/3d-secure/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improvements and Fixed Issues'''&lt;br /&gt;
*In the Enhance Item UI, the progress bar now corresponds to the time it takes to attach an enhancer.&lt;br /&gt;
*Fixed Skill Increase Bonus field to not faulty display &amp;quot;not anymore&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.5.6&amp;diff=18956</id>
		<title>11.5.6</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.5.6&amp;diff=18956"/>
		<updated>2011-02-16T09:44:21Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Version Updates        '''Entropia Universe 11.5.6 Release Notes'''        26 Jan 2011     '''3-D Secure''' *In release 11.5.5 we implemented support for 3-D Secure ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.5.6 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
26 Jan 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3-D Secure'''&lt;br /&gt;
*In release 11.5.5 we implemented support for 3-D Secure when making deposits through the Entropia Universe website. Up until this release - 11.5.6 - we have kept the possibility to perform transactions in the in-game Transfer Center for all payment cards. With this release, the transaction rules for the in-game Transfer Center will change and will now only be open for certain payment cards, for example, verified cards.&lt;br /&gt;
*After the first deposit through the Entropia Universe website, the following transaction rules will apply&lt;br /&gt;
**Accounts with Verified cards: Deposits can be made via both the Entropia Universe website and the in-game Transfer Center.&lt;br /&gt;
**Accounts without a Verified card: Deposits have to be made via the Entropia Universe website.&lt;br /&gt;
**Accounts with Verified cards connected to 3-D Secure: Deposits can be made via both the Entropia Universe website, where 3-D Secure requires authentication, and the in-game Transfer Center.&lt;br /&gt;
**Accounts with newly registered cards: How deposits are made depends on whether the card is verified or not, see above bullets. From now on, the registration of a new card has to be carried out via the Entropia Universe website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you encounter any problems with your transactions contact support.&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.6.0&amp;diff=18955</id>
		<title>11.6.0</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.6.0&amp;diff=18955"/>
		<updated>2011-02-16T09:41:38Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Version Updates        '''Entropia Universe 11.6.0 Release Notes'''        02 Feb 2011     '''Dynamic Content Distribution Step 2'''  This release includes the secon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.6.0 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
02 Feb 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dynamic Content Distribution Step 2'''&lt;br /&gt;
&lt;br /&gt;
This release includes the second part of the Dynamic Content Distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We now have support for content download while logged in; you can log in to one planet while downloading other planets' content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dynamic content distribution has the following characteristics that you can control as described:&lt;br /&gt;
*Prioritizing download at content releases: At new content releases the content download is divided into two parts: first required content (general content, needed for all planets) and then planet-specific content. The Launch button will be enabled after all the required content has been downloaded. Click the Launch button and log in to prioritize content download of the planet you are located on.&lt;br /&gt;
*Log in during download: You will be able to log in to the client when required content and the additional content related to the planet you are located on has been downloaded completely, even though other planets might still not be finished downloaded.&lt;br /&gt;
*Default download behavior: The default download behavior is that only the planetary system you are located on is downloaded automatically. Within that planetary system one planet is downloaded at a time.&lt;br /&gt;
*Manually handle download behavior: In the Map UI - now the Navigator UI - you can prioritize the download order for each planet and choose to disable or enable download of each planet. You can also check which planets that are finished downloaded and which are not.&lt;br /&gt;
*Pause/Start download: Once logged on you can check the download status in the Download UI. In this UI you can also pause the download and restart it. By default, this UI is open as long as the client is still being downloaded, but you can choose to minimize it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improvements when Creating a New Account'''&lt;br /&gt;
&lt;br /&gt;
Simplified Account Creation&lt;br /&gt;
&lt;br /&gt;
We have made several improvements to the account creation process to facilitate for new users to create an account:&lt;br /&gt;
*The account creation is now integrated in the download process.&lt;br /&gt;
*A new user can open the account creation form directly in the Client Loader interface; the Create Account button in the Client Loader, directly opens the form a new user needs to fill in.&lt;br /&gt;
*The account creation form is simplified and less information is required from the new user at this stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Genesis - The New Starting Area'''&lt;br /&gt;
&lt;br /&gt;
We now introduce Genesis. This is a small client (around 300MB) where new account holders can enter the virtual environment and learn the basics of Entropia Unvierse while the the next destination is downloaded in the background.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Genesis includes a few quick tutorials and short quests aimed at newcomers. This is where CharDef (Avatar Customization) is placed now and the new account holders can also try different garments on and chat with other avatars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: We have increased the variation possibilities for newly created avatars' appearances. Therefore, in a coming release, we will give all current participants the opportunity to customize their avatar appearance again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improvements'''&lt;br /&gt;
&lt;br /&gt;
Miscellaneous&lt;br /&gt;
*Aiming in OTS (Over The Shoulder) view is now more accurate.&lt;br /&gt;
*In Auction UI, improved the search function; included filters for gender, limited and unlimited items, and planets. Using the planet filter will sort out the items placed in the Auction from the planet you selected.&lt;br /&gt;
*Updated the Client Loader appearance during patching.At log in, added &amp;quot;Remember Username&amp;quot; check box for easier log in.&lt;br /&gt;
*The functions are still the same, but the transaction process for new participants, through the web, is updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''End User Policies'''&lt;br /&gt;
*EULA and ToU updated to include information about Genesis (&amp;quot;Entropia Universe Starting Area&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
'''Known Issues'''&lt;br /&gt;
*Some of the new avatars entering Genesis only have their underwear on. However, the orange jump suit is available in the Equipped panel, in the Clothes UI (press I to open), and can be equipped from there.&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.6.1&amp;diff=18954</id>
		<title>11.6.1</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.6.1&amp;diff=18954"/>
		<updated>2011-02-16T09:37:01Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Version Updates        '''Entropia Universe 11.6.1 Release Notes'''        09 Feb 2011     '''Avatar Makeover'''  Due to changes made to the character creation you w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.6.1 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
09 Feb 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Avatar Makeover'''&lt;br /&gt;
&lt;br /&gt;
Due to changes made to the character creation you will be offered a chance to remake your avatar's appearance on your first login after the update. If you cancel the offer, it will be offered again on your next login. Once you have confirmed the offer, the character creation interface will open. When you are pleased with your looks, press &amp;quot;Accept&amp;quot;. If you want to start over, just press cancel. You will then be offered to open the interface again upon your next login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Once you have pressed &amp;quot;Accept&amp;quot; you will no longer be able to access the character creation interface. Also note that this offer does not include a gender change&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improvements and Fixed Issues'''&lt;br /&gt;
*Fixed issue that caused errors when trying to sell vehicles through the Auction.&lt;br /&gt;
*It is no longer possible to create auctions with vehicles that contain fuel; instead you will receive a warning message.&lt;br /&gt;
*General bugfixes and improvements for Genesis.&lt;br /&gt;
*Improved client interaction with the Windows User Account Control.&lt;br /&gt;
*Improved client stability.&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.7.0&amp;diff=18953</id>
		<title>11.7.0</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.7.0&amp;diff=18953"/>
		<updated>2011-02-16T09:35:17Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.7.0 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
16 Feb 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Feature'''&lt;br /&gt;
&lt;br /&gt;
'''NETELLER'''&lt;br /&gt;
&lt;br /&gt;
MindArk introduces NETELLER, a new payment service provider for Entropia Universe. Participants are offered the opportunity to deposit and withdraw money using their NETELLER eWallet. Withdrawing money from your NETELLER account is possible after you have made a deposit through it.&lt;br /&gt;
&lt;br /&gt;
The smallest deposit amount is 10 SEK, 1 USD, 1 EUR or 1 GBP respectively, when using your NETELLER account. The withdrawal is instant up to 1000 PED over a 30-day period while higher amounts can take up to 30 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rates and Fees'''&lt;br /&gt;
*The regular exchange rate is 3,4%.&lt;br /&gt;
*Each withdrawal through Neteller will be charged with 100 PED or 1% (whichever is the larger amount).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improvements and Fixed Issues'''&lt;br /&gt;
&lt;br /&gt;
'''Achievement System&lt;br /&gt;
&lt;br /&gt;
Implemented the Achievement System:&lt;br /&gt;
*Added the option &amp;quot;Share achievements&amp;quot; in the Privacy section in the Options UI. If you choose to share your achievements everyone can view all the achievements you have received on the planetary system you are located on at the moment. Also, when you unlock a new achievement, other avatars in the near area will be able to see this through a target text above your head. By default, this option is enabled.&lt;br /&gt;
*On the My Account pages (Interconnect Services) you can select to post social media feeds when you unlock an achievement.&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
*Added four sub categories under Vehicles to facilitate for you to find the type of vehicle you are looking for. The new sub categories are Air, Amphibious, Land and Water.&lt;br /&gt;
*Added a warning if you bid more than 95% of your PED balance.&lt;br /&gt;
&lt;br /&gt;
'''Blueprints'''&lt;br /&gt;
*Adjusted slots in the blueprint book Weapons (Vol II) to be 58.&lt;br /&gt;
*Fixed issue with the level not displayed on armor blueprints' icons.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous'''&lt;br /&gt;
*Fixed issue with giving a Waypoint to yourself (writing /pos in the Main Chat) when used from a vehicle.&lt;br /&gt;
*Fixed issue where you could not attach amps to certain weapons .&lt;br /&gt;
*Bank Tellers can only be dropped inside a bank.&lt;br /&gt;
*An Estate Deed now displays complete address to the estate no matter which language you have chosen (English, German, Spanish or French).&lt;br /&gt;
*Fixed issue where some foot wear caused the cross hair to be misaligned with the actual weapon aim.&lt;br /&gt;
*The Equip action is disabled when in a vehicle.&lt;br /&gt;
*You can now drag clothes back to the Inventory from the Coloring UI.&lt;br /&gt;
*The Quest/Mission Log now only displays active and completed quests belonging to the planetary system you are currently located on.&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&lt;br /&gt;
&lt;br /&gt;
Improved the feeling and response when you move around:&lt;br /&gt;
*You now strafe as fast as you run straight.&lt;br /&gt;
*You now run faster backwards.&lt;br /&gt;
*It is smoother and quicker to move from side to side (strafe left and then right).&lt;br /&gt;
*Your speed is maintained when running straight and strafing at the same time.&lt;br /&gt;
&lt;br /&gt;
'''Planet-Specific Release'''&lt;br /&gt;
*Integrated Planet Calypso content into Entropia Universe. See [[2011.1|http://www.planetcalypso.com/home/]] for more information.&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.7.0&amp;diff=18952</id>
		<title>11.7.0</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.7.0&amp;diff=18952"/>
		<updated>2011-02-16T09:34:27Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Version Updates        '''Entropia Universe 11.5.2 Release Notes'''        09 Dec 2010   '''New Feature'''  '''NETELLER'''  MindArk introduces NETELLER, a new paymen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.5.2 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
09 Dec 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Feature'''&lt;br /&gt;
&lt;br /&gt;
'''NETELLER'''&lt;br /&gt;
&lt;br /&gt;
MindArk introduces NETELLER, a new payment service provider for Entropia Universe. Participants are offered the opportunity to deposit and withdraw money using their NETELLER eWallet. Withdrawing money from your NETELLER account is possible after you have made a deposit through it.&lt;br /&gt;
&lt;br /&gt;
The smallest deposit amount is 10 SEK, 1 USD, 1 EUR or 1 GBP respectively, when using your NETELLER account. The withdrawal is instant up to 1000 PED over a 30-day period while higher amounts can take up to 30 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rates and Fees'''&lt;br /&gt;
*The regular exchange rate is 3,4%.&lt;br /&gt;
*Each withdrawal through Neteller will be charged with 100 PED or 1% (whichever is the larger amount).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improvements and Fixed Issues'''&lt;br /&gt;
&lt;br /&gt;
'''Achievement System&lt;br /&gt;
&lt;br /&gt;
Implemented the Achievement System:&lt;br /&gt;
*Added the option &amp;quot;Share achievements&amp;quot; in the Privacy section in the Options UI. If you choose to share your achievements everyone can view all the achievements you have received on the planetary system you are located on at the moment. Also, when you unlock a new achievement, other avatars in the near area will be able to see this through a target text above your head. By default, this option is enabled.&lt;br /&gt;
*On the My Account pages (Interconnect Services) you can select to post social media feeds when you unlock an achievement.&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
*Added four sub categories under Vehicles to facilitate for you to find the type of vehicle you are looking for. The new sub categories are Air, Amphibious, Land and Water.&lt;br /&gt;
*Added a warning if you bid more than 95% of your PED balance.&lt;br /&gt;
&lt;br /&gt;
'''Blueprints'''&lt;br /&gt;
*Adjusted slots in the blueprint book Weapons (Vol II) to be 58.&lt;br /&gt;
*Fixed issue with the level not displayed on armor blueprints' icons.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous'''&lt;br /&gt;
*Fixed issue with giving a Waypoint to yourself (writing /pos in the Main Chat) when used from a vehicle.&lt;br /&gt;
*Fixed issue where you could not attach amps to certain weapons .&lt;br /&gt;
*Bank Tellers can only be dropped inside a bank.&lt;br /&gt;
*An Estate Deed now displays complete address to the estate no matter which language you have chosen (English, German, Spanish or French).&lt;br /&gt;
*Fixed issue where some foot wear caused the cross hair to be misaligned with the actual weapon aim.&lt;br /&gt;
*The Equip action is disabled when in a vehicle.&lt;br /&gt;
*You can now drag clothes back to the Inventory from the Coloring UI.&lt;br /&gt;
*The Quest/Mission Log now only displays active and completed quests belonging to the planetary system you are currently located on.&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&lt;br /&gt;
&lt;br /&gt;
Improved the feeling and response when you move around:&lt;br /&gt;
*You now strafe as fast as you run straight.&lt;br /&gt;
*You now run faster backwards.&lt;br /&gt;
*It is smoother and quicker to move from side to side (strafe left and then right).&lt;br /&gt;
*Your speed is maintained when running straight and strafing at the same time.&lt;br /&gt;
&lt;br /&gt;
'''Planet-Specific Release'''&lt;br /&gt;
*Integrated Planet Calypso content into Entropia Universe. See [[2011.1|http://www.planetcalypso.com/home/]] for more information.&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Version_Updates&amp;diff=18951</id>
		<title>Version Updates</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Version_Updates&amp;diff=18951"/>
		<updated>2011-02-16T09:32:38Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|VU!!width=&amp;quot;75&amp;quot;|Date!!width=&amp;quot;600&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[11.7.0]]||16-02-2011|| New Feature &amp;amp; Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.6.1]]||09-02-2011|| Avatar Makeover&lt;br /&gt;
|-&lt;br /&gt;
| [[11.6.0]]||02-02-2011|| Dynamic Content Distribution Step 2&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.6]]||26-01-2011|| 3-D Secure &lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.5]]||18-01-2011|| New Features &lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.4]]||20-12-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.3]]||16-12-2010|| Improvements and Fixed Issues &amp;amp; Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.2]]||09-12-2010|| Known Issue Patch &lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.1]]||08-12-2010|| New Planet Discovered&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.0]]||02-12-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.5]]||25-11-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.4]]||17-11-2010|| Dynamic Content Distribution Release Step 1 &amp;amp; New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.3]]||11-11-2010|| Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.2]]||09-11-2010|| Fixed Issues &amp;amp; Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.1]]||04-11-2010|| Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.0]]||01-11-2010|| New Features and Major Updates&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.7]]||25-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.6]]||12-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.5]]||07-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.4]]||05-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.3]]||05-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.2]]||30-09-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.1]]||28-09-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.0]]||28-09-2010|| New Features and Additions&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.7]]||16-09-2010|| Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.6]]||02-09-2010|| Integration&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.5.56416]]||31-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.5]]||16-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.4]]||10-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.3]]||07-07-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.2]]||30-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.1]]||23-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.0]]||21-06-2010|| Vehicles&lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.3]]||09-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.2]]||07-06-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.1]]||07-06-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.0]]||03-06-2010|| Reimplemented Mindforce&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.9]]||24-05-2010|| Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.8]]||12-05-2010|| Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.7]]||07-05-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.6]]||03-05-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.5]]||27-04-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.4]]||26-04-2010|| Ukash supports additional currencies&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.3]]||21-04-2010|| Improvements and Fixed Issues, Legal Document Updates&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.2]]||06-04-2010|| Client Loader stability&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.1]]||06-04-2010|| -&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.0]]||06-04-2010|| RockTropia Release&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9.2]]||24-03-2010||Improved server and client stability&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9.1]]||17-03-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9]]||17-03-2010||Improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.4]]||11-03-2010||Fixed issue with repair installation in Client Loader.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.3]]||11-03-2010||New features, improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.2]]||08-03-2010||Improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.1]]||25-02-2010||Repair Installation, bug issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.0]]||24-02-2010||Quest/mission &amp;amp; Beauty system&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7.2]]||02-02-2010||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7.1]]||28-01-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7]]||27-01-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.6]]||19-01-2010||Bug Fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.5]]||14-01-2010||Bug fixes, add Enhancer Technology Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.3]]||22-12-2009||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.2]]||21-12-2009||Proteron and Leviathan introduced, bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.1]]||18-12-2009||Bug fixes, Windows 7 support, Validation tool&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6]]||17-12-2009||Enhancements system&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5.2]]||14-12-2009||Events system bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5.1]]||10-12-2009||Fix bug related to PMs causing crashes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5]]||10-12-2009||Event system back and improved, bugfixes, sweat exploit fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4.2]]||01-12-2009||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4.1]]||27-11-2009||Server-side upgrade only.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4]]||25-11-2009||Item customization, Performance, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.3.1]]||20-11-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.3]]||18-11-2009||Crystal Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2.2]]||09-11-2009||Mini update, bug fix&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2.1]]||06-11-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2]]||29-10-2009||Teaming, Sweating, Enhanced navigation,&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1.2]]||22-10-2009||Mini update, bug fixes, Apartment/Televators working again&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1.1]]||08-10-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1]]||06-10-2009||Teleport chips and Skill implants working again.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.14]]||24-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.13]]||21-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.12]]||17-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.11]]||16-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.10]]||11-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.9]]||09-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.8]]||04-09-2009||Mini update, new outposts &amp;amp; bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.7]]||01-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.4]]||26-08-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0]]||17-08-2009||CryEngine2&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.4]]||08-04-2009||Mini Update&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.3]]||18-03-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.2]]||05-03-2009||Orbs removed&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.1]]||18-02-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4]]||16-02-2009||New Genesis building, TI rearranged, updated Transfer Center, Cash Card temporary disabled, official Vista support, launcher update, new website, EULA update, CE2 and planet updates&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.8]]||10-12-2008||Mini update, new loadscreen&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.7]]||02-12-2008||Mini update, new Sign/Screen/Display sizes, Refiner color coding&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.6]]||28-10-2008||Mini update, 15 New LAs added&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.5]]||18-09-2008||Banks accepting (L) items again, more CryEngine 2 preparations&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.4]]||27-08-2008||Further CryEngine 2 update, Xfire building, Eviscerator Robot, new weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.2]]||10-06-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.1]]||22-05-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3]]||20-05-2008||CryEengine 2 update, PA Immigration Building, localization, new avatar postures, skills panel make over&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.4]]||05-03-2008||Changes to death sequence&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.3]]||12-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.1]]||06-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.0.1]]||06-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2]]||29-01-2008||CryEengine 2 preparation, material customization, AI improvement, new items&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.6]]||03-01-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.5]]||22-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.4]]||20-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.3]]||19-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.2]]||17-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.1]]||13-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1]]||11-12-2007||Beauty and Tailoring updates. Armor decay changes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.5]]||08-11-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.3]]||23-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.2]]||16-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.1]]||11-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0]]||09-10-2007||New clothes/armor graphics, inventory changes, coloring system changes, selectable amounts in TT, foot guards, 4 out of 5 bank buildings&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.3]]||20-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.2]]||07-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.1]]||05-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12]]||04-06-2007||Northern Amethera, removed PVP4 safe-zones&lt;br /&gt;
|-&lt;br /&gt;
| [[8.11.1]]||22-03-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.11]]||20-03-2007||Akmuul Island, PVP4, (L)Faps, FAP-5 not anymore at TT&lt;br /&gt;
|-&lt;br /&gt;
| [[8.9.2]]||13-02-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.9]]||06-02-2007||Participant Contents, Banking Licences, Change in loot distrubtion&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8.2]]||17-01-2007||Skill level gains have a new sound effect&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8.1]]||20-12-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8]]||18-12-2006||Shopping Malls&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.4]]||16-11-2006||Looted ammo auto-stacking&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.3]]||15-11-2006||Mini update, bug fixes, ammo in loots&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.2]]||08-11-2006||Windowed mode&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.1]]||02-11-2006||Loot fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7]]||01-11-2006||Auction changes, New HUD, Amps changes, Skill Implants&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.4]]||05-10-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.3]]||26-09-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.2]]||21-09-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.1]]||19-09-2006||Small bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6]]||18-09-2006||New physics engine, AI, and some more stuff&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5.4]]||29-08-2006||Creature AI improvements, mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5.1]]||07-07-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5]]||04-07-2006||Desktop Icons, Advertising, New LAs, and many more&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4.2]]||14-06-2006||Decay visual bug fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4.1]]||01-06-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4]]||30-05-2006||Streaming Music, Option to turn ads on / off, new items, changes to skills&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3.2]]||04-05-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3.1]]||27-04-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3]]||24-04-2006||New Oxford Added, GSI -&amp;gt; ESI, several bugfixes and (small) additions&lt;br /&gt;
|-&lt;br /&gt;
| [[8.2.2]]||28-03-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.2]]||22-03-2006||Events, Advertising&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.3]]||22-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.2]]||13-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.1]]||08-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1]]||01-02-2006||Shop estates, Tool attachments, Hades market, BP update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.3]]||05-01-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.2]]||22-12-2005||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.1]]||21-12-2005||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0]]||19-12-2005||Asteroid Space Resort&lt;br /&gt;
|-&lt;br /&gt;
| [[7.8]]||23-11-2005||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7.2]]||07-11-2005||The Entropian official PE Magazine in auction&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7.1]]||02-11-2005||Armor decay fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7]]||01-11-2005||Critical hits, Ancient items, Furniture &amp;amp; Storage box manufacturing, New TT Items&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6.3]]||28-09-2005||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6.2]]||27-09-2005||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6]]||22-09-2005||Tutorial System, Learning Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5.1]]||06-07-2005||Video driver update, general bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5]]||30-06-2005||New avatar creation process, Beauty Professions&lt;br /&gt;
|-&lt;br /&gt;
| [[7.4]]||24-05-2005||Skill experience system update, Shed areas, new radar display system&lt;br /&gt;
|-&lt;br /&gt;
| [[7.3]]||04-05-2005||Land Area Management, Auction Procurement Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[7.2]]||21-03-2005||Apartments, No Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[7.1]]||15-02-2005||Mindforce Resurrection&lt;br /&gt;
|-&lt;br /&gt;
| [[7.0]]||25-01-2005||New Navigation system, QuickBar, Action Book&lt;br /&gt;
|-&lt;br /&gt;
| [[6.4]]||15-12-2004||Mindforce Teleportation&lt;br /&gt;
|-&lt;br /&gt;
| [[6.3]]||17-11-2004||Auction updates, Treasure Island&lt;br /&gt;
|-&lt;br /&gt;
| [[6.2]]||02-11-2004||Teaming and HOF updates&lt;br /&gt;
|-&lt;br /&gt;
| [[6.1]]||06-10-2004||Amethera continent, Landgrabs&lt;br /&gt;
|-&lt;br /&gt;
| [[6.0]]||10-08-2004||New graphic engine&lt;br /&gt;
|-&lt;br /&gt;
| [[5.7]]||01-06-2004||Crystal Palace Space Station&lt;br /&gt;
|-&lt;br /&gt;
| [[5.6]]||05-04-2004||Mentor &amp;amp; Disciple system&lt;br /&gt;
|-&lt;br /&gt;
| [[5.5]]||17-02-2004||New Society system, PVP3&lt;br /&gt;
|-&lt;br /&gt;
| [[5.4]]||17-12-2003||Crafting updates&lt;br /&gt;
|-&lt;br /&gt;
| [[5.3]]||24-11-2003||Housing system, space travel&lt;br /&gt;
|-&lt;br /&gt;
| [[5.2]]||15-10-2003||Item management, inventory, auction and crafting updated&lt;br /&gt;
|-&lt;br /&gt;
| [[5.1]]||13-06-2003||Crafting and depositing updates&lt;br /&gt;
|-&lt;br /&gt;
| [[5.0]]||18-05-2003||Mostly internal changes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.5]]||25-04-2003||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.4]]||04-04-2003||Auctions added&lt;br /&gt;
|-&lt;br /&gt;
| [[4.3]]||04-03-2003||New Construction Areas&lt;br /&gt;
|-&lt;br /&gt;
| [[4.2]]||28-01-2003||Personal storage system&lt;br /&gt;
|-&lt;br /&gt;
| [[4.1]]||20-12-2002||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.0]]||12-12-2002||Construction system&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Planet_Calypso_Version_Updates&amp;diff=18950</id>
		<title>Planet Calypso Version Updates</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Planet_Calypso_Version_Updates&amp;diff=18950"/>
		<updated>2011-02-16T09:25:15Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|VU!!width=&amp;quot;75&amp;quot;|Date!!width=&amp;quot;600&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[2011.1|2011.1]]||16-02-2011|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.7.1|2010.7.1]]||16-12-2010|| Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.7|2010.7]]||08-12-2010|| New [[Medusa's Head Islands]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.6.1|2010.6.1]]||11-11-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.6.0|2010.6.0]]||09-11-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.5.1|2010.5.1]]||07-10-2010|| Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.5|2010.5]]||05-10-2010|| New [[Port Atlantis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.4.1|2010.4.1]]||02-09-2010|| fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.4|2010.4]]||31-08-2010|| New Missions&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.3.1|2010.3.1]]||07-07-2010|| Calypso Gateway&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.3|2010.3]]||29-06-2010|| Calypso Gateway&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.2.4|2010.2.4]]||24-05-2010|| fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.2.3|2010.2.3]]||21-04-2010|| fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.2.2|2010.2.2]]||21-04-2010|| fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.2.1|2010.2.1]]||21-04-2010|| Proteron has been rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| [[2010-02|2010.2]]||21-04-2010|| New missions, fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010-01|2010.1]]||19-02-2010|| Preview missions, fixed issues&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=2011.1&amp;diff=18949</id>
		<title>2011.1</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=2011.1&amp;diff=18949"/>
		<updated>2011-02-16T09:24:28Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Planet_Calypso_Content_Releases  '''PLANET CALYPSO CONTENT RELEASE 2011.1'''  16 Feb 2011    '''NEW FEATURES'''  '''Achievements'''  Have you done something incredib...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Planet_Calypso_Content_Releases]]&lt;br /&gt;
&lt;br /&gt;
'''PLANET CALYPSO CONTENT RELEASE 2011.1'''&lt;br /&gt;
&lt;br /&gt;
16 Feb 2011&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''NEW FEATURES'''&lt;br /&gt;
&lt;br /&gt;
'''Achievements'''&lt;br /&gt;
&lt;br /&gt;
Have you done something incredibly cool and want to brag about it? The Achievement System allows you to: each time you achieve something, you get an achievement. If people are nearby when it happens, they can see the icon and title when it happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this release, over a hundred achievements have been introduced. You can look at your achievements through the action library and through the context menu under My Avatars-Achievements, and you can also look at other avatar’s collection of achievements through the context menu under Avatar-View Achievements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''FOMA Stadium'''&lt;br /&gt;
&lt;br /&gt;
A stadium has been built at FOMA Fortuna, where avatars can play with their vehicles and hunt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Iron Challenges'''&lt;br /&gt;
&lt;br /&gt;
CFA representatives Emanuel Gonsalez and Morgan Drell host four new Iron Challenges at Shinook Jungle. Morgan Drell hosts Allophyl/Estophyl and Atrax Iron Challenges, while Emanuel Gonsalez hosts Longu and Neconu Iron Challenges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rent reimbursement'''&lt;br /&gt;
&lt;br /&gt;
The opportunity to file a support case to claim reimbursement of rent paid in advance after December 8th, 2011, has now run out. Any further claims will be invalid.We expect that the reimbursements for valid claims will be completed by Friday February 18th 2011.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''FIXED ISSUES'''&lt;br /&gt;
&lt;br /&gt;
'''General World issues:'''&lt;br /&gt;
*Mobs should no longer spawn in walls in Port Atlantis&lt;br /&gt;
*Tweaked night and day settings on the FOMA asteroid&lt;br /&gt;
*Fixed some vegetation issues&lt;br /&gt;
*Snow and Christmas trees removed&lt;br /&gt;
*Optimized vegetation around Memorial Island and Sissipahaw Water Plant&lt;br /&gt;
*Added waterfalls to Memorial Island&lt;br /&gt;
*Removed intersecting vegetation in the Beta building in Omegaton West Habitat&lt;br /&gt;
*Cleared vegetation from the roads around Twin Peaks&lt;br /&gt;
*Fixed some rocks bending in the wind&lt;br /&gt;
*Landed Fertilizer Terminals and Land Area Marker&lt;br /&gt;
*Fixed a lot of terrain issues&lt;br /&gt;
*Added turret to Omegaton West Habitat&lt;br /&gt;
&lt;br /&gt;
'''Medusa’s Head issues'''&lt;br /&gt;
*Adjusted land area borders on Medusa’s Head&lt;br /&gt;
*Updated some waterfalls on Medusa&lt;br /&gt;
*Apartment and shops&lt;br /&gt;
*Fixed an issue with item points in apartments and shops&lt;br /&gt;
*Fixed an issue with all Medusa Estates&lt;br /&gt;
&lt;br /&gt;
'''Mission issues'''&lt;br /&gt;
*Scouting missions for old Iron Challenges have been updated to use waypoints&lt;br /&gt;
*Fixed typos in quests&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous issues'''&lt;br /&gt;
*Optimized the tomtebloss&lt;br /&gt;
*Removed all vehicle commission terminals&lt;br /&gt;
*Fixed an issue with fog indoors in Port Atlantis main building&lt;br /&gt;
&lt;br /&gt;
'''SEE ALSO'''&lt;br /&gt;
*[[11.7.0]] Platform release notes&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=2010.7.1&amp;diff=18948</id>
		<title>2010.7.1</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=2010.7.1&amp;diff=18948"/>
		<updated>2011-02-16T09:17:21Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Planet_Calypso_Content_Releases  '''PLANET CALYPSO CONTENT RELEASE 2010.7.1'''  14 Dec 2010   '''FIXED ISSUES'''  Medusa Issues: *Fixed collision on Bazaar and Outpo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Planet_Calypso_Content_Releases]]&lt;br /&gt;
&lt;br /&gt;
'''PLANET CALYPSO CONTENT RELEASE 2010.7.1'''&lt;br /&gt;
&lt;br /&gt;
14 Dec 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''FIXED ISSUES'''&lt;br /&gt;
&lt;br /&gt;
Medusa Issues:&lt;br /&gt;
*Fixed collision on Bazaar and Outpost catwalks&lt;br /&gt;
*Added ramps to the bazaar&lt;br /&gt;
*Dizi moved a bit to allow for the ramps to be installed&lt;br /&gt;
*Added floor and number signs to bazaar shops&lt;br /&gt;
*Apartment doors added&lt;br /&gt;
*Added televators to the landing platforms at Medusa’s Head&lt;br /&gt;
*Added turrets to the docks at Medusa’s Head&lt;br /&gt;
*Added revival to Medusa’s Head&lt;br /&gt;
*Event Organizer got replaced with Event Terminal&lt;br /&gt;
*Medusa Trade Terminals now have rookie items&lt;br /&gt;
*Fixed some graphics issues at Fort Medusa&lt;br /&gt;
*Fixed issue with the Medusa teleporter&lt;br /&gt;
*Adjusted fish spawns&lt;br /&gt;
*Added seaweed on the beaches&lt;br /&gt;
*Updated terrain on some of the snake islands&lt;br /&gt;
*Updated ocean floor&lt;br /&gt;
*Updated minimaps&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous Issues'''&lt;br /&gt;
*Set up and decorated the Christmas trees in Port Atlantis and Twin Peaks&lt;br /&gt;
*Brought down snow from the frozen north to Port Atlantis and Twin Peaks&lt;br /&gt;
*Fixed issue with the Atlantis Archipelago teleporter&lt;br /&gt;
*Removed some of the islands in the Atlantis Archipelago&lt;br /&gt;
*Fixed issue with the name of a crashed pod in Hadesheim Crater&lt;br /&gt;
*Fixed terrain issues near Limnadian district&lt;br /&gt;
*HOF location name “Club Neverdie” changed to “F.O.M.A. - Fortuna”&lt;br /&gt;
&lt;br /&gt;
'''SEE ALSO'''&lt;br /&gt;
*[[11.5.3]] Platform release notes&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Version_Updates&amp;diff=18947</id>
		<title>Version Updates</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Version_Updates&amp;diff=18947"/>
		<updated>2011-02-16T09:12:29Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|VU!!width=&amp;quot;75&amp;quot;|Date!!width=&amp;quot;600&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[11.7.0]]||16-02-2011|| New Feature &amp;amp; Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.6.1]]||09-02-2011|| Avatar Makeover&lt;br /&gt;
|-&lt;br /&gt;
| [[11.6.0]]||02-02-2011|| Dynamic Content Distribution Step 2&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.6]]||26-01-2011|| 3-D Secure &lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.5]]||18-01-2011|| New Features &lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.4]]||20-12-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.3]]||16-12-2010|| Improvements and Fixed Issues &amp;amp; Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.2]]||09-12-2010|| Known Issue Patch &lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.1]]||08-12-2010|| New Planet Discovered&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.0]]||02-12-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.5]]||25-11-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.4]]||17-11-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.3]]||11-11-2010|| Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.2]]||09-11-2010|| Fixed Issues &amp;amp; Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.1]]||04-11-2010|| Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.0]]||01-11-2010|| New Features and Major Updates&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.7]]||25-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.6]]||12-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.5]]||07-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.4]]||05-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.3]]||05-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.2]]||30-09-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.1]]||28-09-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.0]]||28-09-2010|| New Features and Additions&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.7]]||16-09-2010|| Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.6]]||02-09-2010|| Integration&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.5.56416]]||31-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.5]]||16-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.4]]||10-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.3]]||07-07-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.2]]||30-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.1]]||23-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.0]]||21-06-2010|| Vehicles&lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.3]]||09-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.2]]||07-06-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.1]]||07-06-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.0]]||03-06-2010|| Reimplemented Mindforce&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.9]]||24-05-2010|| Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.8]]||12-05-2010|| Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.7]]||07-05-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.6]]||03-05-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.5]]||27-04-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.4]]||26-04-2010|| Ukash supports additional currencies&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.3]]||21-04-2010|| Improvements and Fixed Issues, Legal Document Updates&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.2]]||06-04-2010|| Client Loader stability&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.1]]||06-04-2010|| -&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.0]]||06-04-2010|| RockTropia Release&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9.2]]||24-03-2010||Improved server and client stability&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9.1]]||17-03-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9]]||17-03-2010||Improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.4]]||11-03-2010||Fixed issue with repair installation in Client Loader.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.3]]||11-03-2010||New features, improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.2]]||08-03-2010||Improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.1]]||25-02-2010||Repair Installation, bug issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.0]]||24-02-2010||Quest/mission &amp;amp; Beauty system&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7.2]]||02-02-2010||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7.1]]||28-01-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7]]||27-01-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.6]]||19-01-2010||Bug Fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.5]]||14-01-2010||Bug fixes, add Enhancer Technology Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.3]]||22-12-2009||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.2]]||21-12-2009||Proteron and Leviathan introduced, bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.1]]||18-12-2009||Bug fixes, Windows 7 support, Validation tool&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6]]||17-12-2009||Enhancements system&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5.2]]||14-12-2009||Events system bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5.1]]||10-12-2009||Fix bug related to PMs causing crashes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5]]||10-12-2009||Event system back and improved, bugfixes, sweat exploit fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4.2]]||01-12-2009||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4.1]]||27-11-2009||Server-side upgrade only.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4]]||25-11-2009||Item customization, Performance, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.3.1]]||20-11-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.3]]||18-11-2009||Crystal Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2.2]]||09-11-2009||Mini update, bug fix&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2.1]]||06-11-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2]]||29-10-2009||Teaming, Sweating, Enhanced navigation,&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1.2]]||22-10-2009||Mini update, bug fixes, Apartment/Televators working again&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1.1]]||08-10-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1]]||06-10-2009||Teleport chips and Skill implants working again.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.14]]||24-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.13]]||21-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.12]]||17-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.11]]||16-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.10]]||11-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.9]]||09-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.8]]||04-09-2009||Mini update, new outposts &amp;amp; bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.7]]||01-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.4]]||26-08-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0]]||17-08-2009||CryEngine2&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.4]]||08-04-2009||Mini Update&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.3]]||18-03-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.2]]||05-03-2009||Orbs removed&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.1]]||18-02-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4]]||16-02-2009||New Genesis building, TI rearranged, updated Transfer Center, Cash Card temporary disabled, official Vista support, launcher update, new website, EULA update, CE2 and planet updates&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.8]]||10-12-2008||Mini update, new loadscreen&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.7]]||02-12-2008||Mini update, new Sign/Screen/Display sizes, Refiner color coding&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.6]]||28-10-2008||Mini update, 15 New LAs added&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.5]]||18-09-2008||Banks accepting (L) items again, more CryEngine 2 preparations&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.4]]||27-08-2008||Further CryEngine 2 update, Xfire building, Eviscerator Robot, new weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.2]]||10-06-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.1]]||22-05-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3]]||20-05-2008||CryEengine 2 update, PA Immigration Building, localization, new avatar postures, skills panel make over&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.4]]||05-03-2008||Changes to death sequence&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.3]]||12-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.1]]||06-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.0.1]]||06-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2]]||29-01-2008||CryEengine 2 preparation, material customization, AI improvement, new items&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.6]]||03-01-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.5]]||22-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.4]]||20-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.3]]||19-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.2]]||17-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.1]]||13-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1]]||11-12-2007||Beauty and Tailoring updates. Armor decay changes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.5]]||08-11-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.3]]||23-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.2]]||16-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.1]]||11-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0]]||09-10-2007||New clothes/armor graphics, inventory changes, coloring system changes, selectable amounts in TT, foot guards, 4 out of 5 bank buildings&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.3]]||20-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.2]]||07-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.1]]||05-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12]]||04-06-2007||Northern Amethera, removed PVP4 safe-zones&lt;br /&gt;
|-&lt;br /&gt;
| [[8.11.1]]||22-03-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.11]]||20-03-2007||Akmuul Island, PVP4, (L)Faps, FAP-5 not anymore at TT&lt;br /&gt;
|-&lt;br /&gt;
| [[8.9.2]]||13-02-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.9]]||06-02-2007||Participant Contents, Banking Licences, Change in loot distrubtion&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8.2]]||17-01-2007||Skill level gains have a new sound effect&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8.1]]||20-12-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8]]||18-12-2006||Shopping Malls&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.4]]||16-11-2006||Looted ammo auto-stacking&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.3]]||15-11-2006||Mini update, bug fixes, ammo in loots&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.2]]||08-11-2006||Windowed mode&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.1]]||02-11-2006||Loot fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7]]||01-11-2006||Auction changes, New HUD, Amps changes, Skill Implants&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.4]]||05-10-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.3]]||26-09-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.2]]||21-09-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.1]]||19-09-2006||Small bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6]]||18-09-2006||New physics engine, AI, and some more stuff&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5.4]]||29-08-2006||Creature AI improvements, mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5.1]]||07-07-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5]]||04-07-2006||Desktop Icons, Advertising, New LAs, and many more&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4.2]]||14-06-2006||Decay visual bug fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4.1]]||01-06-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4]]||30-05-2006||Streaming Music, Option to turn ads on / off, new items, changes to skills&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3.2]]||04-05-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3.1]]||27-04-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3]]||24-04-2006||New Oxford Added, GSI -&amp;gt; ESI, several bugfixes and (small) additions&lt;br /&gt;
|-&lt;br /&gt;
| [[8.2.2]]||28-03-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.2]]||22-03-2006||Events, Advertising&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.3]]||22-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.2]]||13-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.1]]||08-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1]]||01-02-2006||Shop estates, Tool attachments, Hades market, BP update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.3]]||05-01-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.2]]||22-12-2005||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.1]]||21-12-2005||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0]]||19-12-2005||Asteroid Space Resort&lt;br /&gt;
|-&lt;br /&gt;
| [[7.8]]||23-11-2005||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7.2]]||07-11-2005||The Entropian official PE Magazine in auction&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7.1]]||02-11-2005||Armor decay fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7]]||01-11-2005||Critical hits, Ancient items, Furniture &amp;amp; Storage box manufacturing, New TT Items&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6.3]]||28-09-2005||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6.2]]||27-09-2005||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6]]||22-09-2005||Tutorial System, Learning Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5.1]]||06-07-2005||Video driver update, general bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5]]||30-06-2005||New avatar creation process, Beauty Professions&lt;br /&gt;
|-&lt;br /&gt;
| [[7.4]]||24-05-2005||Skill experience system update, Shed areas, new radar display system&lt;br /&gt;
|-&lt;br /&gt;
| [[7.3]]||04-05-2005||Land Area Management, Auction Procurement Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[7.2]]||21-03-2005||Apartments, No Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[7.1]]||15-02-2005||Mindforce Resurrection&lt;br /&gt;
|-&lt;br /&gt;
| [[7.0]]||25-01-2005||New Navigation system, QuickBar, Action Book&lt;br /&gt;
|-&lt;br /&gt;
| [[6.4]]||15-12-2004||Mindforce Teleportation&lt;br /&gt;
|-&lt;br /&gt;
| [[6.3]]||17-11-2004||Auction updates, Treasure Island&lt;br /&gt;
|-&lt;br /&gt;
| [[6.2]]||02-11-2004||Teaming and HOF updates&lt;br /&gt;
|-&lt;br /&gt;
| [[6.1]]||06-10-2004||Amethera continent, Landgrabs&lt;br /&gt;
|-&lt;br /&gt;
| [[6.0]]||10-08-2004||New graphic engine&lt;br /&gt;
|-&lt;br /&gt;
| [[5.7]]||01-06-2004||Crystal Palace Space Station&lt;br /&gt;
|-&lt;br /&gt;
| [[5.6]]||05-04-2004||Mentor &amp;amp; Disciple system&lt;br /&gt;
|-&lt;br /&gt;
| [[5.5]]||17-02-2004||New Society system, PVP3&lt;br /&gt;
|-&lt;br /&gt;
| [[5.4]]||17-12-2003||Crafting updates&lt;br /&gt;
|-&lt;br /&gt;
| [[5.3]]||24-11-2003||Housing system, space travel&lt;br /&gt;
|-&lt;br /&gt;
| [[5.2]]||15-10-2003||Item management, inventory, auction and crafting updated&lt;br /&gt;
|-&lt;br /&gt;
| [[5.1]]||13-06-2003||Crafting and depositing updates&lt;br /&gt;
|-&lt;br /&gt;
| [[5.0]]||18-05-2003||Mostly internal changes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.5]]||25-04-2003||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.4]]||04-04-2003||Auctions added&lt;br /&gt;
|-&lt;br /&gt;
| [[4.3]]||04-03-2003||New Construction Areas&lt;br /&gt;
|-&lt;br /&gt;
| [[4.2]]||28-01-2003||Personal storage system&lt;br /&gt;
|-&lt;br /&gt;
| [[4.1]]||20-12-2002||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.0]]||12-12-2002||Construction system&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Planet_Calypso_Version_Updates&amp;diff=18946</id>
		<title>Planet Calypso Version Updates</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Planet_Calypso_Version_Updates&amp;diff=18946"/>
		<updated>2011-02-16T09:12:10Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|VU!!width=&amp;quot;75&amp;quot;|Date!!width=&amp;quot;600&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[2011.1|2011.1]]||16-02-2011|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.7.1|2010.7.1]]||16-12-2010|| Fixed Issues]&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.7|2010.7]]||08-12-2010|| New [[Medusa's Head Islands]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.6.1|2010.6.1]]||11-11-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.6.0|2010.6.0]]||09-11-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.5.1|2010.5.1]]||07-10-2010|| Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.5|2010.5]]||05-10-2010|| New [[Port Atlantis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.4.1|2010.4.1]]||02-09-2010|| fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.4|2010.4]]||31-08-2010|| New Missions&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.3.1|2010.3.1]]||07-07-2010|| Calypso Gateway&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.3|2010.3]]||29-06-2010|| Calypso Gateway&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.2.4|2010.2.4]]||24-05-2010|| fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.2.3|2010.2.3]]||21-04-2010|| fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.2.2|2010.2.2]]||21-04-2010|| fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010.2.1|2010.2.1]]||21-04-2010|| Proteron has been rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| [[2010-02|2010.2]]||21-04-2010|| New missions, fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[2010-01|2010.1]]||19-02-2010|| Preview missions, fixed issues&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Version_Updates&amp;diff=18655</id>
		<title>Version Updates</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Version_Updates&amp;diff=18655"/>
		<updated>2010-12-09T13:23:48Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|VU!!width=&amp;quot;75&amp;quot;|Date!!width=&amp;quot;600&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.2]]||09-12-2010|| Known Issue Patch &lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.1]]||08-12-2010|| New Planet Discovered&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.0]]||02-12-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.5]]||25-11-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.4]]||17-11-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.3]]||11-11-2010|| Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.2]]||09-11-2010|| Fixed Issues &amp;amp; Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.1]]||04-11-2010|| Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.0]]||01-11-2010|| New Features and Major Updates&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.7]]||25-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.6]]||12-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.5]]||07-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.4]]||05-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.3]]||05-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.2]]||30-09-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.1]]||28-09-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.0]]||28-09-2010|| New Features and Additions&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.7]]||16-09-2010|| Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.6]]||02-09-2010|| Integration&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.5.56416]]||31-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.5]]||16-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.4]]||10-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.3]]||07-07-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.2]]||30-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.1]]||23-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.0]]||21-06-2010|| Vehicles&lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.3]]||09-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.2]]||07-06-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.1]]||07-06-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.0]]||03-06-2010|| Reimplemented Mindforce&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.9]]||24-05-2010|| Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.8]]||12-05-2010|| Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.7]]||07-05-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.6]]||03-05-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.5]]||27-04-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.4]]||26-04-2010|| Ukash supports additional currencies&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.3]]||21-04-2010|| Improvements and Fixed Issues, Legal Document Updates&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.2]]||06-04-2010|| Client Loader stability&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.1]]||06-04-2010|| -&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.0]]||06-04-2010|| RockTropia Release&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9.2]]||24-03-2010||Improved server and client stability&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9.1]]||17-03-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9]]||17-03-2010||Improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.4]]||11-03-2010||Fixed issue with repair installation in Client Loader.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.3]]||11-03-2010||New features, improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.2]]||08-03-2010||Improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.1]]||25-02-2010||Repair Installation, bug issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.0]]||24-02-2010||Quest/mission &amp;amp; Beauty system&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7.2]]||02-02-2010||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7.1]]||28-01-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7]]||27-01-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.6]]||19-01-2010||Bug Fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.5]]||14-01-2010||Bug fixes, add Enhancer Technology Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.3]]||22-12-2009||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.2]]||21-12-2009||Proteron and Leviathan introduced, bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.1]]||18-12-2009||Bug fixes, Windows 7 support, Validation tool&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6]]||17-12-2009||Enhancements system&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5.2]]||14-12-2009||Events system bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5.1]]||10-12-2009||Fix bug related to PMs causing crashes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5]]||10-12-2009||Event system back and improved, bugfixes, sweat exploit fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4.2]]||01-12-2009||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4.1]]||27-11-2009||Server-side upgrade only.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4]]||25-11-2009||Item customization, Performance, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.3.1]]||20-11-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.3]]||18-11-2009||Crystal Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2.2]]||09-11-2009||Mini update, bug fix&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2.1]]||06-11-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2]]||29-10-2009||Teaming, Sweating, Enhanced navigation,&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1.2]]||22-10-2009||Mini update, bug fixes, Apartment/Televators working again&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1.1]]||08-10-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1]]||06-10-2009||Teleport chips and Skill implants working again.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.14]]||24-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.13]]||21-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.12]]||17-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.11]]||16-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.10]]||11-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.9]]||09-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.8]]||04-09-2009||Mini update, new outposts &amp;amp; bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.7]]||01-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.4]]||26-08-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0]]||17-08-2009||CryEngine2&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.4]]||08-04-2009||Mini Update&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.3]]||18-03-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.2]]||05-03-2009||Orbs removed&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.1]]||18-02-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4]]||16-02-2009||New Genesis building, TI rearranged, updated Transfer Center, Cash Card temporary disabled, official Vista support, launcher update, new website, EULA update, CE2 and planet updates&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.8]]||10-12-2008||Mini update, new loadscreen&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.7]]||02-12-2008||Mini update, new Sign/Screen/Display sizes, Refiner color coding&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.6]]||28-10-2008||Mini update, 15 New LAs added&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.5]]||18-09-2008||Banks accepting (L) items again, more CryEngine 2 preparations&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.4]]||27-08-2008||Further CryEngine 2 update, Xfire building, Eviscerator Robot, new weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.2]]||10-06-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.1]]||22-05-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3]]||20-05-2008||CryEengine 2 update, PA Immigration Building, localization, new avatar postures, skills panel make over&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.4]]||05-03-2008||Changes to death sequence&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.3]]||12-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.1]]||06-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.0.1]]||06-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2]]||29-01-2008||CryEengine 2 preparation, material customization, AI improvement, new items&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.6]]||03-01-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.5]]||22-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.4]]||20-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.3]]||19-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.2]]||17-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.1]]||13-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1]]||11-12-2007||Beauty and Tailoring updates. Armor decay changes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.5]]||08-11-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.3]]||23-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.2]]||16-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.1]]||11-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0]]||09-10-2007||New clothes/armor graphics, inventory changes, coloring system changes, selectable amounts in TT, foot guards, 4 out of 5 bank buildings&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.3]]||20-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.2]]||07-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.1]]||05-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12]]||04-06-2007||Northern Amethera, removed PVP4 safe-zones&lt;br /&gt;
|-&lt;br /&gt;
| [[8.11.1]]||22-03-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.11]]||20-03-2007||Akmuul Island, PVP4, (L)Faps, FAP-5 not anymore at TT&lt;br /&gt;
|-&lt;br /&gt;
| [[8.9.2]]||13-02-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.9]]||06-02-2007||Participant Contents, Banking Licences, Change in loot distrubtion&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8.2]]||17-01-2007||Skill level gains have a new sound effect&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8.1]]||20-12-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8]]||18-12-2006||Shopping Malls&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.4]]||16-11-2006||Looted ammo auto-stacking&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.3]]||15-11-2006||Mini update, bug fixes, ammo in loots&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.2]]||08-11-2006||Windowed mode&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.1]]||02-11-2006||Loot fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7]]||01-11-2006||Auction changes, New HUD, Amps changes, Skill Implants&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.4]]||05-10-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.3]]||26-09-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.2]]||21-09-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.1]]||19-09-2006||Small bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6]]||18-09-2006||New physics engine, AI, and some more stuff&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5.4]]||29-08-2006||Creature AI improvements, mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5.1]]||07-07-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5]]||04-07-2006||Desktop Icons, Advertising, New LAs, and many more&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4.2]]||14-06-2006||Decay visual bug fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4.1]]||01-06-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4]]||30-05-2006||Streaming Music, Option to turn ads on / off, new items, changes to skills&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3.2]]||04-05-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3.1]]||27-04-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3]]||24-04-2006||New Oxford Added, GSI -&amp;gt; ESI, several bugfixes and (small) additions&lt;br /&gt;
|-&lt;br /&gt;
| [[8.2.2]]||28-03-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.2]]||22-03-2006||Events, Advertising&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.3]]||22-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.2]]||13-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.1]]||08-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1]]||01-02-2006||Shop estates, Tool attachments, Hades market, BP update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.3]]||05-01-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.2]]||22-12-2005||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.1]]||21-12-2005||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0]]||19-12-2005||Asteroid Space Resort&lt;br /&gt;
|-&lt;br /&gt;
| [[7.8]]||23-11-2005||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7.2]]||07-11-2005||The Entropian official PE Magazine in auction&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7.1]]||02-11-2005||Armor decay fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7]]||01-11-2005||Critical hits, Ancient items, Furniture &amp;amp; Storage box manufacturing, New TT Items&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6.3]]||28-09-2005||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6.2]]||27-09-2005||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6]]||22-09-2005||Tutorial System, Learning Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5.1]]||06-07-2005||Video driver update, general bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5]]||30-06-2005||New avatar creation process, Beauty Professions&lt;br /&gt;
|-&lt;br /&gt;
| [[7.4]]||24-05-2005||Skill experience system update, Shed areas, new radar display system&lt;br /&gt;
|-&lt;br /&gt;
| [[7.3]]||04-05-2005||Land Area Management, Auction Procurement Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[7.2]]||21-03-2005||Apartments, No Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[7.1]]||15-02-2005||Mindforce Resurrection&lt;br /&gt;
|-&lt;br /&gt;
| [[7.0]]||25-01-2005||New Navigation system, QuickBar, Action Book&lt;br /&gt;
|-&lt;br /&gt;
| [[6.4]]||15-12-2004||Mindforce Teleportation&lt;br /&gt;
|-&lt;br /&gt;
| [[6.3]]||17-11-2004||Auction updates, Treasure Island&lt;br /&gt;
|-&lt;br /&gt;
| [[6.2]]||02-11-2004||Teaming and HOF updates&lt;br /&gt;
|-&lt;br /&gt;
| [[6.1]]||06-10-2004||Amethera continent, Landgrabs&lt;br /&gt;
|-&lt;br /&gt;
| [[6.0]]||10-08-2004||New graphic engine&lt;br /&gt;
|-&lt;br /&gt;
| [[5.7]]||01-06-2004||Crystal Palace Space Station&lt;br /&gt;
|-&lt;br /&gt;
| [[5.6]]||05-04-2004||Mentor &amp;amp; Disciple system&lt;br /&gt;
|-&lt;br /&gt;
| [[5.5]]||17-02-2004||New Society system, PVP3&lt;br /&gt;
|-&lt;br /&gt;
| [[5.4]]||17-12-2003||Crafting updates&lt;br /&gt;
|-&lt;br /&gt;
| [[5.3]]||24-11-2003||Housing system, space travel&lt;br /&gt;
|-&lt;br /&gt;
| [[5.2]]||15-10-2003||Item management, inventory, auction and crafting updated&lt;br /&gt;
|-&lt;br /&gt;
| [[5.1]]||13-06-2003||Crafting and depositing updates&lt;br /&gt;
|-&lt;br /&gt;
| [[5.0]]||18-05-2003||Mostly internal changes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.5]]||25-04-2003||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.4]]||04-04-2003||Auctions added&lt;br /&gt;
|-&lt;br /&gt;
| [[4.3]]||04-03-2003||New Construction Areas&lt;br /&gt;
|-&lt;br /&gt;
| [[4.2]]||28-01-2003||Personal storage system&lt;br /&gt;
|-&lt;br /&gt;
| [[4.1]]||20-12-2002||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.0]]||12-12-2002||Construction system&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=11.5.2&amp;diff=18654</id>
		<title>11.5.2</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=11.5.2&amp;diff=18654"/>
		<updated>2010-12-09T13:22:22Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;Category:Version Updates        '''Entropia Universe 11.5.2 Release Notes'''        09 Dec 2010             '''KNOWN ISSUE PATCH'''   To resolve issues with CTDs and to impro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Version Updates]]      &lt;br /&gt;
&lt;br /&gt;
'''Entropia Universe 11.5.2 Release Notes'''      &lt;br /&gt;
&lt;br /&gt;
09 Dec 2010         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''KNOWN ISSUE PATCH'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To resolve issues with CTDs and to improve client stability, we have now  deployed a client-side patch. The download will commence as soon as you launch  or restart your Client Loader.&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Version_Updates&amp;diff=18653</id>
		<title>Version Updates</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Version_Updates&amp;diff=18653"/>
		<updated>2010-12-09T13:20:19Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|VU!!width=&amp;quot;75&amp;quot;|Date!!width=&amp;quot;600&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.2]]||09-12-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.1]]||08-12-2010|| New Planet Discovered&lt;br /&gt;
|-&lt;br /&gt;
| [[11.5.0]]||02-12-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.5]]||25-11-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.4]]||17-11-2010|| New Features&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.3]]||11-11-2010|| Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.2]]||09-11-2010|| Fixed Issues &amp;amp; Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.1]]||04-11-2010|| Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.4.0]]||01-11-2010|| New Features and Major Updates&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.7]]||25-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.6]]||12-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.5]]||07-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.4]]||05-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.3]]||05-10-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.2]]||30-09-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.1]]||28-09-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.3.0]]||28-09-2010|| New Features and Additions&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.7]]||16-09-2010|| Planet-Specific Release Only&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.6]]||02-09-2010|| Integration&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.5.56416]]||31-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.5]]||16-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.4]]||10-08-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.3]]||07-07-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.2]]||30-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.1]]||23-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.2.0]]||21-06-2010|| Vehicles&lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.3]]||09-06-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.2]]||07-06-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.1]]||07-06-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.1.0]]||03-06-2010|| Reimplemented Mindforce&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.9]]||24-05-2010|| Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.8]]||12-05-2010|| Planet-Specific Release&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.7]]||07-05-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.6]]||03-05-2010|| Improved client stability &lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.5]]||27-04-2010|| Improvements and Fixed Issues&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.4]]||26-04-2010|| Ukash supports additional currencies&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.3]]||21-04-2010|| Improvements and Fixed Issues, Legal Document Updates&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.2]]||06-04-2010|| Client Loader stability&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.1]]||06-04-2010|| -&lt;br /&gt;
|-&lt;br /&gt;
| [[11.0.0]]||06-04-2010|| RockTropia Release&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9.2]]||24-03-2010||Improved server and client stability&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9.1]]||17-03-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.9]]||17-03-2010||Improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.4]]||11-03-2010||Fixed issue with repair installation in Client Loader.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.3]]||11-03-2010||New features, improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.2]]||08-03-2010||Improvements and fixed issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.1]]||25-02-2010||Repair Installation, bug issues&lt;br /&gt;
|-&lt;br /&gt;
| [[10.8.0]]||24-02-2010||Quest/mission &amp;amp; Beauty system&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7.2]]||02-02-2010||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7.1]]||28-01-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.7]]||27-01-2010||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.6]]||19-01-2010||Bug Fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.5]]||14-01-2010||Bug fixes, add Enhancer Technology Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.3]]||22-12-2009||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.2]]||21-12-2009||Proteron and Leviathan introduced, bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6.1]]||18-12-2009||Bug fixes, Windows 7 support, Validation tool&lt;br /&gt;
|-&lt;br /&gt;
| [[10.6]]||17-12-2009||Enhancements system&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5.2]]||14-12-2009||Events system bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5.1]]||10-12-2009||Fix bug related to PMs causing crashes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.5]]||10-12-2009||Event system back and improved, bugfixes, sweat exploit fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4.2]]||01-12-2009||Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4.1]]||27-11-2009||Server-side upgrade only.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.4]]||25-11-2009||Item customization, Performance, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.3.1]]||20-11-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.3]]||18-11-2009||Crystal Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2.2]]||09-11-2009||Mini update, bug fix&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2.1]]||06-11-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.2]]||29-10-2009||Teaming, Sweating, Enhanced navigation,&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1.2]]||22-10-2009||Mini update, bug fixes, Apartment/Televators working again&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1.1]]||08-10-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.1]]||06-10-2009||Teleport chips and Skill implants working again.&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.14]]||24-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.13]]||21-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.12]]||17-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.11]]||16-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.10]]||11-09-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.9]]||09-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.8]]||04-09-2009||Mini update, new outposts &amp;amp; bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.7]]||01-09-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0.4]]||26-08-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[10.0]]||17-08-2009||CryEngine2&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.4]]||08-04-2009||Mini Update&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.3]]||18-03-2009||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.2]]||05-03-2009||Orbs removed&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4.1]]||18-02-2009||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.4]]||16-02-2009||New Genesis building, TI rearranged, updated Transfer Center, Cash Card temporary disabled, official Vista support, launcher update, new website, EULA update, CE2 and planet updates&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.8]]||10-12-2008||Mini update, new loadscreen&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.7]]||02-12-2008||Mini update, new Sign/Screen/Display sizes, Refiner color coding&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.6]]||28-10-2008||Mini update, 15 New LAs added&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.5]]||18-09-2008||Banks accepting (L) items again, more CryEngine 2 preparations&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.4]]||27-08-2008||Further CryEngine 2 update, Xfire building, Eviscerator Robot, new weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.2]]||10-06-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3.1]]||22-05-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.3]]||20-05-2008||CryEengine 2 update, PA Immigration Building, localization, new avatar postures, skills panel make over&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.4]]||05-03-2008||Changes to death sequence&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.3]]||12-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.1]]||06-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2.0.1]]||06-02-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.2]]||29-01-2008||CryEengine 2 preparation, material customization, AI improvement, new items&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.6]]||03-01-2008||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.5]]||22-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.4]]||20-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.3]]||19-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.2]]||17-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1.1]]||13-12-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.1]]||11-12-2007||Beauty and Tailoring updates. Armor decay changes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.5]]||08-11-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.3]]||23-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.2]]||16-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0.1]]||11-10-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[9.0]]||09-10-2007||New clothes/armor graphics, inventory changes, coloring system changes, selectable amounts in TT, foot guards, 4 out of 5 bank buildings&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.3]]||20-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.2]]||07-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12.1]]||05-06-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.12]]||04-06-2007||Northern Amethera, removed PVP4 safe-zones&lt;br /&gt;
|-&lt;br /&gt;
| [[8.11.1]]||22-03-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.11]]||20-03-2007||Akmuul Island, PVP4, (L)Faps, FAP-5 not anymore at TT&lt;br /&gt;
|-&lt;br /&gt;
| [[8.9.2]]||13-02-2007||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.9]]||06-02-2007||Participant Contents, Banking Licences, Change in loot distrubtion&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8.2]]||17-01-2007||Skill level gains have a new sound effect&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8.1]]||20-12-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8]]||18-12-2006||Shopping Malls&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.4]]||16-11-2006||Looted ammo auto-stacking&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.3]]||15-11-2006||Mini update, bug fixes, ammo in loots&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.2]]||08-11-2006||Windowed mode&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7.1]]||02-11-2006||Loot fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[8.7]]||01-11-2006||Auction changes, New HUD, Amps changes, Skill Implants&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.4]]||05-10-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.3]]||26-09-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.2]]||21-09-2006||Mini update, bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6.1]]||19-09-2006||Small bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[8.6]]||18-09-2006||New physics engine, AI, and some more stuff&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5.4]]||29-08-2006||Creature AI improvements, mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5.1]]||07-07-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.5]]||04-07-2006||Desktop Icons, Advertising, New LAs, and many more&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4.2]]||14-06-2006||Decay visual bug fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4.1]]||01-06-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.4]]||30-05-2006||Streaming Music, Option to turn ads on / off, new items, changes to skills&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3.2]]||04-05-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3.1]]||27-04-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.3]]||24-04-2006||New Oxford Added, GSI -&amp;gt; ESI, several bugfixes and (small) additions&lt;br /&gt;
|-&lt;br /&gt;
| [[8.2.2]]||28-03-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.2]]||22-03-2006||Events, Advertising&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.3]]||22-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.2]]||13-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1.1]]||08-02-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.1]]||01-02-2006||Shop estates, Tool attachments, Hades market, BP update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.3]]||05-01-2006||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.2]]||22-12-2005||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0.1]]||21-12-2005||Mini update&lt;br /&gt;
|-&lt;br /&gt;
| [[8.0]]||19-12-2005||Asteroid Space Resort&lt;br /&gt;
|-&lt;br /&gt;
| [[7.8]]||23-11-2005||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7.2]]||07-11-2005||The Entropian official PE Magazine in auction&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7.1]]||02-11-2005||Armor decay fixed&lt;br /&gt;
|-&lt;br /&gt;
| [[7.7]]||01-11-2005||Critical hits, Ancient items, Furniture &amp;amp; Storage box manufacturing, New TT Items&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6.3]]||28-09-2005||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6.2]]||27-09-2005||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.6]]||22-09-2005||Tutorial System, Learning Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5.1]]||06-07-2005||Video driver update, general bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5]]||30-06-2005||New avatar creation process, Beauty Professions&lt;br /&gt;
|-&lt;br /&gt;
| [[7.4]]||24-05-2005||Skill experience system update, Shed areas, new radar display system&lt;br /&gt;
|-&lt;br /&gt;
| [[7.3]]||04-05-2005||Land Area Management, Auction Procurement Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[7.2]]||21-03-2005||Apartments, No Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[7.1]]||15-02-2005||Mindforce Resurrection&lt;br /&gt;
|-&lt;br /&gt;
| [[7.0]]||25-01-2005||New Navigation system, QuickBar, Action Book&lt;br /&gt;
|-&lt;br /&gt;
| [[6.4]]||15-12-2004||Mindforce Teleportation&lt;br /&gt;
|-&lt;br /&gt;
| [[6.3]]||17-11-2004||Auction updates, Treasure Island&lt;br /&gt;
|-&lt;br /&gt;
| [[6.2]]||02-11-2004||Teaming and HOF updates&lt;br /&gt;
|-&lt;br /&gt;
| [[6.1]]||06-10-2004||Amethera continent, Landgrabs&lt;br /&gt;
|-&lt;br /&gt;
| [[6.0]]||10-08-2004||New graphic engine&lt;br /&gt;
|-&lt;br /&gt;
| [[5.7]]||01-06-2004||Crystal Palace Space Station&lt;br /&gt;
|-&lt;br /&gt;
| [[5.6]]||05-04-2004||Mentor &amp;amp; Disciple system&lt;br /&gt;
|-&lt;br /&gt;
| [[5.5]]||17-02-2004||New Society system, PVP3&lt;br /&gt;
|-&lt;br /&gt;
| [[5.4]]||17-12-2003||Crafting updates&lt;br /&gt;
|-&lt;br /&gt;
| [[5.3]]||24-11-2003||Housing system, space travel&lt;br /&gt;
|-&lt;br /&gt;
| [[5.2]]||15-10-2003||Item management, inventory, auction and crafting updated&lt;br /&gt;
|-&lt;br /&gt;
| [[5.1]]||13-06-2003||Crafting and depositing updates&lt;br /&gt;
|-&lt;br /&gt;
| [[5.0]]||18-05-2003||Mostly internal changes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.5]]||25-04-2003||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.4]]||04-04-2003||Auctions added&lt;br /&gt;
|-&lt;br /&gt;
| [[4.3]]||04-03-2003||New Construction Areas&lt;br /&gt;
|-&lt;br /&gt;
| [[4.2]]||28-01-2003||Personal storage system&lt;br /&gt;
|-&lt;br /&gt;
| [[4.1]]||20-12-2002||General bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[4.0]]||12-12-2002||Construction system&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Eomon_Mission_Chain&amp;diff=18652</id>
		<title>Iron Challenge Eomon Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Eomon_Mission_Chain&amp;diff=18652"/>
		<updated>2010-12-09T12:15:23Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Eomon]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= mid level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=3&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010.3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Eomon%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[2010.3|Planet Calypso Content Release 2010-03]].&lt;br /&gt;
The [[Iron%20Challenge%20Eomon%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_50_Eomon|Iron Challenge: 50 Eomon]] and ends with [[Mission:Iron_Challenge:_1,000_Eomon|Iron Challenge: 1,000 Eomon]].&lt;br /&gt;
The objective of this mission is to kill [[Eomon]] which is not a suitable mob for mid level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
'''This Mission is not avaiable all the time.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_50_Eomon|Iron Challenge: 50 Eomon]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_250_Eomon|Iron Challenge: 250 Eomon]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1,000_Eomon|Iron Challenge: 1,000 Eomon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 50 Eomon&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Nymphtown &lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Niki van Han (87018, 78441, 106)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Nymphtown&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 50 [[Eomon]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_250_Eomon|Iron Challenge: 250 Eomon]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 250 Eomon&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 250 [[Eomon]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Eomon|Iron Challenge: 1,000 Eomon]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 1,000 Eomon&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 1,000 [[Eomon]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dodge skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Evade skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Support Weapons Systems Skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Dodge, Evade or Support Weapons Systems skill (eq. 30PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Eomon_Mission_Chain&amp;diff=18651</id>
		<title>Iron Challenge Eomon Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Eomon_Mission_Chain&amp;diff=18651"/>
		<updated>2010-12-09T12:14:21Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;{{Template:Spoiler Alert}}    {{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;  |miss...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Eomon]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= mid level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=3&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010.3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Eomon%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[2010.3|Planet Calypso Content Release 2010-03]].&lt;br /&gt;
The [[Iron%20Challenge%20Eomon%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_50_Eomon|Iron Challenge: 50 Eomon]] and ends with [[Mission:Iron_Challenge:_1000_Eomon|Iron Challenge: 1,000 Eomon]].&lt;br /&gt;
The objective of this mission is to kill [[Eomon]] which is not a suitable mob for mid level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
'''This Mission is not avaiable all the time.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_50_Eomon|Iron Challenge: 50 Eomon]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_250_Eomon|Iron Challenge: 250 Eomon]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1,000_Eomon|Iron Challenge: 1,000 Eomon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 50 Eomon&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Nymphtown &lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Niki van Han (87018, 78441, 106)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Nymphtown&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 50 [[Eomon]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_250_Eomon|Iron Challenge: 250 Eomon]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 250 Eomon&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 250 [[Eomon]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Eomon|Iron Challenge: 1,000 Eomon]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 1,000 Eomon&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 1,000 [[Eomon]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dodge skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Evade skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Support Weapons Systems Skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Dodge, Evade or Support Weapons Systems skill (eq. 30PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Droka_Mission_Chain&amp;diff=18650</id>
		<title>Iron Challenge Droka Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Droka_Mission_Chain&amp;diff=18650"/>
		<updated>2010-12-09T10:40:32Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName= [[Droka]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName= [[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= Mid level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions= 6&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU= [[2010-02]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Droka%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Droka%20Mission%20Chain]] starts with the mission [[Mission:Scout_the_Hadesheim_Crater|Scout the Hadesheim Crater]] and ends with [[Mission:Iron_Challenge:_10,000_Droka|Iron Challenge: 10,000 Droka]].&lt;br /&gt;
The objective of this mission is to kill [[Droka]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Scout_the_Hadesheim_Crater|Scout the Hadesheim Crater]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Droka|Iron Challenge: 100 Droka]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Droka|Iron Challenge: 500 Droka]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1,000_Droka|Iron Challenge: 1,000 Droka]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5,000_Droka|Iron Challenge: 5,000 Droka]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10,000_Droka|Iron Challenge: 10,000 Droka]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Scout the Hadesheim Crater&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Scouting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Camp Phoenix&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Darren Lars (62961, 82499)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Camp Phoenix&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Scout locations for Darren Lars&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=0 PED&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;25 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_100_Droka|Iron Challenge: 100 Droka]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 100 Droka&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 100 [[Droka]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Droka|Iron Challenge: 500 Droka]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Droka&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Droka]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Droka|Iron Challenge: 1,000 Droka]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Droka&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Droka]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Droka|Iron Challenge: 5,000 Droka]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Droka&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Droka]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1000 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Droka|Iron Challenge: 10,000 Droka]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Droka&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Droka]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Diagnosis skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;First Aid skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Diagnosis or First Aid Skill (eq. 30PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Armax_Mission_Chain&amp;diff=18649</id>
		<title>Iron Challenge Armax Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Armax_Mission_Chain&amp;diff=18649"/>
		<updated>2010-12-09T10:14:23Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: /* Mission Chain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Armax]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= &lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=5&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010-02]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Armax%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Armax%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_100_Armax|Iron Challenge: 100 Armax]] and ends with [[Mission:Iron_Challenge:_10,000_Armax|Iron Challenge: 10,000 Armax]].&lt;br /&gt;
The objective of this mission is to kill [[Armax]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Armax|Iron Challenge: 100 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Armax|Iron Challenge: 500 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Armax|Iron Challenge: 1000 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Armax|Iron Challenge: 5000 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Armax|Iron Challenge: 10000 Armax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 100 Arnax&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Minopolis &lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Nina Colombus (87447, 85136, 113)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Minopolis&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 100 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Armax|Iron Challenge: 500 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Armax&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Armax|Iron Challenge: 1,000 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Armax&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Armax|Iron Challenge: 5,000 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Armax&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1000 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Armax|Iron Challenge: 10,000 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Armax&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Inflict Ranged Damage skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Inflict Melee Damage skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Inflict Ranged Damage or Inflict Melee Damage skill (eq. 45PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Cornundacauda_Mission_Chain&amp;diff=18640</id>
		<title>Iron Challenge Cornundacauda Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Cornundacauda_Mission_Chain&amp;diff=18640"/>
		<updated>2010-12-09T00:24:07Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Cornundacauda]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= Low level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=5&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010.5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Cornundacauda%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[2010.5|Planet Calypso Content Release 2010-05]].&lt;br /&gt;
The [[Iron%20Challenge%20Cornundacauda%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_100_Cornundacauda|Iron Challenge: 100 Cornundacauda]] and ends with [[Mission:Iron_Challenge:_10,000_Cornundacauda|Iron Challenge: 10,000 Cornundacauda]].&lt;br /&gt;
The objective of this mission is to kill [[Cornundacauda]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Cornundacauda|Iron Challenge: 100 Cornundacauda]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Cornundacauda|Iron Challenge: 500 Cornundacauda]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Cornundacauda|Iron Challenge: 1000 Cornundacauda]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Cornundacauda|Iron Challenge: 5000 Cornundacauda]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Cornundacauda|Iron Challenge: 10000 Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 100 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= [[Swamp_Camp|Old Swamp Camp]], North of [[Port_Atlantis|Port Atlantis]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Megan Ward (61235, 77039)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=[[Port_Atlantis|Port Atlantis]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 100 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Cornundacauda|Iron Challenge: 500 Cornundacauda]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Psyche&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Cornundacauda|Iron Challenge: 1,000 Cornundacauda]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Cornundacauda|Iron Challenge: 5,000 Cornundacauda]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Cornundacauda|Iron Challenge: 10,000 Cornundacauda]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Aim skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Handgun skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Rifle skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Aim, Handgun or Rifle skill (eq. 30PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Aurli_Mission_Chain&amp;diff=18639</id>
		<title>Iron Challenge Aurli Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Aurli_Mission_Chain&amp;diff=18639"/>
		<updated>2010-12-09T00:23:47Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Aurli]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= mid level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=5&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010.3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Aurli%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[2010.3|Planet Calypso Content Release 2010-03]].&lt;br /&gt;
The [[Iron%20Challenge%20Aurli%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_100_Aurli|Iron Challenge: 100 Aurli]] and ends with [[Mission:Iron_Challenge:_10,000_Aurli|Iron Challenge: 10,000 Aurli]].&lt;br /&gt;
The objective of this mission is to kill [[Aurli]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Aurli|Iron Challenge: 100 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Aurli|Iron Challenge: 500 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Aurli|Iron Challenge: 1000 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Aurli|Iron Challenge: 5000 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Aurli|Iron Challenge: 10000 Aurli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 100 Aurli&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= [[Crystal_Palace_Space_Station|Crystal Palace]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter= [[Crystal_Palace_Space_Station|Crystal Palace]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 100 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Aurli|Iron Challenge: 500 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Aurli&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Psyche&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Aurli|Iron Challenge: 1,000 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Aurli&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Aurli|Iron Challenge: 5,000 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Aurli&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Aurli|Iron Challenge: 10,000 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Aurli&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Athletics Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Diagnosis Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;First Aid skill, and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Stephan Wurmsteiger's Cup&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Athletics, Duagnosis and First Aid skill (eq. 100PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Daikiba_Mission_Chain&amp;diff=18638</id>
		<title>Iron Challenge Daikiba Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Daikiba_Mission_Chain&amp;diff=18638"/>
		<updated>2010-12-09T00:22:04Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;{{Template:Spoiler Alert}}    {{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;  |miss...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Daikiba]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= Low level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=5&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010.5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Daikiba%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[2010.3|Planet Calypso Content Release 2010-03]].&lt;br /&gt;
The [[Iron%20Challenge%20Daikiba%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_100_Cornundacauda|Iron Challenge: 100 Daikiba]] and ends with [[Mission:Iron_Challenge:_10,000_Daikiba|Iron Challenge: 10,000 Daikiba]].&lt;br /&gt;
The objective of this mission is to kill [[Daikiba]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Daikiba|Iron Challenge: 100 Daikiba]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Daikiba|Iron Challenge: 500 Daikiba]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Daikiba|Iron Challenge: 1000 Daikiba]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Daikiba|Iron Challenge: 5000 Daikiba]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Daikiba|Iron Challenge: 10000 Daikiba]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 100 Daikiba&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Twins Peaks, on the balcony&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Leo Phoenix (77743, 76690, 166)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Twins Peaks&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 100 Daikiba&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Daikiba|Iron Challenge: 500 Daikiba]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Daikiba&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Daikiba]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Psyche&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Daikiba|Iron Challenge: 1,000 Daikiba]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Daikiba&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Daikiba]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Daikiba|Iron Challenge: 5,000 Daikiba]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Daikiba&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Daikiba]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Daikiba|Iron Challenge: 10,000 Daikiba]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Daikiba&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Daikiba]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dexterity skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Handgun skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Rifle skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Dexterity, Handgun or Rifle skill (eq. 10PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge&amp;diff=18637</id>
		<title>Iron Challenge</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge&amp;diff=18637"/>
		<updated>2010-12-09T00:13:43Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left:20px; padding-left:20px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
The Iron Challenge is a set of 61 [[missions]] released in [[Planet Calypso Content Release 2010-02]] 22 missions added with [[2010.3|Planet Calypso Content Release 2010.3]], 5 added with [[2010.4|Planet Calypso Content Release 2010.4]] and another 5 missions added with [[2010.5|Planet Calypso Content Release 2010.5]]. Additionally there are 5 Bronze Challenge missions.&lt;br /&gt;
&lt;br /&gt;
The set contains numerous [[Mission%20Chains]] centered around hunting specific mobs all over [[Eudoria]] and [[Amethera]] as well as Aurli and Kreltin on [[Crystal_Palace_Space_Station|Crystal Palace]]. Some of the chains begin with a scouting mission.&lt;br /&gt;
&lt;br /&gt;
===Iron Challenge Missions===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- A R A N E A T R O X--&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Araneatrox /&amp;gt;&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Araneatrox Mission Chain (6)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_araneatrox.png|32px]] [[Iron_Challenge_Araneatrox_Mission_Chain|Araneatrox Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Scout_the_Desert|Scout the Desert]]&lt;br /&gt;
| rowspan=6| Outpost&amp;lt;br /&amp;gt;east of&amp;lt;br /&amp;gt;[[Teleporter:Ashi|Ashi]]&lt;br /&gt;
| rowspan=6| Jezebel Lexx&lt;br /&gt;
| | Scout locations&lt;br /&gt;
| | 25 [[Nova Fragment|Nova Fragments]]                     &lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Araneatrox|Iron Challenge: 100 Araneatrox]]&lt;br /&gt;
| | Kill 100 [[Araneatrox]]&lt;br /&gt;
| | + 1 Agility&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Araneatrox|Iron Challenge: 500 Araneatrox]]&lt;br /&gt;
| | Kill 500 [[Araneatrox]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Araneatrox|Iron Challenge: 1,000 Araneatrox]]&lt;br /&gt;
| | Kill 1,000 [[Araneatrox]]&lt;br /&gt;
| | + 1 Psyche&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Araneatrox|Iron Challenge: 5,000 Araneatrox]]&lt;br /&gt;
| | Kill 5,000 [[Araneatrox]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Araneatrox|Iron Challenge: 10,000 Araneatrox]]&lt;br /&gt;
| | Kill 10,000 [[Araneatrox]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 ???&lt;br /&gt;
* ???&lt;br /&gt;
|}&amp;lt;section end=Araneatrox /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- A R G O N A U T --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Argonaut /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Argonaut Mission Chain (7)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_argonaut.png|32px]] [[Iron_Challenge_Argonaut_Mission_Chain|Argonaut Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Scout_the_Hills|Scout the Hills]]&lt;br /&gt;
| rowspan=7| Outpost&amp;lt;br /&amp;gt;south-east of&amp;lt;br /&amp;gt;[[Teleporter:Jason Centre|Jason Centre]]&lt;br /&gt;
| rowspan=7| Sandor Bauer&lt;br /&gt;
| | Scout locations&lt;br /&gt;
| | 25 [[Nova Fragment|Nova Fragment]]                     &lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Argonaut|Iron Challenge: 100 Argonaut]]&lt;br /&gt;
| | Kill 100 [[Argonaut]]&lt;br /&gt;
| | + 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Argonaut|Iron Challenge: 500 Argonaut]]&lt;br /&gt;
| | Kill 500 [[Argonaut]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Argonaut|Iron Challenge: 1,000 Argonaut]]&lt;br /&gt;
| | Kill 1,000 [[Argonaut]]&lt;br /&gt;
| | + 1 [[Psyche]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Argonaut|Iron Challenge: 5,000 Argonaut]]&lt;br /&gt;
| | Kill 5,000 [[Argonaut]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Argonaut|Iron Challenge: 10,000 Argonaut]]&lt;br /&gt;
| | Kill 10,000 [[Argonaut]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 [[Stamina]]&lt;br /&gt;
* Choice between ~60 PED TT [[Combat Reflexes]] OR [[Perception|Perception Skill]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Bronze_Argonaut_Challenge|Bronze Argonaut Challenge]]&lt;br /&gt;
| | Kill 10k [[Argonaut]], Minimum Maturity Scout&lt;br /&gt;
| | + 1 {{IconLink|Agility}}, choice between Diagnosis (?? PED TT) OR Melee Combat (?? PED TT) OR Inflict Ranged Damage (?? PED TT) OR Athletics (20 PED TT)&lt;br /&gt;
|}&amp;lt;section end=Argonaut /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- A R M A X --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Armax /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Armax Mission Chain (5)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_armax.png|32px]] [[Iron_Challenge_Armax_Mission_Chain|Armax Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Armax|Iron Challenge: 100 Armax]]&lt;br /&gt;
| rowspan=5| [[Teleporter:Minopolis|Minopolis]]&lt;br /&gt;
| rowspan=5| ???&lt;br /&gt;
| | Kill 100 [[Armax]]&lt;br /&gt;
| | + 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Armax|Iron Challenge: 500 Armax]]&lt;br /&gt;
| | Kill 500 [[Armax]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Armax|Iron Challenge: 1,000 Armax]]&lt;br /&gt;
| | Kill 1,000[[Armax]]&lt;br /&gt;
| | + 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Armax|Iron Challenge: 5,000 Armax]]&lt;br /&gt;
| | Kill 5,000 [[Armax]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Armax|Iron Challenge: 10,000 Armax]]&lt;br /&gt;
| | Kill 10,000 [[Armax]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 [[Stamina]]&lt;br /&gt;
* Choice between ~45 PED TT [[Inflict Ranged Damage]] OR [[Inflict Melee Damage Skill]]&lt;br /&gt;
|}&amp;lt;section end=Armax /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- A T R O X --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Atrox /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Atrox Mission Chain (7)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_atrox.png|32px]] [[Iron_Challenge_Atrox_Mission_Chain|Atrox Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Scout_the_Island|Scout the Island]]&lt;br /&gt;
| rowspan=7| Outpost NE of&amp;lt;br /&amp;gt;[[Teleporter:Fort Ithaca|Fort Ithaca]]&lt;br /&gt;
| rowspan=7| Albert&lt;br /&gt;
| | Scout locations&lt;br /&gt;
| | 25 [[Nova Fragment|Nova Fragment]]                     &lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Atrox|Iron Challenge: 100 Atrox]]&lt;br /&gt;
| | Kill 100 [[Atrox]]&lt;br /&gt;
| | + 1 Strengh&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Atrox|Iron Challenge: 500 Atrox]]&lt;br /&gt;
| | Kill 500 [[Atrox]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Atrox|Iron Challenge: 1,000 Atrox]]&lt;br /&gt;
| | Kill 1,000 [[Atrox]]&lt;br /&gt;
| | + 1 Agility&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Atrox|Iron Challenge: 5,000 Atrox]]&lt;br /&gt;
| | Kill 5,000 [[Atrox]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Atrox|Iron Challenge: 10,000 Atrox]]&lt;br /&gt;
| | Kill 10,000 [[Atrox]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 Stamina&lt;br /&gt;
* Choice between ~60 PED TT [[Dodge]] OR [[Evade]] OR [[Support Weapon Systems Skill]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Bronze_Atrox_Challenge|Bronze Atrox Challenge]]&lt;br /&gt;
| | Kill 10k [[Atrox]], Minimum Maturity ???&lt;br /&gt;
| |                     &lt;br /&gt;
|}&amp;lt;section end=Atrox /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- A U R L I --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Aurli /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Aurli Mission Chain (5)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_aurli.png|32px]] [[Iron_Challenge_Aurli_Mission_Chain|Aurli Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Aurli|Iron Challenge: 100 Aurli]]&lt;br /&gt;
| rowspan=5| [[Crystal Palace Space Station|Crystal Palace]]&lt;br /&gt;
| rowspan=5| ???&lt;br /&gt;
| | Kill 100 [[Aurli]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Aurli|Iron Challenge: 500 Aurli]]&lt;br /&gt;
| | Kill 500 [[Aurli]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 Psyche&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Aurli|Iron Challenge: 1,000 Aurli]]&lt;br /&gt;
| | Kill 1,000 [[Aurli]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 {{IconLink|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Aurli|Iron Challenge: 5,000 Aurli]]&lt;br /&gt;
| | Kill 5,000 [[Aurli]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 {{IconLink|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Aurli|Iron Challenge: 10,000 Aurli]]&lt;br /&gt;
| | Kill 10,000 [[Aurli]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 Stamina&lt;br /&gt;
* Choice between Athletics, First Aid (~100 PED TT) and Diagnosis Skill&lt;br /&gt;
|}&amp;lt;section end=Aurli /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- C O R N U N D A C A U D A--&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cornundacauda /&amp;gt;&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Cornundacauda Mission Chain (5)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_cornandacauda.png|32px]] [[Iron_Challenge_Cornundacauda_Mission_Chain|Cornundacauda Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Cornundacauda|Iron Challenge: 100 Cornundacauda]]&lt;br /&gt;
| rowspan=5| Outpost at the lake North of [[Port Atlantis]] (position of old [[Swamp Camp]])&lt;br /&gt;
| rowspan=5| Megan Ward&lt;br /&gt;
| | Kill 100 [[Cornundacauda]]&lt;br /&gt;
| | + 1 {{IconLink|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Cornundacauda|Iron Challenge: 500 Cornundacauda]]&lt;br /&gt;
| | Kill 500 [[Cornundacauda]]&lt;br /&gt;
| | + 1 {{IconLink|Psyche}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Cornundacauda|Iron Challenge: 1,000 Cornundacauda]]&lt;br /&gt;
| | Kill 1,000 [[Cornundacauda]]&lt;br /&gt;
| | + 1 {{IconLink|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Cornundacauda|Iron Challenge: 5,000 Cornundacauda]]&lt;br /&gt;
| | Kill 5,000 [[Cornundacauda]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]] ???&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Cornundacauda|Iron Challenge: 10,000 Cornundacauda]]&lt;br /&gt;
| | Kill 10,000 [[Cornundacauda]]&lt;br /&gt;
| |                        &lt;br /&gt;
* + 1 ???&lt;br /&gt;
* ???&lt;br /&gt;
|}&amp;lt;section end=Cornundacauda /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- D A I K I B A --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Daikiba /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Daikiba Mission Chain (5)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_daikiba.png|32px]] [[Iron_Challenge_Daikiba_Mission_Chain|Daikiba Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Daikiba|Iron Challenge: 100 Daikiba]]&lt;br /&gt;
| rowspan=5| [[Teleporter:Twin Peaks|Twins Peaks]], on balcony,(77743, 76690, 166)&lt;br /&gt;
| rowspan=5| Leo Phoenix, Twin Peaks Mission Broker&lt;br /&gt;
| | Kill 100 [[Daikiba]]&lt;br /&gt;
| | + 1 {{IconLink|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Daikiba|Iron Challenge: 500 Daikiba]]&lt;br /&gt;
| | Kill 500 [[Daikiba]]&lt;br /&gt;
| | + 1 {{IconLink|Psyche}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Daikiba|Iron Challenge: 1,000 Daikiba]]&lt;br /&gt;
| | Kill 1,000[[Daikiba]]&lt;br /&gt;
| | + 1 {{IconLink|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Daikiba|Iron Challenge: 5,000 Daikiba]]&lt;br /&gt;
| | Kill 5,000 [[Daikiba]]&lt;br /&gt;
| | ???&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Daikiba|Iron Challenge: 10,000 Daikiba]]&lt;br /&gt;
| | Kill 10,000 [[Daikiba]]&lt;br /&gt;
| |                                &lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
|}&amp;lt;section end=Daikiba /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- D R O K A--&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Droka /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Droka Mission Chain (6)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_droka.png|32px]] [[Iron_Challenge_Droka_Mission_Chain|Droka Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Scout_the_Hadesheim_Crater|Scout the Hadesheim Crater]]&lt;br /&gt;
| rowspan=6| [[Teleporter:Camp Phoenix|Camp Phoenix]]&lt;br /&gt;
| rowspan=6| ???&lt;br /&gt;
| | Scout locations&lt;br /&gt;
| | 25 [[Nova Fragment|Nova Fragment]]                     &lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Droka|Iron Challenge: 100 Droka]]&lt;br /&gt;
| | Kill 100 [[Droka]]&lt;br /&gt;
| | + 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Droka|Iron Challenge: 500 Droka]]&lt;br /&gt;
| | Kill 500 [[Droka]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Droka|Iron Challenge: 1,000 Droka]]&lt;br /&gt;
| | Kill 1,000 [[Droka]]&lt;br /&gt;
| | + 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Droka|Iron Challenge: 5,000 Droka]]&lt;br /&gt;
| | Kill 5,000 [[Droka]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Droka|Iron Challenge: 10,000 Droka]]&lt;br /&gt;
| | Kill 10,000 [[Droka]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 ???&lt;br /&gt;
* ???&lt;br /&gt;
|}&amp;lt;section end=Droka /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- E O M O N --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Eomon /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Eomon Mission Chain (3)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_eomon.png|32px]] [[Iron_Challenge_Eomon_Mission_Chain|Eomon Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_50_Eomon|Iron Challenge: 50 Eomon]]&lt;br /&gt;
| rowspan=5| [[Teleporter:Nymphtown|Nymphtown]]&lt;br /&gt;
| rowspan=5| Niki van Han&lt;br /&gt;
| | Kill 50 [[Eomon]]&lt;br /&gt;
| | + 1 Agility&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_250_Eomon|Iron Challenge: 250 Eomon]]&lt;br /&gt;
| | Kill 250 [[Eomon]]&lt;br /&gt;
| | + 1 Strength&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Eomon|Iron Challenge: 1,000 Eomon]]&lt;br /&gt;
| | Kill 1,000 [[Eomon]]&lt;br /&gt;
| |                               &lt;br /&gt;
* + 1 Stamina&lt;br /&gt;
* Choice between [[Evade]], [[Dodge]] (~30 PED TT) and [[Support Weapons Sytems|Support Weapons Sytems Skill]]&lt;br /&gt;
|}&amp;lt;section end=Eomon /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- E V I S C E R A T O R --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Eviscerator /&amp;gt;&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Eviscerator Mission Chain (5)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_eviscerator.png|32px]] [[Iron_Challenge_Eviscerator_Mission_Chain|Eviscerator Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Eviscerator|Iron Challenge: 100 Eviscerator]]&lt;br /&gt;
| rowspan=5| [[Teleporter:Cape Corinth|Cape Corinth]], at (61968, 88544, 102)&lt;br /&gt;
| rowspan=5| Fritz Feldgast, Iron Challenge Mission Broker&lt;br /&gt;
| | Kill 100 [[Creature:Eviscerator]]&lt;br /&gt;
| | + 1 {{IconLink|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Eviscerator|Iron Challenge: 500 Eviscerator]]&lt;br /&gt;
| | Kill 500 [[Creature:Eviscerator]]&lt;br /&gt;
| | + 1 {{IconLink|Psyche}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Eviscerator|Iron Challenge: 1,000 Eviscerator]]&lt;br /&gt;
| | Kill 1,000 [[Creature:Eviscerator]]&lt;br /&gt;
| | + 1 {{IconLink|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Eviscerator|Iron Challenge: 5,000 Eviscerator]]&lt;br /&gt;
| | Kill 5,000 [[Creature:Eviscerator]]&lt;br /&gt;
| | ???&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Eviscerator|Iron Challenge: 10,000 Eviscerator]]&lt;br /&gt;
| | Kill 10,000 [[Creature:Eviscerator]]&lt;br /&gt;
| |            &lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
|}&amp;lt;section end=Eviscerator /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- F E F F O I D --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Feffoid /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Feffoid Mission Chain (6)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_feffoid.png|32px]] [[Iron_Challenge_Feffoid_Mission_Chain|Feffoid Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Feffoid|Iron Challenge: 100 Feffoid]]&lt;br /&gt;
| rowspan=6| Junkyard Bar at&amp;lt;br /&amp;gt;[[Teleporter:Fort_Fury|Fort Fury]]&lt;br /&gt;
| rowspan=6| ???&lt;br /&gt;
| | Kill 100 [[Feffoid]]&lt;br /&gt;
| | + 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Feffoid|Iron Challenge: 500 Feffoid]]&lt;br /&gt;
| | Kill 500 [[Feffoid]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Feffoid|Iron Challenge: 1,000 Feffoid]]&lt;br /&gt;
| | Kill 1,000 [[Feffoid]]&lt;br /&gt;
| | + 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Feffoid|Iron Challenge: 5,000 Feffoid]]&lt;br /&gt;
| | Kill 5,000 [[Feffoid]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Feffoid|Iron Challenge: 10,000 Feffoid]]&lt;br /&gt;
| | Kill 10,000 [[Feffoid]]&lt;br /&gt;
| |                      &lt;br /&gt;
* + 1 [[Stamina]]&lt;br /&gt;
* [[Athletics|Athletics Skill]] (OR ????)&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Bronze_Feffoid_Challenge|Bronze Feffoid Challenge]]&lt;br /&gt;
| | Kill 10,000 [[Feffoid]] min. mat. ?&lt;br /&gt;
| |                     &lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
|}&amp;lt;section end=Feffoid /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- F O U L --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Foul /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Foul Mission Chain (5)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_foul.png|32px]] [[Iron_Challenge_Foul_Mission_Chain|Foul Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Foul|Iron Challenge: 100 Foul]]&lt;br /&gt;
| rowspan=5| [[Teleporter:Camp_Echidna|Camp Echidna ]]&lt;br /&gt;
| rowspan=5| ???&lt;br /&gt;
| | Kill 100 [[Foul]]&lt;br /&gt;
| | + 1 Agility&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Foul|Iron Challenge: 500 Foul]]&lt;br /&gt;
| | Kill 500 [[Foul]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Foul|Iron Challenge: 1,000 Foul]]&lt;br /&gt;
| | Kill 1,000 [[Foul]]&lt;br /&gt;
| | + 1 Strength&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Foul|Iron Challenge: 5,000 Foul]]&lt;br /&gt;
| | Kill 5,000 [[Foul]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Foul|Iron Challenge: 10,000 Foul]]&lt;br /&gt;
| | Kill 10,000 [[Foul]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 Stamina&lt;br /&gt;
* Choice between ~20 [[PED]] (TT) [[Handgun]] OR [[Rifle]] OR [[Melee Combat|Melee Combat Skill]]&lt;br /&gt;
|}&amp;lt;section end=Foul /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- H I R Y U U --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Hiryuu /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Hiryuu Mission Chain (6)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_hiryuu.png|32px]] [[Iron_Challenge_Hiryuu_Mission_Chain|Hiryuu Mission Chain]]&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Scout_the_Jungle|Scout the Jungle]]&lt;br /&gt;
| rowspan=6| Outpost&amp;lt;br /&amp;gt;north of&amp;lt;br /&amp;gt;[[Fort Troy]]&lt;br /&gt;
| rowspan=6| Elsa Herrera&lt;br /&gt;
| | Scout locations&lt;br /&gt;
| | 25 [[Nova Fragment|Nova Fragment]]                     &lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Hiryuu|Iron Challenge: 100 Hiryuu]]&lt;br /&gt;
| | Kill 100 [[Hiryuu]]&lt;br /&gt;
| | + 1 Agility&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Hiryuu|Iron Challenge: 500 Hiryuu]]&lt;br /&gt;
| | Kill 500 [[Hiryuu]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Hiryuu|Iron Challenge: 1,000 Hiryuu]]&lt;br /&gt;
| | Kill 1,000 [[Hiryuu]]&lt;br /&gt;
| | + 1 Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Hiryuu|Iron Challenge: 5,000 Hiryuu]]&lt;br /&gt;
| | Kill 5,000 [[Hiryuu]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Hiryuu|Iron Challenge: 10,000 Hiryuu]]&lt;br /&gt;
| | Kill 10,000 [[Hiryuu]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 Stamina&lt;br /&gt;
* Choice between ~20 [[PED]] (TT) [[Handgun]] OR [[Rifle]] OR [[Melee Combat Skill]]&lt;br /&gt;
|}&amp;lt;section end=Hiryuu /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- K R E L T I N --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kreltin /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Kreltin Mission Chain (5)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_kreltin.png|32px]] Kreltin Mission Chain {{new}}&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Kreltin|Iron Challenge: 100 Kreltin]] {{new}}&lt;br /&gt;
| rowspan=5| [[Crystal Palace Space Station|Crystal Palace]]&lt;br /&gt;
| rowspan=5| ???&lt;br /&gt;
| | Kill 100 [[Kreltin]]&lt;br /&gt;
| | + 1 Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Kreltin|Iron Challenge: 500 Kreltin]] {{new}}&lt;br /&gt;
| | Kill 500 [[Kreltin]]&lt;br /&gt;
| | + 1 Psyche&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Kreltin|Iron Challenge: 1,000 Kreltin]] {{new}}&lt;br /&gt;
| | Kill 1,000 [[Kreltin]]&lt;br /&gt;
| | + 1 Agility&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Kreltin|Iron Challenge: 5,000 Kreltin]] {{new}}&lt;br /&gt;
| | Kill 5,000 [[Kreltin]]&lt;br /&gt;
| | + 1 ???&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Kreltin|Iron Challenge: 10,000 Kreltin]] {{new}}&lt;br /&gt;
| | Kill 10,000 [[Kreltin]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 ???&lt;br /&gt;
* ???&lt;br /&gt;
|}&amp;lt;section end=Kreltin /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- L O N G T O O T H --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Longtooth /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Longtooth Mission Chain (3)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_longtooth.png|32px]] Longtooth Mission Chain {{new}}&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_50_Longtooth|Iron Challenge: 50 Longtooth]] {{new}}&lt;br /&gt;
| rowspan=5| [[Teleporter:Cape Corinth|Cape Corinth]]&lt;br /&gt;
| rowspan=5| Fritz Feldgast&lt;br /&gt;
| | Kill 50 [[Longtooth]]&lt;br /&gt;
| | + 1 Agility&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_250_Longtooth|Iron Challenge: 250 Longtooth]] {{new}}&lt;br /&gt;
| | Kill 250 [[Longtooth]]&lt;br /&gt;
| | + 1 Strength&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Longtooth|Iron Challenge: 1,000 Longtooth]] {{new}}&lt;br /&gt;
| | Kill 1,000 [[Longtooth]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 [[Stamina]]&lt;br /&gt;
* Choice between 1 of 3 skills: Athlethics, Explo Tech, First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;section end=Longtooth /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- M E R P --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Merp /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Merp Mission Chain (6)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_merp.png|32px]] Merp Mission Chain&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Merp|Iron Challenge: 100 Merp]]&lt;br /&gt;
| rowspan=6| Outpost&amp;lt;br /&amp;gt;south of&amp;lt;br /&amp;gt;[[Teleporter:Fort Argus|Fort Argus]]&lt;br /&gt;
| rowspan=6| Mr Owl                     &lt;br /&gt;
| | Kill 100 [[Merp]]&lt;br /&gt;
| | + 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Merp|Iron Challenge: 500 Merp]]&lt;br /&gt;
| | Kill 500 [[Merp]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Merp|Iron Challenge: 1,000 Merp]]&lt;br /&gt;
| | Kill 1,000 [[Merp]]&lt;br /&gt;
| | + 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Merp|Iron Challenge: 5,000 Merp]]&lt;br /&gt;
| | Kill 5,000 [[Merp]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Merp|Iron Challenge: 10,000 Merp]]&lt;br /&gt;
| | Kill 10,000 [[Merp]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 [[Stamina]]&lt;br /&gt;
* Choice between ~20 [[PED]] (TT) [[Weapons Handling]] OR [[Aim|Aim Skill]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Bronze_Merp_Challenge|Bronze Merp Challenge]] {{new}}&lt;br /&gt;
| | Kill 10k [[Merp|Merp Old]] or higher maturity&lt;br /&gt;
| | ???&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Merp /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- M O L I S K --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Molisk /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Molisk Mission Chain (7)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_molisk.png|32px]] Molisk Mission Chain&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Scout_the_Tundra|Scout the Tundra]]&lt;br /&gt;
| rowspan=7| Outpost&amp;lt;br /&amp;gt;northwest of&amp;lt;br /&amp;gt;[[Teleporter:Isslye|Isslye]]&lt;br /&gt;
| rowspan=7| Dr van Jensen&lt;br /&gt;
| | Scout locations&lt;br /&gt;
| | 25 [[Nova Fragment|Nova Fragment]]                     &lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Molisk|Iron Challenge: 100 Molisk]]&lt;br /&gt;
| | Kill 100 [[Molisk]]&lt;br /&gt;
| | + 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Molisk|Iron Challenge: 500 Molisk]]&lt;br /&gt;
| | Kill 500 [[Molisk]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Molisk|Iron Challenge: 1,000 Molisk]]&lt;br /&gt;
| | Kill 1,000 [[Molisk]]&lt;br /&gt;
| | + 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Molisk|Iron Challenge: 5,000 Molisk]]&lt;br /&gt;
| | Kill 5,000 [[Molisk]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Molisk|Iron Challenge: 10,000 Molisk]]&lt;br /&gt;
| | Kill 10,000 [[Molisk]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 [[Stamina]]&lt;br /&gt;
* Choice between ~30 [[PED]] (TT) [[Dexterity]] OR [[Alertness|Alertness skill]].&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Bronze_Molisk_Challenge|Bronze Molisk Challenge]] {{new}}&lt;br /&gt;
| | Kill 10k [[Molisk|Molisk Scout]] or higher Maturity&lt;br /&gt;
| | ???&lt;br /&gt;
|}&amp;lt;section end=Molisk /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- R I P P E R S N A P P E R --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Rippersnapper /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;RipperSnapper Mission Chain (6)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_rippersnapper.png|32px]] RipperSnapper Mission Chain {{New}}                            &lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_Scout_the_area|Iron Challenge: Scout the area]] {{New}}&lt;br /&gt;
| rowspan=6| [[Teleporter:Cayuze|Cayuze]]&lt;br /&gt;
| rowspan=6| Captain Horace Quinn&lt;br /&gt;
| | Scout locations&lt;br /&gt;
| | 25 [[Nova Fragment|Nova Fragment]]                            &lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_RipperSnapper|Iron Challenge: 100 RipperSnapper]] {{New}}&lt;br /&gt;
| | Kill 100 [[RipperSnapper]]&lt;br /&gt;
| | + 1 Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_RipperSnapper|Iron Challenge: 500 RipperSnapper]] {{New}}&lt;br /&gt;
| | Kill 500 [[RipperSnapper]]&lt;br /&gt;
| | + 1 Psyche&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_RipperSnapper|Iron Challenge: 1,000 RipperSnapper]] {{New}}&lt;br /&gt;
| | Kill 1,000 [[RipperSnapper]]&lt;br /&gt;
| | + 1 Agility&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_RipperSnapper|Iron Challenge: 5,000 RipperSnapper]] {{New}}&lt;br /&gt;
| | Kill 5,000 [[RipperSnapper]]&lt;br /&gt;
| | + 1 ???&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_RipperSnapper|Iron Challenge: 10,000 RipperSnapper]] {{New}}&lt;br /&gt;
| | Kill 10,000 [[RipperSnapper]]&lt;br /&gt;
| |                            &lt;br /&gt;
* + 1 ???&lt;br /&gt;
* ???&lt;br /&gt;
|}&amp;lt;section end=Rippersnapper /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- S T E E L   B I R D S --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steelbirds /&amp;gt;&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Steel Bird Mission Chain (3)&amp;lt;/span&amp;gt;======&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;'''Note: Due to a bug Steel Bird Elites didn't count for the Steel Bird Iron Challenge Missions. This has been fixed with CR2010.6.1'''&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_steelbird.png|32px]] Steelbird Mission Chain {{new}}&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_50_Steelbirds|Iron Challenge: 50 Steelbirds]] {{new}}&lt;br /&gt;
| rowspan=5| [[Port Atlantis]]&amp;lt;br /&amp;gt;&lt;br /&gt;
(Level 2 of the Genesis Star Tower)&lt;br /&gt;
| rowspan=5| Colonel Briers at (61439, 75136, 293)&lt;br /&gt;
| | Kill 50 [[Creature:Steel Bird|Steel Birds]]&lt;br /&gt;
| | + 1 {{IconLink|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_250_Steelbirds|Iron Challenge: 250 Steelbirds]]      &lt;br /&gt;
| | Kill 250 [[Creature:Steel Bird|Steel Birds]]&lt;br /&gt;
| | + 1 {{IconLink|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1000_Steelbirds|Iron Challenge: 1000 Steelbirds]]&lt;br /&gt;
| | Kill 1000 [[Creature:Steel Bird|Steel Birds]]&lt;br /&gt;
| | Choice between&lt;br /&gt;
* {{IconLink|Aim}}&lt;br /&gt;
* {{IconLink|Combat Reflexes}}&lt;br /&gt;
* {{IconLink|Rifle}} (~45 PED TT)&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;section end=Steelbirds /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Steel Bird spawns are limited and part of the [[Harbinger Event]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- W A R R I O R S --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warriors /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Warriors Mission Chain (5)&amp;lt;/span&amp;gt;======&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! colspan=5 align=left| [[File:Moblist_thumb_warrior.png|32px]] Warriors Mission Chain&lt;br /&gt;
|- style=&amp;quot;background:DarkGray;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Mission Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Start Location&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;| Broker Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;| Objective&lt;br /&gt;
! width=&amp;quot;250px&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_100_Warriors|Iron Challenge: 100 Warriors]]&lt;br /&gt;
| rowspan=5| Outpost west&amp;lt;br /&amp;gt; of [[Teleporter:Eos|Eos]]&lt;br /&gt;
| rowspan=5| ???&lt;br /&gt;
| | Kill 100 [[Warrior|Warriors]]&lt;br /&gt;
| | + 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_500_Warriors|Iron Challenge: 500 Warriors]]&lt;br /&gt;
| | Kill 500 [[Warrior|Warriors]]&lt;br /&gt;
| | 250 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_1,000_Warriors|Iron Challenge: 1,000 Warriors]]&lt;br /&gt;
| | Kill 1,000 [[Warrior|Warriors]]&lt;br /&gt;
| | + 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_5,000_Warriors|Iron Challenge: 5,000 Warriors]]&lt;br /&gt;
| | Kill 5,000 [[Warrior|Warriors]]&lt;br /&gt;
| | 1000 [[Nova Fragment|Nova Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Mission:Iron_Challenge:_10,000_Warriors|Iron Challenge: 10,000 Warriors]]&lt;br /&gt;
| | Kill 10,000 [[Warrior|Warriors]]&lt;br /&gt;
| |                     &lt;br /&gt;
* + 1 [[Stamina]]&lt;br /&gt;
* [[Courage]]&lt;br /&gt;
|}&amp;lt;section end=Warriors /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Discuss missions related topics in the [http://www.entropiaplanets.com/forums/forumdisplay.php?f=138 missions section] on the Entropia Planets forum.&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Cornundacauda_Mission_Chain&amp;diff=18636</id>
		<title>Iron Challenge Cornundacauda Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Cornundacauda_Mission_Chain&amp;diff=18636"/>
		<updated>2010-12-09T00:12:50Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;{{Template:Spoiler Alert}}    {{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;  |miss...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Cornundacauda]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= Low level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=5&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010.5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Cornundacauda%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Cornundacauda%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_100_Cornundacauda|Iron Challenge: 100 Cornundacauda]] and ends with [[Mission:Iron_Challenge:_10,000_Cornundacauda|Iron Challenge: 10,000 Cornundacauda]].&lt;br /&gt;
The objective of this mission is to kill [[Cornundacauda]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Cornundacauda|Iron Challenge: 100 Cornundacauda]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Cornundacauda|Iron Challenge: 500 Cornundacauda]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Cornundacauda|Iron Challenge: 1000 Cornundacauda]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Cornundacauda|Iron Challenge: 5000 Cornundacauda]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Cornundacauda|Iron Challenge: 10000 Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 100 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= [[Swamp_Camp|Old Swamp Camp]], North of [[Port_Atlantis|Port Atlantis]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Megan Ward (61235, 77039)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=[[Port_Atlantis|Port Atlantis]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 100 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Cornundacauda|Iron Challenge: 500 Cornundacauda]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Psyche&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Cornundacauda|Iron Challenge: 1,000 Cornundacauda]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Cornundacauda|Iron Challenge: 5,000 Cornundacauda]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Cornundacauda|Iron Challenge: 10,000 Cornundacauda]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Cornundacauda&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Cornundacauda]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Aim skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Handgun skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Rifle skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Aim, Handgun or Rifle skill (eq. 30PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Aurli_Mission_Chain&amp;diff=18635</id>
		<title>Iron Challenge Aurli Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Aurli_Mission_Chain&amp;diff=18635"/>
		<updated>2010-12-08T23:58:45Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Aurli]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= mid level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=5&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010.3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Aurli%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Aurli%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_100_Aurli|Iron Challenge: 100 Aurli]] and ends with [[Mission:Iron_Challenge:_10,000_Aurli|Iron Challenge: 10,000 Aurli]].&lt;br /&gt;
The objective of this mission is to kill [[Aurli]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Aurli|Iron Challenge: 100 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Aurli|Iron Challenge: 500 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Aurli|Iron Challenge: 1000 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Aurli|Iron Challenge: 5000 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Aurli|Iron Challenge: 10000 Aurli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 100 Aurli&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= [[Crystal_Palace_Space_Station|Crystal Palace]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter= [[Crystal_Palace_Space_Station|Crystal Palace]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 100 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Aurli|Iron Challenge: 500 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Aurli&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Psyche&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Aurli|Iron Challenge: 1,000 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Aurli&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Aurli|Iron Challenge: 5,000 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Aurli&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Aurli|Iron Challenge: 10,000 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Aurli&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Athletics Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Diagnosis Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;First Aid skill, and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Stephan Wurmsteiger's Cup&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Athletics, Duagnosis and First Aid skill (eq. 100PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Aurli_Mission_Chain&amp;diff=18634</id>
		<title>Iron Challenge Aurli Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Aurli_Mission_Chain&amp;diff=18634"/>
		<updated>2010-12-08T23:58:03Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;{{Template:Spoiler Alert}}    {{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;  |miss...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Aurli]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= mid level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=5&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010-3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Aurli%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Aurli%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_100_Aurli|Iron Challenge: 100 Aurli]] and ends with [[Mission:Iron_Challenge:_10,000_Aurli|Iron Challenge: 10,000 Aurli]].&lt;br /&gt;
The objective of this mission is to kill [[Aurli]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Aurli|Iron Challenge: 100 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Aurli|Iron Challenge: 500 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Aurli|Iron Challenge: 1000 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Aurli|Iron Challenge: 5000 Aurli]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Aurli|Iron Challenge: 10000 Aurli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 100 Aurli&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= [[Crystal_Palace_Space_Station|Crystal Palace]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter= [[Crystal_Palace_Space_Station|Crystal Palace]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 100 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Aurli|Iron Challenge: 500 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Aurli&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Psyche&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Aurli|Iron Challenge: 1,000 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Aurli&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Aurli|Iron Challenge: 5,000 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Aurli&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Aurli|Iron Challenge: 10,000 Aurli]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Aurli&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Aurli]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Athletics Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Diagnosis Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;First Aid skill, and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Stephan Wurmsteiger's Cup&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Athletics, Duagnosis and First Aid skill (eq. 100PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Armax_Mission_Chain&amp;diff=18633</id>
		<title>Iron Challenge Armax Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Armax_Mission_Chain&amp;diff=18633"/>
		<updated>2010-12-08T23:47:34Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Armax]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= &lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=5&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010-02]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Armax%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Armax%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_100_Armax|Iron Challenge: 100 Armax]] and ends with [[Mission:Iron_Challenge:_10,000_Armax|Iron Challenge: 10,000 Armax]].&lt;br /&gt;
The objective of this mission is to kill [[Armax]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Armax|Iron Challenge: 100 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Armax|Iron Challenge: 500 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Armax|Iron Challenge: 1000 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Armax|Iron Challenge: 5000 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Armax|Iron Challenge: 10000 Armax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 100 Arnax&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Minopolis &lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=(87447, 85136, 113)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Minopolis&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Kill 100 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Armax|Iron Challenge: 500 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Armax&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Armax|Iron Challenge: 1,000 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Armax&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Armax|Iron Challenge: 5,000 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Armax&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1000 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Armax|Iron Challenge: 10,000 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Armax&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Inflict Ranged Damage skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Inflict Melee Damage skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Inflict Ranged Damage or Inflict Melee Damage skill (eq. 45PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Chain&amp;diff=18627</id>
		<title>Iron Challenge Atrox Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Chain&amp;diff=18627"/>
		<updated>2010-12-08T20:46:28Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: delete this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;delete this page&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Mission_Chain&amp;diff=18626</id>
		<title>Iron Challenge Atrox Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Mission_Chain&amp;diff=18626"/>
		<updated>2010-12-08T20:34:46Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName= [[Atrox]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName= [[Iron Challenge]], [[Bronze Challenge]]                &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= mid level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions= 7&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU= [[2010-02]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Atrox%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Atrox%20Mission%20Chain]] starts with the mission [[Mission_-_Scout_the_Island|Scout the Island]] and ends with [[Mission:Bronze_Challenge:_10000_Atrox|Bronze Challenge: 10000 Atrox]].&lt;br /&gt;
The objective of this mission is to kill [[Atrox]] which is a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
[[Mission:Bronze_Challenge:_10000_Atrox|Bronze Challenge: 10000 Atrox]] was implanted in [[2010.3]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Scout_the_Island|Scout the Island]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Atrox|Iron Challenge: 100 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Atrox|Iron Challenge: 500 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Atrox|Iron Challenge: 1000 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Atrox|Iron Challenge: 5000 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Atrox|Iron Challenge: 10000 Atrox]]&lt;br /&gt;
* [[Mission:Bronze_Challenge:_10000_Atrox|Bronze Challenge: 10000 Atrox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Scout the Hills&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Scouting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Outpost North-East of Fort Ithaca&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Albert (69458, 88735, 281&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Fort Ithaca&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Scout locations for Albert&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=0 PED&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;25 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_100_Atrox|Iron Challenge: 100 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 100 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 100 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Atrox|Iron Challenge: 500 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Atrox|Iron Challenge: 1,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Atrox|Iron Challenge: 5,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1000 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Atrox|Iron Challenge: 10,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 10,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 10,000 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 Point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dodge skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Evade skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Support Weapon Systems Skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Bronze_Challenge:_10,000_Atrox|Bronze Challenge: 10,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=You can only choose one from Dodge, Evade or Support Weapon Systems Skill (eq. 60PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Bronze Challenge: 10,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Atrox]] of Guardian or higher maturity&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Athletics skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Courage skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Explosive Projectile Weaponry Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;First Aid Skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Athletics, Courage, Explosive Projectile Weaponry or First Aid Skill (eq. 50PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;br /&gt;
[[Category:Bronze Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Chain&amp;diff=18625</id>
		<title>Iron Challenge Atrox Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Chain&amp;diff=18625"/>
		<updated>2010-12-08T20:33:58Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Chain&amp;diff=18624</id>
		<title>Iron Challenge Atrox Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Chain&amp;diff=18624"/>
		<updated>2010-12-08T20:32:06Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName= [[Atrox]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName= [[Iron Challenge]], [[Bronze Challenge]]                &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= mid level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions= 7&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU= [[2010-02]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Atrox%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Atrox%20Mission%20Chain]] starts with the mission [[Mission_-_Scout_the_Island|Scout the Island]] and ends with [[Mission:Bronze_Challenge:_10000_Atrox|Bronze Challenge: 10000 Atrox]].&lt;br /&gt;
The objective of this mission is to kill [[Atrox]] which is a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
[[Mission:Bronze_Challenge:_10000_Atrox|Bronze Challenge: 10000 Atrox]] was implanted in [[2010.3]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Scout_the_Island|Scout the Island]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Atrox|Iron Challenge: 100 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Atrox|Iron Challenge: 500 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Atrox|Iron Challenge: 1000 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Atrox|Iron Challenge: 5000 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Atrox|Iron Challenge: 10000 Atrox]]&lt;br /&gt;
* [[Mission:Bronze_Challenge:_10000_Atrox|Bronze Challenge: 10000 Atrox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Scout the Hills&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Scouting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Outpost North-East of Fort Ithaca&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Albert&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Fort Ithaca&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Scout locations for Albert&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=0 PED&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;25 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_100_Atrox|Iron Challenge: 100 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 100 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 100 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Atrox|Iron Challenge: 500 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Atrox|Iron Challenge: 1,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Atrox|Iron Challenge: 5,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1000 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Atrox|Iron Challenge: 10,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 10,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 10,000 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 Point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dodge skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Evade skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Support Weapon Systems Skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Bronze_Challenge:_10,000_Atrox|Bronze Challenge: 10,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=You can only choose one from Dodge, Evade or Support Weapon Systems Skill (eq. 60PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Bronze Challenge: 10,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Atrox]] of Guardian or higher maturity&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Athletics skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Courage skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Explosive Projectile Weaponry Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;First Aid Skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Athletics, Courage, Explosive Projectile Weaponry or First Aid Skill (eq. 50PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;br /&gt;
[[Category:Bronze Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Chain&amp;diff=18623</id>
		<title>Iron Challenge Atrox Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Atrox_Chain&amp;diff=18623"/>
		<updated>2010-12-08T20:30:39Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Created page with &amp;quot;{{Template:Spoiler Alert}}    {{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;  |miss...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName= [[Atrox]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName= [[Iron Challenge]], [[Bronze Challenge]]                &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= mid level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions= 7&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU= [[2010-02]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Atrox%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Atrox%20Mission%20Chain]] starts with the mission [[Mission_-_Scout_the_Island|Scout the Island]] and ends with [[Mission:Bronze_Challenge:_10000_Atrox|Bronze Challenge: 10000 Atrox]].&lt;br /&gt;
The objective of this mission is to kill [[Atrox]] which is a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
[[Mission:Bronze_Challenge:_10000_Atrox|Bronze Challenge: 10000 Atrox]] was implanted in [[2010.3]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Scout_the_Island|Scout the Island]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Atrox|Iron Challenge: 100 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Atrox|Iron Challenge: 500 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Atrox|Iron Challenge: 1000 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Atrox|Iron Challenge: 5000 Atrox]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Atrox|Iron Challenge: 10000 Atrox]]&lt;br /&gt;
* [[Mission:Bronze_Challenge:_10000_Atrox|Bronze Challenge: 10000 Atrox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Scout the Hills&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Scouting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Outpost North-East of Fort Ithaca&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Albert&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Fort Ithaca&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Scout locations for Albert&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=0 PED&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;25 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_100_Atrox|Iron Challenge: 100 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 100 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 100 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Atrox|Iron Challenge: 500 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Atrox|Iron Challenge: 1,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Atrox|Iron Challenge: 5,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1000 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Atrox|Iron Challenge: 10,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 10,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 10,000 [[Atrox]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 Point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dodge skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Evade skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Support Weapon Systems Skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Bronze_Challenge:_10,000_Atrox|Bronze Challenge: 10,000 Atrox]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=You can only choose one from Dodge, Evade or Support Weapon Systems Skill (eq. 60PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Bronze Challenge: 10,000 Atrox&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Atrox]] of Scout or higher maturity&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Athletics skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Courage skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Explosive Projectile Weaponry Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;First Aid Skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Athletics, Courage, Explosive Projectile Weaponry or First Aid Skill (eq. 50PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;br /&gt;
[[Category:Bronze Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Armax_Mission_Chain&amp;diff=18622</id>
		<title>Iron Challenge Armax Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Armax_Mission_Chain&amp;diff=18622"/>
		<updated>2010-12-08T20:14:26Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName=[[Armax]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName=[[Iron Challenge]]                 &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= &lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions=5&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU=[[2010-02]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Armax%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Armax%20Mission%20Chain]] starts with the mission [[Mission:Iron_Challenge:_100_Armax|Iron Challenge: 100 Armax]] and ends with [[Mission:Iron_Challenge:_10,000_Armax|Iron Challenge: 10,000 Armax]].&lt;br /&gt;
The objective of this mission is to kill [[Armax]] which is not a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Armax|Iron Challenge: 100 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Armax|Iron Challenge: 500 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Armax|Iron Challenge: 1000 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Armax|Iron Challenge: 5000 Armax]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Armax|Iron Challenge: 10000 Armax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Iron Challenge: 100 Araneatrox&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Minopolis &lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=(87447, 85136, 113)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Minopolis&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=ammo and decay&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Armax|Iron Challenge: 500 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Armax&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Armax|Iron Challenge: 1,000 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Armax&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Intelligence&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Armax|Iron Challenge: 5,000 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Armax&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1000 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Armax|Iron Challenge: 10,000 Armax]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Iron Challenge: 10,000 Armax&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Armax]]&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Inflict Ranged Damage skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Inflict Melee Damage skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Inflict Ranged Damage or Inflict Melee Damage skill (eq. 45PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Argonaut_Mission_Chain&amp;diff=18621</id>
		<title>Iron Challenge Argonaut Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Iron_Challenge_Argonaut_Mission_Chain&amp;diff=18621"/>
		<updated>2010-12-08T19:57:50Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoiler Alert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Fact_Sheet    &amp;lt;!-- The mission fact sheet starts here. It's a box floating in the upper right corner of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainName= [[Argonaut]]                &amp;lt;!-- Please enter the official mission name after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainSetName= [[Iron Challenge]], [[Bronze Challenge]]                &amp;lt;!-- Please enter the set of missions (e.g. Iron Challenge) this missions chain belongs to after the equals sign --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|missionchainTargetGroup= Low level players and up&lt;br /&gt;
&lt;br /&gt;
|missionchainTotalNumberMissions= 7&lt;br /&gt;
&lt;br /&gt;
|missionchainPlayableMissions=&lt;br /&gt;
&lt;br /&gt;
|missionchainReleaseDateVU= [[2010-02]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Iron%20Challenge%20Argonaut%20Mission%20Chain]] belonging to the set of [[Iron_Challenge|Iron Challenge]] Missions introduced in [[Planet Calypso Content Release 2010-02]].&lt;br /&gt;
The [[Iron%20Challenge%20Argonaut%20Mission%20Chain]] starts with the mission [[Mission_-_Scout_the_Hills|Scout the Hills]] and ends with [[Mission:Bronze_Challenge:_10000_Argonaut|Bronze Challenge: 10000 Argonaut]].&lt;br /&gt;
The objective of this mission is to kill [[Argonaut]] which is a suitable mob for low level players.&lt;br /&gt;
You can team to kill the mobs required for this mission but the kill of a mob will only be counted for the one that did the most damage to the mob.&lt;br /&gt;
&lt;br /&gt;
[[Mission:Bronze_Challenge:_10000_Argonaut|Bronze Challenge: 10000 Argonaut]] was implanted in [[2010.3]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
The following missions belong to this mission chain:&lt;br /&gt;
&lt;br /&gt;
* [[Mission:Scout_the_Hills|Scout the Hills]] (formerly known as 'Scout the Jungle', name corrected with [[2010.2.2]])&lt;br /&gt;
* [[Mission:Iron_Challenge:_100_Argonaut|Iron Challenge: 100 Argonaut]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_500_Argonaut|Iron Challenge: 500 Argonaut]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_1000_Argonaut|Iron Challenge: 1000 Argonaut]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_5000_Argonaut|Iron Challenge: 5000 Argonaut]]&lt;br /&gt;
* [[Mission:Iron_Challenge:_10000_Argonaut|Iron Challenge: 10000 Argonaut]]&lt;br /&gt;
* [[Mission:Bronze_Challenge:_10000_Argonaut|Bronze Challenge: 10000 Argonaut]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Mission Chain==&lt;br /&gt;
&lt;br /&gt;
A more detailed view on the mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:#c9c9c9 1px solid; border-collapse: collapse; margin:0px; padding:0px&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt; &amp;lt;!-- start of layout table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of initial missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Initial_Mission    &amp;lt;!-- The info box for the initial mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionName= Scout the Hills&lt;br /&gt;
&lt;br /&gt;
|initialmissionType= Scouting Mission&lt;br /&gt;
&lt;br /&gt;
|initialmissionStartingLocation= Outpost South-East of Jason Center&lt;br /&gt;
&lt;br /&gt;
|initialmissionQuestGiver=Sandor Bauer (76816, 79117)&lt;br /&gt;
&lt;br /&gt;
|initialmissionClosestTeleporter=Jason Center&lt;br /&gt;
&lt;br /&gt;
|initialmissionObjectives=Scout locations for Sandor Bauer&lt;br /&gt;
&lt;br /&gt;
|initialmissionCosts=0 PED&lt;br /&gt;
&lt;br /&gt;
|initialmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;25 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_100_Argonaut|Iron Challenge: 100 Argonaut]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|initialmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chains contains another intial mission please copy the whole data from above {{Template:Mission_Chain_Initial_Mission... paste it in here and fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of initial mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of initial missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 100 Argonaut&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 100 [[Argonaut]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Strength&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_500_Argonaut|Iron Challenge: 500 Argonaut]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 500 Argonaut&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 500 [[Argonaut]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_1,000_Argonaut|Iron Challenge: 1,000 Argonaut]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 1,000 Argonaut&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 1,000 [[Argonaut]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Psyche&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_5,000_Argonaut|Iron Challenge: 5,000 Argonaut]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 5,000 Argonaut&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 5,000 [[Argonaut]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1000 [[Nova_Fragment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Iron_Challenge:_10,000_Argonaut|Iron Challenge: 10,000 Argonaut]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of next missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of next mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Standard_Mission    &amp;lt;!-- The info box for this mission. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionName=Iron Challenge: 10,000 Argonaut&lt;br /&gt;
&lt;br /&gt;
|standardmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|standardmissionObjectives=Kill 10,000 [[Argonaut]]&lt;br /&gt;
&lt;br /&gt;
|standardmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|standardmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 Point additional Stamina and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Combat Reflexes skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Perception skill&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unlock [[Mission:Bronze_Challenge:_10,000_Argonaut|Bronze Challenge: 10,000 Argonaut]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|standardmissionRemarks=You can only choose one from Combat Reflexes, Perception Skill (eq. 60PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- If the mission chain features branching and there's another mission parallel to the mission above please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there's another sequential mission please copy the whole data from above {{Template:Mission_Chain_Standard_Mission... paste it in and fill in the data accordingly&lt;br /&gt;
and also copy a whole connectors sections and enter the connectorType--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of connectors sections--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- end of standard missions cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of standard missions row--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Connector|connectorType=1}} &amp;lt;!-- This template displays a connector to show how the missions are connected to each other. There are 4 types of connectors, please fill in the number (1 to 4) after connectorType= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 1: simple sequence - one mission follows one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 2: parallel sequence - two missions follow two missions--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 3: branching - two missions follow one mission--&amp;gt;&lt;br /&gt;
&amp;lt;!-- connector type 4: branches merging - one mission follows two mission--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- start of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;!-- start of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of connectors sections--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Mission_Chain_Final_Mission    &amp;lt;!-- The info box for the final mission of the mission chain. Please fill in the data accordingly --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionName=Bronze Challenge: 10,000 Argonaut&lt;br /&gt;
&lt;br /&gt;
|finalmissionType=Hunting Mission&lt;br /&gt;
&lt;br /&gt;
|finalmissionObjectives=Kill 10,000 [[Argonaut]] of Scout or higher maturity&lt;br /&gt;
&lt;br /&gt;
|finalmissionCosts=Ammo and decay&lt;br /&gt;
&lt;br /&gt;
|finalmissionRewards=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 point additional Agility and&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Diagnosis skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Melee Combat skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Inflict Ranged Damage Skill, or&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Athletics Skill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|finalmissionRemarks=You can only choose one from Diagnosis, Melee Combat, Inflict Ranged Damage or Athletics Skill (eq. 30PED implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt; &amp;lt;!-- end of final mission 1 cell--&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &amp;lt;!-- end of final missions row--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &amp;lt;!-- end of layout table--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Challenge]]&lt;br /&gt;
[[Category:Bronze Challenge]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Warriors_Mission_Chain&amp;diff=18620</id>
		<title>Category:Iron Challenge Warriors Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Warriors_Mission_Chain&amp;diff=18620"/>
		<updated>2010-12-08T18:52:36Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Warriors Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Warriors_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Rippersnapper_Mission_Chain&amp;diff=18619</id>
		<title>Category:Iron Challenge Rippersnapper Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Rippersnapper_Mission_Chain&amp;diff=18619"/>
		<updated>2010-12-08T18:52:24Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Rippersnapper Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Rippersnapper_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Molisk_Mission_Chain&amp;diff=18618</id>
		<title>Category:Iron Challenge Molisk Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Molisk_Mission_Chain&amp;diff=18618"/>
		<updated>2010-12-08T18:52:11Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Molisk Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Molisk_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Merp_Mission_Chain&amp;diff=18617</id>
		<title>Category:Iron Challenge Merp Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Merp_Mission_Chain&amp;diff=18617"/>
		<updated>2010-12-08T18:51:33Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Merp Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Merp_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Longtooth_Mission_Chain&amp;diff=18616</id>
		<title>Category:Iron Challenge Longtooth Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Longtooth_Mission_Chain&amp;diff=18616"/>
		<updated>2010-12-08T18:51:20Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Longtooth Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Longtooth_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Kreltin_Mission_Chain&amp;diff=18615</id>
		<title>Category:Iron Challenge Kreltin Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Kreltin_Mission_Chain&amp;diff=18615"/>
		<updated>2010-12-08T18:51:05Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Kreltin Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Kreltin_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Hiryuu_Mission_Chain&amp;diff=18614</id>
		<title>Category:Iron Challenge Hiryuu Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Hiryuu_Mission_Chain&amp;diff=18614"/>
		<updated>2010-12-08T18:50:51Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Hiryuu Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Hiryuu_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Foul_Mission_Chain&amp;diff=18613</id>
		<title>Category:Iron Challenge Foul Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Foul_Mission_Chain&amp;diff=18613"/>
		<updated>2010-12-08T18:50:41Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Foul Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Foul_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Feffoid_Mission_Chain&amp;diff=18612</id>
		<title>Category:Iron Challenge Feffoid Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Feffoid_Mission_Chain&amp;diff=18612"/>
		<updated>2010-12-08T18:50:07Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Feffoid Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Feffoid_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Eomon_Mission_Chain&amp;diff=18611</id>
		<title>Category:Iron Challenge Eomon Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Eomon_Mission_Chain&amp;diff=18611"/>
		<updated>2010-12-08T18:50:01Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Eomon Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Eomon_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Droka_Mission_Chain&amp;diff=18610</id>
		<title>Category:Iron Challenge Droka Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Droka_Mission_Chain&amp;diff=18610"/>
		<updated>2010-12-08T18:49:49Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Droka Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Droka_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Aurli_Mission_Chain&amp;diff=18609</id>
		<title>Category:Iron Challenge Aurli Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Aurli_Mission_Chain&amp;diff=18609"/>
		<updated>2010-12-08T18:49:41Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Aurli Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Aurli_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
	<entry>
		<id>http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Argonaut_Mission_Chain&amp;diff=18608</id>
		<title>Category:Iron Challenge Argonaut Mission Chain</title>
		<link rel="alternate" type="text/html" href="http://entropiaplanets.com/w/index.php?title=Category:Iron_Challenge_Argonaut_Mission_Chain&amp;diff=18608"/>
		<updated>2010-12-08T18:49:17Z</updated>

		<summary type="html">&lt;p&gt;Spikey1989: Redirected page to Iron Challenge Argonaut Mission Chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron_Challenge_Argonaut_Mission_Chain]]&lt;/div&gt;</summary>
		<author><name>Spikey1989</name></author>
	</entry>
</feed>