Difference between revisions of "EWE EP-11 Self-Reliant"

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{{weaponInfo
{{weaponInfo2
| imagelocation1 = Item ewe ep-11 01.jpg
| imagelocation2 = Item ewe ep-11 02.jpg
| imagelocation3 = Item ewe ep-11 03.jpg
|
| imagelocation4 = example.jpg  <!--insert additional image here, remove line if you don't add an image-->
| imagelocation4 = example.jpg  <!--insert additional image here, remove line if you don't add an image-->
| imagelocation5 = example.jpg  <!--insert additional image here, remove line if you don't add an image-->
| imagelocation5 = example.jpg  <!--insert additional image here, remove line if you don't add an image-->
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| type =                        <!--type-->
| type =                        <!--type-->
| source =                      <!--source-->
| source =                      <!--source-->
| maxtt = 14.00                     <!--maximum TT value-->
| maxtt = 14.00
| mintt =                      <!--manimum TT value-->
| mintt =                      <!--manimum TT value-->
| conditionlimit = 3           <!--condition limit in %-->
| conditionlimit = 3
| weight =                     <!--weight in kg-->
| weight = 1.1
| itempoints = 1                 <!--item points-->
| itempoints = 1
| healinterval = 30              <!--damage interval/max-->
| healinterval =               <!--damage interval/max-->
| durability = Exeptional                 <!--durability-->
| durability = Exeptional
| useperminute =               <!--use per minute-->
| useperminute = 30
| profrequirement1 =  Ranged Laser (Dmg)         <!--professional requirement-->
| profrequirement1 =  Ranged Laser (Dmg)
| level1 = 0.0                     <!--level-->
| level1 = 0.0
| profrequirement2 = Laser Pistoleer (Hit)           <!--professional requirement-->
| profrequirement2 = Laser Pistoleer (Hit)
| level2 = 0.0                     <!--level-->
| level2 = 0.0
| ammotype = Light Weapon Cell                   <!--ammo type-->
| ammotype = Light Weapon Cell
| ammoburn = 300                   <!--ammo burn-->
| ammoburn = 300
| decay =                      <!--decay a shot-->
| decay =                      <!--decay a shot-->
| damagetype1 =                 <!--damage type-->
| damagetype1 = Penetration
| damagetype1max =             <!--max. damage-->
| damagetype1max = 1.0
| damagetype2 =                <!--damage type-->
| damagetype2 =                <!--damage type-->
| damagetype2max =              <!--max. damage-->
| damagetype2max =              <!--max. damage-->
| damagetype3 =                <!--damage type-->
| damagetype3 =                <!--damage type-->
| damagetype3max =              <!--max. damage-->
| damagetype3max =              <!--max. damage-->
| maxrange =                   <!--max. range-->
| maxrange =
| maxhitability =               <!--max. hit ability-->
| maxhitability =
| maxcriticalhitability =       <!--max. critical hit ability-->
| maxcriticalhitability =
| sib =                         <!--skill increase bonus-->
| sib = Never
| description = The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited.
| description = The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited.


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{|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0"
{|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0"
|+  
|+  
| With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.


Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known.  
|}
|}


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| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.
|}
|}
[[Category:pistol]] [[Category:laser]]  [[Category:penetration]] [[Category:burn]] [[Category:SIB_never]]  [[Category:light weapon cell]]

Latest revision as of 17:41, 13 October 2010

Iteminfo EWE EP-11 Self-Reliant 05.gif Iteminfo EWE EP-11 Self-Reliant 01.jpg Iteminfo EWE EP-11 Self-Reliant 02.jpg
Description:
The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited.
Class: Iteminfo EWE EP-11 Self-Reliant 03.jpg
Type:
Source:
Max. TT: 14.00 PED
Min. TT: PED
Condition limit: 3 %
Durability: Exeptional
Weight: 1.1 Kg
Item points: 1
Max. use per minute: 30 File:Iteminfo EWE EP-11 Self-Reliant 04.jpg
Max. damage interval:
Professional requirement: Ranged Laser (Dmg)
Level: 0.0
Professional requirement: Laser Pistoleer (Hit)
Level: 0.0
Ammo type: Light Weapon Cell
Ammo burn: 300
Decay per shot: PEC
Damage type: Penetration Example.jpg
Max. damage: 1.0
Damage type:
Max. damage:
Damage type:
Max. damage:
Max. range:
Skill Increase Bonus: Never



Tier Increase Rate (TIR)[edit]

With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.

Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known.

No. Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10 Owner
#1‎ - - - - - - - - - - -
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.