Difference between revisions of "GeoTrek H21 Scrof"

From EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info
(Created page with "{{weaponInfo2 | imagelocation6 = example.jpg <!--insert additional image here, remove line if you don't add an image--> |- | class = <!--class--> | type = ...")
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{weaponInfo2 | imagelocation6 = example.jpg  <!--insert additional image here, remove line if you don't add an image--> |- | class =                      <!--class--> | type =                        <!--type--> | source =                      <!--source--> | maxtt =                      <!--maximum TT value--> | mintt =                      <!--manimum TT value--> | conditionlimit =              <!--condition limit in %--> | weight =                      <!--weight in kg--> | itempoints =                  <!--item points--> | healinterval =                <!--damage interval/max--> | durability =                  <!--durability--> | useperminute =                <!--use per minute--> | profrequirement1 =            <!--professional requirement--> | level1 =                      <!--level--> | profrequirement2 =            <!--professional requirement--> | level2 =                      <!--level--> | ammotype =                    <!--ammo type--> | ammoburn =                    <!--ammo burn--> | decay =                      <!--decay a shot--> | damagetype1 =                <!--damage type--> | damagetype1max =              <!--max. damage--> | damagetype2 =                <!--damage type--> | damagetype2max =              <!--max. damage--> | damagetype3 =                <!--damage type--> | damagetype3max =              <!--max. damage--> | maxrange =                    <!--max. range--> | maxhitability =              <!--max. hit ability--> | maxcriticalhitability =      <!--max. critical hit ability--> | sib =                        <!--skill increase bonus--> | description =                <!--description--> }}  <br style="clear: both" />  == [[Tier Increase Rate]] ([[TIR]]) ==  {|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" |+  | With this table we're trying to find out how many of an item are in  game. With the Tier Increase Rates MA introduced a while back all items  have a unique fingerprint and with those we can keep track to them.  Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. |}  {| {{tableunsortable}} !Width="35"|No.!!Width="35"|Tier  1!!Width="35"|Tier 2!!Width="35"|Tier  3!!Width="35"|Tier  4!!Width="35"|Tier 5!!Width="35"|Tier  6!!Width="35"|Tier  7!!Width="35"|Tier 8!!Width="35"|Tier  9!!Width="35"|Tier  10!!Width="287"|Owner {{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}} |}  {|class="wikitable"  width="684" border="0" cellpadding="5"  cellspacing="0" border  color="#DF0101" style="border-collapse:  collapse;" |+  |- style="background:#CEF6F5; color:black" | Because there are many numbers of some items and that Limited items  get TT-ed when they are damaged, I would suggest to only fill in the  TIR's for Limited items and rare Unlimited items. |}  [[Category:weapon]]  [[Category:pistol]] [[Category:laser]]   [[Category:penetration]]  [[Category:burn]] [[Category:SIB_never]]   [[Category:light weapon cell]]
[[Category:pistol]] [[Category:laser]] [[Category:penetration]]  [[Category:burn]] [[Category:SIB_never]] [[Category:light weapon cell]]

Latest revision as of 17:47, 13 October 2010