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Difference between revisions of "EWE EP-40 Mercenary"
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| itempoints = <!--item points--> | | itempoints = <!--item points--> | ||
| healinterval = <!--damage interval/max--> | | healinterval = <!--damage interval/max--> | ||
| durability = | | durability = Very good | ||
| useperminute = <!--use per minute--> | | useperminute = <!--use per minute--> | ||
| profrequirement1 = <!--professional requirement--> | | profrequirement1 = <!--professional requirement--> | ||
Line 19: | Line 19: | ||
| profrequirement2 = <!--professional requirement--> | | profrequirement2 = <!--professional requirement--> | ||
| level2 = <!--level--> | | level2 = <!--level--> | ||
| ammotype = | | ammotype = Light Weapon Cells | ||
| ammoburn = <!--ammo burn--> | | ammoburn = <!--ammo burn--> | ||
| decay = <!--decay a shot--> | | decay = <!--decay a shot--> |
Revision as of 12:56, 17 September 2010
Description: | ||
Class: | ||
Type: | ||
Source: | ||
Max. TT: | 77 PED | |
Min. TT: | PED | |
Condition limit: | 3% % | |
Durability: | Very good | |
Weight: | 1.6 Kg | |
Item points: | ||
Max. use per minute: | File:Iteminfo EWE EP-40 Mercenary 04.jpg | |
Max. damage interval: | ||
Professional requirement: | ||
Level: | ||
Professional requirement: | ||
Level: | ||
Ammo type: | Light Weapon Cells | |
Ammo burn: | ||
Decay per shot: | PEC | |
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Max. range: | ||
Skill Increase Bonus: | None |
Tier Increase Rate (TIR)
With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. |
No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | - | - | - | - | - | - | - | - | - | - | - |
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |