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Difference between revisions of "Meckel & Loch PSG-45 Sniper"
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| class = Weapon | | class = Weapon | ||
| type = Rifle | | type = Rifle | ||
| source = | | source = Looted | ||
| maxtt = | | maxtt = 585.00 | ||
| mintt = | | mintt = 17.55 | ||
| conditionlimit = | | conditionlimit = 3.0 | ||
| weight = | | weight = 8.5 | ||
| itempoints = | | itempoints = 1 | ||
| healinterval = | | healinterval = 94.0-188.0 | ||
| durability = | | durability = Mediocre | ||
| useperminute = | | useperminute = 8 | ||
| profrequirement1 = | | profrequirement1 = Ranged BLP (Dmg) | ||
| level1 = | | level1 = 0.0 | ||
| profrequirement2 = | | profrequirement2 = BLP Sniper (Hit) | ||
| level2 = | | level2 = 0.0 | ||
| ammotype = | | ammotype = Heavy BLP Pack | ||
| ammoburn = | | ammoburn = 400 | ||
| decay = | | decay = - | ||
| damagetype1 = | | damagetype1 = Penetration | ||
| damagetype1max = | | damagetype1max = 170.0 | ||
| damagetype2 = | | damagetype2 = Impact | ||
| damagetype2max = | | damagetype2max = 18.0 | ||
| damagetype3 = | | damagetype3 = - | ||
| damagetype3max = | | damagetype3max = - | ||
| maxrange = | | maxrange = 165.0 | ||
| maxhitability = | | maxhitability = - | ||
| maxcriticalhitability = | | maxcriticalhitability = - | ||
| sib = | | sib = Never | ||
| description = Meckel & Loch made a sniper version of their versatile ML-series of battle rifles. The entire bolt section, BLP-mixing chambers and caliber was upgraded to allow for a rapid mechanism allowing for tight accurate burst groups. The barrel was exchanged to a heavy version made out of precision high grade xeremite/durulium alloys, drilled in zero-G. The result is an Impressive Imperial Force/Recon Sniper rifle capable of taking out a mutant with one shot - if the sharpshooter is good enough. The weapon’s fine precision mechanics do however require a lot of maintenance to operate at peak performance. | | description = Meckel & Loch made a sniper version of their versatile ML-series of battle rifles. The entire bolt section, BLP-mixing chambers and caliber was upgraded to allow for a rapid mechanism allowing for tight accurate burst groups. The barrel was exchanged to a heavy version made out of precision high grade xeremite/durulium alloys, drilled in zero-G. The result is an Impressive Imperial Force/Recon Sniper rifle capable of taking out a mutant with one shot - if the sharpshooter is good enough. The weapon’s fine precision mechanics do however require a lot of maintenance to operate at peak performance. | ||
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[[Category: | [[Category:rifle]] [[Category:BLP]] [[Category:penetration]] [[Category:impact]] [[Category:SIB_never]] [[Category:heavy BLP pack]] |
Latest revision as of 17:51, 13 October 2010
Tier Increase Rate (TIR)[edit]
With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. |
No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | - | - | - | - | - | - | - | - | - | - | - |
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |