Difference between revisions of "EWE EP-11 Self-Reliant"

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| conditionlimit = 3            <!--condition limit in %-->
| conditionlimit = 3            <!--condition limit in %-->
| weight =                      <!--weight in kg-->
| weight =                      <!--weight in kg-->
| itempoints = 1                 <!--item points-->
| itempoints = 1
| healinterval =                <!--damage interval/max-->
| healinterval =                <!--damage interval/max-->
| durability = Exeptional                 <!--durability-->
| durability = Exeptional
| useperminute = 30               <!--use per minute-->
| useperminute = 30
| profrequirement1 =  Ranged Laser (Dmg)         <!--professional requirement-->
| profrequirement1 =  Ranged Laser (Dmg)
| level1 = 0.0                     <!--level-->
| level1 = 0.0
| profrequirement2 = Laser Pistoleer (Hit)           <!--professional requirement-->
| profrequirement2 = Laser Pistoleer (Hit)
| level2 = 0.0                     <!--level-->
| level2 = 0.0
| ammotype = Light Weapon Cell                   <!--ammo type-->
| ammotype = Light Weapon Cell
| ammoburn = 300                   <!--ammo burn-->
| ammoburn = 300
| decay =                      <!--decay a shot-->
| decay =                      <!--decay a shot-->
| damagetype1 = Penetration               <!--damage type-->
| damagetype1 = Penetration
| damagetype1max = 1.0             <!--max. damage-->
| damagetype1max = 1.0
| damagetype2 =                <!--damage type-->
| damagetype2 =                <!--damage type-->
| damagetype2max =              <!--max. damage-->
| damagetype2max =              <!--max. damage-->
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| damagetype3max =              <!--max. damage-->
| damagetype3max =              <!--max. damage-->
| maxrange =
| maxrange =
| maxhitability =               <!--max. hit ability-->
| maxhitability =
| maxcriticalhitability =       <!--max. critical hit ability-->
| maxcriticalhitability =
| sib = Never                       <!--skill increase bonus-->
| sib = Never
| description = The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited.
| description = The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited.



Revision as of 10:25, 28 July 2010

File:Item ewe ep-11 01.jpg Item ewe ep-11 02.jpg Item ewe ep-11 03.jpg
Description:
The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited.
Class: Example.jpg
Type:
Source:
Max. TT: 14.00 PED
Min. TT: PED
Condition limit: 3 %
Durability: Exeptional
Weight: Kg
Item points: 1
Max. use per minute: 30 Example.jpg
Max. damage interval:
Professional requirement: Ranged Laser (Dmg)
Level: 0.0
Professional requirement: Laser Pistoleer (Hit)
Level: 0.0
Ammo type: Light Weapon Cell
Ammo burn: 300
Decay per shot: PED
Damage type: Penetration Example.jpg
Max. damage: 1.0
Damage type:
Max. damage:
Damage type:
Max. damage:
Max. range:
Skill Increase Bonus: Never



Tier Increase Rate (TIR)

With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.

Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known.

No. Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10 Owner
#1‎ - - - - - - - - - - -
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.